#include "StdAfx.h" #include "WeenieObject.h" #include "Food.h" #include "Player.h" CFoodWeenie::CFoodWeenie() { SetName("Food"); m_Qualities.m_WeenieType = Food_WeenieType; } CFoodWeenie::~CFoodWeenie() { } void CFoodWeenie::ApplyQualityOverrides() { } int CFoodWeenie::Use(std::shared_ptr pOther) { if (!pOther->FindContainedItem(GetID())) return WERROR_OBJECT_GONE; CGenericUseEvent *useEvent = new CGenericUseEvent; useEvent->_target_id = GetID(); useEvent->_do_use_animation = Motion_Eat; pOther->ExecuteUseEvent(useEvent); return WERROR_NONE; } int CFoodWeenie::DoUseResponse(std::shared_ptr other) { if (!other->FindContainedItem(GetID())) return WERROR_OBJECT_GONE; other->DoForcedStopCompletely(); if (DWORD use_sound_did = InqDIDQuality(USE_SOUND_DID, 0)) other->EmitSound(use_sound_did, 1.0f); else other->EmitSound(Sound_Eat1, 1.0f); DWORD boost_stat = InqIntQuality(BOOSTER_ENUM_INT, 0); DWORD boost_value = InqIntQuality(BOOST_VALUE_INT, 0); switch (boost_stat) { case HEALTH_ATTRIBUTE_2ND: case STAMINA_ATTRIBUTE_2ND: case MANA_ATTRIBUTE_2ND: { STypeAttribute2nd maxStatType = (STypeAttribute2nd)(boost_stat - 1); STypeAttribute2nd statType = (STypeAttribute2nd)boost_stat; DWORD statValue = 0, maxStatValue = 0; other->m_Qualities.InqAttribute2nd(statType, statValue, FALSE); other->m_Qualities.InqAttribute2nd(maxStatType, maxStatValue, FALSE); DWORD newStatValue = min(statValue + boost_value, maxStatValue); int statChange = newStatValue - statValue; if (statChange) { if (other->AsPlayer() && statType == HEALTH_ATTRIBUTE_2ND) { other->AdjustHealth(statChange); other->NotifyAttribute2ndStatUpdated(statType); } else { other->m_Qualities.SetAttribute2nd(statType, newStatValue); other->NotifyAttribute2ndStatUpdated(statType); } } const char *vitalName = ""; switch (boost_stat) { case HEALTH_ATTRIBUTE_2ND: vitalName = "health"; break; case STAMINA_ATTRIBUTE_2ND: vitalName = "stamina"; break; case MANA_ATTRIBUTE_2ND: vitalName = "mana"; break; } other->SendText(csprintf("The %s restores %d points of your %s.", GetName().c_str(), max(0, statChange), vitalName), LTT_DEFAULT); if (boost_stat == HEALTH_ATTRIBUTE_2ND) { if (std::shared_ptr pOtherPlayer = other->AsPlayer()) { // update the target's health on the healing player asap pOtherPlayer->RefreshTargetHealth(); } } break; } } DecrementStackOrStructureNum(true); return WERROR_NONE; }