#include "StdAfx.h" #include "ServerCellManager.h" #include "World.h" #include "WorldLandBlock.h" ServerCellManager::ServerCellManager() { } ServerCellManager::~ServerCellManager() { } CObjCell *ServerCellManager::GetObjCell(DWORD cell_id) { CWorldLandBlock *wlb = g_pWorld->GetLandblock((WORD)(cell_id >> 16), true); return wlb->GetObjCell((WORD)(cell_id & 0xFFFF)); }