gdle/Source/Food.cpp
2019-09-03 14:18:02 +00:00

143 lines
3.6 KiB
C++

#include <StdAfx.h>
#include "WeenieObject.h"
#include "Food.h"
#include "Player.h"
#include "SpellcastingManager.h"
CFoodWeenie::CFoodWeenie()
{
SetName("Food");
m_Qualities.m_WeenieType = Food_WeenieType;
}
CFoodWeenie::~CFoodWeenie()
{
}
void CFoodWeenie::ApplyQualityOverrides()
{
}
int CFoodWeenie::Use(CPlayerWeenie *pOther)
{
if (!pOther->FindContainedItem(GetID()))
return WERROR_OBJECT_GONE;
if (pOther->IsInPortalSpace())
return WERROR_ACTIONS_LOCKED;
CFoodUseEvent *useEvent = new CFoodUseEvent;
useEvent->_target_id = GetID();
useEvent->_do_use_animation = Motion_Eat;
useEvent->_initial_use_position = pOther->m_Position;
pOther->ExecuteUseEvent(useEvent);
return WERROR_NONE;
}
int CFoodWeenie::DoUseResponse(CWeenieObject *other)
{
if (!other->FindContainedItem(GetID()))
return WERROR_OBJECT_GONE;
other->DoForcedStopCompletely();
if (uint32_t use_sound_did = InqDIDQuality(USE_SOUND_DID, 0))
other->EmitSound(use_sound_did, 1.0f);
else
other->EmitSound(Sound_Eat1, 1.0f);
if (uint32_t spell_did = InqDIDQuality(SPELL_DID, 0))
MakeSpellcastingManager()->CastSpellInstant(other->GetID(), spell_did);
else
other->SendText("You can't do that yet!", LTT_ERROR);
uint32_t boost_stat = InqIntQuality(BOOSTER_ENUM_INT, 0);
int boost_value = InqIntQuality(BOOST_VALUE_INT, 0);
switch (boost_stat)
{
case HEALTH_ATTRIBUTE_2ND:
case STAMINA_ATTRIBUTE_2ND:
case MANA_ATTRIBUTE_2ND:
{
STypeAttribute2nd maxStatType = (STypeAttribute2nd)(boost_stat - 1);
STypeAttribute2nd statType = (STypeAttribute2nd)boost_stat;
uint32_t statValue = 0, maxStatValue = 0;
other->m_Qualities.InqAttribute2nd(statType, statValue, FALSE);
other->m_Qualities.InqAttribute2nd(maxStatType, maxStatValue, FALSE);
int currentMax = static_cast<int>(maxStatValue);
int currentStat = static_cast<int>(statValue);
int diff = 0;
if (boost_value + currentStat < currentMax)
{
if (boost_value + currentStat <= 0)
{
diff = currentStat;
currentStat = 0;
}
else
{
currentStat += boost_value;
diff = boost_value;
}
}
else
{
diff = currentMax - currentStat;
currentStat = currentMax;
}
if (other->AsPlayer() && statType == HEALTH_ATTRIBUTE_2ND)
{
other->SetHealth(currentStat);
other->NotifyAttribute2ndStatUpdated(statType);
}
else
{
other->m_Qualities.SetAttribute2nd(statType, currentStat);
other->NotifyAttribute2ndStatUpdated(statType);
}
const char *vitalName = "";
switch (boost_stat)
{
case HEALTH_ATTRIBUTE_2ND: vitalName = "health"; break;
case STAMINA_ATTRIBUTE_2ND: vitalName = "stamina"; break;
case MANA_ATTRIBUTE_2ND: vitalName = "mana"; break;
}
if (boost_value >= 0)
other->SendText(csprintf("The %s restores %d points of your %s.", GetName().c_str(), abs(diff), vitalName), LTT_DEFAULT);
else
other->SendText(csprintf("The %s takes %d points of your %s.", GetName().c_str(), abs(diff), vitalName), LTT_DEFAULT);
if (boost_stat == HEALTH_ATTRIBUTE_2ND)
{
if (other->AsPlayer())
{
// update the target's health on the healing player asap
((CPlayerWeenie*)other)->RefreshTargetHealth();
}
}
break;
}
}
DecrementStackOrStructureNum(true);
return CWeenieObject::DoUseResponse(other);
}
void CFoodUseEvent::OnUseAnimSuccess(uint32_t motion)
{
CWeenieObject *item = GetTarget();
if (item && item->InqIntQuality(BOOSTER_ENUM_INT, 0) == HEALTH_ATTRIBUTE_2ND && _weenie->AsPlayer() && _weenie->m_Position.distance(_initial_use_position) > 5.0)
return Cancel(WERROR_MOVED_TOO_FAR);
Finish();
}