gdle/Source/Animate.h
2019-07-07 20:56:15 +00:00

19 lines
374 B
C

#define MAX_MOTION_QUEUE 6
#define MAX_EMOTE_QUEUE 6
void Animation_Init();
void Animation_Shutdown();
uint32_t Animation_GetAnimationSet();
void Animation_Jump(float fPower, Vector &jumpVelocity);
BinaryWriter *Animation_GetAnimationInfo(bool bMoveToUpdate = false);
void Animation_Update();
void Animation_MoveToUpdate();
BOOL m_bAnimUpdate;
WORD m_wAnimSequence;