gdle/Source/Game.h

15 lines
246 B
C++

#ifndef GAME_H
#define GAME_H
#include "WeenieObject.h"
class GameWeenie : public CWeenieObject
{
public:
GameWeenie* AsGame() override { return this; }
void PostSpawn() override;
void NotifyRemoveFromWorld() override;
};
#endif // GAME_H