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38 lines
849 B
C++
38 lines
849 B
C++
#pragma once
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#include "WeenieObject.h"
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#include "House.h"
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#include "Player.h"
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#include "World.h"
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#include "Server.h"
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#include "Network.h"
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class CHouseManager
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{
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public:
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CHouseManager();
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~CHouseManager();
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void Load();
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void Save();
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uint32_t _currentHouseMaintenancePeriod = 0;
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uint32_t _nextHouseMaintenancePeriod = 0;
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bool _freeHouseMaintenancePeriod = false;
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CHouseData *GetHouseData(uint32_t houseId);
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void SaveHouseData(uint32_t houseId);
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void SendHouseData(CPlayerWeenie *player, uint32_t houseId);
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void RemoveHouseFromAccount(uint32_t characterId);
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void ReleaseDeletedCharacterHousing();
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void ReleaseBannedCharacterHousing();
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void LoadHousingMap();
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std::tuple<int, std::list<uint32_t>> GetAvailableHouses(HouseType houseType);
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private:
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PackableHashTable<uint32_t, CHouseData> _houseDataMap;
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std::mutex m_housingLock;
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};
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