gdle/Source/Logging.cpp
2019-07-07 20:56:15 +00:00

91 lines
1.2 KiB
C++

#include <StdAfx.h>
#include "Logging.h"
CLogger g_Logger;
CLogFile::CLogFile()
{
}
CLogFile::~CLogFile()
{
Close();
}
bool CLogFile::Open(const char *filepath)
{
SCOPE_LOCK
Close();
m_File = fopen(filepath, "wt");
return m_File != NULL;
}
void CLogFile::Close()
{
SCOPE_LOCK
if (m_File)
{
fclose(m_File);
m_File = NULL;
}
}
void CLogFile::Write(const char *text)
{
SCOPE_LOCK
if (m_File)
{
fwrite(text, sizeof(char), strlen(text), m_File);
}
}
CLogger::CLogger()
{
}
CLogger::~CLogger()
{
Close();
}
bool CLogger::Open()
{
return m_Log.Open(g_pGlobals->GetGameData("Logs", csprintf("console_%s.txt", timestampDateStringForFileName(time(NULL)))).c_str());
}
void CLogger::Close()
{
m_Log.Close();
}
void CLogger::Write(int category, int level, const char *format, ...)
{
va_list args;
va_start(args, format);
int charcount = _vscprintf(format, args) + 1;
char *charbuffer = new char[charcount];
vsnprintf(charbuffer, charcount, format, args);
va_end(args);
#if defined(_WINDOWS) && defined(_DEBUG)
OutputDebugStringA(charbuffer);
#endif
m_Log.Write(charbuffer);
for (auto& callback : m_LogCallbacks)
{
callback(category, level, charbuffer);
}
delete[] charbuffer;
}