gdle/Source/Switch.h
2019-07-07 20:56:15 +00:00

23 lines
437 B
C++

#pragma once
#include "WeenieObject.h"
class CSwitchWeenie : public CWeenieObject
{
public:
CSwitchWeenie();
virtual ~CSwitchWeenie() override;
virtual class CSwitchWeenie *AsSwitch() override { return this; }
virtual void ApplyQualityOverrides() override;
virtual int Activate(uint32_t activator_id) override;
virtual int Use(CPlayerWeenie *) override;
void PlaySwitchMotion();
double m_fNextSwitchActivation = 0.0;
};