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51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
#pragma once
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#include "combat/AttackEventData.h"
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class CMeleeAttackEvent : public CAttackEventData
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{
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public:
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CMeleeAttackEvent() : _combat_style(COMBAT_USE_MELEE) { }
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virtual void Setup() override;
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virtual void OnReadyToAttack() override;
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virtual void OnAttackAnimSuccess(uint32_t motion) override;
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void Finish();
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virtual void HandleAttackHook(const AttackCone &cone) override;
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void HandlePerformAttack(CWeenieObject *target, DamageEventData dmgEvent);
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//virtual float CalculateDef() override;
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virtual class CMeleeAttackEvent *AsMeleeAttackEvent() override { return this; }
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uint32_t _do_attack_animation = 0;
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protected:
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CMeleeAttackEvent(COMBAT_USE style) : _combat_style(style) { }
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virtual void CalculateAtt(CWeenieObject *weapon, STypeSkill& weaponSkill, uint32_t& weaponSkillLevel);
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COMBAT_USE _combat_style;
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};
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class CTwoHandAttackEvent : public CMeleeAttackEvent
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{
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public:
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CTwoHandAttackEvent() : CMeleeAttackEvent(COMBAT_USE_TWO_HANDED) { }
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};
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//class CAIMeleeAttackEvent : public CAttackEventData
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//{
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//public:
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// virtual void Setup() override;
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//
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// virtual void OnReadyToAttack() override;
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// virtual void OnAttackAnimSuccess(uint32_t motion) override;
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// void Finish();
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//
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// virtual void HandleAttackHook(const AttackCone &cone) override;
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//
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// uint32_t _do_attack_animation = 0;
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//};
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