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attack_motion is initialized to zero then immediately checked as '!attack_motion' -- always true. |
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|---|---|---|
| .. | ||
| AttackEventData.cpp | ||
| AttackEventData.h | ||
| DualWieldAttackEventData.cpp | ||
| DualWieldAttackEventData.h | ||
| MeleeAttackEventData.cpp | ||
| MeleeAttackEventData.h | ||
| MissileAttackEventData.cpp | ||
| MissileAttackEventData.h | ||