mirror of
https://gitlab.com/Scribble/gdlenhanced.git
synced 2026-08-17 14:23:04 -04:00
241 lines
6.6 KiB
C++
241 lines
6.6 KiB
C++
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#include "StdAfx.h"
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#include "SpellProjectile.h"
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#include "World.h"
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#include "Monster.h"
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#include "CombatFormulas.h"
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#include "Player.h"
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const float MAX_SPELL_PROJECTILE_LIFETIME = 30.0f;
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CSpellProjectile::CSpellProjectile(const SpellCastData &scd, DWORD target_id)//, unsigned int damage)
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{
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m_CachedSpellCastData = scd;
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m_SourceID = scd.source_id;
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m_TargetID = target_id;
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//m_Damage = damage;
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m_fSpawnTime = Timer::cur_time;
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m_fDestroyTime = FLT_MAX;
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m_fFriction = 1.0f;
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m_fElasticity = 0.0f;
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m_DefaultScript = 0x5A;
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m_DefaultScriptIntensity = 1.0f;
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m_fEffectMod = max(0, min(1.0, ((scd.power_level_of_power_component - 1.0) / 7.0)));
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SetItemType(ITEM_TYPE::TYPE_SELF);
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m_Qualities.SetBool(STUCK_BOOL, TRUE);
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m_Qualities.SetBool(ATTACKABLE_BOOL, TRUE);
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m_Qualities.SetBool(UI_HIDDEN_BOOL, TRUE);
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SetInitialPhysicsState(INELASTIC_PS | SCRIPTED_COLLISION_PS | REPORT_COLLISIONS_PS | MISSILE_PS | LIGHTING_ON_PS | PATHCLIPPED_PS | ALIGNPATH_PS);
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}
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CSpellProjectile::~CSpellProjectile()
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{
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}
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void CSpellProjectile::Tick()
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{
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if (!m_bDestroyMe)
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{
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if (!InValidCell() || (m_fDestroyTime <= Timer::cur_time))
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{
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MarkForDestroy();
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}
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// not destroyed yet and distance/time exceeded
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else if (m_fDestroyTime > Timer::cur_time + 10 && (m_Position.distance(m_CachedSpellCastData.initial_cast_position) > m_CachedSpellCastData.max_range || (m_fSpawnTime + MAX_SPELL_PROJECTILE_LIFETIME - 1) <= Timer::cur_time))
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{
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HandleExplode();
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m_fDestroyTime = Timer::cur_time + 1;
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}
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}
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}
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void CSpellProjectile::PostSpawn()
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{
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CWeenieObject::PostSpawn();
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EmitEffect(PS_Launch, m_fEffectMod);
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m_fSpawnTime = Timer::cur_time;
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if (m_CachedSpellCastData.spellEx->_meta_spell._spell->AsLifeProjectileSpell())
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{
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isLifeProjectile = true;
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ProjectileLifeSpellEx *lifeProjectile = m_CachedSpellCastData.spellEx->_meta_spell._spell->AsLifeProjectileSpell();
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DAMAGE_TYPE damageType = InqDamageType();
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selfDrainedDamageRatio = lifeProjectile->_damage_ratio;
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float drainPercentage = lifeProjectile->_drain_percentage;
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CWeenieObject *caster = NULL;
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if (m_SourceID)
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caster = g_pWorld->FindObject(m_SourceID);
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if (!caster)
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return;
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switch (damageType)
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{
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case HEALTH_DAMAGE_TYPE:
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{
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int amount = round((float)caster->GetHealth() * drainPercentage);
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selfDrainedAmount = abs(caster->AdjustHealth(-amount));
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break;
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}
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case STAMINA_DAMAGE_TYPE:
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{
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int amount = round((float)caster->GetStamina() * drainPercentage);
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selfDrainedAmount = abs(caster->AdjustStamina(-amount));
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break;
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}
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case MANA_DAMAGE_TYPE:
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{
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int amount = round((float)caster->GetMana() * drainPercentage);
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selfDrainedAmount = abs(caster->AdjustMana(-amount));
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break;
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}
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}
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caster->CheckDeath(caster, damageType);
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}
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}
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void CSpellProjectile::HandleExplode()
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{
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EmitEffect(PS_Explode, m_fEffectMod);
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// INELASTIC_PS | SCRIPTED_COLLISION_PS | REPORT_COLLISIONS_PS | MISSILE_PS | LIGHTING_ON_PS | PATHCLIPPED_PS | ALIGNPATH_PS
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set_state(/*0x128374*/
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INELASTIC_PS | SCRIPTED_COLLISION_PS | MISSILE_PS | PATHCLIPPED_PS | ALIGNPATH_PS | ETHEREAL_PS | IGNORE_COLLISIONS_PS | NODRAW_PS | CLOAKED_PS, TRUE);
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// no more REPORT_COLLISIONS_PS and no more LIGHTING_ON_PS
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}
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BOOL CSpellProjectile::DoCollision(const class EnvCollisionProfile &prof)
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{
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Movement_UpdatePos();
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HandleExplode();
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m_fDestroyTime = Timer::cur_time + 1.0;
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return CWeenieObject::DoCollision(prof);
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}
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BOOL CSpellProjectile::DoCollision(const class AtkCollisionProfile &prof)
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{
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CWeenieObject *pHit = g_pWorld->FindWithinPVS(this, prof.id);
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if (pHit && (!m_TargetID || m_TargetID == pHit->GetID()) && (pHit->GetID() != m_SourceID))
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{
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CWeenieObject *pSource = NULL;
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if (m_SourceID)
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pSource = g_pWorld->FindObject(m_SourceID);
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if (!pHit->ImmuneToDamage(pSource))
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{
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Movement_UpdatePos();
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// EmitEffect(5, 0.8f);
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HandleExplode();
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m_fDestroyTime = Timer::cur_time + 1.0;
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// try to resist
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bool bResisted = false;
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if (m_CachedSpellCastData.spell->_bitfield & Resistable_SpellIndex)
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{
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if (pSource != pHit)
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{
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if (pHit->TryMagicResist(m_CachedSpellCastData.current_skill))
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{
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pHit->EmitSound(Sound_ResistSpell, 1.0f, false);
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if (pSource)
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{
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pHit->SendText(csprintf("You resist the spell cast by %s", pSource->GetName().c_str()), LTT_MAGIC);
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pSource->SendText(csprintf("%s resists your spell", pHit->GetName().c_str()), LTT_MAGIC);
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pHit->OnResistSpell(pSource);
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}
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bResisted = true;
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}
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}
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}
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if (!bResisted)
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{
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CWeenieObject *wand = g_pWorld->FindObject(m_CachedSpellCastData.wand_id);
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int preVarianceDamage;
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double baseDamage;
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if (isLifeProjectile)
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{
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preVarianceDamage = selfDrainedAmount;
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baseDamage = selfDrainedAmount * selfDrainedDamageRatio;
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}
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else
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{
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ProjectileSpellEx *meta = (ProjectileSpellEx *)m_CachedSpellCastData.spellEx->_meta_spell._spell;
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double minDamage = (double)meta->_baseIntensity;
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double maxDamage = (double)minDamage + meta->_variance;
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preVarianceDamage = maxDamage;
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baseDamage = Random::RollDice(minDamage, maxDamage);
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if (wand)
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{
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double elementalDamageMod = wand->InqDamageType() == InqDamageType() ? wand->InqFloatQuality(ELEMENTAL_DAMAGE_MOD_FLOAT, 1.0) : 1.0;
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if (pSource->AsPlayer() && pHit->AsPlayer()) //pvp
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elementalDamageMod = ((elementalDamageMod - 1.0) / 2.0) + 1.0;
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baseDamage *= elementalDamageMod;
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}
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}
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DamageEventData dmgEvent;
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dmgEvent.source = pSource;
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dmgEvent.target = pHit;
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dmgEvent.weapon = wand;
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dmgEvent.damage_form = DF_MAGIC;
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dmgEvent.damage_type = InqDamageType();
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dmgEvent.hit_quadrant = DAMAGE_QUADRANT::DQ_UNDEF; //should spells have hit quadrants?
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dmgEvent.attackSkill = m_CachedSpellCastData.spell->InqSkillForSpell();
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dmgEvent.attackSkillLevel = m_CachedSpellCastData.current_skill;
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dmgEvent.preVarianceDamage = preVarianceDamage;
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dmgEvent.baseDamage = baseDamage;
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dmgEvent.isProjectileSpell = true;
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dmgEvent.spell_name = m_CachedSpellCastData.spell->_name;
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CalculateDamage(&dmgEvent, &m_CachedSpellCastData);
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pHit->TryToDealDamage(dmgEvent);
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if (pSource->AsPlayer())
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{
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// update the target's health on the casting player asap
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((CPlayerWeenie*)pSource)->RefreshTargetHealth();
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}
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}
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}
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}
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return CWeenieObject::DoCollision(prof);
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}
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BOOL CSpellProjectile::DoCollision(const class ObjCollisionProfile &prof)
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{
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Movement_UpdatePos();
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// EmitEffect(5, 0.8f);
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HandleExplode();
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m_fDestroyTime = Timer::cur_time + 1.0;
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return CWeenieObject::DoCollision(prof);
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}
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void CSpellProjectile::DoCollisionEnd(DWORD object_id)
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{
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CWeenieObject::DoCollisionEnd(object_id);
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}
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