mirror of
https://github.com/HerculesWS/Hercules
synced 2026-08-15 12:23:13 -04:00
corrected some white spaces and added missing EOL.
Split from #558 (and added a few more corrections) Signed-off-by: Haru <haru@dotalux.com>
This commit is contained in:
parent
18f222b67d
commit
51329e6c6f
32 changed files with 353 additions and 418 deletions
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@ -16,7 +16,7 @@
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packet_obfuscation: 1
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// Minimum delay between whisper/global/party/guild messages (in ms)
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// Messages that break this threshold are silently omitted.
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// Messages that break this threshold are silently omitted.
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min_chat_delay: 0
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// Valid range of dyes and styles on the client.
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@ -24,7 +24,7 @@ min_hair_style: 0
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max_hair_style: 29
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min_hair_color: 0
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max_hair_color: 8
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min_cloth_color: 0
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min_cloth_color: 0
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max_cloth_color: 4
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// When set to yes, the damage field in packets sent from woe maps will be set
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@ -77,7 +77,7 @@ save_clothcolor: yes
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// Do not display cloth colors for the wedding costume?
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// Note: Both save_clothcolor and wedding_modifydisplay have to be enabled
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// for this option to take effect. Set this to yes if your cloth palettes
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// for this option to take effect. Set this to yes if your cloth palettes
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// pack doesn't has wedding palettes (or has less than the other jobs)
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wedding_ignorepalette: no
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@ -17,7 +17,8 @@ guild_exp_limit: 50
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guild_max_castles: 0
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// Restart guild skills cooldown by relog? (Note 1)
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// When "no", you relog with the same cooldown remaining as from when you logged out, "yes" restarts the cooldown upon login to its full duration.
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// When "no", you relog with the same cooldown remaining as from when you
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// logged out, "yes" restarts the cooldown upon login to its full duration.
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guild_skill_relog_delay: no
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// Damage adjustments for WOE battles against defending Guild monsters (Note 2)
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@ -46,4 +47,4 @@ guild_notice_changemap: 2
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// Can guild members invite/expel members inside guild castles in WoE/GvG? (Note 1)
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// default: no
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guild_castle_invite: no
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guild_castle_expulsion: no
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guild_castle_expulsion: no
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@ -27,13 +27,13 @@ monster_max_aspd: 199
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// attacked (eg: GrimTooth), otherwise, their rude attack" is only activated
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// if they can't melee reach the target (eg: sniping)
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// 0x004: If not set, mobs that can change target only do so when melee attacked
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// (distance player/mob < 3), otherwise mobs may change target and chase
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// (distance player/mob < 3), otherwise mobs may change target and chase
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// ranged attackers. This flag also overrides the 'provoke' target.
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// 0x008: When set, mobs scatter as soon as they lose their target. Use this mode
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// to make it much harder to mob-train by hiding and collecting them on a
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// single spot (ie: GrimTooth training)
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// 0x010: If set, mob skills defined for friends will also trigger on themselves.
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// 0x020: When set, the monster ai is executed for all monsters in maps that
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// 0x020: When set, the monster ai is executed for all monsters in maps that
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// have players on them, instead of only for mobs who are in the vicinity
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// of players.
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// 0x040: When set, when the mob's target changes map, the mob will walk towards
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@ -45,7 +45,7 @@ monster_max_aspd: 199
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// the same skill, instead, only to that particular entry (eg: Mob has heal
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// on six lines in the mob_skill_db, only the entry that is actually used
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// will receive the delay). This will make monsters harder, especially MvPs.
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// 0x400: Set this to make mobs have a range of 9 for all skills. Otherwise, they
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// 0x400: Set this to make mobs have a range of 9 for all skills. Otherwise, they
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// will obey the normal skill range rules.
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// Example: 0x140 -> Chase players through warps + use skills in random order.
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monster_ai: 0
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@ -56,7 +56,7 @@ monster_ai: 0
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// 2: Every 2 cells moved
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// 3: Every 3 cells moved (official)
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// x: Every x cells moved
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// Regardless of this setting, a monster will always rethink its chase if it has
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// Regardless of this setting, a monster will always rethink its chase if it has
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// reached its target. Increase this value if you want to make monsters continue
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// moving after they lost their target (hide, no line of sight, etc.).
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monster_chase_refresh: 3
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@ -120,7 +120,7 @@ plant_spawn_delay: 100
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boss_spawn_delay: 100
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// Should mobs not spawn within the viewing range of players?
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// 0 is disabled, otherwise it is the number of retries before giving up
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// 0 is disabled, otherwise it is the number of retries before giving up
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// and spawning the mob within player-view anyway, unless the max (100) is used,
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// in which case the mob will not be spawned, and it'll be retried again in
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// 5 seconds.
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@ -195,7 +195,7 @@ mob_remove_delay: 300000
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// Defines on who the mob npc_event gets executed when a mob is killed.
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// Type 1: On the player that killed the mob (if killed by a non-player, resorts to type 0)
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// Type 0: On the player that did the most damage to the mob.
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// NOTE: This affects who gains the Castle when the Emperium is broken.
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// NOTE: This affects who gains the Castle when the Emperium is broken.
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mob_npc_event_type: 1
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// Time in milliseconds to activate protection against Kill Steal
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@ -235,4 +235,4 @@ mob_size_influence: no
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// Default (least exploitable): mob - 75, boss - 0
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// Default (most official): mob - 220, boss - 1
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mob_icewall_walk_block: 220
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boss_icewall_walk_block: 1
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boss_icewall_walk_block: 1
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@ -1,12 +1,12 @@
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//====================================================
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//= _ _ _
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//= | | | | | |
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//= | |_| | ___ _ __ ___ _ _| | ___ ___
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//= _ _ _
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//= | | | | | |
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//= | |_| | ___ _ __ ___ _ _| | ___ ___
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//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
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//= | | | | __/ | | (__| |_| | | __/\__ \
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//= \_| |_/\___|_| \___|\__,_|_|\___||___/
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//=
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//= http://herc.ws/board/
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//=
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//= http://herc.ws/board/
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//====================================================
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//= http://herc.ws/board/topic/928-memory-slasher-may-30-patch/
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//====================================================
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@ -21,12 +21,12 @@
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battlegrounds: (
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{
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/* feature is not complete */
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feature_off:true
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feature_off: true
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/* character variable for global bg delay */
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global_delay_var: "BG_Delay_Tick"
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/* how many seconds to consider a player "afk" and kick him out? */
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maximum_afk_seconds: 30
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/* one can add as many as he wishes */
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/* for custom ones, need to edit "lua files/entryqueue/entryqueuelist.lua" [Ind/Hercules] */
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arenas: ({
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@ -5,7 +5,7 @@ Player groups configuration file
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This file defines "player groups" and their privileges.
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Each group has its id and name, lists of available commands and other
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Each group has its id and name, lists of available commands and other
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permissions, and a list of other groups it inherits from.
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@ -15,15 +15,15 @@ Group settings
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Unique group number. The only required field.
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<name>
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Any string. If empty, defaults to "Group <id>". It is used in several @who
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Any string. If empty, defaults to "Group <id>". It is used in several @who
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commands.
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<level>
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Equivalent of GM level, which was used in revisions before r15572. You can
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set it to any number, but usually it's between 0 (default) and 99. Members of
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groups with lower level can not perform some actions/commands (like @kick) on
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members of groups with higher level. It is what script command getgmlevel()
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returns. Group level can also be used to override trade restrictions
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Equivalent of GM level, which was used in revisions before r15572. You can set
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it to any number, but usually it's between 0 (default) and 99. Members of
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groups with lower level can not perform some actions/commands (like @kick) on
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members of groups with higher level. It is what script command getgmlevel()
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returns. Group level can also be used to override trade restrictions
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(db/item_trade.txt).
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<commands>
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@ -31,15 +31,15 @@ A group of settings
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<command name> : <bool>
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or
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<commandname> : [ <bool>, <bool> ]
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First boolean value is for atcommand, second one for charcommand. If set to
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true, group can use command. If only atcommand value is provided, false is
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assumed for charcommand. If a command name is not included, false is assumed for
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both atcommand and charcommand.
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First boolean value is for atcommand, second one for charcommand. If set to
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true, group can use command. If only atcommand value is provided, false is
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assumed for charcommand. If a command name is not included, false is assumed
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for both atcommand and charcommand.
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For a full list of available commands, see: doc/atcommands.txt.
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Command names must not be aliases.
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<log_commands>
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Boolean value. If true then all commands used by the group will be logged to
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Boolean value. If true then all commands used by the group will be logged to
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atcommandlog. If setting is omitted in a group definition, false is assumed.
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Requires 'log_commands' to be enabled in 'conf/logs.conf'.
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@ -50,7 +50,7 @@ If a permission is not included, false is assumed.
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For a full list of available permissions, see: doc/permissions.txt
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<inherit>
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A list of group names that given group will inherit commands and permissions
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A list of group names that given group will inherit commands and permissions
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from. Group names are case-sensitive.
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Inheritance results
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@ -58,19 +58,19 @@ Inheritance results
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Both multiple inheritance (Group 2 -> Group 1 and Group 3 -> Group 1) and
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recursive inheritance (Group 3 -> Group 2 -> Group 1) are allowed.
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Inheritance rules should not create cycles (eg Group 1 inherits from Group 2,
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and Group inherits from Group 1 at the same time). Configuration with cycles is
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Inheritance rules should not create cycles (eg Group 1 inherits from Group 2,
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and Group inherits from Group 1 at the same time). Configuration with cycles is
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considered faulty and can't be processed fully by server.
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Command or permission is inherited ONLY if it's not already defined for the
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Command or permission is inherited ONLY if it's not already defined for the
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group.
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If group inherits from multiple groups, and the same command or permission is
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defined for more than one of these groups, it's undefined which one will be
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If group inherits from multiple groups, and the same command or permission is
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defined for more than one of these groups, it's undefined which one will be
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inherited.
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Syntax
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------
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This config file uses libconfig syntax:
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This config file uses libconfig syntax:
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http://www.hyperrealm.com/libconfig/libconfig_manual.html#Configuration-Files
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*/
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/* no commands by default */
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}
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permissions: {
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/* without this basic permissions regular players could not
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trade or party */
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/* without this basic permissions regular players could not
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* trade or party */
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can_trade: true
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can_party: true
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}
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@ -273,4 +273,3 @@ groups: (
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}
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}
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)
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@ -45,7 +45,6 @@ order: deny,allow
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// deny: 127.0.0.1
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//---- DDoS Protection Settings ----
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// If ddos_count connection request are made within ddos_interval msec, it assumes it's a DDoS attack
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@ -62,5 +61,4 @@ ddos_count: 5
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// (default is 600000 msecs, 10 minutes)
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ddos_autoreset: 600000
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import: conf/import/packet_conf.txt
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@ -2,7 +2,6 @@
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// Hercules Script Configuration File
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//--------------------------------------------------------
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warn_func_mismatch_paramnum: yes
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check_cmdcount: 655360
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@ -11,7 +11,6 @@
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//
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// NOTE: MAX_GUILD_SKILL_REQUIRE (typically 5) ID/Lv pairs must be specified.
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10000,1,0,0,0,0,0,0,0,0,0,0 //GD_APPROVAL#Official Guild Approval#
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10001,1,10000,1,0,0,0,0,0,0,0,0 //GD_KAFRACONTRACT#Contract with Kafra#
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10002,1,10000,1,0,0,0,0,0,0,0,0 //GD_GUARDRESEARCH#Guardian Research#
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@ -14,102 +14,122 @@
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//
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// NOTE: MAX_PC_SKILL_REQUIRE (typically 5) ID/Lv pairs must be specified.
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//Lif
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// Lif
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6001,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
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6001,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
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6001,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
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//Amistr
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// Amistr
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6002,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
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6002,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
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6002,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
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//Filir
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// Filir
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6003,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
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6003,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
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6003,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
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//Vanilmirth
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// Vanilmirth
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6004,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
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6004,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
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6004,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
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//Lif2
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// Lif2
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6005,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
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6005,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
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6005,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
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//Amistr2
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// Amistr2
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6006,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
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6006,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
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6006,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
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//Filir2
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// Filir2
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6007,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
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6007,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
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6007,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
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//Vanilmirth2
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// Vanilmirth2
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6008,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
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6008,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
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6008,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
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//Lif_H
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// Lif_H
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6009,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
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6009,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
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6009,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
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6009,8004,3,0,0,0,0,0,0,0,0,0,0,910 //HLIF_CHANGE
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//Amistr_H
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6010,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
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6010,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
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6010,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
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6010,8008,3,0,0,0,0,0,0,0,0,0,0,910 //HAMI_BLOODLUST
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//Filir_H
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// Filir_H
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6011,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
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6011,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
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6011,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
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6011,8012,3,0,0,0,0,0,0,0,0,0,0,910 //HFLI_SBR44
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//Vanilmirth_H
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// Vanilmirth_H
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6012,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
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6012,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
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6012,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
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6012,8016,3,0,0,0,0,0,0,0,0,0,0,910 //HVAN_EXPLOSION
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//Lif2_H
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// Lif2_H
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6013,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
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6013,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
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6013,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
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6013,8004,3,0,0,0,0,0,0,0,0,0,0,910 //HLIF_CHANGE
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//Amistr2_H
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// Amistr2_H
|
||||
6014,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
|
||||
6014,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
|
||||
6014,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
|
||||
6014,8008,3,0,0,0,0,0,0,0,0,0,0,910 //HAMI_BLOODLUST
|
||||
//Filir2_H
|
||||
|
||||
// Filir2_H
|
||||
6015,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
|
||||
6015,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
|
||||
6015,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
|
||||
6015,8012,3,0,0,0,0,0,0,0,0,0,0,910 //HFLI_SBR44
|
||||
//Vanilmirth2_H
|
||||
|
||||
// Vanilmirth2_H
|
||||
6016,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
|
||||
6016,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
|
||||
6016,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
|
||||
6016,8016,3,0,0,0,0,0,0,0,0,0,0,910 //HVAN_EXPLOSION
|
||||
//Eira
|
||||
|
||||
// Eira
|
||||
6048,8022,5,0,0,0,0,0,0,0,0,0,0,0 //MH_LIGHT_OF_REGENE
|
||||
6048,8023,5,0,0,0,0,0,0,0,0,0,0,0 //MH_OVERED_BOOST
|
||||
6048,8024,5,0,0,0,0,0,0,0,0,0,0,0 //MH_ERASER_CUTTER
|
||||
6048,8025,5,0,0,0,0,0,0,0,0,0,0,0 //MH_XENO_SLASHER
|
||||
6048,8026,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SILENT_BREEZE
|
||||
//Bayeri
|
||||
|
||||
// Bayeri
|
||||
6049,8031,5,0,0,0,0,0,0,0,0,0,0,0 //MH_STAHL_HORN
|
||||
6049,8032,5,0,0,0,0,0,0,0,0,0,0,0 //MH_GOLDENE_FERSE
|
||||
6049,8033,5,0,0,0,0,0,0,0,0,0,0,0 //MH_STEINWAND
|
||||
6049,8034,5,0,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_STANGE
|
||||
6049,8035,5,0,0,0,0,0,0,0,0,0,0,0 //MH_ANGRIFFS_MODUS
|
||||
//Sera
|
||||
|
||||
// Sera
|
||||
6050,8018,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SUMMON_LEGION
|
||||
6050,8019,5,0,0,0,0,0,0,0,0,0,0,0 //MH_NEEDLE_OF_PARALYZE
|
||||
6050,8020,5,0,0,0,0,0,0,0,0,0,0,0 //MH_POISON_MIST
|
||||
6050,8021,5,0,0,0,0,0,0,0,0,0,0,0 //MH_PAIN_KILLER
|
||||
//Dieter
|
||||
|
||||
// Dieter
|
||||
6051,8039,5,0,0,0,0,0,0,0,0,0,0,0 //MH_MAGMA_FLOW
|
||||
6051,8040,5,0,0,0,0,0,0,0,0,0,0,0 //MH_GRANITIC_ARMOR
|
||||
6051,8041,5,0,0,0,0,0,0,0,0,0,0,0 //MH_LAVA_SLIDE
|
||||
6051,8042,5,0,0,0,0,0,0,0,0,0,0,0 //MH_PYROCLASTIC
|
||||
6051,8043,5,0,0,0,0,0,0,0,0,0,0,0 //MH_VOLCANIC_ASH
|
||||
//Elanor
|
||||
|
||||
// Elanor
|
||||
6052,8027,1,0,0,0,0,0,0,0,0,0,0,0 //MH_STYLE_CHANGE
|
||||
6052,8028,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SONIC_CRAW
|
||||
6052,8029,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SILVERVEIN_RUSH
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@
|
|||
// 4 = INT increased by 1 at this job level
|
||||
// 5 = DEX increased by 1 at this job level
|
||||
// 6 = LUK increased by 1 at this job level
|
||||
//
|
||||
|
||||
// Novice
|
||||
0,0,6,5,0,2,3,0,1,4,0
|
||||
// Swordman
|
||||
|
|
@ -289,4 +289,3 @@
|
|||
4212,5,0,4,0,2,3,0,1,6,0,5,1,2,0,4,6,3,0,1,5,2,0,6,3,4,0,5,0,2,0,1,4,0,5,4,0,3,5,1,0,2,4,1,0,5,6,2,1,0,5
|
||||
// Rebellion
|
||||
4215,0,5,0,4,0,3,5,4,2,6,0,0,3,4,0,2,5,4,3,6,0,0,3,5,1,4,2,0,0,6,3,0,5,4,1,0,0,5,0,2,6,0,5,3,4,0,0,0,0,1
|
||||
|
||||
|
|
|
|||
|
|
@ -1,13 +1,13 @@
|
|||
//======================================================================================
|
||||
// Map Index
|
||||
//======================================================================================
|
||||
//Contains the list of maps with their respective IDs for inter-server use.
|
||||
//IDs must never change, therefore any new maps need to be added at the end,
|
||||
//and old ones must not be removed, but may be replaced.
|
||||
//Format:
|
||||
//mapname<tab>index <- specifies index for this map
|
||||
//mapname <- map will use index of previous map +1
|
||||
//Note that map index 0 is special and reserved for "error" status.
|
||||
// Contains the list of maps with their respective IDs for inter-server use.
|
||||
// IDs must never change, therefore any new maps need to be added at the end,
|
||||
// and old ones must not be removed, but may be replaced.
|
||||
// Format:
|
||||
// mapname<tab>index <- specifies index for this map
|
||||
// mapname <- map will use index of previous map +1
|
||||
// Note that map index 0 is special and reserved for "error" status.
|
||||
|
||||
alb_ship 1
|
||||
alb2trea
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@
|
|||
// -2: added for all normal types.
|
||||
// -4: added for all mobs.
|
||||
|
||||
// rAthena Dev Team
|
||||
// Athena Dev Team
|
||||
//1900,Valaris@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
//1900,Valaris@AL_TELEPORT,walk,26,1,500,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
//1900,Valaris@KN_BRANDISHSPEAR,attack,57,10,2000,500,5000,no,target,always,0,,,,,,29,
|
||||
|
|
@ -114,7 +114,7 @@
|
|||
//1921,Easter Bunny@NPC_SUMMONSLAVE,attack,196,5,10000,3000,10000,no,self,slavele,2,1063,,,,,,
|
||||
//1921,Easter Bunny@NPC_SUMMONSLAVE,idle,196,5,5000,2000,40000,no,self,always,2,1920,,,,,,
|
||||
|
||||
//Custom Fire Poring. Warning, Colides with META_DENIRO
|
||||
// Custom Fire Poring. Warning, Colides with META_DENIRO
|
||||
//1239,Fire Poring@AL_HEAL,idle,28,10,10000,0,2000,yes,self,always,0,,,,,,4,
|
||||
//1239,Fire Poring@AL_HEAL,walk,28,10,10000,0,2000,yes,self,always,0,,,,,,4,
|
||||
//1239,Fire Poring@AL_TELEPORT,attack,26,1,1000,5000,60000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
|
|
@ -128,7 +128,7 @@
|
|||
//1239,Fire Poring@RG_STRIPSHIELD,attack,216,5,2000,0,3000,yes,target,always,0,,,,,,,
|
||||
//1239,Fire Poring@RG_STRIPWEAPON,attack,215,5,2000,0,3000,yes,target,always,0,,,,,,,
|
||||
|
||||
//iRO Halloween Event 2009
|
||||
// iRO Halloween Event 2009
|
||||
//3014,Halloween Whisper@AS_CLOAKING,idle,135,1,2000,200,5000,yes,self,always,0,,,,,,,
|
||||
//3014,Halloween Whisper@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,,,
|
||||
//3014,Halloween Whisper@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,,,,,,,
|
||||
|
|
|
|||
|
|
@ -1,22 +1,20 @@
|
|||
//====================================================
|
||||
//= _ _ _
|
||||
//= | | | | | |
|
||||
//= | |_| | ___ _ __ ___ _ _| | ___ ___
|
||||
//= _ _ _
|
||||
//= | | | | | |
|
||||
//= | |_| | ___ _ __ ___ _ _| | ___ ___
|
||||
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
|
||||
//= | | | | __/ | | (__| |_| | | __/\__ \
|
||||
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
|
||||
//=
|
||||
//= http://herc.ws/board/
|
||||
//=
|
||||
//= http://herc.ws/board/
|
||||
//================= More Information =================
|
||||
// http://herc.ws/board/topic/1244-official-item-grouppackagechain
|
||||
//====================================================
|
||||
// Structure of file:
|
||||
/*
|
||||
|
||||
ITMCHAIN_<Name>: {
|
||||
<Item_Name>: <chance>
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
ITMCHAIN_ORE: {
|
||||
|
|
@ -39,7 +37,7 @@ ITMCHAIN_ORE: {
|
|||
Elunium: 20
|
||||
Oridecon: 20
|
||||
Gold: 10
|
||||
Emperium: 5
|
||||
Emperium: 5
|
||||
}
|
||||
|
||||
ITMCHAIN_GEM: {
|
||||
|
|
@ -58,7 +56,7 @@ ITMCHAIN_GEM: {
|
|||
Crystal_Jewel: 150
|
||||
Crystal_Jewel_: 80
|
||||
Crystal_Jewel__: 50
|
||||
Crystal_Jewel___: 30
|
||||
Crystal_Jewel___: 30
|
||||
}
|
||||
|
||||
ITMCHAIN_HEAL: {
|
||||
|
|
|
|||
|
|
@ -1,12 +1,12 @@
|
|||
//====================================================
|
||||
//= _ _ _
|
||||
//= | | | | | |
|
||||
//= | |_| | ___ _ __ ___ _ _| | ___ ___
|
||||
//= _ _ _
|
||||
//= | | | | | |
|
||||
//= | |_| | ___ _ __ ___ _ _| | ___ ___
|
||||
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
|
||||
//= | | | | __/ | | (__| |_| | | __/\__ \
|
||||
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
|
||||
//=
|
||||
//= http://herc.ws/board/
|
||||
//=
|
||||
//= http://herc.ws/board/
|
||||
//================= More Information =================
|
||||
// http://herc.ws/board/topic/1244-official-item-grouppackagechain
|
||||
//====================================================
|
||||
|
|
@ -13547,4 +13547,4 @@ Old_Ore_Box: {
|
|||
Random: 1
|
||||
Rate: 50
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,12 +1,12 @@
|
|||
//====================================================
|
||||
//= _ _ _
|
||||
//= | | | | | |
|
||||
//= | |_| | ___ _ __ ___ _ _| | ___ ___
|
||||
//= _ _ _
|
||||
//= | | | | | |
|
||||
//= | |_| | ___ _ __ ___ _ _| | ___ ___
|
||||
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
|
||||
//= | | | | __/ | | (__| |_| | | __/\__ \
|
||||
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
|
||||
//=
|
||||
//= http://herc.ws/board/
|
||||
//=
|
||||
//= http://herc.ws/board/
|
||||
//================= More Information =================
|
||||
// http://hercs.ws/board/topic/9082-job-db1txt-redesign/
|
||||
//============== pRE Structure Example ===============
|
||||
|
|
@ -47,6 +47,7 @@ Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so
|
|||
// Note: If table index size is smaller than the max level the server will automatically generate the missing index based on the average increase per level.
|
||||
}
|
||||
*/
|
||||
|
||||
//====================================================
|
||||
Novice: {
|
||||
BaseASPD: {
|
||||
|
|
@ -88,7 +89,7 @@ Novice: {
|
|||
111, 112, 113, 114, 115, 116, 117, 118, 119, 120, // 111 - 120
|
||||
121, 122, 123, 124, 125, 126, 127, 128, 129, 130, // 121 - 130
|
||||
131, 132, 133, 134, 135, 136, 137, 138, 139, 140, // 131 - 140
|
||||
141, 142, 143, 144, 145, 146, 147, 148, 149, 150] // 141 - 150
|
||||
141, 142, 143, 144, 145, 146, 147, 148, 149, 150] // 141 - 150
|
||||
}
|
||||
Swordsman: {
|
||||
Weight: 28000
|
||||
|
|
@ -103,7 +104,7 @@ Swordsman: {
|
|||
TwoHandAxe: 750
|
||||
Mace: 650
|
||||
TwoHandMace: 700
|
||||
}
|
||||
}
|
||||
HPTable:[ 40, 46, 53, 61, 70, 79, 89, 100, 111, 123, // 1 - 10
|
||||
136, 149, 163, 178, 194, 210, 227, 245, 263, 282, // 11 - 20
|
||||
302, 322, 343, 365, 388, 411, 435, 460, 485, 511, // 21 - 30
|
||||
|
|
@ -133,7 +134,7 @@ Swordsman: {
|
|||
232, 234, 236, 238, 240, 242, 244, 246, 248, 250, // 111 - 120
|
||||
252, 254, 256, 258, 260, 262, 264, 266, 268, 270, // 121 - 130
|
||||
272, 274, 276, 278, 280, 282, 284, 286, 288, 290, // 131 - 140
|
||||
292, 294, 296, 298, 300, 302, 304, 306, 308, 310] // 141 - 150
|
||||
292, 294, 296, 298, 300, 302, 304, 306, 308, 310] // 141 - 150
|
||||
}
|
||||
Magician: {
|
||||
Weight: 22000
|
||||
|
|
@ -172,7 +173,7 @@ Magician: {
|
|||
676, 682, 688, 694, 700, 706, 712, 718, 724, 730, // 111 - 120
|
||||
736, 742, 748, 754, 760, 766, 772, 778, 784, 790, // 121 - 130
|
||||
796, 802, 808, 814, 820, 826, 832, 838, 844, 850, // 131 - 140
|
||||
856, 862, 868, 874, 880, 886, 892, 898, 904, 910] // 141 - 150
|
||||
856, 862, 868, 874, 880, 886, 892, 898, 904, 910] // 141 - 150
|
||||
}
|
||||
Archer: {
|
||||
Weight: 26000
|
||||
|
|
@ -236,7 +237,7 @@ Acolyte: {
|
|||
565, 570, 575, 580, 585, 590, 595, 600, 605, 610, // 111 - 120
|
||||
615, 620, 625, 630, 635, 640, 645, 650, 655, 660, // 121 - 130
|
||||
665, 670, 675, 680, 685, 690, 695, 700, 705, 710, // 131 - 140
|
||||
715, 720, 725, 730, 735, 740, 745, 750, 755, 760] // 141 - 150
|
||||
715, 720, 725, 730, 735, 740, 745, 750, 755, 760] // 141 - 150
|
||||
}
|
||||
Merchant: {
|
||||
Weight: 28000
|
||||
|
|
@ -264,7 +265,7 @@ Merchant: {
|
|||
343, 346, 349, 352, 355, 358, 361, 364, 367, 370, // 111 - 120
|
||||
373, 376, 379, 382, 385, 388, 391, 394, 397, 400, // 121 - 130
|
||||
403, 406, 409, 412, 415, 418, 421, 424, 427, 430, // 131 - 140
|
||||
433, 436, 439, 442, 445, 448, 451, 454, 457, 460] // 141 - 150
|
||||
433, 436, 439, 442, 445, 448, 451, 454, 457, 460] // 141 - 150
|
||||
}
|
||||
Thief: {
|
||||
Weight: 24000
|
||||
|
|
@ -387,7 +388,7 @@ Wizard: {
|
|||
1009, 1018, 1027, 1036, 1045, 1054, 1063, 1072, 1081, 1090, // 111 - 120
|
||||
1099, 1108, 1117, 1126, 1135, 1144, 1153, 1162, 1171, 1180, // 121 - 130
|
||||
1189, 1198, 1207, 1216, 1225, 1234, 1243, 1252, 1261, 1270, // 131 - 140
|
||||
1279, 1288, 1297, 1306, 1315, 1324, 1333, 1342, 1351, 1360] // 141 - 150
|
||||
1279, 1288, 1297, 1306, 1315, 1324, 1333, 1342, 1351, 1360] // 141 - 150
|
||||
}
|
||||
Blacksmith: {
|
||||
Weight: 30000
|
||||
|
|
@ -530,7 +531,7 @@ Crusader: {
|
|||
531, 536, 541, 545, 550, 555, 559, 564, 569, 574, // 111 - 120
|
||||
578, 583, 588, 592, 597, 602, 606, 611, 616, 621, // 121 - 130
|
||||
625, 630, 635, 639, 644, 649, 653, 658, 663, 668, // 131 - 140
|
||||
672, 677, 682, 686, 691, 696, 700, 705, 710, 715] // 141 - 150
|
||||
672, 677, 682, 686, 691, 696, 700, 705, 710, 715] // 141 - 150
|
||||
}
|
||||
Rogue: {
|
||||
Weight: 24000
|
||||
|
|
@ -698,7 +699,7 @@ Taekwon: {
|
|||
200, 200, 200, 200, 200, 200, 200, 200, 200, 200, // 111 - 120
|
||||
200, 200, 200, 200, 200, 200, 200, 200, 200, 200, // 121 - 130
|
||||
200, 200, 200, 200, 200, 200, 200, 200, 200, 200, // 131 - 140
|
||||
200, 200, 200, 200, 200, 200, 200, 200, 200, 200] // 141 - 150
|
||||
200, 200, 200, 200, 200, 200, 200, 200, 200, 200] // 141 - 150
|
||||
}
|
||||
Star_Gladiator: {
|
||||
Inherit: ("Taekwon")
|
||||
|
|
@ -731,7 +732,7 @@ Star_Gladiator: {
|
|||
500, 500, 500, 500, 500, 500, 500, 500, 500, 500, // 111 - 120
|
||||
500, 500, 500, 500, 500, 500, 500, 500, 500, 500, // 121 - 130
|
||||
500, 500, 500, 500, 500, 500, 500, 500, 500, 500, // 131 - 140
|
||||
500, 500, 500, 500, 500, 500, 500, 500, 500, 500] // 141 - 150
|
||||
500, 500, 500, 500, 500, 500, 500, 500, 500, 500] // 141 - 150
|
||||
}
|
||||
Soul_Linker: {
|
||||
Weight: 24000
|
||||
|
|
@ -770,7 +771,7 @@ Soul_Linker: {
|
|||
900, 900, 900, 900, 900, 900, 900, 900, 900, 900, // 111 - 120
|
||||
900, 900, 900, 900, 900, 900, 900, 900, 900, 900, // 121 - 130
|
||||
900, 900, 900, 900, 900, 900, 900, 900, 900, 900, // 131 - 140
|
||||
900, 900, 900, 900, 900, 900, 900, 900, 900, 900] // 141 - 150
|
||||
900, 900, 900, 900, 900, 900, 900, 900, 900, 900] // 141 - 150
|
||||
}
|
||||
Gunslinger: {
|
||||
Weight: 28000
|
||||
|
|
@ -797,7 +798,7 @@ Gunslinger: {
|
|||
528, 534, 540, 546, 552, 558, 564, 570, 576, 582, // 111 - 120
|
||||
588, 594, 600, 606, 612, 618, 624, 630, 636, 642, // 121 - 130
|
||||
648, 654, 660, 666, 672, 678, 684, 690, 696, 702, // 131 - 140
|
||||
708, 714, 720, 726, 732, 738, 744, 750, 756, 762] // 141 - 150
|
||||
708, 714, 720, 726, 732, 738, 744, 750, 756, 762] // 141 - 150
|
||||
}
|
||||
Ninja: {
|
||||
Weight: 26000
|
||||
|
|
@ -885,7 +886,7 @@ Rune_Knight: {
|
|||
TwoHandAxe: 520
|
||||
Mace: 450
|
||||
TwoHandMace: 520
|
||||
}
|
||||
}
|
||||
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
|
||||
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
|
||||
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
|
||||
|
|
@ -911,7 +912,7 @@ Warlock: {
|
|||
Sword: 600
|
||||
Rod: 500
|
||||
TwoHandRod: 560
|
||||
}
|
||||
}
|
||||
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
|
||||
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
|
||||
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
|
||||
|
|
@ -935,7 +936,7 @@ Ranger: {
|
|||
Fist: 400
|
||||
Dagger: 500
|
||||
Bow: 490
|
||||
}
|
||||
}
|
||||
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
|
||||
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
|
||||
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
|
||||
|
|
@ -963,7 +964,7 @@ Arch_Bishop: {
|
|||
Knuckle: 500
|
||||
Book: 440
|
||||
TwoHandRod: 550
|
||||
}
|
||||
}
|
||||
}
|
||||
Mechanic: {
|
||||
Weight: 38000
|
||||
|
|
@ -976,7 +977,7 @@ Mechanic: {
|
|||
TwoHandAxe: 480
|
||||
Mace: 480
|
||||
TwoHandMace: 500
|
||||
}
|
||||
}
|
||||
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
|
||||
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
|
||||
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
|
||||
|
|
@ -1002,7 +1003,7 @@ Guillotine_Cross: {
|
|||
Sword: 650
|
||||
Axe: 800
|
||||
Katar: 420
|
||||
}
|
||||
}
|
||||
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
|
||||
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
|
||||
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
|
||||
|
|
@ -1027,7 +1028,7 @@ Shadow_Chaser: {
|
|||
Dagger: 430
|
||||
Sword: 470
|
||||
Bow: 470
|
||||
}
|
||||
}
|
||||
}
|
||||
Royal_Guard: {
|
||||
Inherit: ("Guillotine_Cross")
|
||||
|
|
@ -1043,7 +1044,7 @@ Royal_Guard: {
|
|||
TwoHandAxe: 520
|
||||
Mace: 440
|
||||
TwoHandMace: 500
|
||||
}
|
||||
}
|
||||
}
|
||||
Sorcerer: {
|
||||
Weight: 30000
|
||||
|
|
@ -1055,7 +1056,7 @@ Sorcerer: {
|
|||
Rod: 450
|
||||
Book: 450
|
||||
TwoHandRod: 550
|
||||
}
|
||||
}
|
||||
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
|
||||
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
|
||||
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
|
||||
|
|
@ -1080,14 +1081,14 @@ Minstrel: {
|
|||
Dagger: 520
|
||||
Bow: 490
|
||||
Instrument: 440
|
||||
}
|
||||
}
|
||||
}
|
||||
Wanderer: {
|
||||
Inherit: ("Ranger")
|
||||
BaseASPD: {
|
||||
Whip: 440
|
||||
Instrument: 2000
|
||||
}
|
||||
}
|
||||
}
|
||||
Sura: {
|
||||
Weight: 30000
|
||||
|
|
@ -1099,7 +1100,7 @@ Sura: {
|
|||
Rod: 480
|
||||
Knuckle: 390
|
||||
TwoHandRod: 500
|
||||
}
|
||||
}
|
||||
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
|
||||
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
|
||||
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
|
||||
|
|
@ -1127,7 +1128,7 @@ Genetic: {
|
|||
TwoHandAxe: 510
|
||||
Mace: 440
|
||||
TwoHandMace: 480
|
||||
}
|
||||
}
|
||||
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
|
||||
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
|
||||
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
|
||||
|
|
@ -1152,14 +1153,14 @@ Kagerou: {
|
|||
Fist: 400
|
||||
Dagger: 450
|
||||
FuumaShuriken: 500
|
||||
}
|
||||
}
|
||||
}
|
||||
Oboro: {
|
||||
Inherit: ("Kagerou")
|
||||
}
|
||||
Rebellion: {
|
||||
Inherit: ("Gunslinger")
|
||||
InheritHP: ("Soul_Linker")
|
||||
InheritHP: ("Soul_Linker")
|
||||
}
|
||||
Novice_High: {
|
||||
Inherit: ("Novice")
|
||||
|
|
@ -1370,4 +1371,4 @@ Expanded_Super_Novice: {
|
|||
}
|
||||
Expanded_Super_Baby: {
|
||||
Inherit: ("Novice")
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,12 +1,12 @@
|
|||
//====================================================
|
||||
//= _ _ _
|
||||
//= | | | | | |
|
||||
//= | |_| | ___ _ __ ___ _ _| | ___ ___
|
||||
//= _ _ _
|
||||
//= | | | | | |
|
||||
//= | |_| | ___ _ __ ___ _ _| | ___ ___
|
||||
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
|
||||
//= | | | | __/ | | (__| |_| | | __/\__ \
|
||||
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
|
||||
//=
|
||||
//= http://herc.ws/board/
|
||||
//=
|
||||
//= http://herc.ws/board/
|
||||
//====================================================
|
||||
//= Hercules Map Zone Database [Ind/Hercules]
|
||||
//================ More Information ==================
|
||||
|
|
@ -24,7 +24,6 @@
|
|||
//= PLAYER, HOMUN, MERCENARY, MONSTER, PET, ELEMENTAL, MOB_BOSS, CLONE, ALL and NONE
|
||||
//====================================================
|
||||
|
||||
|
||||
zones: (
|
||||
{
|
||||
/* All zone is a dynamic (very special) zone that is forcebly inherited by ALL maps automatically */
|
||||
|
|
@ -41,10 +40,10 @@ zones: (
|
|||
//Apple: true
|
||||
//ID501: true
|
||||
}
|
||||
|
||||
|
||||
mapflags: (
|
||||
)
|
||||
|
||||
|
||||
/* "command:min-group-lv-to-override" e.g. "heal: 70" */
|
||||
disabled_commands: {
|
||||
//Example Below makes @heal be used in maps within this zone only by those group lv 70 and above
|
||||
|
|
@ -61,7 +60,7 @@ zones: (
|
|||
/* Normal zone is applied to all maps that are not pkable (where players cant fight each other) */
|
||||
/* However, it wont be applied to maps with its own zones (specified through mapflag) */
|
||||
name: "Normal" /* changing this name requires MAP_ZONE_NORMAL_NAME to also be changed in src/map/map.h file */
|
||||
|
||||
|
||||
disabled_skills: {
|
||||
WM_LULLABY_DEEPSLEEP: "PLAYER"
|
||||
WM_SIRCLEOFNATURE: "PLAYER"
|
||||
|
|
@ -69,43 +68,43 @@ zones: (
|
|||
SO_ARRULLO: "PLAYER"
|
||||
CG_HERMODE: "PLAYER"
|
||||
}
|
||||
|
||||
|
||||
disabled_items: {
|
||||
|
||||
|
||||
}
|
||||
mapflags: (
|
||||
)
|
||||
|
||||
|
||||
},
|
||||
{
|
||||
/* PvP zone is applied to all maps with a pvp mapflag */
|
||||
name: "PvP" /* changing this name requires MAP_ZONE_PVP_NAME to also be changed in src/map/map.h file */
|
||||
|
||||
|
||||
disabled_skills: {
|
||||
BS_GREED: "PLAYER"
|
||||
CG_HERMODE: "PLAYER"
|
||||
}
|
||||
|
||||
|
||||
disabled_items: {
|
||||
Greed_Scroll: true
|
||||
}
|
||||
|
||||
|
||||
mapflags: (
|
||||
"nocashshop",
|
||||
)
|
||||
|
||||
|
||||
},
|
||||
{
|
||||
/* PK Mode zone is only used when server is on pk_mode (battle.conf),
|
||||
it applies to all pvp maps that don't have their own zone */
|
||||
name: "PK Mode" /* changing this name requires MAP_ZONE_PK_NAME to also be changed in src/map/map.h file */
|
||||
|
||||
|
||||
disabled_skills: {
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
disabled_items: {
|
||||
|
||||
|
||||
}
|
||||
|
||||
/* PK Mode Damage Reductions */
|
||||
|
|
@ -125,7 +124,7 @@ zones: (
|
|||
{
|
||||
/* GvG zone is applied to all maps with a gvg mapflag */
|
||||
name: "GvG" /* changing this name requires MAP_ZONE_GVG_NAME to also be changed in src/map/map.h file */
|
||||
|
||||
|
||||
disabled_skills: {
|
||||
AL_TELEPORT: "PLAYER"
|
||||
AL_WARP: "PLAYER"
|
||||
|
|
@ -145,7 +144,7 @@ zones: (
|
|||
SC_FATALMENACE: "PLAYER"
|
||||
SC_DIMENSIONDOOR: "PLAYER"
|
||||
}
|
||||
|
||||
|
||||
disabled_items: {
|
||||
Assumptio_5_Scroll: true
|
||||
Greed_Scroll: true
|
||||
|
|
@ -170,12 +169,12 @@ zones: (
|
|||
"nocashshop",
|
||||
"gvg_noparty",
|
||||
)
|
||||
|
||||
|
||||
},
|
||||
{
|
||||
/* Battlegrounds zone is applied to all maps with a battlegrounds mapflag */
|
||||
name: "Battlegrounds" /* changing this name requires MAP_ZONE_BG_NAME to also be changed in src/map/map.h file */
|
||||
|
||||
|
||||
disabled_skills: {
|
||||
AL_TELEPORT: "PLAYER"
|
||||
AL_WARP: "PLAYER"
|
||||
|
|
@ -214,8 +213,8 @@ zones: (
|
|||
disabled_items: {
|
||||
Assumptio_5_Scroll: true
|
||||
Pty_Assumptio_Scroll: true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* knockback disabled */
|
||||
/* Battlegrounds Damage Reductions */
|
||||
/* - weapon_damage_rate -30% */
|
||||
|
|
@ -235,7 +234,7 @@ zones: (
|
|||
},
|
||||
{
|
||||
name: "Aldebaran Turbo Track"
|
||||
|
||||
|
||||
disabled_skills: {
|
||||
SM_ENDURE: "PLAYER"
|
||||
AL_TELEPORT: "PLAYER"
|
||||
|
|
@ -256,7 +255,7 @@ zones: (
|
|||
SC_DIMENSIONDOOR: "PLAYER"
|
||||
GN_CARTBOOST: "PLAYER"
|
||||
}
|
||||
|
||||
|
||||
disabled_items: {
|
||||
Wing_Of_Fly: true
|
||||
Anodyne: true
|
||||
|
|
@ -266,12 +265,12 @@ zones: (
|
|||
},
|
||||
{
|
||||
name: "Jail"
|
||||
|
||||
|
||||
disabled_skills: {
|
||||
TK_JUMPKICK: "PLAYER"
|
||||
TK_HIGHJUMP: "PLAYER"
|
||||
}
|
||||
|
||||
|
||||
disabled_items: {
|
||||
Wing_Of_Fly: true
|
||||
Wing_Of_Butterfly: true
|
||||
|
|
@ -284,14 +283,14 @@ zones: (
|
|||
},
|
||||
{
|
||||
name: "Izlude Battle Arena"
|
||||
|
||||
|
||||
disabled_skills: {
|
||||
RG_INTIMIDATE: "PLAYER"
|
||||
AL_TELEPORT: "PLAYER"
|
||||
SC_FATALMENACE: "PLAYER"
|
||||
SC_DIMENSIONDOOR: "PLAYER"
|
||||
SC_DIMENSIONDOOR: "PLAYER"
|
||||
}
|
||||
|
||||
|
||||
disabled_items: {
|
||||
Wing_Of_Fly: true
|
||||
}
|
||||
|
|
@ -299,7 +298,7 @@ zones: (
|
|||
{
|
||||
name: "GvG2"
|
||||
inherit: ( "GvG" ) /* will import all gvg has */
|
||||
|
||||
|
||||
disabled_skills: {
|
||||
TK_HIGHJUMP: "PLAYER"
|
||||
SA_ABRACADABRA: "PLAYER"
|
||||
|
|
@ -307,7 +306,7 @@ zones: (
|
|||
},
|
||||
{
|
||||
name: "Sealed Shrine"
|
||||
|
||||
|
||||
disabled_skills: {
|
||||
MG_SAFETYWALL: "PLAYER"
|
||||
AL_TELEPORT: "PLAYER | MONSTER | HOMUN | MERCENARY"
|
||||
|
|
@ -320,7 +319,7 @@ zones: (
|
|||
},
|
||||
{
|
||||
name: "Memorial Dungeon" /* ETower, Orc's Memory, Nidhoggur's Nest, etc */
|
||||
|
||||
|
||||
disabled_skills: {
|
||||
AL_TELEPORT: "PLAYER | MONSTER | HOMUN | MERCENARY"
|
||||
WZ_ICEWALL: "PLAYER"
|
||||
|
|
@ -333,7 +332,7 @@ zones: (
|
|||
},
|
||||
{
|
||||
name: "Towns"
|
||||
|
||||
|
||||
disabled_skills: {
|
||||
AM_CANNIBALIZE: "PLAYER"
|
||||
AM_SPHEREMINE: "PLAYER"
|
||||
|
|
@ -343,7 +342,7 @@ zones: (
|
|||
WM_POEMOFNETHERWORLD: "PLAYER"
|
||||
GN_WALLOFTHORN: "PLAYER"
|
||||
}
|
||||
|
||||
|
||||
disabled_items: {
|
||||
Greed_Scroll: true
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
// Mob Skill Database
|
||||
// Mob Skill Database
|
||||
// Based on Aegis Episode 11.3
|
||||
//
|
||||
// Structure of Database:
|
||||
|
|
@ -4325,7 +4325,7 @@
|
|||
1795,Bloody Knight@WZ_STORMGUST,attack,89,10,10000,1000,20000,no,target,always,,,,,,,,
|
||||
1795,Bloody Knight@WZ_VERMILION,attack,85,20,10000,1000,20000,no,target,always,,,,,,,,
|
||||
1795,Bloody Knight@WZ_METEOR,attack,83,11,10000,1000,20000,no,target,always,,,,,,,,
|
||||
// Guild Dungeon SE (13.1)
|
||||
// Guild Dungeon SE (13.1)
|
||||
1796,Aunoe@MG_THUNDERSTORM,attack,21,5,500,1500,10000,no,target,always,0,,,,,,,
|
||||
1796,Aunoe@MG_THUNDERSTORM,chase,21,5,500,1500,10000,no,target,always,0,,,,,,,
|
||||
1796,Aunoe@NPC_HOLYATTACK,attack,189,2,500,0,5000,yes,target,always,0,,,,,,,
|
||||
|
|
@ -5773,6 +5773,7 @@
|
|||
2082,Piranha@MG_COLDBOLT,chase,14,3,500,1000,5000,yes,target,always,0,,,,,,,
|
||||
2082,Piranha@WZ_WATERBALL,attack,86,3,500,1000,5000,yes,target,always,0,,,,,,6,
|
||||
2082,Piranha@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,,
|
||||
|
||||
//****
|
||||
// NC Mechanic Summons
|
||||
2042,Silver Sniper@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
|
|
|
|||
|
|
@ -25,31 +25,32 @@
|
|||
// 20. change_target_rate Rate of which the pet will change its attack target.
|
||||
// 21. pet_script Script to execute when the pet is hatched.
|
||||
// 22. loyal_script Script to execute when the pet is hatched (requires at least pet_equip_min_friendly intimacy, independent of pet_script).
|
||||
//NOTE: The max value (100%) of attack_rate, defense_rate & change_target_rate is 10000.
|
||||
// NOTE: The max value (100%) of attack_rate, defense_rate & change_target_rate is 10000.
|
||||
|
||||
//In theory you can use any valid script, but it is run only once upon pet
|
||||
//loading, so it is recommended you use the specific pet scripts:
|
||||
// In theory you can use any valid script, but it is run only once upon pet
|
||||
// loading, so it is recommended you use the specific pet scripts:
|
||||
|
||||
//petskillattack skillid, skilllv, hits, rate, bonusrate
|
||||
//Skill attack that triggers while the pet is attacking. Rate is the base
|
||||
//chance of execution per attack. Bonusrate is an additional success rate when
|
||||
//intimacy reaches max. If hits is specified and different than 0, it will make
|
||||
//the pet cast the skill with a fixed amount of damage inflicted and the
|
||||
//specified number of hits. A value of zero uses the skill's defaults.
|
||||
// petskillattack skillid, skilllv, hits, rate, bonusrate Skill attack that
|
||||
// triggers while the pet is attacking. Rate is the base chance of execution
|
||||
// per attack. Bonusrate is an additional success rate when intimacy reaches
|
||||
// max. If hits is specified and different than 0, it will make the pet cast
|
||||
// the skill with a fixed amount of damage inflicted and the specified number
|
||||
// of hits. A value of zero uses the skill's defaults.
|
||||
|
||||
//petskillsupport skillid, skilllv, delay, hp%, sp%
|
||||
//Casts a support skill when the health levels are below the specified hp% and
|
||||
//sp%. Delay is the minimum time in seconds before the skill can be cast again
|
||||
// petskillsupport skillid, skilllv, delay, hp%, sp% Casts a support skill when
|
||||
// the health levels are below the specified hp% and sp%. Delay is the minimum
|
||||
// time in seconds before the skill can be cast again
|
||||
|
||||
//petrecovery type, delay: Cures the "type" status effect after "delay" seconds
|
||||
// petrecovery type, delay: Cures the "type" status effect after "delay"
|
||||
// seconds
|
||||
|
||||
//petskillbonus type, value, duration, delay
|
||||
//Gives bonus stats. Type is the stat to increase (bStr, bLuk), value is the
|
||||
//amount by which it is increased, duration signals how long the bonus lasts
|
||||
//delay is the time elapsed after the bonus ends and before it starts again.
|
||||
// petskillbonus type, value, duration, delay Gives bonus stats. Type is the
|
||||
// stat to increase (bStr, bLuk), value is the amount by which it is increased,
|
||||
// duration signals how long the bonus lasts delay is the time elapsed after
|
||||
// the bonus ends and before it starts again.
|
||||
|
||||
//A single pet can have petloot, petskillbonus, petskillattack and
|
||||
//petskillsupport at the same time, but only one of each.
|
||||
// A single pet can have petloot, petskillbonus, petskillattack and
|
||||
// petskillsupport at the same time, but only one of each.
|
||||
|
||||
1002,PORING,Poring,619,9001,10013,531,80,60,50,100,250,20,2000,150,1,0,350,400,800,{ petloot 10; },{ bonus bLuk,2; bonus bCritical,1; }
|
||||
1113,DROPS,Drops,620,9002,10013,508,80,60,40,100,250,20,1500,150,1,0,300,400,500,{ petloot 10; },{ bonus bHit,3; bonus bAtk,3; }
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
// Database for size fix for weapon damage.
|
||||
|
||||
//Columns: Weapon type, Rows: Target size.
|
||||
//Unarmed, Knife, 1H Sword, 2H Sword, 1H Spear, 2H Spears, 1H Axe, 2H Axe, Mace, 2H Mace, Staff, Bow, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Shotgun, Gatling Gun, Grenade Launcher, Fuuma Shuriken, 2H Staff
|
||||
// Columns: Weapon type, Rows: Target size.
|
||||
// Unarmed, Knife, 1H Sword, 2H Sword, 1H Spear, 2H Spears, 1H Axe, 2H Axe, Mace, 2H Mace, Staff, Bow, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Shotgun, Gatling Gun, Grenade Launcher, Fuuma Shuriken, 2H Staff
|
||||
100,100, 75, 75, 75, 75, 50, 50, 75,100,100,100,100, 75, 75,100, 75,100,100,100,100,100,100,100 // Size: Small
|
||||
100, 75,100, 75, 75, 75, 75, 75,100,100,100,100, 75,100,100,100,100,100,100,100,100,100,100,100 // Size: Medium
|
||||
100, 50, 75,100,100,100,100,100,100,100,100, 75, 50, 75, 50, 50, 75,100,100,100,100,100,100,100 // Size: Large
|
||||
|
|
|
|||
|
|
@ -16,7 +16,6 @@
|
|||
// - Makes lvl 1 have 1000 (1s) cool down, lvl 2 2500 (2.5s), lvl 3 3000, and so on.
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Swordman ===========================
|
||||
//-- SM_PROVOKE
|
||||
6,0,0,0,30000,0,1000
|
||||
|
|
@ -26,7 +25,6 @@
|
|||
8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000,10000
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Mage ===============================
|
||||
//-- MG_SIGHT
|
||||
10,0,0,0,10000,0,0
|
||||
|
|
@ -54,7 +52,6 @@
|
|||
21,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,2000,0,500,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Acolyte ============================
|
||||
//-- AL_RUWACH
|
||||
24,0,0,0,10000,0,0
|
||||
|
|
@ -82,7 +79,6 @@
|
|||
35,0,1000,0,0,6000,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Archer =============================
|
||||
//-- AC_CONCENTRATION
|
||||
45,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
|
||||
|
|
@ -92,7 +88,6 @@
|
|||
47,0,0,0,100,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Thief ==============================
|
||||
//-- TF_HIDING
|
||||
51,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
|
||||
|
|
@ -100,13 +95,11 @@
|
|||
52,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== First planned to be shared =========
|
||||
//-- ALL_RESURRECTION
|
||||
54,6000:4000:2000:0,0:1000:2000:3000,0,0,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Knight =============================
|
||||
//-- KN_BRANDISHSPEAR
|
||||
57,700,0,0,0,0,0
|
||||
|
|
@ -121,7 +114,6 @@
|
|||
62,700,0,0,0,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Priest =============================
|
||||
//-- PR_IMPOSITIO
|
||||
66,0,3000,0,60000,0,0
|
||||
|
|
@ -153,7 +145,6 @@
|
|||
79,15000,4000,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Wizard =============================
|
||||
//-- WZ_FIREPILLAR
|
||||
80,3000:2700:2400:2100:1800:1500:1200:900:600:300,1000,0,30000,600:800:1000:1200:1400:1600:1800:2000:2200:2400,0
|
||||
|
|
@ -181,7 +172,6 @@
|
|||
92,0,1000,0,5000:10000:15000:20000:25000,5000:10000:15000:20000:25000,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Blacksmith =========================
|
||||
//-- BS_REPAIRWEAPON
|
||||
108,7500,0,0,0,0,0
|
||||
|
|
@ -197,7 +187,6 @@
|
|||
114,0,0,0,1000:2000:3000:4000:5000,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Hunter =============================
|
||||
//-- HT_SKIDTRAP
|
||||
115,0,0,0,300000:240000:180000:120000:60000,0,0
|
||||
|
|
@ -225,7 +214,6 @@
|
|||
129,1500,1000,0,0,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Assassin ===========================
|
||||
//-- AS_CLOAKING
|
||||
135,0,0,0,500:1000:2000:3000:4000:5000:6000:7000:8000:9000,0,0
|
||||
|
|
@ -242,7 +230,6 @@
|
|||
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== 1st Jobs Quest Skills===============
|
||||
//-- NV_TRICKDEAD
|
||||
143,0,0,0,600000,0,0
|
||||
|
|
@ -268,7 +255,6 @@
|
|||
157,5000,0,0,300000,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== NPC Skills Part 1 ==================
|
||||
//-- NPC_ATTRICHANGE
|
||||
161,0,0,0,1800000,0,0
|
||||
|
|
@ -323,7 +309,6 @@
|
|||
207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Rogue ==============================
|
||||
//-- RG_BACKSTAB
|
||||
212,0,500,0,0,0,0
|
||||
|
|
@ -343,7 +328,6 @@
|
|||
220,0,0,0,180000,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Alchemist ==========================
|
||||
//-- AM_DEMONSTRATION
|
||||
229,1000,0,0,40000:45000:50000:55000:60000,0,0
|
||||
|
|
@ -367,7 +351,6 @@
|
|||
247,2000,0,0,0,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Crusader ===========================
|
||||
//-- CR_AUTOGUARD
|
||||
249,0,0,0,300000,0,0
|
||||
|
|
@ -391,7 +374,6 @@
|
|||
258,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Monk ===============================
|
||||
//-- MO_CALLSPIRITS
|
||||
261,1000,0,0,600000,0,0
|
||||
|
|
@ -448,7 +430,6 @@
|
|||
294,0,0,0,1200000,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Bard & Dancer (Ensemble Skills) ====
|
||||
//-- BD_ADAPTATION
|
||||
304,0,0,0,0,5000,0
|
||||
|
|
@ -471,7 +452,6 @@
|
|||
313,0,0,0,60000,60000,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Bard ===============================
|
||||
//-- BA_MUSICALSTRIKE
|
||||
316,1500,0,0,0,0,0
|
||||
|
|
@ -489,7 +469,6 @@
|
|||
322,0,0,0,180000,20000,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Dancer =============================
|
||||
//-- DC_THROWARROW
|
||||
324,1500,0,0,0,0,0
|
||||
|
|
@ -507,7 +486,6 @@
|
|||
330,0,0,0,180000,20000,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Wedding Skills =====================
|
||||
//-- WE_MALE
|
||||
334,3000,0,0,0,0,0
|
||||
|
|
@ -517,7 +495,6 @@
|
|||
336,0,0,0,20000,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== NPC Skills Part 2 ==================
|
||||
//-- NPC_GRANDDARKNESS
|
||||
339,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0
|
||||
|
|
@ -535,7 +512,6 @@
|
|||
354,0,0:500:1000:1500:2000:2500,0,0,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Lord Knight ========================
|
||||
//-- LK_AURABLADE
|
||||
355,0,0,0,40000:60000:80000:100000:120000,0,0
|
||||
|
|
@ -551,7 +527,6 @@
|
|||
360,0,0,0,300000,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== High Priest ========================
|
||||
//-- HP_ASSUMPTIO
|
||||
361,1000:1500:2000:2500:3000,1100:1200:1300:1400:1500,0,20000:40000:60000:80000:100000,0,0
|
||||
|
|
@ -559,7 +534,6 @@
|
|||
362,5000:6000:7000:8000:9000,2000:3000:4000:5000:6000,0,20000:25000:30000:35000:40000,20000:25000:30000:35000:40000,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== High Wzard =========================
|
||||
//-- HW_MAGICCRASHER
|
||||
365,300,300,0,0,0,0
|
||||
|
|
@ -567,7 +541,6 @@
|
|||
366,700,0,0,30000,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Paladin ============================
|
||||
//-- PA_PRESSURE
|
||||
367,2000:2500:3000:3500:4000,2000:2500:3000:3500:4000,0,0,2000:3000:4000:5000:6000,0
|
||||
|
|
@ -577,7 +550,6 @@
|
|||
369,0,0,0,60000,60000,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Champion ===========================
|
||||
//-- CH_PALMSTRIKE
|
||||
370,0,300,0,0,0,0
|
||||
|
|
@ -587,7 +559,6 @@
|
|||
372,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Professor ==========================
|
||||
//-- PF_HPCONVERSION
|
||||
373,0,1000:1200:1400:1600:1800,0,0,0,0
|
||||
|
|
@ -597,7 +568,6 @@
|
|||
375,0,0,0,0,0,10000:10000:10000:10000:15000
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Assassin Cross =====================
|
||||
//-- ASC_EDP
|
||||
378,0,2000,0,40000:45000:50000:55000:60000,20000:30000:40000:50000:60000,0
|
||||
|
|
@ -605,7 +575,6 @@
|
|||
379,700,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Sniper =============================
|
||||
//-- SN_SIGHT
|
||||
380,0,0,0,30000,0,0
|
||||
|
|
@ -617,7 +586,6 @@
|
|||
383,2000:2400:2800:3200:3600:4000:4400:4800:5200:5600,2000,0,130000:160000:190000:220000:250000:280000:310000:340000:370000:400000,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Whitesmith =========================
|
||||
//-- WS_MELTDOWN
|
||||
384,500:500:600:600:700:700:800:800:900:1000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,5000,0
|
||||
|
|
@ -626,7 +594,6 @@
|
|||
387,0,0,0,60000,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Stalker ============================
|
||||
//-- ST_CHASEWALK
|
||||
389,1200,0,0,10000,30000,0
|
||||
|
|
@ -634,7 +601,6 @@
|
|||
390,0,0,0,300000,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Clown / Gypsy ======================
|
||||
//-- CG_ARROWVULCAN
|
||||
394,2000:2200:2400:2600:2800:3000:3200:3400:3600:3800,2800:2800:2800:2800:2800:3000:3000:3000:3000:3000,2000,0,0,0
|
||||
|
|
@ -669,7 +635,6 @@
|
|||
407,0,500,0,0,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Adoption Skills ====================
|
||||
//-- WE_BABY
|
||||
408,3000,0,0,300000,0,0
|
||||
|
|
@ -679,7 +644,6 @@
|
|||
410,0,0,0,20000,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Taekwon ============================
|
||||
//-- TK_RUN
|
||||
411,6000:5000:4000:3000:2000:1000:0:0:0:0,0,0,1000,150000,0
|
||||
|
|
@ -833,7 +797,6 @@
|
|||
499,0,0,0,100,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Gunslinger =========================
|
||||
//-- GS_GLITTERING
|
||||
500,0,0,0,600000,0,0
|
||||
|
|
@ -869,7 +832,6 @@
|
|||
521,2000,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Ninja ==============================
|
||||
//-- NJ_KUNAI
|
||||
524,0,1000,0,0,0,0
|
||||
|
|
@ -1104,7 +1066,7 @@
|
|||
2015,0,0,0,180000,10000,0
|
||||
//-- RK_VITALITYACTIVATION
|
||||
2016,0,0,0,180000,0,0
|
||||
//-- RK_STORMBLAST
|
||||
//-- RK_STORMBLAST
|
||||
2017,2000,2000,0,0,0,0
|
||||
//-- RK_FIGHTINGSPIRIT
|
||||
2018,0,0,0,180000,0,0
|
||||
|
|
@ -1144,7 +1106,7 @@
|
|||
2034,0,1000,0,0,0,0
|
||||
//-- GC_HALLUCINATIONWALK
|
||||
2035,0,0,0,30000:35000:40000:45000:50000,25000,300000
|
||||
//-- GC_ROLLINGCUTTER
|
||||
//-- GC_ROLLINGCUTTER
|
||||
2036,0,200,0,3000,0,0
|
||||
//-- GC_CROSSRIPPERSLASHER
|
||||
2037,0,1000,0,0,0,0
|
||||
|
|
@ -1157,7 +1119,7 @@
|
|||
2038,2000,500,0,0,0,0
|
||||
//-- AB_ANCILLA
|
||||
2039,1000,1000,0,0,0,0
|
||||
//-- AB_ADORAMUS
|
||||
//-- AB_ADORAMUS
|
||||
2040,2000,500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000
|
||||
//-- AB_CLEMENTIA
|
||||
2041,3000,0,0,120000:180000:240000,0,0
|
||||
|
|
@ -1194,7 +1156,7 @@
|
|||
//==========================================
|
||||
|
||||
//===== Warlock ============================
|
||||
//-- WL_WHITEIMPRISON
|
||||
//-- WL_WHITEIMPRISON
|
||||
2201,0,0,0,6000:8000:10000:12000:14000,15000,4000
|
||||
//-- WL_SOULEXPANSION
|
||||
2202,2000,500,0,0,0,0
|
||||
|
|
@ -1202,13 +1164,13 @@
|
|||
2203,2000:2500:3000:3500:4000,1000,0,40000,0,4000
|
||||
//-- WL_JACKFROST
|
||||
2204,2000:2500:3000:3500:4000,1000,0,10000:15000:20000:25000:30000,0,0
|
||||
//-- WL_MARSHOFABYSS
|
||||
//-- WL_MARSHOFABYSS
|
||||
2205,0,1000,0,30000,0,2500:3000:3500:4000:4500
|
||||
//-- WL_RECOGNIZEDSPELL
|
||||
2206,1000,1000,0,60000:90000:120000:150000:180000,0,50000:80000:110000:140000:170000
|
||||
//-- WL_SIENNAEXECRATE
|
||||
//-- WL_SIENNAEXECRATE
|
||||
2207,2000,2000,0,10000:12000:14000:16000:18000,0,0
|
||||
//-- WL_STASIS
|
||||
//-- WL_STASIS
|
||||
2209,3000,2000,0,10000:15000:20000:25000:30000,1000,180000:190000:200000:210000:220000
|
||||
//-- WL_DRAINLIFE
|
||||
2210,4000,0,0,0,0,2000
|
||||
|
|
@ -1216,11 +1178,11 @@
|
|||
2211,5000,2000,0,5000,0,5000
|
||||
//-- WL_HELLINFERNO
|
||||
2212,3000,1000,0,20000:30000:40000:50000:60000,0,0
|
||||
//-- WL_COMET
|
||||
//-- WL_COMET
|
||||
2213,10000:11000:12000:13000:14000,0,0,100,42000,60000
|
||||
//-- WL_CHAINLIGHTNING
|
||||
//-- WL_CHAINLIGHTNING
|
||||
2214,3500:4000:4500:5000:5500,0,0,100,0,3000
|
||||
//-- WL_EARTHSTRAIN
|
||||
//-- WL_EARTHSTRAIN
|
||||
2216,2000:3000:4000:5000:6000,1000,0,100,75000:90000:105000:120000:135000,10000
|
||||
//-- WL_TETRAVORTEX
|
||||
2217,5000:6000:7000:8000:9000,2000,0,15000:120000:40000:5000,0,15000
|
||||
|
|
@ -1232,7 +1194,7 @@
|
|||
2224,2000,0,0,120000:160000:200000:240000:280000,0,0
|
||||
//-- WL_SUMMONSTONE
|
||||
2229,2000,0,0,120000:160000:200000:240000:280000,0,0
|
||||
//-- WL_READING_SB
|
||||
//-- WL_READING_SB
|
||||
2231,5000,500,0,0,0,0
|
||||
//-- WL_TELEKINESIS_INTENSE
|
||||
5012,1000,0,0,60000,0,300000
|
||||
|
|
@ -1248,9 +1210,9 @@
|
|||
2236,4000,1000,0,0,0,0
|
||||
//-- RA_DETONATOR
|
||||
2237,0,0,0,1000,0,0
|
||||
//-- RA_ELECTRICSHOCKER
|
||||
//-- RA_ELECTRICSHOCKER
|
||||
2238,0,0,0,15000,20000:22000:24000:26000:28000,0
|
||||
//-- RA_CLUSTERBOMB
|
||||
//-- RA_CLUSTERBOMB
|
||||
2239,0,0,0,15000,0,0
|
||||
//-- RA_WUGMASTERY
|
||||
2240,0,1000,0,0,0,0
|
||||
|
|
@ -1341,7 +1303,7 @@
|
|||
//===== Shadow Chaser ======================
|
||||
//-- SC_FATALMENACE
|
||||
2284,0,500,0,0,0,0
|
||||
//-- SC_REPRODUCE
|
||||
//-- SC_REPRODUCE
|
||||
2285,0,1000,0,60000,0,0
|
||||
//-- SC_AUTOSHADOWSPELL
|
||||
2286,4000:3600:3200:2800:2400:2000:1600:1200:800:400,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:300000,0,0
|
||||
|
|
@ -1395,7 +1357,7 @@
|
|||
2310,0,0,0,3500:4000:4500:5000:5500,0,2000
|
||||
//-- LG_REFLECTDAMAGE
|
||||
2311,0,0,0,300000,0,0
|
||||
//-- LG_PINPOINTATTACK
|
||||
//-- LG_PINPOINTATTACK
|
||||
2312,0,1000,0,5000,0,5000
|
||||
//-- LG_FORCEOFVANGUARD
|
||||
2313,0,1000,0,300000,0,0
|
||||
|
|
@ -1432,7 +1394,7 @@
|
|||
2326,0,0,0,3000,0,0
|
||||
//-- SR_SKYNETBLOW
|
||||
2327,0,500,0,0,0,0
|
||||
//-- SR_EARTHSHAKER
|
||||
//-- SR_EARTHSHAKER
|
||||
2328,0,0,0,1000,0,3000
|
||||
//-- SR_FALLENEMPIRE
|
||||
2329,0,0,0,500:1000:1500:2000:2500,0,0
|
||||
|
|
@ -1465,7 +1427,7 @@
|
|||
2344,0,0,0,5000:7000:9000:11000:13000,0,1000:1500:2000:2500:3000
|
||||
//-- SR_GENTLETOUCH_CURE
|
||||
2345,0,1000,0,0,0,1000:1500:2000:2500:3000
|
||||
//-- SR_GENTLETOUCH_ENERGYGAIN
|
||||
//-- SR_GENTLETOUCH_ENERGYGAIN
|
||||
2346,1000,1000,0,240000,0,0
|
||||
//-- SR_GENTLETOUCH_CHANGE
|
||||
2347,1000,1000,0,240000,0,200000:180000:160000:140000:120000
|
||||
|
|
@ -1561,7 +1523,7 @@
|
|||
2451,1000,1000,0,60000,0,2000
|
||||
//-- SO_WARMER
|
||||
2452,2200:2400:2600:2800:3000,1000,0,40000:45000:50000:55000:60000,30000,35000:40000:45000:50000:55000
|
||||
//-- SO_VACUUM_EXTREME
|
||||
//-- SO_VACUUM_EXTREME
|
||||
2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,1000,5000
|
||||
//-- SO_VARETYR_SPEAR
|
||||
2454,2200:2400:2600:2800:3000,1000,0,0,2200:2400:2600:2800:3000,2000
|
||||
|
|
@ -1569,15 +1531,15 @@
|
|||
2455,2200:2400:2600:2800:3000,1000,0,8000:10000:12000:14000:16000,0,5000:6000:7000:8000:9000
|
||||
//-- SO_EL_CONTROL
|
||||
2456,2000,0,0,0,0,5000
|
||||
//-- SO_SUMMON_AGNI
|
||||
//-- SO_SUMMON_AGNI
|
||||
2457,1000:2000:3000,0,0,600000:900000:1200000,0,60000
|
||||
//-- SO_SUMMON_AQUA
|
||||
2458,1000:2000:3000,0,0,600000:900000:1200000,0,60000
|
||||
//-- SO_SUMMON_VENTUS
|
||||
//-- SO_SUMMON_VENTUS
|
||||
2459,1000:2000:3000,0,0,600000:900000:1200000,0,60000
|
||||
//-- SO_SUMMON_TERA
|
||||
//-- SO_SUMMON_TERA
|
||||
2460,1000:2000:3000,0,0,600000:900000:1200000,0,60000
|
||||
//-- SO_EL_ACTION
|
||||
//-- SO_EL_ACTION
|
||||
2461,0,0,0,0,0,5000
|
||||
//-- SO_EL_ANALYSIS
|
||||
2462,0,0,0,0,0,0
|
||||
|
|
@ -1611,7 +1573,7 @@
|
|||
2481,1500,500,0,2000:2000:3000:3000:4000,0,5000
|
||||
//-- GN_WALLOFTHORN
|
||||
2482,1500,500,0,10000:11000:12000:13000:14000,0,5000
|
||||
//-- GN_CRAZYWEED
|
||||
//-- GN_CRAZYWEED
|
||||
2483,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500,500,0,0,0,5000
|
||||
//-- GN_CRAZYWEED_ATK
|
||||
2484,0,0,0,100,0,0
|
||||
|
|
@ -1627,7 +1589,7 @@
|
|||
|
||||
//-- GN_HELLS_PLANT
|
||||
2490,3000:3500:4000:4500:5000,500,0,14000:21000:28000:35000:42000,0,0
|
||||
//-- GN_HELLS_PLANT_ATK
|
||||
//-- GN_HELLS_PLANT_ATK
|
||||
2491,0,0,0,20000,0,0
|
||||
//-- GN_MANDRAGORA
|
||||
2492,1000,500,0,10000:15000:20000:25000:30000,0,10000
|
||||
|
|
@ -1753,7 +1715,7 @@
|
|||
|
||||
//-- MH_SUMMON_LEGION
|
||||
8018,1600:1400:1200:1000:800,0,0,20000:30000:40000:50000:60000,0,0
|
||||
//-- MH_NEEDLE_OF_PARALYZE
|
||||
//-- MH_NEEDLE_OF_PARALYZE
|
||||
8019,1000:1100:1200:1300:1400,0,0,12000:14000:16000:18000:20000,0,0
|
||||
//-- MH_POISON_MIST
|
||||
8020,500:700:900:1100:1300,0,0,12000:14000:16000:18000:20000,4000:6000:8000:10000:12000,0
|
||||
|
|
@ -1770,14 +1732,14 @@
|
|||
//-- MH_SILENT_BREEZE
|
||||
8026,1000:1200:1400:1600:1800,0,0,9000:12000:15000:18000:21000,0,0
|
||||
//-- MH_STYLE_CHANGE
|
||||
//8027,0,0,0,0,0,0,0
|
||||
//8027,0,0,0,0,0,0,0
|
||||
//-- MH_SONIC_CRAW
|
||||
//8028,0,0,0,0,0,0,0
|
||||
//8028,0,0,0,0,0,0,0
|
||||
//-- MH_SILVERVEIN_RUSH
|
||||
//8029,0,0,0,0,0,0,0
|
||||
//8029,0,0,0,0,0,0,0
|
||||
//-- MH_MIDNIGHT_FRENZY
|
||||
//8030,0,0,0,0,0,0,0
|
||||
//-- MH_STAHL_HORN
|
||||
//8030,0,0,0,0,0,0,0
|
||||
//-- MH_STAHL_HORN
|
||||
8031,800:600:400:200:0,0,0,5000,0,0
|
||||
//-- MH_GOLDENE_FERSE
|
||||
8032,1000:1200:1400:1600:1800,0,0,30000:45000:60000:75000:90000,0,0
|
||||
|
|
@ -1788,11 +1750,11 @@
|
|||
//-- MH_ANGRIFFS_MODUS
|
||||
8035,200:400:600:800:1000,0,0,30000:45000:60000:75000:90000,0,0
|
||||
//-- MH_TINDER_BREAKER
|
||||
//8036,0,0,0,0,0,0,0
|
||||
//8036,0,0,0,0,0,0,0
|
||||
//-- MH_CBC
|
||||
//8037,0,0,0,0,0,0,0
|
||||
//8037,0,0,0,0,0,0,0
|
||||
//-- MH_EQC
|
||||
//8038,0,0,0,0,0,0,0
|
||||
//8038,0,0,0,0,0,0,0
|
||||
//-- MH_MAGMA_FLOW
|
||||
8039,2000:2500:3000:3500:4000,0,0,30000:45000:60000:75000:90000,0,0
|
||||
//-- MH_GRANITIC_ARMOR
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@
|
|||
// 0x80 - Skill ignores target's def cards
|
||||
// 07 splash/effect range (-1 for screen-wide)
|
||||
// 08 MaxLv
|
||||
// 09 Number of hits (when positive, damage is increased by hits,
|
||||
// 09 Number of hits (when positive, damage is increased by hits,
|
||||
// negative values just show number of hits without increasing total damage)
|
||||
// 10 Cast interrupted when hit?
|
||||
// 11 defense-reduction rate during cast.
|
||||
|
|
@ -45,6 +45,7 @@
|
|||
// 15 Blowcount (amount of tiles skill knockbacks)
|
||||
// 16 Name
|
||||
// 17 Description
|
||||
|
||||
1,0,0,0,0,0,0,9,0,no,0,0,0,none,0, NV_BASIC,Basic Skill
|
||||
2,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0, SM_SWORD,Sword Mastery
|
||||
3,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0, SM_TWOHAND,Two-Handed Sword Mastery
|
||||
|
|
@ -760,7 +761,7 @@
|
|||
2211,11,8,1,3,0x2,3,5,-7,yes,0,0,0,magic,3, WL_CRIMSONROCK,Crimson Rock
|
||||
2212,11,6,1,3,0,0,5,1,yes,0,0,0,magic,0, WL_HELLINFERNO,Hell Inferno
|
||||
2213,11,8,2,0,0,0,5,-20,yes,0,0,0,magic,2, WL_COMET,Comet
|
||||
2214,11,6,1,0,0,3,5,1,yes,0,0,0,magic,0, WL_CHAINLIGHTNING,Chain Lightning
|
||||
2214,11,6,1,0,0,3,5,1,yes,0,0,0,magic,0, WL_CHAINLIGHTNING,Chain Lightning
|
||||
2215,11,6,1,4,0,0,5,1,no,0,0,0,magic,0, WL_CHAINLIGHTNING_ATK,Chain Lightning Attack
|
||||
2216,3,8,2,2,0,0,5,-6:-7:-8:-9:-10,yes,0,0,0,magic,0, WL_EARTHSTRAIN,Earth Strain
|
||||
2217,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0, WL_TETRAVORTEX,Tetra Vortex
|
||||
|
|
@ -771,7 +772,7 @@
|
|||
2222,0,6,4,3,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONFB,Summon Fire Ball
|
||||
2223,0,6,4,4,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONBL,Summon Lightning Ball
|
||||
2224,0,6,4,1,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONWB,Summon Water Ball
|
||||
2225,11,6,1,3,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_FIRE,Summon Attack Fire
|
||||
2225,11,6,1,3,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_FIRE,Summon Attack Fire
|
||||
2226,11,6,1,4,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_WIND,Summon Attack Wind
|
||||
2227,11,6,1,1,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_WATER,Summon Attack Water
|
||||
2228,11,6,1,2,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_GROUND,Summon Attack Earth
|
||||
|
|
@ -1064,7 +1065,7 @@
|
|||
3006,7:8:9:10:11,6,2,0,0x2,2,5,0,no,0,0,0,weapon,0, KO_BAKURETSU,Bakuretsu Kunai
|
||||
3007,0,6,4,-1,0x42,4:4:4:4:5,5,0,no,0,0,0,misc,0, KO_HAPPOKUNAI,Happo Kunai
|
||||
3008,9,8,2,0,0x12,2,10,-10,no,0,0,0,misc,0, KO_MUCHANAGE,Mucha Nage
|
||||
3009,9:10:11:12:13,8,2,-1,0x2,3,5,-5,no,0,0,0,weapon,0, KO_HUUMARANKA,Huuma Shuriken Ranka
|
||||
3009,9:10:11:12:13,8,2,-1,0x2,3,5,-5,no,0,0,0,weapon,0, KO_HUUMARANKA,Huuma Shuriken Ranka
|
||||
3010,3,6,4,0,0x42,0,5,1,no,0,0x80,0,weapon,0, KO_MAKIBISHI,Makibishi
|
||||
3011,0,6,4,0,0x1,0,5,0,yes,0,0,0,none,0, KO_MEIKYOUSISUI,Meikyo Shisui
|
||||
3012,0,6,4,0,0x1,0,5,0,no,0,0,1,none,3:4:5:6:7, KO_ZANZOU,Zanzou
|
||||
|
|
@ -1073,7 +1074,7 @@
|
|||
3015,0,6,4,3,0x1,0,1,1,no,0,0,0,none,0, KO_KAHU_ENTEN,Kahu Enten
|
||||
3016,0,6,4,1,0x1,0,1,1,no,0,0,0,none,0, KO_HYOUHU_HUBUKI,Hyouhu Hubuki
|
||||
3017,0,6,4,4,0x1,0,1,1,no,0,0,0,none,0, KO_KAZEHU_SEIRAN,Kazehu Seiran
|
||||
3018,0,6,4,2,0x1,0,1,1,no,0,0,0,none,0, KO_DOHU_KOUKAI,Dohu Koukai
|
||||
3018,0,6,4,2,0x1,0,1,1,no,0,0,0,none,0, KO_DOHU_KOUKAI,Dohu Koukai
|
||||
3019,11,6,1,0,0,0,5,0,no,0,0,0,magic,0, KO_KAIHOU,Technique Kaihou
|
||||
3020,7,6,2,0,0,0,1,3,yes,0,0,0,magic,0, KO_ZENKAI,Zenkai
|
||||
3021,5:6:7:8:9,6,16,0,0x1,0,5,1,no,0,0,0,none,0, KO_GENWAKU,Genwaku
|
||||
|
|
|
|||
|
|
@ -1,22 +1,20 @@
|
|||
//====================================================
|
||||
//= _ _ _
|
||||
//= | | | | | |
|
||||
//= | |_| | ___ _ __ ___ _ _| | ___ ___
|
||||
//= _ _ _
|
||||
//= | | | | | |
|
||||
//= | |_| | ___ _ __ ___ _ _| | ___ ___
|
||||
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
|
||||
//= | | | | __/ | | (__| |_| | | __/\__ \
|
||||
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
|
||||
//=
|
||||
//= http://herc.ws/board/
|
||||
//=
|
||||
//= http://herc.ws/board/
|
||||
//================= More Information =================
|
||||
// http://herc.ws/board/topic/1244-official-item-grouppackagechain
|
||||
//====================================================
|
||||
// Structure of file:
|
||||
/*
|
||||
|
||||
ITMCHAIN_<Name>: {
|
||||
<Item_Name>: <chance>
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
ITMCHAIN_ORE: {
|
||||
|
|
@ -39,7 +37,7 @@ ITMCHAIN_ORE: {
|
|||
Elunium: 20
|
||||
Oridecon: 20
|
||||
Gold: 10
|
||||
Emperium: 5
|
||||
Emperium: 5
|
||||
}
|
||||
|
||||
ITMCHAIN_GEM: {
|
||||
|
|
@ -58,7 +56,7 @@ ITMCHAIN_GEM: {
|
|||
Crystal_Jewel: 150
|
||||
Crystal_Jewel_: 80
|
||||
Crystal_Jewel__: 50
|
||||
Crystal_Jewel___: 30
|
||||
Crystal_Jewel___: 30
|
||||
}
|
||||
|
||||
ITMCHAIN_HEAL: {
|
||||
|
|
|
|||
|
|
@ -1,12 +1,12 @@
|
|||
//====================================================
|
||||
//= _ _ _
|
||||
//= | | | | | |
|
||||
//= | |_| | ___ _ __ ___ _ _| | ___ ___
|
||||
//= _ _ _
|
||||
//= | | | | | |
|
||||
//= | |_| | ___ _ __ ___ _ _| | ___ ___
|
||||
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
|
||||
//= | | | | __/ | | (__| |_| | | __/\__ \
|
||||
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
|
||||
//=
|
||||
//= http://herc.ws/board/
|
||||
//=
|
||||
//= http://herc.ws/board/
|
||||
//================= More Information =================
|
||||
// http://herc.ws/board/topic/9082-job-db1txt-redesign/
|
||||
//============== RE Structure Example ================
|
||||
|
|
@ -92,7 +92,7 @@ Novice: {
|
|||
121, 122, 123, 124, 125, 126, 127, 128, 129, 130, // 121 - 130
|
||||
131, 132, 133, 134, 135, 136, 137, 138, 139, 140, // 131 - 140
|
||||
141, 142, 143, 144, 145, 146, 147, 148, 149, 150, // 141 - 150
|
||||
151, 152, 153, 154, 155, 156, 157, 158, 159, 160] // 151 - 160
|
||||
151, 152, 153, 154, 155, 156, 157, 158, 159, 160] // 151 - 160
|
||||
}
|
||||
Swordsman: {
|
||||
Weight: 28000
|
||||
|
|
@ -139,7 +139,7 @@ Swordsman: {
|
|||
232, 234, 236, 238, 240, 242, 244, 246, 248, 250, // 111 - 120
|
||||
252, 254, 256, 258, 260, 262, 264, 266, 268, 270, // 121 - 130
|
||||
272, 274, 276, 278, 280, 282, 284, 286, 288, 290, // 131 - 140
|
||||
292, 294, 296, 298, 300, 302, 304, 306, 308, 310] // 141 - 150
|
||||
292, 294, 296, 298, 300, 302, 304, 306, 308, 310] // 141 - 150
|
||||
}
|
||||
Magician: {
|
||||
Weight: 22000
|
||||
|
|
@ -180,7 +180,7 @@ Magician: {
|
|||
676, 682, 688, 694, 700, 706, 712, 718, 724, 730, // 111 - 120
|
||||
736, 742, 748, 754, 760, 766, 772, 778, 784, 790, // 121 - 130
|
||||
796, 802, 808, 814, 820, 826, 832, 838, 844, 850, // 131 - 140
|
||||
856, 862, 868, 874, 880, 886, 892, 898, 904, 910] // 141 - 150
|
||||
856, 862, 868, 874, 880, 886, 892, 898, 904, 910] // 141 - 150
|
||||
}
|
||||
Archer: {
|
||||
Weight: 26000
|
||||
|
|
@ -248,7 +248,7 @@ Acolyte: {
|
|||
565, 570, 575, 580, 585, 590, 595, 600, 605, 610, // 111 - 120
|
||||
615, 620, 625, 630, 635, 640, 645, 650, 655, 660, // 121 - 130
|
||||
665, 670, 675, 680, 685, 690, 695, 700, 705, 710, // 131 - 140
|
||||
715, 720, 725, 730, 735, 740, 745, 750, 755, 760] // 141 - 150
|
||||
715, 720, 725, 730, 735, 740, 745, 750, 755, 760] // 141 - 150
|
||||
}
|
||||
Merchant: {
|
||||
Weight: 28000
|
||||
|
|
@ -277,7 +277,7 @@ Merchant: {
|
|||
343, 346, 349, 352, 355, 358, 361, 364, 367, 370, // 111 - 120
|
||||
373, 376, 379, 382, 385, 388, 391, 394, 397, 400, // 121 - 130
|
||||
403, 406, 409, 412, 415, 418, 421, 424, 427, 430, // 131 - 140
|
||||
433, 436, 439, 442, 445, 448, 451, 454, 457, 460] // 141 - 150
|
||||
433, 436, 439, 442, 445, 448, 451, 454, 457, 460] // 141 - 150
|
||||
}
|
||||
Thief: {
|
||||
Weight: 24000
|
||||
|
|
@ -405,7 +405,7 @@ Wizard: {
|
|||
1009, 1018, 1027, 1036, 1045, 1054, 1063, 1072, 1081, 1090, // 111 - 120
|
||||
1099, 1108, 1117, 1126, 1135, 1144, 1153, 1162, 1171, 1180, // 121 - 130
|
||||
1189, 1198, 1207, 1216, 1225, 1234, 1243, 1252, 1261, 1270, // 131 - 140
|
||||
1279, 1288, 1297, 1306, 1315, 1324, 1333, 1342, 1351, 1360] // 141 - 150
|
||||
1279, 1288, 1297, 1306, 1315, 1324, 1333, 1342, 1351, 1360] // 141 - 150
|
||||
}
|
||||
Blacksmith: {
|
||||
Weight: 30000
|
||||
|
|
@ -547,7 +547,7 @@ Crusader: {
|
|||
531, 536, 541, 545, 550, 555, 559, 564, 569, 574, // 111 - 120
|
||||
578, 583, 588, 592, 597, 602, 606, 611, 616, 621, // 121 - 130
|
||||
625, 630, 635, 639, 644, 649, 653, 658, 663, 668, // 131 - 140
|
||||
672, 677, 682, 686, 691, 696, 700, 705, 710, 715] // 141 - 150
|
||||
672, 677, 682, 686, 691, 696, 700, 705, 710, 715] // 141 - 150
|
||||
}
|
||||
Rogue: {
|
||||
Weight: 24000
|
||||
|
|
@ -721,7 +721,7 @@ Taekwon: {
|
|||
200, 200, 200, 200, 200, 200, 200, 200, 200, 200, // 111 - 120
|
||||
200, 200, 200, 200, 200, 200, 200, 200, 200, 200, // 121 - 130
|
||||
200, 200, 200, 200, 200, 200, 200, 200, 200, 200, // 131 - 140
|
||||
200, 200, 200, 200, 200, 200, 200, 200, 200, 200] // 141 - 150
|
||||
200, 200, 200, 200, 200, 200, 200, 200, 200, 200] // 141 - 150
|
||||
}
|
||||
Star_Gladiator: {
|
||||
Inherit: ("Taekwon")
|
||||
|
|
@ -754,7 +754,7 @@ Star_Gladiator: {
|
|||
500, 500, 500, 500, 500, 500, 500, 500, 500, 500, // 111 - 120
|
||||
500, 500, 500, 500, 500, 500, 500, 500, 500, 500, // 121 - 130
|
||||
500, 500, 500, 500, 500, 500, 500, 500, 500, 500, // 131 - 140
|
||||
500, 500, 500, 500, 500, 500, 500, 500, 500, 500] // 141 - 150
|
||||
500, 500, 500, 500, 500, 500, 500, 500, 500, 500] // 141 - 150
|
||||
}
|
||||
Soul_Linker: {
|
||||
Weight: 24000
|
||||
|
|
@ -794,7 +794,7 @@ Soul_Linker: {
|
|||
900, 900, 900, 900, 900, 900, 900, 900, 900, 900, // 111 - 120
|
||||
900, 900, 900, 900, 900, 900, 900, 900, 900, 900, // 121 - 130
|
||||
900, 900, 900, 900, 900, 900, 900, 900, 900, 900, // 131 - 140
|
||||
900, 900, 900, 900, 900, 900, 900, 900, 900, 900] // 141 - 150
|
||||
900, 900, 900, 900, 900, 900, 900, 900, 900, 900] // 141 - 150
|
||||
}
|
||||
Gunslinger: {
|
||||
Weight: 28000
|
||||
|
|
@ -822,7 +822,7 @@ Gunslinger: {
|
|||
528, 534, 540, 546, 552, 558, 564, 570, 576, 582, // 111 - 120
|
||||
588, 594, 600, 606, 612, 618, 624, 630, 636, 642, // 121 - 130
|
||||
648, 654, 660, 666, 672, 678, 684, 690, 696, 702, // 131 - 140
|
||||
708, 714, 720, 726, 732, 738, 744, 750, 756, 762] // 141 - 150
|
||||
708, 714, 720, 726, 732, 738, 744, 750, 756, 762] // 141 - 150
|
||||
}
|
||||
Ninja: {
|
||||
Weight: 26000
|
||||
|
|
@ -912,7 +912,7 @@ Rune_Knight: {
|
|||
Mace: 45
|
||||
TwoHandMace: 52
|
||||
Shield: 5
|
||||
}
|
||||
}
|
||||
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
|
||||
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
|
||||
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
|
||||
|
|
@ -959,7 +959,7 @@ Warlock: {
|
|||
Rod: 50
|
||||
TwoHandRod: 56
|
||||
Shield: 5
|
||||
}
|
||||
}
|
||||
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
|
||||
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
|
||||
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
|
||||
|
|
@ -1004,7 +1004,7 @@ Ranger: {
|
|||
Dagger: 50
|
||||
Bow: 49
|
||||
Shield: 8
|
||||
}
|
||||
}
|
||||
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
|
||||
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
|
||||
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
|
||||
|
|
@ -1102,7 +1102,7 @@ Mechanic: {
|
|||
Mace: 48
|
||||
TwoHandMace: 50
|
||||
Shield: 6
|
||||
}
|
||||
}
|
||||
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
|
||||
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
|
||||
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
|
||||
|
|
@ -1154,7 +1154,7 @@ Guillotine_Cross: {
|
|||
/* GrenadeLauncher: 100 */
|
||||
/* FuumaShuriken: 110 */
|
||||
Shield: 9
|
||||
}
|
||||
}
|
||||
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
|
||||
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
|
||||
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
|
||||
|
|
@ -1284,7 +1284,7 @@ Sorcerer: {
|
|||
Book: 45
|
||||
TwoHandRod: 55
|
||||
Shield: 5
|
||||
}
|
||||
}
|
||||
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
|
||||
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
|
||||
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
|
||||
|
|
@ -1358,7 +1358,7 @@ Wanderer: {
|
|||
Bow: 49
|
||||
Whip: 44
|
||||
Shield: 7
|
||||
}
|
||||
}
|
||||
}
|
||||
Sura: {
|
||||
Weight: 30000
|
||||
|
|
@ -1371,7 +1371,7 @@ Sura: {
|
|||
Knuckle: 39
|
||||
TwoHandRod: 50
|
||||
Shield: 5
|
||||
}
|
||||
}
|
||||
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
|
||||
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
|
||||
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
|
||||
|
|
@ -1403,7 +1403,7 @@ Genetic: {
|
|||
Mace: 44
|
||||
TwoHandMace: 48
|
||||
Shield: 4
|
||||
}
|
||||
}
|
||||
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
|
||||
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
|
||||
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
|
||||
|
|
@ -1501,7 +1501,7 @@ Oboro: {
|
|||
}
|
||||
Rebellion: {
|
||||
Inherit: ("Gunslinger")
|
||||
InheritHP: ("Soul_Linker")
|
||||
InheritHP: ("Soul_Linker")
|
||||
}
|
||||
Novice_High: {
|
||||
Inherit: ("Novice")
|
||||
|
|
@ -1712,4 +1712,4 @@ Expanded_Super_Novice: {
|
|||
}
|
||||
Expanded_Super_Baby: {
|
||||
Inherit: ("Novice")
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,12 +1,12 @@
|
|||
//====================================================
|
||||
//= _ _ _
|
||||
//= | | | | | |
|
||||
//= | |_| | ___ _ __ ___ _ _| | ___ ___
|
||||
//= _ _ _
|
||||
//= | | | | | |
|
||||
//= | |_| | ___ _ __ ___ _ _| | ___ ___
|
||||
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
|
||||
//= | | | | __/ | | (__| |_| | | __/\__ \
|
||||
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
|
||||
//=
|
||||
//= http://herc.ws/board/
|
||||
//=
|
||||
//= http://herc.ws/board/
|
||||
//====================================================
|
||||
//= Hercules Map Zone Database [Ind/Hercules]
|
||||
//================ More Information ==================
|
||||
|
|
@ -24,7 +24,6 @@
|
|||
//= PLAYER, HOMUN, MERCENARY, MONSTER, PET, ELEMENTAL, MOB_BOSS, CLONE, ALL and NONE
|
||||
//====================================================
|
||||
|
||||
|
||||
zones: (
|
||||
{
|
||||
/* All zone is a dynamic (very special) zone that is forcebly inherited by ALL maps automatically */
|
||||
|
|
@ -41,10 +40,10 @@ zones: (
|
|||
//Apple: true
|
||||
//ID501: true
|
||||
}
|
||||
|
||||
|
||||
mapflags: (
|
||||
)
|
||||
|
||||
|
||||
/* "command:min-group-lv-to-override" e.g. "heal: 70" */
|
||||
disabled_commands: {
|
||||
//Example Below makes @heal be used in maps within this zone only by those group lv 70 and above
|
||||
|
|
@ -61,7 +60,7 @@ zones: (
|
|||
/* Normal zone is applied to all maps that are not pkable (where players cant fight each other) */
|
||||
/* However, it wont be applied to maps with its own zones (specified through mapflag) */
|
||||
name: "Normal" /* changing this name requires MAP_ZONE_NORMAL_NAME to also be changed in src/map/map.h file */
|
||||
|
||||
|
||||
disabled_skills: {
|
||||
WM_LULLABY_DEEPSLEEP: "PLAYER"
|
||||
WM_SIRCLEOFNATURE: "PLAYER"
|
||||
|
|
@ -69,7 +68,7 @@ zones: (
|
|||
SO_ARRULLO: "PLAYER"
|
||||
CG_HERMODE: "PLAYER"
|
||||
}
|
||||
|
||||
|
||||
disabled_items: {
|
||||
Velum_Jamadhar: true
|
||||
Velum_Scare: true
|
||||
|
|
@ -106,22 +105,22 @@ zones: (
|
|||
}
|
||||
mapflags: (
|
||||
)
|
||||
|
||||
|
||||
},
|
||||
{
|
||||
/* PvP zone is applied to all maps with a pvp mapflag */
|
||||
name: "PvP" /* changing this name requires MAP_ZONE_PVP_NAME to also be changed in src/map/map.h file */
|
||||
|
||||
|
||||
disabled_skills: {
|
||||
BS_GREED: "PLAYER"
|
||||
CG_HERMODE: "PLAYER"
|
||||
}
|
||||
|
||||
|
||||
disabled_items: {
|
||||
Greed_Scroll: true
|
||||
C_Beginner_Cap: true
|
||||
}
|
||||
|
||||
|
||||
/* cashshop disabled in pvp maps */
|
||||
mapflags: (
|
||||
"nocashshop",
|
||||
|
|
@ -131,13 +130,13 @@ zones: (
|
|||
/* PK Mode zone is only used when server is on pk_mode (battle.conf),
|
||||
it applies to all pvp maps that don't have their own zone */
|
||||
name: "PK Mode" /* changing this name requires MAP_ZONE_PK_NAME to also be changed in src/map/map.h file */
|
||||
|
||||
|
||||
disabled_skills: {
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
disabled_items: {
|
||||
|
||||
|
||||
}
|
||||
|
||||
/* PK Mode Damage Reductions */
|
||||
|
|
@ -157,7 +156,7 @@ zones: (
|
|||
{
|
||||
/* GvG zone is applied to all maps with a gvg mapflag */
|
||||
name: "GvG" /* changing this name requires MAP_ZONE_GVG_NAME to also be changed in src/map/map.h file */
|
||||
|
||||
|
||||
disabled_skills: {
|
||||
AL_TELEPORT: "PLAYER"
|
||||
AL_WARP: "PLAYER"
|
||||
|
|
@ -177,7 +176,7 @@ zones: (
|
|||
SC_FATALMENACE: "PLAYER"
|
||||
SC_DIMENSIONDOOR: "PLAYER"
|
||||
}
|
||||
|
||||
|
||||
disabled_items: {
|
||||
Assumptio_5_Scroll: true
|
||||
Greed_Scroll: true
|
||||
|
|
@ -235,12 +234,12 @@ zones: (
|
|||
"nocashshop",
|
||||
"gvg_noparty",
|
||||
)
|
||||
|
||||
|
||||
},
|
||||
{
|
||||
/* Battlegrounds zone is applied to all maps with a battlegrounds mapflag */
|
||||
name: "Battlegrounds" /* changing this name requires MAP_ZONE_BG_NAME to also be changed in src/map/map.h file */
|
||||
|
||||
|
||||
disabled_skills: {
|
||||
AL_TELEPORT: "PLAYER"
|
||||
AL_WARP: "PLAYER"
|
||||
|
|
@ -312,8 +311,8 @@ zones: (
|
|||
Siege_Suits: true
|
||||
Siege_Robe: true
|
||||
C_Beginner_Cap: true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* knockback disabled */
|
||||
/* Battlegrounds Damage Reductions */
|
||||
/* - weapon_damage_rate -30% */
|
||||
|
|
@ -333,7 +332,7 @@ zones: (
|
|||
},
|
||||
{
|
||||
name: "Aldebaran Turbo Track"
|
||||
|
||||
|
||||
disabled_skills: {
|
||||
SM_ENDURE: "PLAYER"
|
||||
AL_TELEPORT: "PLAYER"
|
||||
|
|
@ -354,7 +353,7 @@ zones: (
|
|||
SC_DIMENSIONDOOR: "PLAYER"
|
||||
GN_CARTBOOST: "PLAYER"
|
||||
}
|
||||
|
||||
|
||||
disabled_items: {
|
||||
Wing_Of_Fly: true
|
||||
Anodyne: true
|
||||
|
|
@ -364,12 +363,12 @@ zones: (
|
|||
},
|
||||
{
|
||||
name: "Jail"
|
||||
|
||||
|
||||
disabled_skills: {
|
||||
TK_JUMPKICK: "PLAYER"
|
||||
TK_HIGHJUMP: "PLAYER"
|
||||
}
|
||||
|
||||
|
||||
disabled_items: {
|
||||
Wing_Of_Fly: true
|
||||
Wing_Of_Butterfly: true
|
||||
|
|
@ -382,14 +381,14 @@ zones: (
|
|||
},
|
||||
{
|
||||
name: "Izlude Battle Arena"
|
||||
|
||||
|
||||
disabled_skills: {
|
||||
RG_INTIMIDATE: "PLAYER"
|
||||
AL_TELEPORT: "PLAYER"
|
||||
SC_FATALMENACE: "PLAYER"
|
||||
SC_DIMENSIONDOOR: "PLAYER"
|
||||
SC_DIMENSIONDOOR: "PLAYER"
|
||||
}
|
||||
|
||||
|
||||
disabled_items: {
|
||||
Wing_Of_Fly: true
|
||||
}
|
||||
|
|
@ -397,7 +396,7 @@ zones: (
|
|||
{
|
||||
name: "GvG2"
|
||||
inherit: ( "GvG" ) /* will import all gvg has */
|
||||
|
||||
|
||||
disabled_skills: {
|
||||
TK_HIGHJUMP: "PLAYER"
|
||||
SA_ABRACADABRA: "PLAYER"
|
||||
|
|
@ -405,7 +404,7 @@ zones: (
|
|||
},
|
||||
{
|
||||
name: "Sealed Shrine"
|
||||
|
||||
|
||||
disabled_skills: {
|
||||
MG_SAFETYWALL: "PLAYER"
|
||||
AL_TELEPORT: "PLAYER | MONSTER | HOMUN | MERCENARY"
|
||||
|
|
@ -418,7 +417,7 @@ zones: (
|
|||
},
|
||||
{
|
||||
name: "Memorial Dungeon" /* ETower, Orc's Memory, Nidhoggur's Nest, etc */
|
||||
|
||||
|
||||
disabled_skills: {
|
||||
AL_TELEPORT: "PLAYER | MONSTER | HOMUN | MERCENARY"
|
||||
WZ_ICEWALL: "PLAYER"
|
||||
|
|
@ -431,7 +430,7 @@ zones: (
|
|||
},
|
||||
{
|
||||
name: "Towns"
|
||||
|
||||
|
||||
disabled_skills: {
|
||||
AM_CANNIBALIZE: "PLAYER"
|
||||
AM_SPHEREMINE: "PLAYER"
|
||||
|
|
@ -441,7 +440,7 @@ zones: (
|
|||
WM_POEMOFNETHERWORLD: "PLAYER"
|
||||
GN_WALLOFTHORN: "PLAYER"
|
||||
}
|
||||
|
||||
|
||||
disabled_items: {
|
||||
Greed_Scroll: true
|
||||
Velum_Jamadhar: true
|
||||
|
|
|
|||
|
|
@ -2363,6 +2363,7 @@
|
|||
//3353,PAD_PLESIOS
|
||||
//3354,PAD_BRACHY
|
||||
//3355,PAD_BRACHYS
|
||||
|
||||
// 2014 Halloween Event
|
||||
3381,DARK_SOUL,Dark Soul,Dark Soul,10,20,1,0,0,1,20,20,0,0,1,1,1,1,1,1,0,0,1,6,27,0x81,100,1960,960,504,0,0,0,0,0,0,0,12192,2000,6914,4000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3382,WANDERING_SOUL,Wandering Soul,Wandering Soul,1,10,1,0,0,1,10,10,0,0,1,1,1,1,1,1,0,0,1,6,28,0x81,100,912,1248,576,0,0,0,0,0,0,0,12192,2000,6915,4000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
// Database for size fix for weapon damage.
|
||||
|
||||
//Columns: Weapon type, Rows: Target size.
|
||||
//Unarmed, Knife, 1H Sword, 2H Sword, 1H Spear, 2H Spears, 1H Axe, 2H Axe, Mace, 2H Mace, Staff, Bow, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Shotgun, Gatling Gun, Grenade Launcher, Fuuma Shuriken, 2H Staff
|
||||
// Columns: Weapon type, Rows: Target size.
|
||||
// Unarmed, Knife, 1H Sword, 2H Sword, 1H Spear, 2H Spears, 1H Axe, 2H Axe, Mace, 2H Mace, Staff, Bow, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Shotgun, Gatling Gun, Grenade Launcher, Fuuma Shuriken, 2H Staff
|
||||
100,100, 75, 75, 75, 75, 50, 50, 75, 75,100,100,100, 75, 75,100, 75,100,100,100,100,100, 75,100 // Size: Small
|
||||
100, 75,100, 75, 75, 75, 75, 75,100,100,100,100, 75,100,100,100,100,100,100,100,100,100, 75,100 // Size: Medium
|
||||
100, 50, 75,100,100,100,100,100,100,100,100, 75, 50, 75, 50, 50, 75,100,100,100,100,100,100,100 // Size: Large
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@
|
|||
// AfterCastWalkDleay : amount of time before character can move again, in milliseconds
|
||||
// Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data
|
||||
// Cool Down : amount of time until character can re-use this skill, in milliseconds
|
||||
// Fixed Casting Time: the skills fixed casting time in milliseconds (when 0, uses 20% of cast time and less than 0 means no fixed cast time)
|
||||
// Fixed Casting Time: the skills fixed casting time in milliseconds (when 0, uses 20% of cast time and less than 0 means no fixed cast time)
|
||||
//== Extra
|
||||
// On all fields you can use ':' as a delimiter to level-specific values,
|
||||
// - Example using SM_PROVOKE
|
||||
|
|
@ -17,7 +17,6 @@
|
|||
// - Makes lvl 1 have 1000 (1s) cool down, lvl 2 2500 (2.5s), lvl 3 3000, and so on.
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Swordman ===========================
|
||||
//-- SM_PROVOKE
|
||||
6,0,0,0,30000,0,0,0
|
||||
|
|
@ -27,7 +26,6 @@
|
|||
8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000,10000,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Mage ===============================
|
||||
//-- MG_SIGHT
|
||||
10,0,0,0,10000,0,0,0
|
||||
|
|
@ -55,7 +53,6 @@
|
|||
21,640:1280:1920:2560:3200:3840:4480:5120:5760:6400,2000:2000:2000:2000:2000:2000:2000:2000:2000:2000,0,500,0,0,160:320:480:640:800:960:1120:1280:1440:1600
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Acolyte ============================
|
||||
//-- AL_RUWACH
|
||||
24,0,0,0,10000,0,0,0
|
||||
|
|
@ -83,7 +80,6 @@
|
|||
35,0,1000,0,0,6000,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Archer =============================
|
||||
//-- AC_CONCENTRATION
|
||||
45,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0
|
||||
|
|
@ -93,7 +89,6 @@
|
|||
47,0,100,0,100,0,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Thief ==============================
|
||||
//-- TF_HIDING
|
||||
51,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,0
|
||||
|
|
@ -101,13 +96,11 @@
|
|||
52,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== First planned to be shared =========
|
||||
//-- ALL_RESURRECTION
|
||||
54,4800:3200:1600:0,0:1000:2000:3000,0,0,0,0,1200:800:400:0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Knight =============================
|
||||
//-- KN_BRANDISHSPEAR
|
||||
57,350,0,0,0,0,0,350
|
||||
|
|
@ -121,7 +114,6 @@
|
|||
62,350,0,0,0,0,0,350
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Priest =============================
|
||||
//-- PR_IMPOSITIO
|
||||
66,0,3000,0,60000,0,0,0
|
||||
|
|
@ -154,7 +146,6 @@
|
|||
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Wizard =============================
|
||||
//-- WZ_FIREPILLAR
|
||||
80,1920:1728:1536:1344:1152:960:768:576:384:192,1000,0,30000,600:800:1000:1200:1400:1600:1800:2000:2200:2400,0,480:432:384:336:288:240:192:144:96:48
|
||||
|
|
@ -182,7 +173,6 @@
|
|||
92,0,1000,0,5000:10000:15000:20000:25000,5000:10000:15000:20000:25000,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Blacksmith =========================
|
||||
//-- BS_REPAIRWEAPON
|
||||
108,2500,0,0,0,0,0,2500
|
||||
|
|
@ -198,7 +188,6 @@
|
|||
114,0,0,0,1000:2000:3000:4000:5000,0,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Hunter =============================
|
||||
//-- HT_SKIDTRAP
|
||||
115,0,0,0,300000:240000:180000:120000:60000,0,0,0
|
||||
|
|
@ -224,7 +213,6 @@
|
|||
129,800,1000,0,0,0,0,200
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Assassin ===========================
|
||||
//-- AS_CLOAKING
|
||||
135,0,0,0,500:1000:2000:3000:4000:5000:6000:7000:8000:9000,0,0,0
|
||||
|
|
@ -240,7 +228,6 @@
|
|||
141,500,0,0,5000:5500:6000:6500:7000:7500:8000:8500:9000:9500,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,7500:8000:8500:9000:9500:10000:10500:11000:11500:12000,500
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== 1st Jobs Quest Skills===============
|
||||
//-- NV_TRICKDEAD
|
||||
143,0,0,0,600000,0,0,0
|
||||
|
|
@ -268,7 +255,6 @@
|
|||
157,0,0,0,300000,0,0,5000
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== NPC Skills Part 1 ==================
|
||||
//-- NPC_ATTRICHANGE
|
||||
161,0,0,0,1800000,0,0,0
|
||||
|
|
@ -322,7 +308,6 @@
|
|||
207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Rogue ==============================
|
||||
//-- RG_BACKSTAP
|
||||
212,0,500,0,5000,0,0,0
|
||||
|
|
@ -340,7 +325,6 @@
|
|||
220,0,0,0,180000,0,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Alchemist ==========================
|
||||
//-- AM_DEMONSTRATION
|
||||
229,800,500,0,40000:45000:50000:55000:60000,0,0,200
|
||||
|
|
@ -364,7 +348,6 @@
|
|||
247,2000,0,0,0,0,0,1000
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Crusader ===========================
|
||||
//-- CR_AUTOGUARD
|
||||
249,0,0,0,300000,0,0,0
|
||||
|
|
@ -388,7 +371,6 @@
|
|||
258,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Monk ===============================
|
||||
//-- MO_CALLSPIRITS
|
||||
261,500,0,0,600000,0,0,500
|
||||
|
|
@ -439,7 +421,6 @@
|
|||
294,0,0,0,1200000,0,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Bard & Dancer (Ensemble Skills) ====
|
||||
//-- BD_ADAPTATION
|
||||
304,0,0,0,0,5000,0,0
|
||||
|
|
@ -461,7 +442,6 @@
|
|||
313,0,0,0,60000,60000,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Bard ===============================
|
||||
//-- BA_MUSICALSTRIKE
|
||||
316,1200,0,0,0,0,0,300
|
||||
|
|
@ -479,7 +459,6 @@
|
|||
322,0,0,0,180000,20000,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Dancer =============================
|
||||
//-- DC_THROWARROW
|
||||
324,1200,0,0,0,0,0,300
|
||||
|
|
@ -497,7 +476,6 @@
|
|||
330,0,0,0,180000,20000,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Wedding Skills =====================
|
||||
//-- WE_MALE
|
||||
334,1500,0,0,0,0,0,1500
|
||||
|
|
@ -507,7 +485,6 @@
|
|||
336,0,0,0,20000,0,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== NPC Skills Part 2 ==================
|
||||
//-- NPC_GRANDDARKNESS
|
||||
339,0,0,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0,0
|
||||
|
|
@ -525,7 +502,6 @@
|
|||
354,0,0,0,0,0,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Lord Knight ========================
|
||||
//-- LK_AURABLADE
|
||||
355,0,0,0,40000:60000:80000:100000:120000,0,0,0
|
||||
|
|
@ -541,7 +517,6 @@
|
|||
360,0,0,0,300000,0,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== High Priest ========================
|
||||
//-- HP_ASSUMPTIO
|
||||
361,800:1200:1600:2000:2400:2400:2400:2400:2400:2400,1100:1200:1300:1400:1500,0,20000:40000:60000:80000:100000,0,0,200:300:400:500:600
|
||||
|
|
@ -549,15 +524,13 @@
|
|||
362,0,2000:3000:4000:5000:6000,0,20000:25000:30000:35000:40000,20000:25000:30000:35000:40000,0,5000:6000:7000:8000:9000
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== High Wzard =========================
|
||||
//-- HW_MAGICCRASHER
|
||||
365,240,300,0,0,0,0,60
|
||||
//-- HW_MAGICPOWER
|
||||
//-- HW_MAGICPOWER
|
||||
366,0,0,0,30000,0,0,
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Paladin ============================
|
||||
//-- PA_PRESSURE
|
||||
367,1600,2000:2500:3000:3500:4000,0,0,2000:3000:4000:5000:6000,0,400
|
||||
|
|
@ -565,7 +538,6 @@
|
|||
369,0,0,0,60000,60000,0,
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Champion ===========================
|
||||
//-- CH_PALMSTRIKE
|
||||
370,0,300,0,0,0,0,
|
||||
|
|
@ -573,7 +545,6 @@
|
|||
371,0,0,0,0,2000:4000:6000:8000:10000,0,
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Professor ==========================
|
||||
//-- PF_HPCONVERSION
|
||||
373,1000:1200:1400:1600:1800,0,0,0,0,0,
|
||||
|
|
@ -583,7 +554,6 @@
|
|||
375,0,0,0,0,0,10000:10000:10000:10000:15000,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Assassin Cross =====================
|
||||
//-- ASC_EDP
|
||||
378,0,2000,0,40000:45000:50000:55000:60000,20000:30000:40000:50000:60000,0,0
|
||||
|
|
@ -591,7 +561,6 @@
|
|||
379,250,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,250
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Sniper =============================
|
||||
//-- SN_SIGHT
|
||||
380,0,0,0,30000,0,0,0
|
||||
|
|
@ -603,7 +572,6 @@
|
|||
383,1500:1800:2100:2400:2700:3000:3300:3600:3900:4200,2000,0,130000:160000:190000:220000:250000:280000:310000:340000:370000:400000,0,0,500:600:700:800:900:1000:1100:1200:1300:1400
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Whitesmith =========================
|
||||
//-- WS_MELTDOWN
|
||||
384,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,5000,0,5:5:6:6:7:7:8:8:9:10
|
||||
|
|
@ -611,7 +579,6 @@
|
|||
387,0,0,0,60000,0,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Stalker ============================
|
||||
//-- ST_CHASEWALK
|
||||
389,500,0,0,10000,30000,0,500
|
||||
|
|
@ -619,7 +586,6 @@
|
|||
390,0,0,0,300000,0,0,
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Clown / Gypsy ======================
|
||||
//-- CG_ARROWVULCAN
|
||||
394,1600:1760:1920:2080:2240:2400:2560:2720:2880:3040,2000,2000,0,0,0,400:440:480:520:560:600:640:680:720:760
|
||||
|
|
@ -658,7 +624,6 @@
|
|||
407,0,5000,0,0,0,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Adoption Skills ====================
|
||||
//-- WE_BABY
|
||||
408,0,0,0,300000,0,0,2000
|
||||
|
|
@ -668,7 +633,6 @@
|
|||
410,0,0,0,20000,0,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Taekwon ============================
|
||||
//-- TK_RUN
|
||||
411,3000:2500:2000:1500:100:500:0:0:0:0,300,0,1000,150000,0,3000:2500:2000:1500:1000:500:0:0:0:0
|
||||
|
|
@ -836,7 +800,6 @@
|
|||
499,0,100,0,100,0,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Gunslinger =========================
|
||||
//-- GS_GLITTERING
|
||||
500,0,0,0,600000,0,0,0
|
||||
|
|
@ -872,7 +835,6 @@
|
|||
521,800,1000,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000,0,200
|
||||
//==========================================
|
||||
|
||||
|
||||
//===== Ninja ==============================
|
||||
//-- NJ_KUNAI
|
||||
524,0,1000,0,0,0,0,0
|
||||
|
|
@ -1107,7 +1069,7 @@
|
|||
2015,0,0,0,180000,10000,0,2000
|
||||
//-- RK_VITALITYACTIVATION
|
||||
2016,0,0,0,180000,0,0,-1
|
||||
//-- RK_STORMBLAST
|
||||
//-- RK_STORMBLAST
|
||||
2017,2000,2000,0,0,0,0,-1
|
||||
//-- RK_FIGHTINGSPIRIT
|
||||
2018,0,0,0,180000,0,0,-1
|
||||
|
|
@ -1147,7 +1109,7 @@
|
|||
2034,0,1000,0,0,0,0,-1
|
||||
//-- GC_HALLUCINATIONWALK
|
||||
2035,0,0,0,30000:35000:40000:45000:50000,25000,300000,-1
|
||||
//-- GC_ROLLINGCUTTER
|
||||
//-- GC_ROLLINGCUTTER
|
||||
2036,0,200,0,3000,0,0,-1
|
||||
//-- GC_CROSSRIPPERSLASHER
|
||||
2037,0,1000,0,0,0,0,-1
|
||||
|
|
@ -1160,7 +1122,7 @@
|
|||
2038,2000,500,0,0,0,0,500
|
||||
//-- AB_ANCILLA
|
||||
2039,1000,1000,0,0,0,0,-1
|
||||
//-- AB_ADORAMUS
|
||||
//-- AB_ADORAMUS
|
||||
2040,2000,500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000,-1
|
||||
//-- AB_CLEMENTIA
|
||||
2041,3000,0,0,120000:180000:240000,0,0,1000
|
||||
|
|
@ -1197,7 +1159,7 @@
|
|||
//==========================================
|
||||
|
||||
//===== Warlock ============================
|
||||
//-- WL_WHITEIMPRISON
|
||||
//-- WL_WHITEIMPRISON
|
||||
2201,0,0,0,6000:8000:10000:12000:14000,15000,4000,-1
|
||||
//-- WL_SOULEXPANSION
|
||||
2202,2000,500,0,0,0,0,-1
|
||||
|
|
@ -1205,13 +1167,13 @@
|
|||
2203,2000:2500:3000:3500:4000,1000,0,40000,0,4000,500
|
||||
//-- WL_JACKFROST
|
||||
2204,2000:2500:3000:3500:4000,1000,0,10000:15000:20000:25000:30000,0,0,1000
|
||||
//-- WL_MARSHOFABYSS
|
||||
//-- WL_MARSHOFABYSS
|
||||
2205,0,1000,0,30000,0,2500:3000:3500:4000:4500,500
|
||||
//-- WL_RECOGNIZEDSPELL
|
||||
2206,1000,1000,0,60000:90000:120000:150000:180000,0,50000:80000:110000:140000:170000,1000
|
||||
//-- WL_SIENNAEXECRATE
|
||||
//-- WL_SIENNAEXECRATE
|
||||
2207,2000,2000,0,10000:12000:14000:16000:18000,0,0,-1
|
||||
//-- WL_STASIS
|
||||
//-- WL_STASIS
|
||||
2209,3000,2000,0,10000:15000:20000:25000:30000,1000,180000:190000:200000:210000:220000,1000
|
||||
//-- WL_DRAINLIFE
|
||||
2210,4000,0,0,0,0,2000,1000
|
||||
|
|
@ -1219,11 +1181,11 @@
|
|||
2211,5000,2000,0,5000,0,5000,1000
|
||||
//-- WL_HELLINFERNO
|
||||
2212,3000,1000,0,20000:30000:40000:50000:60000,0,0,1000
|
||||
//-- WL_COMET
|
||||
//-- WL_COMET
|
||||
2213,10000:11000:12000:13000:14000,0,0,100,42000,60000,1000:1500:2000:2500:3000
|
||||
//-- WL_CHAINLIGHTNING
|
||||
//-- WL_CHAINLIGHTNING
|
||||
2214,3500:4000:4500:5000:5500,0,0,100,0,3000,1000
|
||||
//-- WL_EARTHSTRAIN
|
||||
//-- WL_EARTHSTRAIN
|
||||
2216,2000:3000:4000:5000:6000,1000,0,100,75000:90000:105000:120000:135000,10000,2000
|
||||
//-- WL_TETRAVORTEX
|
||||
2217,5000:6000:7000:8000:9000,2000,0,15000:120000:40000:5000,0,15000,2000
|
||||
|
|
@ -1235,7 +1197,7 @@
|
|||
2224,2000,0,0,120000:160000:200000:240000:280000,0,0,-1
|
||||
//-- WL_SUMMONSTONE
|
||||
2229,2000,0,0,120000:160000:200000:240000:280000,0,0,-1
|
||||
//-- WL_READING_SB
|
||||
//-- WL_READING_SB
|
||||
2231,5000,500,0,0,0,0,1000
|
||||
//-- WL_TELEKINESIS_INTENSE
|
||||
5012,1000,0,0,60000,0,300000,-1
|
||||
|
|
@ -1251,9 +1213,9 @@
|
|||
2236,4000,1000,0,0,0,0,500
|
||||
//-- RA_DETONATOR
|
||||
2237,0,0,0,1000,0,0,-1
|
||||
//-- RA_ELECTRICSHOCKER
|
||||
//-- RA_ELECTRICSHOCKER
|
||||
2238,0,0,0,15000,20000:22000:24000:26000:28000,0,-1
|
||||
//-- RA_CLUSTERBOMB
|
||||
//-- RA_CLUSTERBOMB
|
||||
2239,0,0,0,15000,0,0,-1
|
||||
//-- RA_WUGMASTERY
|
||||
2240,0,1000,0,0,0,0,-1
|
||||
|
|
@ -1344,7 +1306,7 @@
|
|||
//===== Shadow Chaser ======================
|
||||
//-- SC_FATALMENACE
|
||||
2284,0,500,0,0,0,0,-1
|
||||
//-- SC_REPRODUCE
|
||||
//-- SC_REPRODUCE
|
||||
2285,0,1000,0,60000,0,0,-1
|
||||
//-- SC_AUTOSHADOWSPELL
|
||||
2286,4000:3600:3200:2800:2400:2000:1600:1200:800:400,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:300000,0,0,2000
|
||||
|
|
@ -1398,7 +1360,7 @@
|
|||
2310,0,0,0,3500:4000:4500:5000:5500,0,2000,-1
|
||||
//-- LG_REFLECTDAMAGE
|
||||
2311,0,0,0,300000,0,0,-1
|
||||
//-- LG_PINPOINTATTACK
|
||||
//-- LG_PINPOINTATTACK
|
||||
2312,0,1000,0,5000,0,5000,-1
|
||||
//-- LG_FORCEOFVANGUARD
|
||||
2313,0,1000,0,300000,0,0,-1
|
||||
|
|
@ -1435,7 +1397,7 @@
|
|||
2326,0,0,0,3000,0,0,-1
|
||||
//-- SR_SKYNETBLOW
|
||||
2327,0,500,0,0,0,0,-1
|
||||
//-- SR_EARTHSHAKER
|
||||
//-- SR_EARTHSHAKER
|
||||
2328,0,0,0,1000,0,3000,-1
|
||||
//-- SR_FALLENEMPIRE
|
||||
2329,0,0,0,500:1000:1500:2000:2500,0,0,-1
|
||||
|
|
@ -1468,7 +1430,7 @@
|
|||
2344,0,0,0,5000:7000:9000:11000:13000,0,1000:1500:2000:2500:3000,-1
|
||||
//-- SR_GENTLETOUCH_CURE
|
||||
2345,0,1000,0,0,0,1000:1500:2000:2500:3000,-1
|
||||
//-- SR_GENTLETOUCH_ENERGYGAIN
|
||||
//-- SR_GENTLETOUCH_ENERGYGAIN
|
||||
2346,1000,1000,0,240000,0,0,1000:1500:2000:2500:3000
|
||||
//-- SR_GENTLETOUCH_CHANGE
|
||||
2347,1000,1000,0,240000,0,200000:180000:160000:140000:120000,1000
|
||||
|
|
@ -1564,7 +1526,7 @@
|
|||
2451,1000,1000,0,60000,0,2000,-1
|
||||
//-- SO_WARMER
|
||||
2452,2200:2400:2600:2800:3000,1000,0,40000:45000:50000:55000:60000,30000,35000:40000:45000:50000:55000,1800:1600:1400:1200:1000
|
||||
//-- SO_VACUUM_EXTREME
|
||||
//-- SO_VACUUM_EXTREME
|
||||
2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,0,5000,-1
|
||||
//-- SO_VARETYR_SPEAR
|
||||
2454,2200:2400:2600:2800:3000,1000,0,0,2200:2400:2600:2800:3000,2000,1800:1600:1400:1200:1000
|
||||
|
|
@ -1572,15 +1534,15 @@
|
|||
2455,2200:2400:2600:2800:3000,1000,0,8000:10000:12000:14000:16000,0,5000:6000:7000:8000:9000,800:600:400:200:-1
|
||||
//-- SO_EL_CONTROL
|
||||
2456,2000,0,0,0,0,5000,0
|
||||
//-- SO_SUMMON_AGNI
|
||||
//-- SO_SUMMON_AGNI
|
||||
2457,1000:2000:3000,0,0,600000:900000:1200000,0,60000,2000
|
||||
//-- SO_SUMMON_AQUA
|
||||
2458,1000:2000:3000,0,0,600000:900000:1200000,0,60000,2000
|
||||
//-- SO_SUMMON_VENTUS
|
||||
//-- SO_SUMMON_VENTUS
|
||||
2459,1000:2000:3000,0,0,600000:900000:1200000,0,60000,2000
|
||||
//-- SO_SUMMON_TERA
|
||||
//-- SO_SUMMON_TERA
|
||||
2460,1000:2000:3000,0,0,600000:900000:1200000,0,60000,2000
|
||||
//-- SO_EL_ACTION
|
||||
//-- SO_EL_ACTION
|
||||
2461,0,0,0,0,0,5000,0
|
||||
//-- SO_EL_ANALYSIS
|
||||
2462,0,0,0,0,0,0,2000
|
||||
|
|
@ -1614,7 +1576,7 @@
|
|||
2481,1500,500,0,2000:2000:3000:3000:4000,0,5000,-1
|
||||
//-- GN_WALLOFTHORN
|
||||
2482,1500,500,0,10000:11000:12000:13000:14000,0,5000,-1
|
||||
//-- GN_CRAZYWEED
|
||||
//-- GN_CRAZYWEED
|
||||
2483,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500,500,0,0,0,5000,-1
|
||||
//-- GN_CRAZYWEED_ATK
|
||||
2484,0,0,0,100,0,0,-1
|
||||
|
|
@ -1630,7 +1592,7 @@
|
|||
|
||||
//-- GN_HELLS_PLANT
|
||||
2490,3000:3500:4000:4500:5000,500,0,14000:21000:28000:35000:42000,0,0,-1
|
||||
//-- GN_HELLS_PLANT_ATK
|
||||
//-- GN_HELLS_PLANT_ATK
|
||||
2491,0,0,0,20000,0,0,-1
|
||||
//-- GN_MANDRAGORA
|
||||
2492,1000,500,0,10000:15000:20000:25000:30000,0,10000,-1
|
||||
|
|
@ -1769,7 +1731,7 @@
|
|||
|
||||
//-- MH_SUMMON_LEGION
|
||||
8018,1600:1400:1200:1000:800,0,0,20000:30000:40000:50000:60000,0,0,400:600:800:1000:1200
|
||||
//-- MH_NEEDLE_OF_PARALYZE
|
||||
//-- MH_NEEDLE_OF_PARALYZE
|
||||
8019,1000:1100:1200:1300:1400,0,0,12000:14000:16000:18000:20000,0,0,500:400:300:200:100
|
||||
//-- MH_POISON_MIST
|
||||
8020,500:700:900:1100:1300,0,0,12000:14000:16000:18000:20000,4000:6000:8000:10000:12000,0,500
|
||||
|
|
@ -1793,7 +1755,7 @@
|
|||
//8029,0,0,0,0,0,0,0
|
||||
//-- MH_MIDNIGHT_FRENZY
|
||||
//8030,0,0,0,0,0,0,0
|
||||
//-- MH_STAHL_HORN
|
||||
//-- MH_STAHL_HORN
|
||||
8031,800:600:400:200:0,0,0,5000,0,0,200:400:600:800:1000
|
||||
//-- MH_GOLDENE_FERSE
|
||||
8032,1000:1200:1400:1600:1800,0,0,30000:45000:60000:75000:90000,0,0,-1
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@
|
|||
// 0x80 - Skill ignores target's def cards
|
||||
// 07 splash/effect range (-1 for screen-wide)
|
||||
// 08 MaxLv
|
||||
// 09 Number of hits (when positive, damage is increased by hits,
|
||||
// 09 Number of hits (when positive, damage is increased by hits,
|
||||
// negative values just show number of hits without increasing total damage)
|
||||
// 10 Cast interrupted when hit?
|
||||
// 11 defense-reduction rate during cast.
|
||||
|
|
@ -45,6 +45,7 @@
|
|||
// 15 Blowcount (amount of tiles skill knockbacks)
|
||||
// 16 Name
|
||||
// 17 Description
|
||||
|
||||
1,0,0,0,0,0,0,9,0,no,0,0,0,none,0, NV_BASIC,Basic Skill
|
||||
2,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0, SM_SWORD,Sword Mastery
|
||||
3,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0, SM_TWOHAND,Two-Handed Sword Mastery
|
||||
|
|
@ -772,7 +773,7 @@
|
|||
2211,11,8,1,3,0x2,3,5,-7,yes,0,0,0,magic,3, WL_CRIMSONROCK,Crimson Rock
|
||||
2212,11,6,1,3,0,0,5,1,yes,0,0,0,magic,0, WL_HELLINFERNO,Hell Inferno
|
||||
2213,11,8,2,0,0,0,5,-20,yes,0,0,0,magic,2, WL_COMET,Comet
|
||||
2214,11,6,1,0,0,3,5,1,yes,0,0,0,magic,0, WL_CHAINLIGHTNING,Chain Lightning
|
||||
2214,11,6,1,0,0,3,5,1,yes,0,0,0,magic,0, WL_CHAINLIGHTNING,Chain Lightning
|
||||
2215,11,6,1,4,0,0,5,1,no,0,0,0,magic,0, WL_CHAINLIGHTNING_ATK,Chain Lightning Attack
|
||||
2216,3,8,2,2,0,0,5,-6:-7:-8:-9:-10,yes,0,0,0,magic,0, WL_EARTHSTRAIN,Earth Strain
|
||||
2217,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0, WL_TETRAVORTEX,Tetra Vortex
|
||||
|
|
@ -783,7 +784,7 @@
|
|||
2222,0,6,4,3,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONFB,Summon Fire Ball
|
||||
2223,0,6,4,4,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONBL,Summon Lightning Ball
|
||||
2224,0,6,4,1,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONWB,Summon Water Ball
|
||||
2225,11,6,1,3,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_FIRE,Summon Attack Fire
|
||||
2225,11,6,1,3,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_FIRE,Summon Attack Fire
|
||||
2226,11,6,1,4,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_WIND,Summon Attack Wind
|
||||
2227,11,6,1,1,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_WATER,Summon Attack Water
|
||||
2228,11,6,1,2,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_GROUND,Summon Attack Earth
|
||||
|
|
@ -1076,7 +1077,7 @@
|
|||
3006,7:8:9:10:11,6,2,0,0x2,2,5,0,no,0,0,0,weapon,0, KO_BAKURETSU,Bakuretsu Kunai
|
||||
3007,0,6,4,-1,0x42,4:4:4:4:5,5,0,no,0,0,0,misc,0, KO_HAPPOKUNAI,Happo Kunai
|
||||
3008,9,8,2,0,0x12,2,10,-10,no,0,0,0,misc,0, KO_MUCHANAGE,Mucha Nage
|
||||
3009,9:10:11:12:13,8,2,-1,0x2,3,5,-5,no,0,0,0,weapon,0, KO_HUUMARANKA,Huuma Shuriken Ranka
|
||||
3009,9:10:11:12:13,8,2,-1,0x2,3,5,-5,no,0,0,0,weapon,0, KO_HUUMARANKA,Huuma Shuriken Ranka
|
||||
3010,3,6,4,0,0x42,0,5,1,no,0,0x80,0,weapon,0, KO_MAKIBISHI,Makibishi
|
||||
3011,0,6,4,0,0x1,0,5,0,yes,0,0,0,none,0, KO_MEIKYOUSISUI,Meikyo Shisui
|
||||
3012,0,6,4,0,0x1,0,5,0,no,0,0,1,none,3:4:5:6:7, KO_ZANZOU,Zanzou
|
||||
|
|
@ -1085,7 +1086,7 @@
|
|||
3015,0,6,4,3,0x1,0,1,1,no,0,0,0,none,0, KO_KAHU_ENTEN,Kahu Enten
|
||||
3016,0,6,4,1,0x1,0,1,1,no,0,0,0,none,0, KO_HYOUHU_HUBUKI,Hyouhu Hubuki
|
||||
3017,0,6,4,4,0x1,0,1,1,no,0,0,0,none,0, KO_KAZEHU_SEIRAN,Kazehu Seiran
|
||||
3018,0,6,4,2,0x1,0,1,1,no,0,0,0,none,0, KO_DOHU_KOUKAI,Dohu Koukai
|
||||
3018,0,6,4,2,0x1,0,1,1,no,0,0,0,none,0, KO_DOHU_KOUKAI,Dohu Koukai
|
||||
3019,11,6,1,0,0,0,5,0,no,0,0,0,magic,0, KO_KAIHOU,Technique Kaihou
|
||||
3020,7,6,2,0,0,0,1,3,yes,0,0,0,magic,0, KO_ZENKAI,Zenkai
|
||||
3021,5:6:7:8:9,6,16,0,0x1,0,5,1,no,0,0,0,none,0, KO_GENWAKU,Genwaku
|
||||
|
|
|
|||
|
|
@ -1,12 +1,12 @@
|
|||
//====================================================
|
||||
//= _ _ _
|
||||
//= | | | | | |
|
||||
//= | |_| | ___ _ __ ___ _ _| | ___ ___
|
||||
//= _ _ _
|
||||
//= | | | | | |
|
||||
//= | |_| | ___ _ __ ___ _ _| | ___ ___
|
||||
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
|
||||
//= | | | | __/ | | (__| |_| | | __/\__ \
|
||||
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
|
||||
//=
|
||||
//= http://herc.ws/board/
|
||||
//=
|
||||
//= http://herc.ws/board/
|
||||
//================= More Information =================
|
||||
//= http://herc.ws/board/topic/7618-2014-10-22-roulette-and-per-char-gender/
|
||||
//====================================================
|
||||
|
|
@ -74,4 +74,3 @@ roulette: (
|
|||
}
|
||||
}
|
||||
)
|
||||
|
||||
|
|
|
|||
|
|
@ -11,8 +11,8 @@
|
|||
// 32 - SC considered as debuff and be removed by Gospel and etc.
|
||||
// 64 - SC cannot be reset when MADO Gear is taken off.
|
||||
// 128 - SC cannot be reset by 'sc_end SC_ALL' and status change clear.
|
||||
//Example:
|
||||
//SC_ENDURE, 21 //SC_ENDURE: cannot be removed by death and dispell and cosidered as buff. (16 + 4 + 1 = 21)
|
||||
// Example:
|
||||
// SC_ENDURE, 21 //SC_ENDURE: cannot be removed by death and dispell and cosidered as buff. (16 + 4 + 1 = 21)
|
||||
|
||||
SC_PROVOKE, 32
|
||||
SC_ENDURE, 21
|
||||
|
|
|
|||
|
|
@ -64,7 +64,6 @@
|
|||
/// Uncomment to enable real-time server stats (in and out data and ram usage). [Ai4rei]
|
||||
//#define SHOW_SERVER_STATS
|
||||
|
||||
|
||||
/// Comment to disable autotrade persistency (where autotrading merchants survive server restarts)
|
||||
#define AUTOTRADE_PERSISTENCY
|
||||
|
||||
|
|
|
|||
|
|
@ -7085,7 +7085,6 @@ static const struct battle_data {
|
|||
{ "mail_show_status", &battle_config.mail_show_status, 0, 0, 2, },
|
||||
{ "client_limit_unit_lv", &battle_config.client_limit_unit_lv, 0, 0, BL_ALL, },
|
||||
{ "client_emblem_max_blank_percent", &battle_config.client_emblem_max_blank_percent, 100, 0, 100, },
|
||||
|
||||
// BattleGround Settings
|
||||
{ "bg_update_interval", &battle_config.bg_update_interval, 1000, 100, INT_MAX, },
|
||||
{ "bg_flee_penalty", &battle_config.bg_flee_penalty, 20, 0, INT_MAX, },
|
||||
|
|
@ -7121,7 +7120,6 @@ static const struct battle_data {
|
|||
{ "feature.banking", &battle_config.feature_banking, 1, 0, 1, },
|
||||
{ "feature.auction", &battle_config.feature_auction, 0, 0, 2, },
|
||||
{ "idletime_criteria", &battle_config.idletime_criteria, 0x25, 1, INT_MAX, },
|
||||
|
||||
{ "mon_trans_disable_in_gvg", &battle_config.mon_trans_disable_in_gvg, 0, 0, 1, },
|
||||
{ "case_sensitive_aegisnames", &battle_config.case_sensitive_aegisnames, 1, 0, 1, },
|
||||
{ "guild_castle_invite", &battle_config.guild_castle_invite, 0, 0, 1, },
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue