corrected some white spaces and added missing EOL.

Split from #558 (and added a few more corrections)

Signed-off-by: Haru <haru@dotalux.com>
This commit is contained in:
Frost 2015-09-17 14:38:26 +02:00 committed by Haru
parent 18f222b67d
commit 51329e6c6f
32 changed files with 353 additions and 418 deletions

View file

@ -16,7 +16,7 @@
packet_obfuscation: 1
// Minimum delay between whisper/global/party/guild messages (in ms)
// Messages that break this threshold are silently omitted.
// Messages that break this threshold are silently omitted.
min_chat_delay: 0
// Valid range of dyes and styles on the client.
@ -24,7 +24,7 @@ min_hair_style: 0
max_hair_style: 29
min_hair_color: 0
max_hair_color: 8
min_cloth_color: 0
min_cloth_color: 0
max_cloth_color: 4
// When set to yes, the damage field in packets sent from woe maps will be set
@ -77,7 +77,7 @@ save_clothcolor: yes
// Do not display cloth colors for the wedding costume?
// Note: Both save_clothcolor and wedding_modifydisplay have to be enabled
// for this option to take effect. Set this to yes if your cloth palettes
// for this option to take effect. Set this to yes if your cloth palettes
// pack doesn't has wedding palettes (or has less than the other jobs)
wedding_ignorepalette: no

View file

@ -17,7 +17,8 @@ guild_exp_limit: 50
guild_max_castles: 0
// Restart guild skills cooldown by relog? (Note 1)
// When "no", you relog with the same cooldown remaining as from when you logged out, "yes" restarts the cooldown upon login to its full duration.
// When "no", you relog with the same cooldown remaining as from when you
// logged out, "yes" restarts the cooldown upon login to its full duration.
guild_skill_relog_delay: no
// Damage adjustments for WOE battles against defending Guild monsters (Note 2)
@ -46,4 +47,4 @@ guild_notice_changemap: 2
// Can guild members invite/expel members inside guild castles in WoE/GvG? (Note 1)
// default: no
guild_castle_invite: no
guild_castle_expulsion: no
guild_castle_expulsion: no

View file

@ -27,13 +27,13 @@ monster_max_aspd: 199
// attacked (eg: GrimTooth), otherwise, their rude attack" is only activated
// if they can't melee reach the target (eg: sniping)
// 0x004: If not set, mobs that can change target only do so when melee attacked
// (distance player/mob < 3), otherwise mobs may change target and chase
// (distance player/mob < 3), otherwise mobs may change target and chase
// ranged attackers. This flag also overrides the 'provoke' target.
// 0x008: When set, mobs scatter as soon as they lose their target. Use this mode
// to make it much harder to mob-train by hiding and collecting them on a
// single spot (ie: GrimTooth training)
// 0x010: If set, mob skills defined for friends will also trigger on themselves.
// 0x020: When set, the monster ai is executed for all monsters in maps that
// 0x020: When set, the monster ai is executed for all monsters in maps that
// have players on them, instead of only for mobs who are in the vicinity
// of players.
// 0x040: When set, when the mob's target changes map, the mob will walk towards
@ -45,7 +45,7 @@ monster_max_aspd: 199
// the same skill, instead, only to that particular entry (eg: Mob has heal
// on six lines in the mob_skill_db, only the entry that is actually used
// will receive the delay). This will make monsters harder, especially MvPs.
// 0x400: Set this to make mobs have a range of 9 for all skills. Otherwise, they
// 0x400: Set this to make mobs have a range of 9 for all skills. Otherwise, they
// will obey the normal skill range rules.
// Example: 0x140 -> Chase players through warps + use skills in random order.
monster_ai: 0
@ -56,7 +56,7 @@ monster_ai: 0
// 2: Every 2 cells moved
// 3: Every 3 cells moved (official)
// x: Every x cells moved
// Regardless of this setting, a monster will always rethink its chase if it has
// Regardless of this setting, a monster will always rethink its chase if it has
// reached its target. Increase this value if you want to make monsters continue
// moving after they lost their target (hide, no line of sight, etc.).
monster_chase_refresh: 3
@ -120,7 +120,7 @@ plant_spawn_delay: 100
boss_spawn_delay: 100
// Should mobs not spawn within the viewing range of players?
// 0 is disabled, otherwise it is the number of retries before giving up
// 0 is disabled, otherwise it is the number of retries before giving up
// and spawning the mob within player-view anyway, unless the max (100) is used,
// in which case the mob will not be spawned, and it'll be retried again in
// 5 seconds.
@ -195,7 +195,7 @@ mob_remove_delay: 300000
// Defines on who the mob npc_event gets executed when a mob is killed.
// Type 1: On the player that killed the mob (if killed by a non-player, resorts to type 0)
// Type 0: On the player that did the most damage to the mob.
// NOTE: This affects who gains the Castle when the Emperium is broken.
// NOTE: This affects who gains the Castle when the Emperium is broken.
mob_npc_event_type: 1
// Time in milliseconds to activate protection against Kill Steal
@ -235,4 +235,4 @@ mob_size_influence: no
// Default (least exploitable): mob - 75, boss - 0
// Default (most official): mob - 220, boss - 1
mob_icewall_walk_block: 220
boss_icewall_walk_block: 1
boss_icewall_walk_block: 1

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@ -1,12 +1,12 @@
//====================================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//=
//= http://herc.ws/board/
//=
//= http://herc.ws/board/
//====================================================
//= http://herc.ws/board/topic/928-memory-slasher-may-30-patch/
//====================================================
@ -21,12 +21,12 @@
battlegrounds: (
{
/* feature is not complete */
feature_off:true
feature_off: true
/* character variable for global bg delay */
global_delay_var: "BG_Delay_Tick"
/* how many seconds to consider a player "afk" and kick him out? */
maximum_afk_seconds: 30
/* one can add as many as he wishes */
/* for custom ones, need to edit "lua files/entryqueue/entryqueuelist.lua" [Ind/Hercules] */
arenas: ({

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@ -5,7 +5,7 @@ Player groups configuration file
This file defines "player groups" and their privileges.
Each group has its id and name, lists of available commands and other
Each group has its id and name, lists of available commands and other
permissions, and a list of other groups it inherits from.
@ -15,15 +15,15 @@ Group settings
Unique group number. The only required field.
<name>
Any string. If empty, defaults to "Group <id>". It is used in several @who
Any string. If empty, defaults to "Group <id>". It is used in several @who
commands.
<level>
Equivalent of GM level, which was used in revisions before r15572. You can
set it to any number, but usually it's between 0 (default) and 99. Members of
groups with lower level can not perform some actions/commands (like @kick) on
members of groups with higher level. It is what script command getgmlevel()
returns. Group level can also be used to override trade restrictions
Equivalent of GM level, which was used in revisions before r15572. You can set
it to any number, but usually it's between 0 (default) and 99. Members of
groups with lower level can not perform some actions/commands (like @kick) on
members of groups with higher level. It is what script command getgmlevel()
returns. Group level can also be used to override trade restrictions
(db/item_trade.txt).
<commands>
@ -31,15 +31,15 @@ A group of settings
<command name> : <bool>
or
<commandname> : [ <bool>, <bool> ]
First boolean value is for atcommand, second one for charcommand. If set to
true, group can use command. If only atcommand value is provided, false is
assumed for charcommand. If a command name is not included, false is assumed for
both atcommand and charcommand.
First boolean value is for atcommand, second one for charcommand. If set to
true, group can use command. If only atcommand value is provided, false is
assumed for charcommand. If a command name is not included, false is assumed
for both atcommand and charcommand.
For a full list of available commands, see: doc/atcommands.txt.
Command names must not be aliases.
<log_commands>
Boolean value. If true then all commands used by the group will be logged to
Boolean value. If true then all commands used by the group will be logged to
atcommandlog. If setting is omitted in a group definition, false is assumed.
Requires 'log_commands' to be enabled in 'conf/logs.conf'.
@ -50,7 +50,7 @@ If a permission is not included, false is assumed.
For a full list of available permissions, see: doc/permissions.txt
<inherit>
A list of group names that given group will inherit commands and permissions
A list of group names that given group will inherit commands and permissions
from. Group names are case-sensitive.
Inheritance results
@ -58,19 +58,19 @@ Inheritance results
Both multiple inheritance (Group 2 -> Group 1 and Group 3 -> Group 1) and
recursive inheritance (Group 3 -> Group 2 -> Group 1) are allowed.
Inheritance rules should not create cycles (eg Group 1 inherits from Group 2,
and Group inherits from Group 1 at the same time). Configuration with cycles is
Inheritance rules should not create cycles (eg Group 1 inherits from Group 2,
and Group inherits from Group 1 at the same time). Configuration with cycles is
considered faulty and can't be processed fully by server.
Command or permission is inherited ONLY if it's not already defined for the
Command or permission is inherited ONLY if it's not already defined for the
group.
If group inherits from multiple groups, and the same command or permission is
defined for more than one of these groups, it's undefined which one will be
If group inherits from multiple groups, and the same command or permission is
defined for more than one of these groups, it's undefined which one will be
inherited.
Syntax
------
This config file uses libconfig syntax:
This config file uses libconfig syntax:
http://www.hyperrealm.com/libconfig/libconfig_manual.html#Configuration-Files
*/
@ -84,8 +84,8 @@ groups: (
/* no commands by default */
}
permissions: {
/* without this basic permissions regular players could not
trade or party */
/* without this basic permissions regular players could not
* trade or party */
can_trade: true
can_party: true
}
@ -273,4 +273,3 @@ groups: (
}
}
)

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@ -45,7 +45,6 @@ order: deny,allow
// deny: 127.0.0.1
//---- DDoS Protection Settings ----
// If ddos_count connection request are made within ddos_interval msec, it assumes it's a DDoS attack
@ -62,5 +61,4 @@ ddos_count: 5
// (default is 600000 msecs, 10 minutes)
ddos_autoreset: 600000
import: conf/import/packet_conf.txt

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@ -2,7 +2,6 @@
// Hercules Script Configuration File
//--------------------------------------------------------
warn_func_mismatch_paramnum: yes
check_cmdcount: 655360

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@ -11,7 +11,6 @@
//
// NOTE: MAX_GUILD_SKILL_REQUIRE (typically 5) ID/Lv pairs must be specified.
10000,1,0,0,0,0,0,0,0,0,0,0 //GD_APPROVAL#Official Guild Approval#
10001,1,10000,1,0,0,0,0,0,0,0,0 //GD_KAFRACONTRACT#Contract with Kafra#
10002,1,10000,1,0,0,0,0,0,0,0,0 //GD_GUARDRESEARCH#Guardian Research#

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@ -14,102 +14,122 @@
//
// NOTE: MAX_PC_SKILL_REQUIRE (typically 5) ID/Lv pairs must be specified.
//Lif
// Lif
6001,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
6001,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
6001,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
//Amistr
// Amistr
6002,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
6002,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
6002,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
//Filir
// Filir
6003,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
6003,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
6003,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
//Vanilmirth
// Vanilmirth
6004,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
6004,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
6004,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
//Lif2
// Lif2
6005,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
6005,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
6005,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
//Amistr2
// Amistr2
6006,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
6006,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
6006,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
//Filir2
// Filir2
6007,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
6007,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
6007,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
//Vanilmirth2
// Vanilmirth2
6008,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
6008,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
6008,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
//Lif_H
// Lif_H
6009,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
6009,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
6009,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
6009,8004,3,0,0,0,0,0,0,0,0,0,0,910 //HLIF_CHANGE
//Amistr_H
6010,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
6010,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
6010,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
6010,8008,3,0,0,0,0,0,0,0,0,0,0,910 //HAMI_BLOODLUST
//Filir_H
// Filir_H
6011,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
6011,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
6011,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
6011,8012,3,0,0,0,0,0,0,0,0,0,0,910 //HFLI_SBR44
//Vanilmirth_H
// Vanilmirth_H
6012,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
6012,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
6012,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
6012,8016,3,0,0,0,0,0,0,0,0,0,0,910 //HVAN_EXPLOSION
//Lif2_H
// Lif2_H
6013,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
6013,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
6013,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
6013,8004,3,0,0,0,0,0,0,0,0,0,0,910 //HLIF_CHANGE
//Amistr2_H
// Amistr2_H
6014,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
6014,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
6014,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
6014,8008,3,0,0,0,0,0,0,0,0,0,0,910 //HAMI_BLOODLUST
//Filir2_H
// Filir2_H
6015,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
6015,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
6015,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
6015,8012,3,0,0,0,0,0,0,0,0,0,0,910 //HFLI_SBR44
//Vanilmirth2_H
// Vanilmirth2_H
6016,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
6016,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
6016,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
6016,8016,3,0,0,0,0,0,0,0,0,0,0,910 //HVAN_EXPLOSION
//Eira
// Eira
6048,8022,5,0,0,0,0,0,0,0,0,0,0,0 //MH_LIGHT_OF_REGENE
6048,8023,5,0,0,0,0,0,0,0,0,0,0,0 //MH_OVERED_BOOST
6048,8024,5,0,0,0,0,0,0,0,0,0,0,0 //MH_ERASER_CUTTER
6048,8025,5,0,0,0,0,0,0,0,0,0,0,0 //MH_XENO_SLASHER
6048,8026,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SILENT_BREEZE
//Bayeri
// Bayeri
6049,8031,5,0,0,0,0,0,0,0,0,0,0,0 //MH_STAHL_HORN
6049,8032,5,0,0,0,0,0,0,0,0,0,0,0 //MH_GOLDENE_FERSE
6049,8033,5,0,0,0,0,0,0,0,0,0,0,0 //MH_STEINWAND
6049,8034,5,0,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_STANGE
6049,8035,5,0,0,0,0,0,0,0,0,0,0,0 //MH_ANGRIFFS_MODUS
//Sera
// Sera
6050,8018,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SUMMON_LEGION
6050,8019,5,0,0,0,0,0,0,0,0,0,0,0 //MH_NEEDLE_OF_PARALYZE
6050,8020,5,0,0,0,0,0,0,0,0,0,0,0 //MH_POISON_MIST
6050,8021,5,0,0,0,0,0,0,0,0,0,0,0 //MH_PAIN_KILLER
//Dieter
// Dieter
6051,8039,5,0,0,0,0,0,0,0,0,0,0,0 //MH_MAGMA_FLOW
6051,8040,5,0,0,0,0,0,0,0,0,0,0,0 //MH_GRANITIC_ARMOR
6051,8041,5,0,0,0,0,0,0,0,0,0,0,0 //MH_LAVA_SLIDE
6051,8042,5,0,0,0,0,0,0,0,0,0,0,0 //MH_PYROCLASTIC
6051,8043,5,0,0,0,0,0,0,0,0,0,0,0 //MH_VOLCANIC_ASH
//Elanor
// Elanor
6052,8027,1,0,0,0,0,0,0,0,0,0,0,0 //MH_STYLE_CHANGE
6052,8028,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SONIC_CRAW
6052,8029,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SILVERVEIN_RUSH

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@ -11,7 +11,7 @@
// 4 = INT increased by 1 at this job level
// 5 = DEX increased by 1 at this job level
// 6 = LUK increased by 1 at this job level
//
// Novice
0,0,6,5,0,2,3,0,1,4,0
// Swordman
@ -289,4 +289,3 @@
4212,5,0,4,0,2,3,0,1,6,0,5,1,2,0,4,6,3,0,1,5,2,0,6,3,4,0,5,0,2,0,1,4,0,5,4,0,3,5,1,0,2,4,1,0,5,6,2,1,0,5
// Rebellion
4215,0,5,0,4,0,3,5,4,2,6,0,0,3,4,0,2,5,4,3,6,0,0,3,5,1,4,2,0,0,6,3,0,5,4,1,0,0,5,0,2,6,0,5,3,4,0,0,0,0,1

View file

@ -1,13 +1,13 @@
//======================================================================================
// Map Index
//======================================================================================
//Contains the list of maps with their respective IDs for inter-server use.
//IDs must never change, therefore any new maps need to be added at the end,
//and old ones must not be removed, but may be replaced.
//Format:
//mapname<tab>index <- specifies index for this map
//mapname <- map will use index of previous map +1
//Note that map index 0 is special and reserved for "error" status.
// Contains the list of maps with their respective IDs for inter-server use.
// IDs must never change, therefore any new maps need to be added at the end,
// and old ones must not be removed, but may be replaced.
// Format:
// mapname<tab>index <- specifies index for this map
// mapname <- map will use index of previous map +1
// Note that map index 0 is special and reserved for "error" status.
alb_ship 1
alb2trea

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@ -53,7 +53,7 @@
// -2: added for all normal types.
// -4: added for all mobs.
// rAthena Dev Team
// Athena Dev Team
//1900,Valaris@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
//1900,Valaris@AL_TELEPORT,walk,26,1,500,0,5000,yes,self,rudeattacked,,,,,,,,
//1900,Valaris@KN_BRANDISHSPEAR,attack,57,10,2000,500,5000,no,target,always,0,,,,,,29,
@ -114,7 +114,7 @@
//1921,Easter Bunny@NPC_SUMMONSLAVE,attack,196,5,10000,3000,10000,no,self,slavele,2,1063,,,,,,
//1921,Easter Bunny@NPC_SUMMONSLAVE,idle,196,5,5000,2000,40000,no,self,always,2,1920,,,,,,
//Custom Fire Poring. Warning, Colides with META_DENIRO
// Custom Fire Poring. Warning, Colides with META_DENIRO
//1239,Fire Poring@AL_HEAL,idle,28,10,10000,0,2000,yes,self,always,0,,,,,,4,
//1239,Fire Poring@AL_HEAL,walk,28,10,10000,0,2000,yes,self,always,0,,,,,,4,
//1239,Fire Poring@AL_TELEPORT,attack,26,1,1000,5000,60000,no,self,myhpltmaxrate,30,,,,,,,
@ -128,7 +128,7 @@
//1239,Fire Poring@RG_STRIPSHIELD,attack,216,5,2000,0,3000,yes,target,always,0,,,,,,,
//1239,Fire Poring@RG_STRIPWEAPON,attack,215,5,2000,0,3000,yes,target,always,0,,,,,,,
//iRO Halloween Event 2009
// iRO Halloween Event 2009
//3014,Halloween Whisper@AS_CLOAKING,idle,135,1,2000,200,5000,yes,self,always,0,,,,,,,
//3014,Halloween Whisper@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,,,
//3014,Halloween Whisper@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,,,,,,,

View file

@ -1,22 +1,20 @@
//====================================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//=
//= http://herc.ws/board/
//=
//= http://herc.ws/board/
//================= More Information =================
// http://herc.ws/board/topic/1244-official-item-grouppackagechain
//====================================================
// Structure of file:
/*
ITMCHAIN_<Name>: {
<Item_Name>: <chance>
}
*/
ITMCHAIN_ORE: {
@ -39,7 +37,7 @@ ITMCHAIN_ORE: {
Elunium: 20
Oridecon: 20
Gold: 10
Emperium: 5
Emperium: 5
}
ITMCHAIN_GEM: {
@ -58,7 +56,7 @@ ITMCHAIN_GEM: {
Crystal_Jewel: 150
Crystal_Jewel_: 80
Crystal_Jewel__: 50
Crystal_Jewel___: 30
Crystal_Jewel___: 30
}
ITMCHAIN_HEAL: {

View file

@ -1,12 +1,12 @@
//====================================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//=
//= http://herc.ws/board/
//=
//= http://herc.ws/board/
//================= More Information =================
// http://herc.ws/board/topic/1244-official-item-grouppackagechain
//====================================================
@ -13547,4 +13547,4 @@ Old_Ore_Box: {
Random: 1
Rate: 50
}
}
}

View file

@ -1,12 +1,12 @@
//====================================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//=
//= http://herc.ws/board/
//=
//= http://herc.ws/board/
//================= More Information =================
// http://hercs.ws/board/topic/9082-job-db1txt-redesign/
//============== pRE Structure Example ===============
@ -47,6 +47,7 @@ Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so
// Note: If table index size is smaller than the max level the server will automatically generate the missing index based on the average increase per level.
}
*/
//====================================================
Novice: {
BaseASPD: {
@ -88,7 +89,7 @@ Novice: {
111, 112, 113, 114, 115, 116, 117, 118, 119, 120, // 111 - 120
121, 122, 123, 124, 125, 126, 127, 128, 129, 130, // 121 - 130
131, 132, 133, 134, 135, 136, 137, 138, 139, 140, // 131 - 140
141, 142, 143, 144, 145, 146, 147, 148, 149, 150] // 141 - 150
141, 142, 143, 144, 145, 146, 147, 148, 149, 150] // 141 - 150
}
Swordsman: {
Weight: 28000
@ -103,7 +104,7 @@ Swordsman: {
TwoHandAxe: 750
Mace: 650
TwoHandMace: 700
}
}
HPTable:[ 40, 46, 53, 61, 70, 79, 89, 100, 111, 123, // 1 - 10
136, 149, 163, 178, 194, 210, 227, 245, 263, 282, // 11 - 20
302, 322, 343, 365, 388, 411, 435, 460, 485, 511, // 21 - 30
@ -133,7 +134,7 @@ Swordsman: {
232, 234, 236, 238, 240, 242, 244, 246, 248, 250, // 111 - 120
252, 254, 256, 258, 260, 262, 264, 266, 268, 270, // 121 - 130
272, 274, 276, 278, 280, 282, 284, 286, 288, 290, // 131 - 140
292, 294, 296, 298, 300, 302, 304, 306, 308, 310] // 141 - 150
292, 294, 296, 298, 300, 302, 304, 306, 308, 310] // 141 - 150
}
Magician: {
Weight: 22000
@ -172,7 +173,7 @@ Magician: {
676, 682, 688, 694, 700, 706, 712, 718, 724, 730, // 111 - 120
736, 742, 748, 754, 760, 766, 772, 778, 784, 790, // 121 - 130
796, 802, 808, 814, 820, 826, 832, 838, 844, 850, // 131 - 140
856, 862, 868, 874, 880, 886, 892, 898, 904, 910] // 141 - 150
856, 862, 868, 874, 880, 886, 892, 898, 904, 910] // 141 - 150
}
Archer: {
Weight: 26000
@ -236,7 +237,7 @@ Acolyte: {
565, 570, 575, 580, 585, 590, 595, 600, 605, 610, // 111 - 120
615, 620, 625, 630, 635, 640, 645, 650, 655, 660, // 121 - 130
665, 670, 675, 680, 685, 690, 695, 700, 705, 710, // 131 - 140
715, 720, 725, 730, 735, 740, 745, 750, 755, 760] // 141 - 150
715, 720, 725, 730, 735, 740, 745, 750, 755, 760] // 141 - 150
}
Merchant: {
Weight: 28000
@ -264,7 +265,7 @@ Merchant: {
343, 346, 349, 352, 355, 358, 361, 364, 367, 370, // 111 - 120
373, 376, 379, 382, 385, 388, 391, 394, 397, 400, // 121 - 130
403, 406, 409, 412, 415, 418, 421, 424, 427, 430, // 131 - 140
433, 436, 439, 442, 445, 448, 451, 454, 457, 460] // 141 - 150
433, 436, 439, 442, 445, 448, 451, 454, 457, 460] // 141 - 150
}
Thief: {
Weight: 24000
@ -387,7 +388,7 @@ Wizard: {
1009, 1018, 1027, 1036, 1045, 1054, 1063, 1072, 1081, 1090, // 111 - 120
1099, 1108, 1117, 1126, 1135, 1144, 1153, 1162, 1171, 1180, // 121 - 130
1189, 1198, 1207, 1216, 1225, 1234, 1243, 1252, 1261, 1270, // 131 - 140
1279, 1288, 1297, 1306, 1315, 1324, 1333, 1342, 1351, 1360] // 141 - 150
1279, 1288, 1297, 1306, 1315, 1324, 1333, 1342, 1351, 1360] // 141 - 150
}
Blacksmith: {
Weight: 30000
@ -530,7 +531,7 @@ Crusader: {
531, 536, 541, 545, 550, 555, 559, 564, 569, 574, // 111 - 120
578, 583, 588, 592, 597, 602, 606, 611, 616, 621, // 121 - 130
625, 630, 635, 639, 644, 649, 653, 658, 663, 668, // 131 - 140
672, 677, 682, 686, 691, 696, 700, 705, 710, 715] // 141 - 150
672, 677, 682, 686, 691, 696, 700, 705, 710, 715] // 141 - 150
}
Rogue: {
Weight: 24000
@ -698,7 +699,7 @@ Taekwon: {
200, 200, 200, 200, 200, 200, 200, 200, 200, 200, // 111 - 120
200, 200, 200, 200, 200, 200, 200, 200, 200, 200, // 121 - 130
200, 200, 200, 200, 200, 200, 200, 200, 200, 200, // 131 - 140
200, 200, 200, 200, 200, 200, 200, 200, 200, 200] // 141 - 150
200, 200, 200, 200, 200, 200, 200, 200, 200, 200] // 141 - 150
}
Star_Gladiator: {
Inherit: ("Taekwon")
@ -731,7 +732,7 @@ Star_Gladiator: {
500, 500, 500, 500, 500, 500, 500, 500, 500, 500, // 111 - 120
500, 500, 500, 500, 500, 500, 500, 500, 500, 500, // 121 - 130
500, 500, 500, 500, 500, 500, 500, 500, 500, 500, // 131 - 140
500, 500, 500, 500, 500, 500, 500, 500, 500, 500] // 141 - 150
500, 500, 500, 500, 500, 500, 500, 500, 500, 500] // 141 - 150
}
Soul_Linker: {
Weight: 24000
@ -770,7 +771,7 @@ Soul_Linker: {
900, 900, 900, 900, 900, 900, 900, 900, 900, 900, // 111 - 120
900, 900, 900, 900, 900, 900, 900, 900, 900, 900, // 121 - 130
900, 900, 900, 900, 900, 900, 900, 900, 900, 900, // 131 - 140
900, 900, 900, 900, 900, 900, 900, 900, 900, 900] // 141 - 150
900, 900, 900, 900, 900, 900, 900, 900, 900, 900] // 141 - 150
}
Gunslinger: {
Weight: 28000
@ -797,7 +798,7 @@ Gunslinger: {
528, 534, 540, 546, 552, 558, 564, 570, 576, 582, // 111 - 120
588, 594, 600, 606, 612, 618, 624, 630, 636, 642, // 121 - 130
648, 654, 660, 666, 672, 678, 684, 690, 696, 702, // 131 - 140
708, 714, 720, 726, 732, 738, 744, 750, 756, 762] // 141 - 150
708, 714, 720, 726, 732, 738, 744, 750, 756, 762] // 141 - 150
}
Ninja: {
Weight: 26000
@ -885,7 +886,7 @@ Rune_Knight: {
TwoHandAxe: 520
Mace: 450
TwoHandMace: 520
}
}
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
@ -911,7 +912,7 @@ Warlock: {
Sword: 600
Rod: 500
TwoHandRod: 560
}
}
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
@ -935,7 +936,7 @@ Ranger: {
Fist: 400
Dagger: 500
Bow: 490
}
}
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
@ -963,7 +964,7 @@ Arch_Bishop: {
Knuckle: 500
Book: 440
TwoHandRod: 550
}
}
}
Mechanic: {
Weight: 38000
@ -976,7 +977,7 @@ Mechanic: {
TwoHandAxe: 480
Mace: 480
TwoHandMace: 500
}
}
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
@ -1002,7 +1003,7 @@ Guillotine_Cross: {
Sword: 650
Axe: 800
Katar: 420
}
}
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
@ -1027,7 +1028,7 @@ Shadow_Chaser: {
Dagger: 430
Sword: 470
Bow: 470
}
}
}
Royal_Guard: {
Inherit: ("Guillotine_Cross")
@ -1043,7 +1044,7 @@ Royal_Guard: {
TwoHandAxe: 520
Mace: 440
TwoHandMace: 500
}
}
}
Sorcerer: {
Weight: 30000
@ -1055,7 +1056,7 @@ Sorcerer: {
Rod: 450
Book: 450
TwoHandRod: 550
}
}
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
@ -1080,14 +1081,14 @@ Minstrel: {
Dagger: 520
Bow: 490
Instrument: 440
}
}
}
Wanderer: {
Inherit: ("Ranger")
BaseASPD: {
Whip: 440
Instrument: 2000
}
}
}
Sura: {
Weight: 30000
@ -1099,7 +1100,7 @@ Sura: {
Rod: 480
Knuckle: 390
TwoHandRod: 500
}
}
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
@ -1127,7 +1128,7 @@ Genetic: {
TwoHandAxe: 510
Mace: 440
TwoHandMace: 480
}
}
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
@ -1152,14 +1153,14 @@ Kagerou: {
Fist: 400
Dagger: 450
FuumaShuriken: 500
}
}
}
Oboro: {
Inherit: ("Kagerou")
}
Rebellion: {
Inherit: ("Gunslinger")
InheritHP: ("Soul_Linker")
InheritHP: ("Soul_Linker")
}
Novice_High: {
Inherit: ("Novice")
@ -1370,4 +1371,4 @@ Expanded_Super_Novice: {
}
Expanded_Super_Baby: {
Inherit: ("Novice")
}
}

View file

@ -1,12 +1,12 @@
//====================================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//=
//= http://herc.ws/board/
//=
//= http://herc.ws/board/
//====================================================
//= Hercules Map Zone Database [Ind/Hercules]
//================ More Information ==================
@ -24,7 +24,6 @@
//= PLAYER, HOMUN, MERCENARY, MONSTER, PET, ELEMENTAL, MOB_BOSS, CLONE, ALL and NONE
//====================================================
zones: (
{
/* All zone is a dynamic (very special) zone that is forcebly inherited by ALL maps automatically */
@ -41,10 +40,10 @@ zones: (
//Apple: true
//ID501: true
}
mapflags: (
)
/* "command:min-group-lv-to-override" e.g. "heal: 70" */
disabled_commands: {
//Example Below makes @heal be used in maps within this zone only by those group lv 70 and above
@ -61,7 +60,7 @@ zones: (
/* Normal zone is applied to all maps that are not pkable (where players cant fight each other) */
/* However, it wont be applied to maps with its own zones (specified through mapflag) */
name: "Normal" /* changing this name requires MAP_ZONE_NORMAL_NAME to also be changed in src/map/map.h file */
disabled_skills: {
WM_LULLABY_DEEPSLEEP: "PLAYER"
WM_SIRCLEOFNATURE: "PLAYER"
@ -69,43 +68,43 @@ zones: (
SO_ARRULLO: "PLAYER"
CG_HERMODE: "PLAYER"
}
disabled_items: {
}
mapflags: (
)
},
{
/* PvP zone is applied to all maps with a pvp mapflag */
name: "PvP" /* changing this name requires MAP_ZONE_PVP_NAME to also be changed in src/map/map.h file */
disabled_skills: {
BS_GREED: "PLAYER"
CG_HERMODE: "PLAYER"
}
disabled_items: {
Greed_Scroll: true
}
mapflags: (
"nocashshop",
)
},
{
/* PK Mode zone is only used when server is on pk_mode (battle.conf),
it applies to all pvp maps that don't have their own zone */
name: "PK Mode" /* changing this name requires MAP_ZONE_PK_NAME to also be changed in src/map/map.h file */
disabled_skills: {
}
disabled_items: {
}
/* PK Mode Damage Reductions */
@ -125,7 +124,7 @@ zones: (
{
/* GvG zone is applied to all maps with a gvg mapflag */
name: "GvG" /* changing this name requires MAP_ZONE_GVG_NAME to also be changed in src/map/map.h file */
disabled_skills: {
AL_TELEPORT: "PLAYER"
AL_WARP: "PLAYER"
@ -145,7 +144,7 @@ zones: (
SC_FATALMENACE: "PLAYER"
SC_DIMENSIONDOOR: "PLAYER"
}
disabled_items: {
Assumptio_5_Scroll: true
Greed_Scroll: true
@ -170,12 +169,12 @@ zones: (
"nocashshop",
"gvg_noparty",
)
},
{
/* Battlegrounds zone is applied to all maps with a battlegrounds mapflag */
name: "Battlegrounds" /* changing this name requires MAP_ZONE_BG_NAME to also be changed in src/map/map.h file */
disabled_skills: {
AL_TELEPORT: "PLAYER"
AL_WARP: "PLAYER"
@ -214,8 +213,8 @@ zones: (
disabled_items: {
Assumptio_5_Scroll: true
Pty_Assumptio_Scroll: true
}
}
/* knockback disabled */
/* Battlegrounds Damage Reductions */
/* - weapon_damage_rate -30% */
@ -235,7 +234,7 @@ zones: (
},
{
name: "Aldebaran Turbo Track"
disabled_skills: {
SM_ENDURE: "PLAYER"
AL_TELEPORT: "PLAYER"
@ -256,7 +255,7 @@ zones: (
SC_DIMENSIONDOOR: "PLAYER"
GN_CARTBOOST: "PLAYER"
}
disabled_items: {
Wing_Of_Fly: true
Anodyne: true
@ -266,12 +265,12 @@ zones: (
},
{
name: "Jail"
disabled_skills: {
TK_JUMPKICK: "PLAYER"
TK_HIGHJUMP: "PLAYER"
}
disabled_items: {
Wing_Of_Fly: true
Wing_Of_Butterfly: true
@ -284,14 +283,14 @@ zones: (
},
{
name: "Izlude Battle Arena"
disabled_skills: {
RG_INTIMIDATE: "PLAYER"
AL_TELEPORT: "PLAYER"
SC_FATALMENACE: "PLAYER"
SC_DIMENSIONDOOR: "PLAYER"
SC_DIMENSIONDOOR: "PLAYER"
}
disabled_items: {
Wing_Of_Fly: true
}
@ -299,7 +298,7 @@ zones: (
{
name: "GvG2"
inherit: ( "GvG" ) /* will import all gvg has */
disabled_skills: {
TK_HIGHJUMP: "PLAYER"
SA_ABRACADABRA: "PLAYER"
@ -307,7 +306,7 @@ zones: (
},
{
name: "Sealed Shrine"
disabled_skills: {
MG_SAFETYWALL: "PLAYER"
AL_TELEPORT: "PLAYER | MONSTER | HOMUN | MERCENARY"
@ -320,7 +319,7 @@ zones: (
},
{
name: "Memorial Dungeon" /* ETower, Orc's Memory, Nidhoggur's Nest, etc */
disabled_skills: {
AL_TELEPORT: "PLAYER | MONSTER | HOMUN | MERCENARY"
WZ_ICEWALL: "PLAYER"
@ -333,7 +332,7 @@ zones: (
},
{
name: "Towns"
disabled_skills: {
AM_CANNIBALIZE: "PLAYER"
AM_SPHEREMINE: "PLAYER"
@ -343,7 +342,7 @@ zones: (
WM_POEMOFNETHERWORLD: "PLAYER"
GN_WALLOFTHORN: "PLAYER"
}
disabled_items: {
Greed_Scroll: true
}

View file

@ -1,4 +1,4 @@
// Mob Skill Database
// Mob Skill Database
// Based on Aegis Episode 11.3
//
// Structure of Database:
@ -4325,7 +4325,7 @@
1795,Bloody Knight@WZ_STORMGUST,attack,89,10,10000,1000,20000,no,target,always,,,,,,,,
1795,Bloody Knight@WZ_VERMILION,attack,85,20,10000,1000,20000,no,target,always,,,,,,,,
1795,Bloody Knight@WZ_METEOR,attack,83,11,10000,1000,20000,no,target,always,,,,,,,,
// Guild Dungeon SE (13.1)
// Guild Dungeon SE (13.1)
1796,Aunoe@MG_THUNDERSTORM,attack,21,5,500,1500,10000,no,target,always,0,,,,,,,
1796,Aunoe@MG_THUNDERSTORM,chase,21,5,500,1500,10000,no,target,always,0,,,,,,,
1796,Aunoe@NPC_HOLYATTACK,attack,189,2,500,0,5000,yes,target,always,0,,,,,,,
@ -5773,6 +5773,7 @@
2082,Piranha@MG_COLDBOLT,chase,14,3,500,1000,5000,yes,target,always,0,,,,,,,
2082,Piranha@WZ_WATERBALL,attack,86,3,500,1000,5000,yes,target,always,0,,,,,,6,
2082,Piranha@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,,
//****
// NC Mechanic Summons
2042,Silver Sniper@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,

View file

@ -25,31 +25,32 @@
// 20. change_target_rate Rate of which the pet will change its attack target.
// 21. pet_script Script to execute when the pet is hatched.
// 22. loyal_script Script to execute when the pet is hatched (requires at least pet_equip_min_friendly intimacy, independent of pet_script).
//NOTE: The max value (100%) of attack_rate, defense_rate & change_target_rate is 10000.
// NOTE: The max value (100%) of attack_rate, defense_rate & change_target_rate is 10000.
//In theory you can use any valid script, but it is run only once upon pet
//loading, so it is recommended you use the specific pet scripts:
// In theory you can use any valid script, but it is run only once upon pet
// loading, so it is recommended you use the specific pet scripts:
//petskillattack skillid, skilllv, hits, rate, bonusrate
//Skill attack that triggers while the pet is attacking. Rate is the base
//chance of execution per attack. Bonusrate is an additional success rate when
//intimacy reaches max. If hits is specified and different than 0, it will make
//the pet cast the skill with a fixed amount of damage inflicted and the
//specified number of hits. A value of zero uses the skill's defaults.
// petskillattack skillid, skilllv, hits, rate, bonusrate Skill attack that
// triggers while the pet is attacking. Rate is the base chance of execution
// per attack. Bonusrate is an additional success rate when intimacy reaches
// max. If hits is specified and different than 0, it will make the pet cast
// the skill with a fixed amount of damage inflicted and the specified number
// of hits. A value of zero uses the skill's defaults.
//petskillsupport skillid, skilllv, delay, hp%, sp%
//Casts a support skill when the health levels are below the specified hp% and
//sp%. Delay is the minimum time in seconds before the skill can be cast again
// petskillsupport skillid, skilllv, delay, hp%, sp% Casts a support skill when
// the health levels are below the specified hp% and sp%. Delay is the minimum
// time in seconds before the skill can be cast again
//petrecovery type, delay: Cures the "type" status effect after "delay" seconds
// petrecovery type, delay: Cures the "type" status effect after "delay"
// seconds
//petskillbonus type, value, duration, delay
//Gives bonus stats. Type is the stat to increase (bStr, bLuk), value is the
//amount by which it is increased, duration signals how long the bonus lasts
//delay is the time elapsed after the bonus ends and before it starts again.
// petskillbonus type, value, duration, delay Gives bonus stats. Type is the
// stat to increase (bStr, bLuk), value is the amount by which it is increased,
// duration signals how long the bonus lasts delay is the time elapsed after
// the bonus ends and before it starts again.
//A single pet can have petloot, petskillbonus, petskillattack and
//petskillsupport at the same time, but only one of each.
// A single pet can have petloot, petskillbonus, petskillattack and
// petskillsupport at the same time, but only one of each.
1002,PORING,Poring,619,9001,10013,531,80,60,50,100,250,20,2000,150,1,0,350,400,800,{ petloot 10; },{ bonus bLuk,2; bonus bCritical,1; }
1113,DROPS,Drops,620,9002,10013,508,80,60,40,100,250,20,1500,150,1,0,300,400,500,{ petloot 10; },{ bonus bHit,3; bonus bAtk,3; }

View file

@ -1,7 +1,7 @@
// Database for size fix for weapon damage.
//Columns: Weapon type, Rows: Target size.
//Unarmed, Knife, 1H Sword, 2H Sword, 1H Spear, 2H Spears, 1H Axe, 2H Axe, Mace, 2H Mace, Staff, Bow, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Shotgun, Gatling Gun, Grenade Launcher, Fuuma Shuriken, 2H Staff
// Columns: Weapon type, Rows: Target size.
// Unarmed, Knife, 1H Sword, 2H Sword, 1H Spear, 2H Spears, 1H Axe, 2H Axe, Mace, 2H Mace, Staff, Bow, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Shotgun, Gatling Gun, Grenade Launcher, Fuuma Shuriken, 2H Staff
100,100, 75, 75, 75, 75, 50, 50, 75,100,100,100,100, 75, 75,100, 75,100,100,100,100,100,100,100 // Size: Small
100, 75,100, 75, 75, 75, 75, 75,100,100,100,100, 75,100,100,100,100,100,100,100,100,100,100,100 // Size: Medium
100, 50, 75,100,100,100,100,100,100,100,100, 75, 50, 75, 50, 50, 75,100,100,100,100,100,100,100 // Size: Large

View file

@ -16,7 +16,6 @@
// - Makes lvl 1 have 1000 (1s) cool down, lvl 2 2500 (2.5s), lvl 3 3000, and so on.
//==========================================
//===== Swordman ===========================
//-- SM_PROVOKE
6,0,0,0,30000,0,1000
@ -26,7 +25,6 @@
8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000,10000
//==========================================
//===== Mage ===============================
//-- MG_SIGHT
10,0,0,0,10000,0,0
@ -54,7 +52,6 @@
21,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,2000,0,500,0,0
//==========================================
//===== Acolyte ============================
//-- AL_RUWACH
24,0,0,0,10000,0,0
@ -82,7 +79,6 @@
35,0,1000,0,0,6000,0
//==========================================
//===== Archer =============================
//-- AC_CONCENTRATION
45,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
@ -92,7 +88,6 @@
47,0,0,0,100,0,0
//==========================================
//===== Thief ==============================
//-- TF_HIDING
51,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
@ -100,13 +95,11 @@
52,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
//==========================================
//===== First planned to be shared =========
//-- ALL_RESURRECTION
54,6000:4000:2000:0,0:1000:2000:3000,0,0,0,0
//==========================================
//===== Knight =============================
//-- KN_BRANDISHSPEAR
57,700,0,0,0,0,0
@ -121,7 +114,6 @@
62,700,0,0,0,0,0
//==========================================
//===== Priest =============================
//-- PR_IMPOSITIO
66,0,3000,0,60000,0,0
@ -153,7 +145,6 @@
79,15000,4000,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0,0
//==========================================
//===== Wizard =============================
//-- WZ_FIREPILLAR
80,3000:2700:2400:2100:1800:1500:1200:900:600:300,1000,0,30000,600:800:1000:1200:1400:1600:1800:2000:2200:2400,0
@ -181,7 +172,6 @@
92,0,1000,0,5000:10000:15000:20000:25000,5000:10000:15000:20000:25000,0
//==========================================
//===== Blacksmith =========================
//-- BS_REPAIRWEAPON
108,7500,0,0,0,0,0
@ -197,7 +187,6 @@
114,0,0,0,1000:2000:3000:4000:5000,0,0
//==========================================
//===== Hunter =============================
//-- HT_SKIDTRAP
115,0,0,0,300000:240000:180000:120000:60000,0,0
@ -225,7 +214,6 @@
129,1500,1000,0,0,0,0
//==========================================
//===== Assassin ===========================
//-- AS_CLOAKING
135,0,0,0,500:1000:2000:3000:4000:5000:6000:7000:8000:9000,0,0
@ -242,7 +230,6 @@
//==========================================
//===== 1st Jobs Quest Skills===============
//-- NV_TRICKDEAD
143,0,0,0,600000,0,0
@ -268,7 +255,6 @@
157,5000,0,0,300000,0,0
//==========================================
//===== NPC Skills Part 1 ==================
//-- NPC_ATTRICHANGE
161,0,0,0,1800000,0,0
@ -323,7 +309,6 @@
207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0,0
//==========================================
//===== Rogue ==============================
//-- RG_BACKSTAB
212,0,500,0,0,0,0
@ -343,7 +328,6 @@
220,0,0,0,180000,0,0
//==========================================
//===== Alchemist ==========================
//-- AM_DEMONSTRATION
229,1000,0,0,40000:45000:50000:55000:60000,0,0
@ -367,7 +351,6 @@
247,2000,0,0,0,0,0
//==========================================
//===== Crusader ===========================
//-- CR_AUTOGUARD
249,0,0,0,300000,0,0
@ -391,7 +374,6 @@
258,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
//==========================================
//===== Monk ===============================
//-- MO_CALLSPIRITS
261,1000,0,0,600000,0,0
@ -448,7 +430,6 @@
294,0,0,0,1200000,0,0
//==========================================
//===== Bard & Dancer (Ensemble Skills) ====
//-- BD_ADAPTATION
304,0,0,0,0,5000,0
@ -471,7 +452,6 @@
313,0,0,0,60000,60000,0
//==========================================
//===== Bard ===============================
//-- BA_MUSICALSTRIKE
316,1500,0,0,0,0,0
@ -489,7 +469,6 @@
322,0,0,0,180000,20000,0
//==========================================
//===== Dancer =============================
//-- DC_THROWARROW
324,1500,0,0,0,0,0
@ -507,7 +486,6 @@
330,0,0,0,180000,20000,0
//==========================================
//===== Wedding Skills =====================
//-- WE_MALE
334,3000,0,0,0,0,0
@ -517,7 +495,6 @@
336,0,0,0,20000,0,0
//==========================================
//===== NPC Skills Part 2 ==================
//-- NPC_GRANDDARKNESS
339,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0
@ -535,7 +512,6 @@
354,0,0:500:1000:1500:2000:2500,0,0,0,0
//==========================================
//===== Lord Knight ========================
//-- LK_AURABLADE
355,0,0,0,40000:60000:80000:100000:120000,0,0
@ -551,7 +527,6 @@
360,0,0,0,300000,0,0
//==========================================
//===== High Priest ========================
//-- HP_ASSUMPTIO
361,1000:1500:2000:2500:3000,1100:1200:1300:1400:1500,0,20000:40000:60000:80000:100000,0,0
@ -559,7 +534,6 @@
362,5000:6000:7000:8000:9000,2000:3000:4000:5000:6000,0,20000:25000:30000:35000:40000,20000:25000:30000:35000:40000,0
//==========================================
//===== High Wzard =========================
//-- HW_MAGICCRASHER
365,300,300,0,0,0,0
@ -567,7 +541,6 @@
366,700,0,0,30000,0,0
//==========================================
//===== Paladin ============================
//-- PA_PRESSURE
367,2000:2500:3000:3500:4000,2000:2500:3000:3500:4000,0,0,2000:3000:4000:5000:6000,0
@ -577,7 +550,6 @@
369,0,0,0,60000,60000,0
//==========================================
//===== Champion ===========================
//-- CH_PALMSTRIKE
370,0,300,0,0,0,0
@ -587,7 +559,6 @@
372,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,0,0
//==========================================
//===== Professor ==========================
//-- PF_HPCONVERSION
373,0,1000:1200:1400:1600:1800,0,0,0,0
@ -597,7 +568,6 @@
375,0,0,0,0,0,10000:10000:10000:10000:15000
//==========================================
//===== Assassin Cross =====================
//-- ASC_EDP
378,0,2000,0,40000:45000:50000:55000:60000,20000:30000:40000:50000:60000,0
@ -605,7 +575,6 @@
379,700,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0
//==========================================
//===== Sniper =============================
//-- SN_SIGHT
380,0,0,0,30000,0,0
@ -617,7 +586,6 @@
383,2000:2400:2800:3200:3600:4000:4400:4800:5200:5600,2000,0,130000:160000:190000:220000:250000:280000:310000:340000:370000:400000,0,0
//==========================================
//===== Whitesmith =========================
//-- WS_MELTDOWN
384,500:500:600:600:700:700:800:800:900:1000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,5000,0
@ -626,7 +594,6 @@
387,0,0,0,60000,0,0
//==========================================
//===== Stalker ============================
//-- ST_CHASEWALK
389,1200,0,0,10000,30000,0
@ -634,7 +601,6 @@
390,0,0,0,300000,0,0
//==========================================
//===== Clown / Gypsy ======================
//-- CG_ARROWVULCAN
394,2000:2200:2400:2600:2800:3000:3200:3400:3600:3800,2800:2800:2800:2800:2800:3000:3000:3000:3000:3000,2000,0,0,0
@ -669,7 +635,6 @@
407,0,500,0,0,0,0
//==========================================
//===== Adoption Skills ====================
//-- WE_BABY
408,3000,0,0,300000,0,0
@ -679,7 +644,6 @@
410,0,0,0,20000,0,0
//==========================================
//===== Taekwon ============================
//-- TK_RUN
411,6000:5000:4000:3000:2000:1000:0:0:0:0,0,0,1000,150000,0
@ -833,7 +797,6 @@
499,0,0,0,100,0,0
//==========================================
//===== Gunslinger =========================
//-- GS_GLITTERING
500,0,0,0,600000,0,0
@ -869,7 +832,6 @@
521,2000,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000,0
//==========================================
//===== Ninja ==============================
//-- NJ_KUNAI
524,0,1000,0,0,0,0
@ -1104,7 +1066,7 @@
2015,0,0,0,180000,10000,0
//-- RK_VITALITYACTIVATION
2016,0,0,0,180000,0,0
//-- RK_STORMBLAST
//-- RK_STORMBLAST
2017,2000,2000,0,0,0,0
//-- RK_FIGHTINGSPIRIT
2018,0,0,0,180000,0,0
@ -1144,7 +1106,7 @@
2034,0,1000,0,0,0,0
//-- GC_HALLUCINATIONWALK
2035,0,0,0,30000:35000:40000:45000:50000,25000,300000
//-- GC_ROLLINGCUTTER
//-- GC_ROLLINGCUTTER
2036,0,200,0,3000,0,0
//-- GC_CROSSRIPPERSLASHER
2037,0,1000,0,0,0,0
@ -1157,7 +1119,7 @@
2038,2000,500,0,0,0,0
//-- AB_ANCILLA
2039,1000,1000,0,0,0,0
//-- AB_ADORAMUS
//-- AB_ADORAMUS
2040,2000,500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000
//-- AB_CLEMENTIA
2041,3000,0,0,120000:180000:240000,0,0
@ -1194,7 +1156,7 @@
//==========================================
//===== Warlock ============================
//-- WL_WHITEIMPRISON
//-- WL_WHITEIMPRISON
2201,0,0,0,6000:8000:10000:12000:14000,15000,4000
//-- WL_SOULEXPANSION
2202,2000,500,0,0,0,0
@ -1202,13 +1164,13 @@
2203,2000:2500:3000:3500:4000,1000,0,40000,0,4000
//-- WL_JACKFROST
2204,2000:2500:3000:3500:4000,1000,0,10000:15000:20000:25000:30000,0,0
//-- WL_MARSHOFABYSS
//-- WL_MARSHOFABYSS
2205,0,1000,0,30000,0,2500:3000:3500:4000:4500
//-- WL_RECOGNIZEDSPELL
2206,1000,1000,0,60000:90000:120000:150000:180000,0,50000:80000:110000:140000:170000
//-- WL_SIENNAEXECRATE
//-- WL_SIENNAEXECRATE
2207,2000,2000,0,10000:12000:14000:16000:18000,0,0
//-- WL_STASIS
//-- WL_STASIS
2209,3000,2000,0,10000:15000:20000:25000:30000,1000,180000:190000:200000:210000:220000
//-- WL_DRAINLIFE
2210,4000,0,0,0,0,2000
@ -1216,11 +1178,11 @@
2211,5000,2000,0,5000,0,5000
//-- WL_HELLINFERNO
2212,3000,1000,0,20000:30000:40000:50000:60000,0,0
//-- WL_COMET
//-- WL_COMET
2213,10000:11000:12000:13000:14000,0,0,100,42000,60000
//-- WL_CHAINLIGHTNING
//-- WL_CHAINLIGHTNING
2214,3500:4000:4500:5000:5500,0,0,100,0,3000
//-- WL_EARTHSTRAIN
//-- WL_EARTHSTRAIN
2216,2000:3000:4000:5000:6000,1000,0,100,75000:90000:105000:120000:135000,10000
//-- WL_TETRAVORTEX
2217,5000:6000:7000:8000:9000,2000,0,15000:120000:40000:5000,0,15000
@ -1232,7 +1194,7 @@
2224,2000,0,0,120000:160000:200000:240000:280000,0,0
//-- WL_SUMMONSTONE
2229,2000,0,0,120000:160000:200000:240000:280000,0,0
//-- WL_READING_SB
//-- WL_READING_SB
2231,5000,500,0,0,0,0
//-- WL_TELEKINESIS_INTENSE
5012,1000,0,0,60000,0,300000
@ -1248,9 +1210,9 @@
2236,4000,1000,0,0,0,0
//-- RA_DETONATOR
2237,0,0,0,1000,0,0
//-- RA_ELECTRICSHOCKER
//-- RA_ELECTRICSHOCKER
2238,0,0,0,15000,20000:22000:24000:26000:28000,0
//-- RA_CLUSTERBOMB
//-- RA_CLUSTERBOMB
2239,0,0,0,15000,0,0
//-- RA_WUGMASTERY
2240,0,1000,0,0,0,0
@ -1341,7 +1303,7 @@
//===== Shadow Chaser ======================
//-- SC_FATALMENACE
2284,0,500,0,0,0,0
//-- SC_REPRODUCE
//-- SC_REPRODUCE
2285,0,1000,0,60000,0,0
//-- SC_AUTOSHADOWSPELL
2286,4000:3600:3200:2800:2400:2000:1600:1200:800:400,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:300000,0,0
@ -1395,7 +1357,7 @@
2310,0,0,0,3500:4000:4500:5000:5500,0,2000
//-- LG_REFLECTDAMAGE
2311,0,0,0,300000,0,0
//-- LG_PINPOINTATTACK
//-- LG_PINPOINTATTACK
2312,0,1000,0,5000,0,5000
//-- LG_FORCEOFVANGUARD
2313,0,1000,0,300000,0,0
@ -1432,7 +1394,7 @@
2326,0,0,0,3000,0,0
//-- SR_SKYNETBLOW
2327,0,500,0,0,0,0
//-- SR_EARTHSHAKER
//-- SR_EARTHSHAKER
2328,0,0,0,1000,0,3000
//-- SR_FALLENEMPIRE
2329,0,0,0,500:1000:1500:2000:2500,0,0
@ -1465,7 +1427,7 @@
2344,0,0,0,5000:7000:9000:11000:13000,0,1000:1500:2000:2500:3000
//-- SR_GENTLETOUCH_CURE
2345,0,1000,0,0,0,1000:1500:2000:2500:3000
//-- SR_GENTLETOUCH_ENERGYGAIN
//-- SR_GENTLETOUCH_ENERGYGAIN
2346,1000,1000,0,240000,0,0
//-- SR_GENTLETOUCH_CHANGE
2347,1000,1000,0,240000,0,200000:180000:160000:140000:120000
@ -1561,7 +1523,7 @@
2451,1000,1000,0,60000,0,2000
//-- SO_WARMER
2452,2200:2400:2600:2800:3000,1000,0,40000:45000:50000:55000:60000,30000,35000:40000:45000:50000:55000
//-- SO_VACUUM_EXTREME
//-- SO_VACUUM_EXTREME
2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,1000,5000
//-- SO_VARETYR_SPEAR
2454,2200:2400:2600:2800:3000,1000,0,0,2200:2400:2600:2800:3000,2000
@ -1569,15 +1531,15 @@
2455,2200:2400:2600:2800:3000,1000,0,8000:10000:12000:14000:16000,0,5000:6000:7000:8000:9000
//-- SO_EL_CONTROL
2456,2000,0,0,0,0,5000
//-- SO_SUMMON_AGNI
//-- SO_SUMMON_AGNI
2457,1000:2000:3000,0,0,600000:900000:1200000,0,60000
//-- SO_SUMMON_AQUA
2458,1000:2000:3000,0,0,600000:900000:1200000,0,60000
//-- SO_SUMMON_VENTUS
//-- SO_SUMMON_VENTUS
2459,1000:2000:3000,0,0,600000:900000:1200000,0,60000
//-- SO_SUMMON_TERA
//-- SO_SUMMON_TERA
2460,1000:2000:3000,0,0,600000:900000:1200000,0,60000
//-- SO_EL_ACTION
//-- SO_EL_ACTION
2461,0,0,0,0,0,5000
//-- SO_EL_ANALYSIS
2462,0,0,0,0,0,0
@ -1611,7 +1573,7 @@
2481,1500,500,0,2000:2000:3000:3000:4000,0,5000
//-- GN_WALLOFTHORN
2482,1500,500,0,10000:11000:12000:13000:14000,0,5000
//-- GN_CRAZYWEED
//-- GN_CRAZYWEED
2483,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500,500,0,0,0,5000
//-- GN_CRAZYWEED_ATK
2484,0,0,0,100,0,0
@ -1627,7 +1589,7 @@
//-- GN_HELLS_PLANT
2490,3000:3500:4000:4500:5000,500,0,14000:21000:28000:35000:42000,0,0
//-- GN_HELLS_PLANT_ATK
//-- GN_HELLS_PLANT_ATK
2491,0,0,0,20000,0,0
//-- GN_MANDRAGORA
2492,1000,500,0,10000:15000:20000:25000:30000,0,10000
@ -1753,7 +1715,7 @@
//-- MH_SUMMON_LEGION
8018,1600:1400:1200:1000:800,0,0,20000:30000:40000:50000:60000,0,0
//-- MH_NEEDLE_OF_PARALYZE
//-- MH_NEEDLE_OF_PARALYZE
8019,1000:1100:1200:1300:1400,0,0,12000:14000:16000:18000:20000,0,0
//-- MH_POISON_MIST
8020,500:700:900:1100:1300,0,0,12000:14000:16000:18000:20000,4000:6000:8000:10000:12000,0
@ -1770,14 +1732,14 @@
//-- MH_SILENT_BREEZE
8026,1000:1200:1400:1600:1800,0,0,9000:12000:15000:18000:21000,0,0
//-- MH_STYLE_CHANGE
//8027,0,0,0,0,0,0,0
//8027,0,0,0,0,0,0,0
//-- MH_SONIC_CRAW
//8028,0,0,0,0,0,0,0
//8028,0,0,0,0,0,0,0
//-- MH_SILVERVEIN_RUSH
//8029,0,0,0,0,0,0,0
//8029,0,0,0,0,0,0,0
//-- MH_MIDNIGHT_FRENZY
//8030,0,0,0,0,0,0,0
//-- MH_STAHL_HORN
//8030,0,0,0,0,0,0,0
//-- MH_STAHL_HORN
8031,800:600:400:200:0,0,0,5000,0,0
//-- MH_GOLDENE_FERSE
8032,1000:1200:1400:1600:1800,0,0,30000:45000:60000:75000:90000,0,0
@ -1788,11 +1750,11 @@
//-- MH_ANGRIFFS_MODUS
8035,200:400:600:800:1000,0,0,30000:45000:60000:75000:90000,0,0
//-- MH_TINDER_BREAKER
//8036,0,0,0,0,0,0,0
//8036,0,0,0,0,0,0,0
//-- MH_CBC
//8037,0,0,0,0,0,0,0
//8037,0,0,0,0,0,0,0
//-- MH_EQC
//8038,0,0,0,0,0,0,0
//8038,0,0,0,0,0,0,0
//-- MH_MAGMA_FLOW
8039,2000:2500:3000:3500:4000,0,0,30000:45000:60000:75000:90000,0,0
//-- MH_GRANITIC_ARMOR

View file

@ -18,7 +18,7 @@
// 0x80 - Skill ignores target's def cards
// 07 splash/effect range (-1 for screen-wide)
// 08 MaxLv
// 09 Number of hits (when positive, damage is increased by hits,
// 09 Number of hits (when positive, damage is increased by hits,
// negative values just show number of hits without increasing total damage)
// 10 Cast interrupted when hit?
// 11 defense-reduction rate during cast.
@ -45,6 +45,7 @@
// 15 Blowcount (amount of tiles skill knockbacks)
// 16 Name
// 17 Description
1,0,0,0,0,0,0,9,0,no,0,0,0,none,0, NV_BASIC,Basic Skill
2,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0, SM_SWORD,Sword Mastery
3,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0, SM_TWOHAND,Two-Handed Sword Mastery
@ -760,7 +761,7 @@
2211,11,8,1,3,0x2,3,5,-7,yes,0,0,0,magic,3, WL_CRIMSONROCK,Crimson Rock
2212,11,6,1,3,0,0,5,1,yes,0,0,0,magic,0, WL_HELLINFERNO,Hell Inferno
2213,11,8,2,0,0,0,5,-20,yes,0,0,0,magic,2, WL_COMET,Comet
2214,11,6,1,0,0,3,5,1,yes,0,0,0,magic,0, WL_CHAINLIGHTNING,Chain Lightning
2214,11,6,1,0,0,3,5,1,yes,0,0,0,magic,0, WL_CHAINLIGHTNING,Chain Lightning
2215,11,6,1,4,0,0,5,1,no,0,0,0,magic,0, WL_CHAINLIGHTNING_ATK,Chain Lightning Attack
2216,3,8,2,2,0,0,5,-6:-7:-8:-9:-10,yes,0,0,0,magic,0, WL_EARTHSTRAIN,Earth Strain
2217,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0, WL_TETRAVORTEX,Tetra Vortex
@ -771,7 +772,7 @@
2222,0,6,4,3,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONFB,Summon Fire Ball
2223,0,6,4,4,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONBL,Summon Lightning Ball
2224,0,6,4,1,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONWB,Summon Water Ball
2225,11,6,1,3,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_FIRE,Summon Attack Fire
2225,11,6,1,3,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_FIRE,Summon Attack Fire
2226,11,6,1,4,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_WIND,Summon Attack Wind
2227,11,6,1,1,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_WATER,Summon Attack Water
2228,11,6,1,2,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_GROUND,Summon Attack Earth
@ -1064,7 +1065,7 @@
3006,7:8:9:10:11,6,2,0,0x2,2,5,0,no,0,0,0,weapon,0, KO_BAKURETSU,Bakuretsu Kunai
3007,0,6,4,-1,0x42,4:4:4:4:5,5,0,no,0,0,0,misc,0, KO_HAPPOKUNAI,Happo Kunai
3008,9,8,2,0,0x12,2,10,-10,no,0,0,0,misc,0, KO_MUCHANAGE,Mucha Nage
3009,9:10:11:12:13,8,2,-1,0x2,3,5,-5,no,0,0,0,weapon,0, KO_HUUMARANKA,Huuma Shuriken Ranka
3009,9:10:11:12:13,8,2,-1,0x2,3,5,-5,no,0,0,0,weapon,0, KO_HUUMARANKA,Huuma Shuriken Ranka
3010,3,6,4,0,0x42,0,5,1,no,0,0x80,0,weapon,0, KO_MAKIBISHI,Makibishi
3011,0,6,4,0,0x1,0,5,0,yes,0,0,0,none,0, KO_MEIKYOUSISUI,Meikyo Shisui
3012,0,6,4,0,0x1,0,5,0,no,0,0,1,none,3:4:5:6:7, KO_ZANZOU,Zanzou
@ -1073,7 +1074,7 @@
3015,0,6,4,3,0x1,0,1,1,no,0,0,0,none,0, KO_KAHU_ENTEN,Kahu Enten
3016,0,6,4,1,0x1,0,1,1,no,0,0,0,none,0, KO_HYOUHU_HUBUKI,Hyouhu Hubuki
3017,0,6,4,4,0x1,0,1,1,no,0,0,0,none,0, KO_KAZEHU_SEIRAN,Kazehu Seiran
3018,0,6,4,2,0x1,0,1,1,no,0,0,0,none,0, KO_DOHU_KOUKAI,Dohu Koukai
3018,0,6,4,2,0x1,0,1,1,no,0,0,0,none,0, KO_DOHU_KOUKAI,Dohu Koukai
3019,11,6,1,0,0,0,5,0,no,0,0,0,magic,0, KO_KAIHOU,Technique Kaihou
3020,7,6,2,0,0,0,1,3,yes,0,0,0,magic,0, KO_ZENKAI,Zenkai
3021,5:6:7:8:9,6,16,0,0x1,0,5,1,no,0,0,0,none,0, KO_GENWAKU,Genwaku

View file

@ -1,22 +1,20 @@
//====================================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//=
//= http://herc.ws/board/
//=
//= http://herc.ws/board/
//================= More Information =================
// http://herc.ws/board/topic/1244-official-item-grouppackagechain
//====================================================
// Structure of file:
/*
ITMCHAIN_<Name>: {
<Item_Name>: <chance>
}
*/
ITMCHAIN_ORE: {
@ -39,7 +37,7 @@ ITMCHAIN_ORE: {
Elunium: 20
Oridecon: 20
Gold: 10
Emperium: 5
Emperium: 5
}
ITMCHAIN_GEM: {
@ -58,7 +56,7 @@ ITMCHAIN_GEM: {
Crystal_Jewel: 150
Crystal_Jewel_: 80
Crystal_Jewel__: 50
Crystal_Jewel___: 30
Crystal_Jewel___: 30
}
ITMCHAIN_HEAL: {

View file

@ -1,12 +1,12 @@
//====================================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//=
//= http://herc.ws/board/
//=
//= http://herc.ws/board/
//================= More Information =================
// http://herc.ws/board/topic/9082-job-db1txt-redesign/
//============== RE Structure Example ================
@ -92,7 +92,7 @@ Novice: {
121, 122, 123, 124, 125, 126, 127, 128, 129, 130, // 121 - 130
131, 132, 133, 134, 135, 136, 137, 138, 139, 140, // 131 - 140
141, 142, 143, 144, 145, 146, 147, 148, 149, 150, // 141 - 150
151, 152, 153, 154, 155, 156, 157, 158, 159, 160] // 151 - 160
151, 152, 153, 154, 155, 156, 157, 158, 159, 160] // 151 - 160
}
Swordsman: {
Weight: 28000
@ -139,7 +139,7 @@ Swordsman: {
232, 234, 236, 238, 240, 242, 244, 246, 248, 250, // 111 - 120
252, 254, 256, 258, 260, 262, 264, 266, 268, 270, // 121 - 130
272, 274, 276, 278, 280, 282, 284, 286, 288, 290, // 131 - 140
292, 294, 296, 298, 300, 302, 304, 306, 308, 310] // 141 - 150
292, 294, 296, 298, 300, 302, 304, 306, 308, 310] // 141 - 150
}
Magician: {
Weight: 22000
@ -180,7 +180,7 @@ Magician: {
676, 682, 688, 694, 700, 706, 712, 718, 724, 730, // 111 - 120
736, 742, 748, 754, 760, 766, 772, 778, 784, 790, // 121 - 130
796, 802, 808, 814, 820, 826, 832, 838, 844, 850, // 131 - 140
856, 862, 868, 874, 880, 886, 892, 898, 904, 910] // 141 - 150
856, 862, 868, 874, 880, 886, 892, 898, 904, 910] // 141 - 150
}
Archer: {
Weight: 26000
@ -248,7 +248,7 @@ Acolyte: {
565, 570, 575, 580, 585, 590, 595, 600, 605, 610, // 111 - 120
615, 620, 625, 630, 635, 640, 645, 650, 655, 660, // 121 - 130
665, 670, 675, 680, 685, 690, 695, 700, 705, 710, // 131 - 140
715, 720, 725, 730, 735, 740, 745, 750, 755, 760] // 141 - 150
715, 720, 725, 730, 735, 740, 745, 750, 755, 760] // 141 - 150
}
Merchant: {
Weight: 28000
@ -277,7 +277,7 @@ Merchant: {
343, 346, 349, 352, 355, 358, 361, 364, 367, 370, // 111 - 120
373, 376, 379, 382, 385, 388, 391, 394, 397, 400, // 121 - 130
403, 406, 409, 412, 415, 418, 421, 424, 427, 430, // 131 - 140
433, 436, 439, 442, 445, 448, 451, 454, 457, 460] // 141 - 150
433, 436, 439, 442, 445, 448, 451, 454, 457, 460] // 141 - 150
}
Thief: {
Weight: 24000
@ -405,7 +405,7 @@ Wizard: {
1009, 1018, 1027, 1036, 1045, 1054, 1063, 1072, 1081, 1090, // 111 - 120
1099, 1108, 1117, 1126, 1135, 1144, 1153, 1162, 1171, 1180, // 121 - 130
1189, 1198, 1207, 1216, 1225, 1234, 1243, 1252, 1261, 1270, // 131 - 140
1279, 1288, 1297, 1306, 1315, 1324, 1333, 1342, 1351, 1360] // 141 - 150
1279, 1288, 1297, 1306, 1315, 1324, 1333, 1342, 1351, 1360] // 141 - 150
}
Blacksmith: {
Weight: 30000
@ -547,7 +547,7 @@ Crusader: {
531, 536, 541, 545, 550, 555, 559, 564, 569, 574, // 111 - 120
578, 583, 588, 592, 597, 602, 606, 611, 616, 621, // 121 - 130
625, 630, 635, 639, 644, 649, 653, 658, 663, 668, // 131 - 140
672, 677, 682, 686, 691, 696, 700, 705, 710, 715] // 141 - 150
672, 677, 682, 686, 691, 696, 700, 705, 710, 715] // 141 - 150
}
Rogue: {
Weight: 24000
@ -721,7 +721,7 @@ Taekwon: {
200, 200, 200, 200, 200, 200, 200, 200, 200, 200, // 111 - 120
200, 200, 200, 200, 200, 200, 200, 200, 200, 200, // 121 - 130
200, 200, 200, 200, 200, 200, 200, 200, 200, 200, // 131 - 140
200, 200, 200, 200, 200, 200, 200, 200, 200, 200] // 141 - 150
200, 200, 200, 200, 200, 200, 200, 200, 200, 200] // 141 - 150
}
Star_Gladiator: {
Inherit: ("Taekwon")
@ -754,7 +754,7 @@ Star_Gladiator: {
500, 500, 500, 500, 500, 500, 500, 500, 500, 500, // 111 - 120
500, 500, 500, 500, 500, 500, 500, 500, 500, 500, // 121 - 130
500, 500, 500, 500, 500, 500, 500, 500, 500, 500, // 131 - 140
500, 500, 500, 500, 500, 500, 500, 500, 500, 500] // 141 - 150
500, 500, 500, 500, 500, 500, 500, 500, 500, 500] // 141 - 150
}
Soul_Linker: {
Weight: 24000
@ -794,7 +794,7 @@ Soul_Linker: {
900, 900, 900, 900, 900, 900, 900, 900, 900, 900, // 111 - 120
900, 900, 900, 900, 900, 900, 900, 900, 900, 900, // 121 - 130
900, 900, 900, 900, 900, 900, 900, 900, 900, 900, // 131 - 140
900, 900, 900, 900, 900, 900, 900, 900, 900, 900] // 141 - 150
900, 900, 900, 900, 900, 900, 900, 900, 900, 900] // 141 - 150
}
Gunslinger: {
Weight: 28000
@ -822,7 +822,7 @@ Gunslinger: {
528, 534, 540, 546, 552, 558, 564, 570, 576, 582, // 111 - 120
588, 594, 600, 606, 612, 618, 624, 630, 636, 642, // 121 - 130
648, 654, 660, 666, 672, 678, 684, 690, 696, 702, // 131 - 140
708, 714, 720, 726, 732, 738, 744, 750, 756, 762] // 141 - 150
708, 714, 720, 726, 732, 738, 744, 750, 756, 762] // 141 - 150
}
Ninja: {
Weight: 26000
@ -912,7 +912,7 @@ Rune_Knight: {
Mace: 45
TwoHandMace: 52
Shield: 5
}
}
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
@ -959,7 +959,7 @@ Warlock: {
Rod: 50
TwoHandRod: 56
Shield: 5
}
}
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
@ -1004,7 +1004,7 @@ Ranger: {
Dagger: 50
Bow: 49
Shield: 8
}
}
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
@ -1102,7 +1102,7 @@ Mechanic: {
Mace: 48
TwoHandMace: 50
Shield: 6
}
}
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
@ -1154,7 +1154,7 @@ Guillotine_Cross: {
/* GrenadeLauncher: 100 */
/* FuumaShuriken: 110 */
Shield: 9
}
}
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
@ -1284,7 +1284,7 @@ Sorcerer: {
Book: 45
TwoHandRod: 55
Shield: 5
}
}
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
@ -1358,7 +1358,7 @@ Wanderer: {
Bow: 49
Whip: 44
Shield: 7
}
}
}
Sura: {
Weight: 30000
@ -1371,7 +1371,7 @@ Sura: {
Knuckle: 39
TwoHandRod: 50
Shield: 5
}
}
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
@ -1403,7 +1403,7 @@ Genetic: {
Mace: 44
TwoHandMace: 48
Shield: 4
}
}
HPTable:[ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, // 1 - 10
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, // 11 - 20
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, // 21 - 30
@ -1501,7 +1501,7 @@ Oboro: {
}
Rebellion: {
Inherit: ("Gunslinger")
InheritHP: ("Soul_Linker")
InheritHP: ("Soul_Linker")
}
Novice_High: {
Inherit: ("Novice")
@ -1712,4 +1712,4 @@ Expanded_Super_Novice: {
}
Expanded_Super_Baby: {
Inherit: ("Novice")
}
}

View file

@ -1,12 +1,12 @@
//====================================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//=
//= http://herc.ws/board/
//=
//= http://herc.ws/board/
//====================================================
//= Hercules Map Zone Database [Ind/Hercules]
//================ More Information ==================
@ -24,7 +24,6 @@
//= PLAYER, HOMUN, MERCENARY, MONSTER, PET, ELEMENTAL, MOB_BOSS, CLONE, ALL and NONE
//====================================================
zones: (
{
/* All zone is a dynamic (very special) zone that is forcebly inherited by ALL maps automatically */
@ -41,10 +40,10 @@ zones: (
//Apple: true
//ID501: true
}
mapflags: (
)
/* "command:min-group-lv-to-override" e.g. "heal: 70" */
disabled_commands: {
//Example Below makes @heal be used in maps within this zone only by those group lv 70 and above
@ -61,7 +60,7 @@ zones: (
/* Normal zone is applied to all maps that are not pkable (where players cant fight each other) */
/* However, it wont be applied to maps with its own zones (specified through mapflag) */
name: "Normal" /* changing this name requires MAP_ZONE_NORMAL_NAME to also be changed in src/map/map.h file */
disabled_skills: {
WM_LULLABY_DEEPSLEEP: "PLAYER"
WM_SIRCLEOFNATURE: "PLAYER"
@ -69,7 +68,7 @@ zones: (
SO_ARRULLO: "PLAYER"
CG_HERMODE: "PLAYER"
}
disabled_items: {
Velum_Jamadhar: true
Velum_Scare: true
@ -106,22 +105,22 @@ zones: (
}
mapflags: (
)
},
{
/* PvP zone is applied to all maps with a pvp mapflag */
name: "PvP" /* changing this name requires MAP_ZONE_PVP_NAME to also be changed in src/map/map.h file */
disabled_skills: {
BS_GREED: "PLAYER"
CG_HERMODE: "PLAYER"
}
disabled_items: {
Greed_Scroll: true
C_Beginner_Cap: true
}
/* cashshop disabled in pvp maps */
mapflags: (
"nocashshop",
@ -131,13 +130,13 @@ zones: (
/* PK Mode zone is only used when server is on pk_mode (battle.conf),
it applies to all pvp maps that don't have their own zone */
name: "PK Mode" /* changing this name requires MAP_ZONE_PK_NAME to also be changed in src/map/map.h file */
disabled_skills: {
}
disabled_items: {
}
/* PK Mode Damage Reductions */
@ -157,7 +156,7 @@ zones: (
{
/* GvG zone is applied to all maps with a gvg mapflag */
name: "GvG" /* changing this name requires MAP_ZONE_GVG_NAME to also be changed in src/map/map.h file */
disabled_skills: {
AL_TELEPORT: "PLAYER"
AL_WARP: "PLAYER"
@ -177,7 +176,7 @@ zones: (
SC_FATALMENACE: "PLAYER"
SC_DIMENSIONDOOR: "PLAYER"
}
disabled_items: {
Assumptio_5_Scroll: true
Greed_Scroll: true
@ -235,12 +234,12 @@ zones: (
"nocashshop",
"gvg_noparty",
)
},
{
/* Battlegrounds zone is applied to all maps with a battlegrounds mapflag */
name: "Battlegrounds" /* changing this name requires MAP_ZONE_BG_NAME to also be changed in src/map/map.h file */
disabled_skills: {
AL_TELEPORT: "PLAYER"
AL_WARP: "PLAYER"
@ -312,8 +311,8 @@ zones: (
Siege_Suits: true
Siege_Robe: true
C_Beginner_Cap: true
}
}
/* knockback disabled */
/* Battlegrounds Damage Reductions */
/* - weapon_damage_rate -30% */
@ -333,7 +332,7 @@ zones: (
},
{
name: "Aldebaran Turbo Track"
disabled_skills: {
SM_ENDURE: "PLAYER"
AL_TELEPORT: "PLAYER"
@ -354,7 +353,7 @@ zones: (
SC_DIMENSIONDOOR: "PLAYER"
GN_CARTBOOST: "PLAYER"
}
disabled_items: {
Wing_Of_Fly: true
Anodyne: true
@ -364,12 +363,12 @@ zones: (
},
{
name: "Jail"
disabled_skills: {
TK_JUMPKICK: "PLAYER"
TK_HIGHJUMP: "PLAYER"
}
disabled_items: {
Wing_Of_Fly: true
Wing_Of_Butterfly: true
@ -382,14 +381,14 @@ zones: (
},
{
name: "Izlude Battle Arena"
disabled_skills: {
RG_INTIMIDATE: "PLAYER"
AL_TELEPORT: "PLAYER"
SC_FATALMENACE: "PLAYER"
SC_DIMENSIONDOOR: "PLAYER"
SC_DIMENSIONDOOR: "PLAYER"
}
disabled_items: {
Wing_Of_Fly: true
}
@ -397,7 +396,7 @@ zones: (
{
name: "GvG2"
inherit: ( "GvG" ) /* will import all gvg has */
disabled_skills: {
TK_HIGHJUMP: "PLAYER"
SA_ABRACADABRA: "PLAYER"
@ -405,7 +404,7 @@ zones: (
},
{
name: "Sealed Shrine"
disabled_skills: {
MG_SAFETYWALL: "PLAYER"
AL_TELEPORT: "PLAYER | MONSTER | HOMUN | MERCENARY"
@ -418,7 +417,7 @@ zones: (
},
{
name: "Memorial Dungeon" /* ETower, Orc's Memory, Nidhoggur's Nest, etc */
disabled_skills: {
AL_TELEPORT: "PLAYER | MONSTER | HOMUN | MERCENARY"
WZ_ICEWALL: "PLAYER"
@ -431,7 +430,7 @@ zones: (
},
{
name: "Towns"
disabled_skills: {
AM_CANNIBALIZE: "PLAYER"
AM_SPHEREMINE: "PLAYER"
@ -441,7 +440,7 @@ zones: (
WM_POEMOFNETHERWORLD: "PLAYER"
GN_WALLOFTHORN: "PLAYER"
}
disabled_items: {
Greed_Scroll: true
Velum_Jamadhar: true

View file

@ -2363,6 +2363,7 @@
//3353,PAD_PLESIOS
//3354,PAD_BRACHY
//3355,PAD_BRACHYS
// 2014 Halloween Event
3381,DARK_SOUL,Dark Soul,Dark Soul,10,20,1,0,0,1,20,20,0,0,1,1,1,1,1,1,0,0,1,6,27,0x81,100,1960,960,504,0,0,0,0,0,0,0,12192,2000,6914,4000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3382,WANDERING_SOUL,Wandering Soul,Wandering Soul,1,10,1,0,0,1,10,10,0,0,1,1,1,1,1,1,0,0,1,6,28,0x81,100,912,1248,576,0,0,0,0,0,0,0,12192,2000,6915,4000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

View file

@ -1,7 +1,7 @@
// Database for size fix for weapon damage.
//Columns: Weapon type, Rows: Target size.
//Unarmed, Knife, 1H Sword, 2H Sword, 1H Spear, 2H Spears, 1H Axe, 2H Axe, Mace, 2H Mace, Staff, Bow, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Shotgun, Gatling Gun, Grenade Launcher, Fuuma Shuriken, 2H Staff
// Columns: Weapon type, Rows: Target size.
// Unarmed, Knife, 1H Sword, 2H Sword, 1H Spear, 2H Spears, 1H Axe, 2H Axe, Mace, 2H Mace, Staff, Bow, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Shotgun, Gatling Gun, Grenade Launcher, Fuuma Shuriken, 2H Staff
100,100, 75, 75, 75, 75, 50, 50, 75, 75,100,100,100, 75, 75,100, 75,100,100,100,100,100, 75,100 // Size: Small
100, 75,100, 75, 75, 75, 75, 75,100,100,100,100, 75,100,100,100,100,100,100,100,100,100, 75,100 // Size: Medium
100, 50, 75,100,100,100,100,100,100,100,100, 75, 50, 75, 50, 50, 75,100,100,100,100,100,100,100 // Size: Large

View file

@ -8,7 +8,7 @@
// AfterCastWalkDleay : amount of time before character can move again, in milliseconds
// Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data
// Cool Down : amount of time until character can re-use this skill, in milliseconds
// Fixed Casting Time: the skills fixed casting time in milliseconds (when 0, uses 20% of cast time and less than 0 means no fixed cast time)
// Fixed Casting Time: the skills fixed casting time in milliseconds (when 0, uses 20% of cast time and less than 0 means no fixed cast time)
//== Extra
// On all fields you can use ':' as a delimiter to level-specific values,
// - Example using SM_PROVOKE
@ -17,7 +17,6 @@
// - Makes lvl 1 have 1000 (1s) cool down, lvl 2 2500 (2.5s), lvl 3 3000, and so on.
//==========================================
//===== Swordman ===========================
//-- SM_PROVOKE
6,0,0,0,30000,0,0,0
@ -27,7 +26,6 @@
8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000,10000,0
//==========================================
//===== Mage ===============================
//-- MG_SIGHT
10,0,0,0,10000,0,0,0
@ -55,7 +53,6 @@
21,640:1280:1920:2560:3200:3840:4480:5120:5760:6400,2000:2000:2000:2000:2000:2000:2000:2000:2000:2000,0,500,0,0,160:320:480:640:800:960:1120:1280:1440:1600
//==========================================
//===== Acolyte ============================
//-- AL_RUWACH
24,0,0,0,10000,0,0,0
@ -83,7 +80,6 @@
35,0,1000,0,0,6000,0,0
//==========================================
//===== Archer =============================
//-- AC_CONCENTRATION
45,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0
@ -93,7 +89,6 @@
47,0,100,0,100,0,0,0
//==========================================
//===== Thief ==============================
//-- TF_HIDING
51,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,0
@ -101,13 +96,11 @@
52,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0
//==========================================
//===== First planned to be shared =========
//-- ALL_RESURRECTION
54,4800:3200:1600:0,0:1000:2000:3000,0,0,0,0,1200:800:400:0
//==========================================
//===== Knight =============================
//-- KN_BRANDISHSPEAR
57,350,0,0,0,0,0,350
@ -121,7 +114,6 @@
62,350,0,0,0,0,0,350
//==========================================
//===== Priest =============================
//-- PR_IMPOSITIO
66,0,3000,0,60000,0,0,0
@ -154,7 +146,6 @@
//==========================================
//===== Wizard =============================
//-- WZ_FIREPILLAR
80,1920:1728:1536:1344:1152:960:768:576:384:192,1000,0,30000,600:800:1000:1200:1400:1600:1800:2000:2200:2400,0,480:432:384:336:288:240:192:144:96:48
@ -182,7 +173,6 @@
92,0,1000,0,5000:10000:15000:20000:25000,5000:10000:15000:20000:25000,0,0
//==========================================
//===== Blacksmith =========================
//-- BS_REPAIRWEAPON
108,2500,0,0,0,0,0,2500
@ -198,7 +188,6 @@
114,0,0,0,1000:2000:3000:4000:5000,0,0,0
//==========================================
//===== Hunter =============================
//-- HT_SKIDTRAP
115,0,0,0,300000:240000:180000:120000:60000,0,0,0
@ -224,7 +213,6 @@
129,800,1000,0,0,0,0,200
//==========================================
//===== Assassin ===========================
//-- AS_CLOAKING
135,0,0,0,500:1000:2000:3000:4000:5000:6000:7000:8000:9000,0,0,0
@ -240,7 +228,6 @@
141,500,0,0,5000:5500:6000:6500:7000:7500:8000:8500:9000:9500,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,7500:8000:8500:9000:9500:10000:10500:11000:11500:12000,500
//==========================================
//===== 1st Jobs Quest Skills===============
//-- NV_TRICKDEAD
143,0,0,0,600000,0,0,0
@ -268,7 +255,6 @@
157,0,0,0,300000,0,0,5000
//==========================================
//===== NPC Skills Part 1 ==================
//-- NPC_ATTRICHANGE
161,0,0,0,1800000,0,0,0
@ -322,7 +308,6 @@
207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0,0,0
//==========================================
//===== Rogue ==============================
//-- RG_BACKSTAP
212,0,500,0,5000,0,0,0
@ -340,7 +325,6 @@
220,0,0,0,180000,0,0,0
//==========================================
//===== Alchemist ==========================
//-- AM_DEMONSTRATION
229,800,500,0,40000:45000:50000:55000:60000,0,0,200
@ -364,7 +348,6 @@
247,2000,0,0,0,0,0,1000
//==========================================
//===== Crusader ===========================
//-- CR_AUTOGUARD
249,0,0,0,300000,0,0,0
@ -388,7 +371,6 @@
258,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,0
//==========================================
//===== Monk ===============================
//-- MO_CALLSPIRITS
261,500,0,0,600000,0,0,500
@ -439,7 +421,6 @@
294,0,0,0,1200000,0,0,0
//==========================================
//===== Bard & Dancer (Ensemble Skills) ====
//-- BD_ADAPTATION
304,0,0,0,0,5000,0,0
@ -461,7 +442,6 @@
313,0,0,0,60000,60000,0,0
//==========================================
//===== Bard ===============================
//-- BA_MUSICALSTRIKE
316,1200,0,0,0,0,0,300
@ -479,7 +459,6 @@
322,0,0,0,180000,20000,0,0
//==========================================
//===== Dancer =============================
//-- DC_THROWARROW
324,1200,0,0,0,0,0,300
@ -497,7 +476,6 @@
330,0,0,0,180000,20000,0,0
//==========================================
//===== Wedding Skills =====================
//-- WE_MALE
334,1500,0,0,0,0,0,1500
@ -507,7 +485,6 @@
336,0,0,0,20000,0,0,0
//==========================================
//===== NPC Skills Part 2 ==================
//-- NPC_GRANDDARKNESS
339,0,0,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0,0
@ -525,7 +502,6 @@
354,0,0,0,0,0,0,0
//==========================================
//===== Lord Knight ========================
//-- LK_AURABLADE
355,0,0,0,40000:60000:80000:100000:120000,0,0,0
@ -541,7 +517,6 @@
360,0,0,0,300000,0,0,0
//==========================================
//===== High Priest ========================
//-- HP_ASSUMPTIO
361,800:1200:1600:2000:2400:2400:2400:2400:2400:2400,1100:1200:1300:1400:1500,0,20000:40000:60000:80000:100000,0,0,200:300:400:500:600
@ -549,15 +524,13 @@
362,0,2000:3000:4000:5000:6000,0,20000:25000:30000:35000:40000,20000:25000:30000:35000:40000,0,5000:6000:7000:8000:9000
//==========================================
//===== High Wzard =========================
//-- HW_MAGICCRASHER
365,240,300,0,0,0,0,60
//-- HW_MAGICPOWER
//-- HW_MAGICPOWER
366,0,0,0,30000,0,0,
//==========================================
//===== Paladin ============================
//-- PA_PRESSURE
367,1600,2000:2500:3000:3500:4000,0,0,2000:3000:4000:5000:6000,0,400
@ -565,7 +538,6 @@
369,0,0,0,60000,60000,0,
//==========================================
//===== Champion ===========================
//-- CH_PALMSTRIKE
370,0,300,0,0,0,0,
@ -573,7 +545,6 @@
371,0,0,0,0,2000:4000:6000:8000:10000,0,
//==========================================
//===== Professor ==========================
//-- PF_HPCONVERSION
373,1000:1200:1400:1600:1800,0,0,0,0,0,
@ -583,7 +554,6 @@
375,0,0,0,0,0,10000:10000:10000:10000:15000,0
//==========================================
//===== Assassin Cross =====================
//-- ASC_EDP
378,0,2000,0,40000:45000:50000:55000:60000,20000:30000:40000:50000:60000,0,0
@ -591,7 +561,6 @@
379,250,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,250
//==========================================
//===== Sniper =============================
//-- SN_SIGHT
380,0,0,0,30000,0,0,0
@ -603,7 +572,6 @@
383,1500:1800:2100:2400:2700:3000:3300:3600:3900:4200,2000,0,130000:160000:190000:220000:250000:280000:310000:340000:370000:400000,0,0,500:600:700:800:900:1000:1100:1200:1300:1400
//==========================================
//===== Whitesmith =========================
//-- WS_MELTDOWN
384,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,5000,0,5:5:6:6:7:7:8:8:9:10
@ -611,7 +579,6 @@
387,0,0,0,60000,0,0,0
//==========================================
//===== Stalker ============================
//-- ST_CHASEWALK
389,500,0,0,10000,30000,0,500
@ -619,7 +586,6 @@
390,0,0,0,300000,0,0,
//==========================================
//===== Clown / Gypsy ======================
//-- CG_ARROWVULCAN
394,1600:1760:1920:2080:2240:2400:2560:2720:2880:3040,2000,2000,0,0,0,400:440:480:520:560:600:640:680:720:760
@ -658,7 +624,6 @@
407,0,5000,0,0,0,0,0
//==========================================
//===== Adoption Skills ====================
//-- WE_BABY
408,0,0,0,300000,0,0,2000
@ -668,7 +633,6 @@
410,0,0,0,20000,0,0,0
//==========================================
//===== Taekwon ============================
//-- TK_RUN
411,3000:2500:2000:1500:100:500:0:0:0:0,300,0,1000,150000,0,3000:2500:2000:1500:1000:500:0:0:0:0
@ -836,7 +800,6 @@
499,0,100,0,100,0,0,0
//==========================================
//===== Gunslinger =========================
//-- GS_GLITTERING
500,0,0,0,600000,0,0,0
@ -872,7 +835,6 @@
521,800,1000,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000,0,200
//==========================================
//===== Ninja ==============================
//-- NJ_KUNAI
524,0,1000,0,0,0,0,0
@ -1107,7 +1069,7 @@
2015,0,0,0,180000,10000,0,2000
//-- RK_VITALITYACTIVATION
2016,0,0,0,180000,0,0,-1
//-- RK_STORMBLAST
//-- RK_STORMBLAST
2017,2000,2000,0,0,0,0,-1
//-- RK_FIGHTINGSPIRIT
2018,0,0,0,180000,0,0,-1
@ -1147,7 +1109,7 @@
2034,0,1000,0,0,0,0,-1
//-- GC_HALLUCINATIONWALK
2035,0,0,0,30000:35000:40000:45000:50000,25000,300000,-1
//-- GC_ROLLINGCUTTER
//-- GC_ROLLINGCUTTER
2036,0,200,0,3000,0,0,-1
//-- GC_CROSSRIPPERSLASHER
2037,0,1000,0,0,0,0,-1
@ -1160,7 +1122,7 @@
2038,2000,500,0,0,0,0,500
//-- AB_ANCILLA
2039,1000,1000,0,0,0,0,-1
//-- AB_ADORAMUS
//-- AB_ADORAMUS
2040,2000,500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000,-1
//-- AB_CLEMENTIA
2041,3000,0,0,120000:180000:240000,0,0,1000
@ -1197,7 +1159,7 @@
//==========================================
//===== Warlock ============================
//-- WL_WHITEIMPRISON
//-- WL_WHITEIMPRISON
2201,0,0,0,6000:8000:10000:12000:14000,15000,4000,-1
//-- WL_SOULEXPANSION
2202,2000,500,0,0,0,0,-1
@ -1205,13 +1167,13 @@
2203,2000:2500:3000:3500:4000,1000,0,40000,0,4000,500
//-- WL_JACKFROST
2204,2000:2500:3000:3500:4000,1000,0,10000:15000:20000:25000:30000,0,0,1000
//-- WL_MARSHOFABYSS
//-- WL_MARSHOFABYSS
2205,0,1000,0,30000,0,2500:3000:3500:4000:4500,500
//-- WL_RECOGNIZEDSPELL
2206,1000,1000,0,60000:90000:120000:150000:180000,0,50000:80000:110000:140000:170000,1000
//-- WL_SIENNAEXECRATE
//-- WL_SIENNAEXECRATE
2207,2000,2000,0,10000:12000:14000:16000:18000,0,0,-1
//-- WL_STASIS
//-- WL_STASIS
2209,3000,2000,0,10000:15000:20000:25000:30000,1000,180000:190000:200000:210000:220000,1000
//-- WL_DRAINLIFE
2210,4000,0,0,0,0,2000,1000
@ -1219,11 +1181,11 @@
2211,5000,2000,0,5000,0,5000,1000
//-- WL_HELLINFERNO
2212,3000,1000,0,20000:30000:40000:50000:60000,0,0,1000
//-- WL_COMET
//-- WL_COMET
2213,10000:11000:12000:13000:14000,0,0,100,42000,60000,1000:1500:2000:2500:3000
//-- WL_CHAINLIGHTNING
//-- WL_CHAINLIGHTNING
2214,3500:4000:4500:5000:5500,0,0,100,0,3000,1000
//-- WL_EARTHSTRAIN
//-- WL_EARTHSTRAIN
2216,2000:3000:4000:5000:6000,1000,0,100,75000:90000:105000:120000:135000,10000,2000
//-- WL_TETRAVORTEX
2217,5000:6000:7000:8000:9000,2000,0,15000:120000:40000:5000,0,15000,2000
@ -1235,7 +1197,7 @@
2224,2000,0,0,120000:160000:200000:240000:280000,0,0,-1
//-- WL_SUMMONSTONE
2229,2000,0,0,120000:160000:200000:240000:280000,0,0,-1
//-- WL_READING_SB
//-- WL_READING_SB
2231,5000,500,0,0,0,0,1000
//-- WL_TELEKINESIS_INTENSE
5012,1000,0,0,60000,0,300000,-1
@ -1251,9 +1213,9 @@
2236,4000,1000,0,0,0,0,500
//-- RA_DETONATOR
2237,0,0,0,1000,0,0,-1
//-- RA_ELECTRICSHOCKER
//-- RA_ELECTRICSHOCKER
2238,0,0,0,15000,20000:22000:24000:26000:28000,0,-1
//-- RA_CLUSTERBOMB
//-- RA_CLUSTERBOMB
2239,0,0,0,15000,0,0,-1
//-- RA_WUGMASTERY
2240,0,1000,0,0,0,0,-1
@ -1344,7 +1306,7 @@
//===== Shadow Chaser ======================
//-- SC_FATALMENACE
2284,0,500,0,0,0,0,-1
//-- SC_REPRODUCE
//-- SC_REPRODUCE
2285,0,1000,0,60000,0,0,-1
//-- SC_AUTOSHADOWSPELL
2286,4000:3600:3200:2800:2400:2000:1600:1200:800:400,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:300000,0,0,2000
@ -1398,7 +1360,7 @@
2310,0,0,0,3500:4000:4500:5000:5500,0,2000,-1
//-- LG_REFLECTDAMAGE
2311,0,0,0,300000,0,0,-1
//-- LG_PINPOINTATTACK
//-- LG_PINPOINTATTACK
2312,0,1000,0,5000,0,5000,-1
//-- LG_FORCEOFVANGUARD
2313,0,1000,0,300000,0,0,-1
@ -1435,7 +1397,7 @@
2326,0,0,0,3000,0,0,-1
//-- SR_SKYNETBLOW
2327,0,500,0,0,0,0,-1
//-- SR_EARTHSHAKER
//-- SR_EARTHSHAKER
2328,0,0,0,1000,0,3000,-1
//-- SR_FALLENEMPIRE
2329,0,0,0,500:1000:1500:2000:2500,0,0,-1
@ -1468,7 +1430,7 @@
2344,0,0,0,5000:7000:9000:11000:13000,0,1000:1500:2000:2500:3000,-1
//-- SR_GENTLETOUCH_CURE
2345,0,1000,0,0,0,1000:1500:2000:2500:3000,-1
//-- SR_GENTLETOUCH_ENERGYGAIN
//-- SR_GENTLETOUCH_ENERGYGAIN
2346,1000,1000,0,240000,0,0,1000:1500:2000:2500:3000
//-- SR_GENTLETOUCH_CHANGE
2347,1000,1000,0,240000,0,200000:180000:160000:140000:120000,1000
@ -1564,7 +1526,7 @@
2451,1000,1000,0,60000,0,2000,-1
//-- SO_WARMER
2452,2200:2400:2600:2800:3000,1000,0,40000:45000:50000:55000:60000,30000,35000:40000:45000:50000:55000,1800:1600:1400:1200:1000
//-- SO_VACUUM_EXTREME
//-- SO_VACUUM_EXTREME
2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,0,5000,-1
//-- SO_VARETYR_SPEAR
2454,2200:2400:2600:2800:3000,1000,0,0,2200:2400:2600:2800:3000,2000,1800:1600:1400:1200:1000
@ -1572,15 +1534,15 @@
2455,2200:2400:2600:2800:3000,1000,0,8000:10000:12000:14000:16000,0,5000:6000:7000:8000:9000,800:600:400:200:-1
//-- SO_EL_CONTROL
2456,2000,0,0,0,0,5000,0
//-- SO_SUMMON_AGNI
//-- SO_SUMMON_AGNI
2457,1000:2000:3000,0,0,600000:900000:1200000,0,60000,2000
//-- SO_SUMMON_AQUA
2458,1000:2000:3000,0,0,600000:900000:1200000,0,60000,2000
//-- SO_SUMMON_VENTUS
//-- SO_SUMMON_VENTUS
2459,1000:2000:3000,0,0,600000:900000:1200000,0,60000,2000
//-- SO_SUMMON_TERA
//-- SO_SUMMON_TERA
2460,1000:2000:3000,0,0,600000:900000:1200000,0,60000,2000
//-- SO_EL_ACTION
//-- SO_EL_ACTION
2461,0,0,0,0,0,5000,0
//-- SO_EL_ANALYSIS
2462,0,0,0,0,0,0,2000
@ -1614,7 +1576,7 @@
2481,1500,500,0,2000:2000:3000:3000:4000,0,5000,-1
//-- GN_WALLOFTHORN
2482,1500,500,0,10000:11000:12000:13000:14000,0,5000,-1
//-- GN_CRAZYWEED
//-- GN_CRAZYWEED
2483,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500,500,0,0,0,5000,-1
//-- GN_CRAZYWEED_ATK
2484,0,0,0,100,0,0,-1
@ -1630,7 +1592,7 @@
//-- GN_HELLS_PLANT
2490,3000:3500:4000:4500:5000,500,0,14000:21000:28000:35000:42000,0,0,-1
//-- GN_HELLS_PLANT_ATK
//-- GN_HELLS_PLANT_ATK
2491,0,0,0,20000,0,0,-1
//-- GN_MANDRAGORA
2492,1000,500,0,10000:15000:20000:25000:30000,0,10000,-1
@ -1769,7 +1731,7 @@
//-- MH_SUMMON_LEGION
8018,1600:1400:1200:1000:800,0,0,20000:30000:40000:50000:60000,0,0,400:600:800:1000:1200
//-- MH_NEEDLE_OF_PARALYZE
//-- MH_NEEDLE_OF_PARALYZE
8019,1000:1100:1200:1300:1400,0,0,12000:14000:16000:18000:20000,0,0,500:400:300:200:100
//-- MH_POISON_MIST
8020,500:700:900:1100:1300,0,0,12000:14000:16000:18000:20000,4000:6000:8000:10000:12000,0,500
@ -1793,7 +1755,7 @@
//8029,0,0,0,0,0,0,0
//-- MH_MIDNIGHT_FRENZY
//8030,0,0,0,0,0,0,0
//-- MH_STAHL_HORN
//-- MH_STAHL_HORN
8031,800:600:400:200:0,0,0,5000,0,0,200:400:600:800:1000
//-- MH_GOLDENE_FERSE
8032,1000:1200:1400:1600:1800,0,0,30000:45000:60000:75000:90000,0,0,-1

View file

@ -18,7 +18,7 @@
// 0x80 - Skill ignores target's def cards
// 07 splash/effect range (-1 for screen-wide)
// 08 MaxLv
// 09 Number of hits (when positive, damage is increased by hits,
// 09 Number of hits (when positive, damage is increased by hits,
// negative values just show number of hits without increasing total damage)
// 10 Cast interrupted when hit?
// 11 defense-reduction rate during cast.
@ -45,6 +45,7 @@
// 15 Blowcount (amount of tiles skill knockbacks)
// 16 Name
// 17 Description
1,0,0,0,0,0,0,9,0,no,0,0,0,none,0, NV_BASIC,Basic Skill
2,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0, SM_SWORD,Sword Mastery
3,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0, SM_TWOHAND,Two-Handed Sword Mastery
@ -772,7 +773,7 @@
2211,11,8,1,3,0x2,3,5,-7,yes,0,0,0,magic,3, WL_CRIMSONROCK,Crimson Rock
2212,11,6,1,3,0,0,5,1,yes,0,0,0,magic,0, WL_HELLINFERNO,Hell Inferno
2213,11,8,2,0,0,0,5,-20,yes,0,0,0,magic,2, WL_COMET,Comet
2214,11,6,1,0,0,3,5,1,yes,0,0,0,magic,0, WL_CHAINLIGHTNING,Chain Lightning
2214,11,6,1,0,0,3,5,1,yes,0,0,0,magic,0, WL_CHAINLIGHTNING,Chain Lightning
2215,11,6,1,4,0,0,5,1,no,0,0,0,magic,0, WL_CHAINLIGHTNING_ATK,Chain Lightning Attack
2216,3,8,2,2,0,0,5,-6:-7:-8:-9:-10,yes,0,0,0,magic,0, WL_EARTHSTRAIN,Earth Strain
2217,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0, WL_TETRAVORTEX,Tetra Vortex
@ -783,7 +784,7 @@
2222,0,6,4,3,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONFB,Summon Fire Ball
2223,0,6,4,4,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONBL,Summon Lightning Ball
2224,0,6,4,1,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONWB,Summon Water Ball
2225,11,6,1,3,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_FIRE,Summon Attack Fire
2225,11,6,1,3,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_FIRE,Summon Attack Fire
2226,11,6,1,4,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_WIND,Summon Attack Wind
2227,11,6,1,1,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_WATER,Summon Attack Water
2228,11,6,1,2,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_GROUND,Summon Attack Earth
@ -1076,7 +1077,7 @@
3006,7:8:9:10:11,6,2,0,0x2,2,5,0,no,0,0,0,weapon,0, KO_BAKURETSU,Bakuretsu Kunai
3007,0,6,4,-1,0x42,4:4:4:4:5,5,0,no,0,0,0,misc,0, KO_HAPPOKUNAI,Happo Kunai
3008,9,8,2,0,0x12,2,10,-10,no,0,0,0,misc,0, KO_MUCHANAGE,Mucha Nage
3009,9:10:11:12:13,8,2,-1,0x2,3,5,-5,no,0,0,0,weapon,0, KO_HUUMARANKA,Huuma Shuriken Ranka
3009,9:10:11:12:13,8,2,-1,0x2,3,5,-5,no,0,0,0,weapon,0, KO_HUUMARANKA,Huuma Shuriken Ranka
3010,3,6,4,0,0x42,0,5,1,no,0,0x80,0,weapon,0, KO_MAKIBISHI,Makibishi
3011,0,6,4,0,0x1,0,5,0,yes,0,0,0,none,0, KO_MEIKYOUSISUI,Meikyo Shisui
3012,0,6,4,0,0x1,0,5,0,no,0,0,1,none,3:4:5:6:7, KO_ZANZOU,Zanzou
@ -1085,7 +1086,7 @@
3015,0,6,4,3,0x1,0,1,1,no,0,0,0,none,0, KO_KAHU_ENTEN,Kahu Enten
3016,0,6,4,1,0x1,0,1,1,no,0,0,0,none,0, KO_HYOUHU_HUBUKI,Hyouhu Hubuki
3017,0,6,4,4,0x1,0,1,1,no,0,0,0,none,0, KO_KAZEHU_SEIRAN,Kazehu Seiran
3018,0,6,4,2,0x1,0,1,1,no,0,0,0,none,0, KO_DOHU_KOUKAI,Dohu Koukai
3018,0,6,4,2,0x1,0,1,1,no,0,0,0,none,0, KO_DOHU_KOUKAI,Dohu Koukai
3019,11,6,1,0,0,0,5,0,no,0,0,0,magic,0, KO_KAIHOU,Technique Kaihou
3020,7,6,2,0,0,0,1,3,yes,0,0,0,magic,0, KO_ZENKAI,Zenkai
3021,5:6:7:8:9,6,16,0,0x1,0,5,1,no,0,0,0,none,0, KO_GENWAKU,Genwaku

View file

@ -1,12 +1,12 @@
//====================================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//=
//= http://herc.ws/board/
//=
//= http://herc.ws/board/
//================= More Information =================
//= http://herc.ws/board/topic/7618-2014-10-22-roulette-and-per-char-gender/
//====================================================
@ -74,4 +74,3 @@ roulette: (
}
}
)

View file

@ -11,8 +11,8 @@
// 32 - SC considered as debuff and be removed by Gospel and etc.
// 64 - SC cannot be reset when MADO Gear is taken off.
// 128 - SC cannot be reset by 'sc_end SC_ALL' and status change clear.
//Example:
//SC_ENDURE, 21 //SC_ENDURE: cannot be removed by death and dispell and cosidered as buff. (16 + 4 + 1 = 21)
// Example:
// SC_ENDURE, 21 //SC_ENDURE: cannot be removed by death and dispell and cosidered as buff. (16 + 4 + 1 = 21)
SC_PROVOKE, 32
SC_ENDURE, 21

View file

@ -64,7 +64,6 @@
/// Uncomment to enable real-time server stats (in and out data and ram usage). [Ai4rei]
//#define SHOW_SERVER_STATS
/// Comment to disable autotrade persistency (where autotrading merchants survive server restarts)
#define AUTOTRADE_PERSISTENCY

View file

@ -7085,7 +7085,6 @@ static const struct battle_data {
{ "mail_show_status", &battle_config.mail_show_status, 0, 0, 2, },
{ "client_limit_unit_lv", &battle_config.client_limit_unit_lv, 0, 0, BL_ALL, },
{ "client_emblem_max_blank_percent", &battle_config.client_emblem_max_blank_percent, 100, 0, 100, },
// BattleGround Settings
{ "bg_update_interval", &battle_config.bg_update_interval, 1000, 100, INT_MAX, },
{ "bg_flee_penalty", &battle_config.bg_flee_penalty, 20, 0, INT_MAX, },
@ -7121,7 +7120,6 @@ static const struct battle_data {
{ "feature.banking", &battle_config.feature_banking, 1, 0, 1, },
{ "feature.auction", &battle_config.feature_auction, 0, 0, 2, },
{ "idletime_criteria", &battle_config.idletime_criteria, 0x25, 1, INT_MAX, },
{ "mon_trans_disable_in_gvg", &battle_config.mon_trans_disable_in_gvg, 0, 0, 1, },
{ "case_sensitive_aegisnames", &battle_config.case_sensitive_aegisnames, 1, 0, 1, },
{ "guild_castle_invite", &battle_config.guild_castle_invite, 0, 0, 1, },