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Add pet DB documentation file (doc/pet_db.txt)
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doc/pet_db.txt
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doc/pet_db.txt
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//===== Hercules Documentation ===============================
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//= Pet Database
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//===== By: ==================================================
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//= Hercules Dev Team
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//===== Current Version: =====================================
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//= 20200102
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//===== Description: =========================================
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//= Explanation of the pet_db.conf file and structure.
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//============================================================
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pet_db: (
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{
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// ================ Mandatory fields ==============================
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Id: ID (int)
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Name: "Pet Name" (string)
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EggItem: "Egg Item Constant" (string)
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// ================ Optional fields ===============================
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TamingItem: "Taming Item Constant" (string, defaults to 0)
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FoodItem: "Food Item Constant" (string, defaults to 537 ("Pet_Food"))
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AccessoryItem: "Equipment Item Constant" (string, defaults to 0)
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FoodEffectiveness: hunger points (int, defaults to 80)
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HungerDelay: hunger time (int, defaults to 60)
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HungerDecrement: hunger points (int, defaults to 1)
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Intimacy: {
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Initial: start intimacy (int, defaults to 250)
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FeedIncrement: feeding intimacy (int, defaults to 10)
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OverFeedDecrement: overfeeding intimacy (int, defaults to 100)
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OwnerDeathDecrement: owner die intimacy (int, defaults to 20)
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StarvingDelay: starving time (int, defaults to 20)
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StarvingDecrement: starving intimacy (int, defaults to 20)
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}
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CaptureRate: capture rate (int, defaults to 1000)
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Speed: speed (int, defaults to 150)
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SpecialPerformance: true/false (boolean, defaults to false)
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TalkWithEmotes: convert talk (boolean, defaults to false)
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AttackRate: attack rate (int, defaults to 300)
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DefendRate: Defence attack (int, defaults to 300)
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ChangeTargetRate: change target (int, defaults to 800)
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AutoFeed: true/false (boolean, defaults to false)
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PetScript: <" Pet Script (can also be multi-line) ">
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EquipScript: <" Equip Script (can also be multi-line) ">
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Evolve: {
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EggID: { (string, Evolved Pet EggID)
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Name: Amount (items required to perform evolution)
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...
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}
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}
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},
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...
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)
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* Id:
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The ID of the monster that should be tamed. See mob_db.conf.
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* Name:
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The pet's default name.
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* EggItem:
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The name of the pet's egg item. See item_db.conf AegisName field.
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* TamingItem:
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The name of the item, which is used to tame the pet.
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See item_db.conf AegisName field.
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This field is optional and defaults to 0.
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* FoodItem:
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The name of the item, which is used to feed the pet.
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See item_db.conf AegisName field.
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This field is optional and defaults to Pet_Food (ID=537).
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* AccessoryItem:
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The name of the pet's accesssory item.
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See item_db.conf AegisName field.
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This field is optional and defaults to 0.
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* FoodEffectiveness:
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This field defines how many hunger points
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are restored, when feeding the pet.
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This field is optional and defaults to 80.
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Minimum value is 1, maximum value is 100.
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* HungerDelay:
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This is the interval for consuming hunger points.
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Every <HungerDelay> seconds, the pet will consume
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<HungerDecrement> hunger points.
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In official servers it's 60 seconds for every pet.
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This field is optional and defaults to 60.
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Minimum value is 0, maximum value is 2147483.
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If set to 0, the pet won't consume hunger points.
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* HungerDecrement:
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How many hunger points will be consumed every <HungerDelay> seconds.
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This field is optional and defaults to 1.
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Minimum value is 0, maximum value is 99.
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If set to 0, <HungerDelay> is automatically set to 0, too,
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regardless of what value was defined.
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* Intimacy: {
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The <Intimacy> block contains all settings,
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which affect the pet's intimacy value.
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* Initial:
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The amount of intimacy points, the pet will have when tamed.
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This field is optional and defaults to 250.
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Minimum value is 1, maximum value is 1000.
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* FeedIncrement:
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The amount of intimacy points, gained when feeding the pet.
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Note: This value is used as base value.
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The actual added amount depends on the pet's current hunger.
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This field is optional and defaults to 10.
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Minimum value is 1, maximum value is 1000.
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* OverFeedDecrement:
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The amount of intimacy points, lost when feeding the pet
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if it isn't hungry.
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Note: This value is used as base value.
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The actual removed amount depends on the pet's current hunger.
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This field is optional and defaults to 100.
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Minimum value is 0, maximum value is 1000.
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* OwnerDeathDecrement:
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The amount of intimacy points, lost when its master dies.
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This field is optional and defaults to 20.
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Minimum value is 0, maximum value is 1000.
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* StarvingDelay:
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This is the interval for loosing intimacy points,
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when the pet is starving.
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The pet is starving, if it has no hunger points left.
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Every <StarvingDelay> seconds, the pet will lose
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<StarvingDecrement> intimacy points.
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In official servers it's 20 seconds for all pets.
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If <HungerDelay> is set to 0, <StarvingDelay> is set to 0, too,
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regardless of what value was defined.
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This field is optional and defaults to 20.
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Minimum value is 0, maximum value is <HungerDelay>.
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If set to 0, the pet won't lose intimacy points while starving.
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* StarvingDecrement:
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How many intimacy points will be lost every <StarvingDelay> seconds,
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when the pet is starving.
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This field is optional and defaults to 20.
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Minimum value is 0, maximum value is 1000.
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If set to 0, <StarvingDelay> is automatically set to 0, too,
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regardless of what value was defined.
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}
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* CaptureRate:
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The chance of success when taming the pet.
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10000 equals 100%.
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This field is optional and defaults to 1000.
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Minimum value is 1, maximum value is 10000.
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* Speed:
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The pet's moving speed.
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Note: The lower the value, the higher the speed.
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This field is optional and defaults to 150.
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Minimum value is 20, maximum value is 1000.
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* SpecialPerformance:
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If 'true', the pet is allowed to do its special performance.
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This field is optional and defaults to 'false'.
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* TalkWithEmotes:
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If 'true', the pet is allowed to talk by using emotes.
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This field is optional and defaults to 'false'.
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* AttackRate:
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Chance for supporting when the master attacks a monster.
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10000 equals 100%.
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This field is optional and defaults to 300.
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Minimum value is 0, maximum value is 10000.
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* DefendRate:
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Chance for supporting when the master receives damage from a monster.
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10000 equals 100%.
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This field is optional and defaults to 300.
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Minimum value is 0, maximum value is 10000.
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* ChangeTargetRate:
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Chance for the pet changes its target when supporting.
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10000 equals 100%.
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This field is optional and defaults to 800.
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Minimum value is 0, maximum value is 10000.
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* AutoFeed:
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If 'true', the pet is fed automatically.
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This field is optional and defaults to 'false'.
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* PetScript: <"
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This field is used for pet AI commands. See doc/script_commands.txt.
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It will be executed every time, the pet's data gets initialized.
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Everything you can do in a NPC script should work here, too,
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but using the <EquipScript> field is recommended, when executing
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other commands than the pet AI ones.
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This field is optional and has no default value.
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">
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* EquipScript: <"
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This field is commonly used to apply bonuses to the the pet's master.
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See doc/item_bonus.md.
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It will be executed every time, the pet master's status is calculated.
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Everything you can do in a NPC script should work here, too.
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This field is optional and has no default value.
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">
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* Evolve: {
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The <Evolve> block is used to define which pet(s) can be eveolved
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from the current pet.
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This block is optional and has no default value.
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* Evolved_Egg_Item_Name: {
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The name of the egg item, which will be created when evolving.
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You can add multiple <Evolved_Egg_Item_Name> blocks.
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See item_db.conf AegisName field.
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* Evolve_Item_Name: Amount
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This is a pair of an item name and the corresponding amount which is
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required to evolve the pet into <Evolved_Egg_Item_Name>.
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You can add multiple <Evolve_Item_Name: Amount> pairs.
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See item_db.conf AegisName field for item names.
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}
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}
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