Updated some aegis(item, monster, resetstate & resetskill) command to work properly in Hercules.

This commit is contained in:
malufett 2013-07-11 23:21:51 +08:00
parent 5de6aabb0a
commit 94d75f867a

View file

@ -11859,9 +11859,9 @@ void clif_parse_ResetChar(int fd, struct map_session_data *sd) {
char cmd[15];
if( RFIFOW(fd,2) )
sprintf(cmd,"%cresetskill",atcommand->at_symbol);
sprintf(cmd,"%cskreset",atcommand->at_symbol);
else
sprintf(cmd,"%cresetstat",atcommand->at_symbol);
sprintf(cmd,"%streset",atcommand->at_symbol);
atcommand->parse(fd, sd, cmd, 1);
}
@ -13376,23 +13376,25 @@ void clif_parse_GMRecall2(int fd, struct map_session_data* sd)
void clif_parse_GM_Monster_Item(int fd, struct map_session_data *sd)
{
char *monster_item_name;
struct mob_db *mob_data;
struct item_data *item_data;
char command[NAME_LENGTH+10];
monster_item_name = (char*)RFIFOP(fd,2);
monster_item_name[NAME_LENGTH-1] = '\0';
// FIXME: Should look for item first, then for monster.
// FIXME: /monster takes mob_db Sprite_Name as argument
if( mobdb_searchname(monster_item_name) ) {
snprintf(command, sizeof(command)-1, "%cmonster %s", atcommand->at_symbol, monster_item_name);
if( (item_data=itemdb->search_name(monster_item_name)) != NULL
&& strcmp(item_data->name, monster_item_name) != 0 ) { // It only accepts aegis name
if( item_data->type == IT_WEAPON || item_data->type == IT_ARMOR ) // nonstackable
snprintf(command, sizeof(command)-1, "%citem2 %d 1 0 0 0 0 0 0 0", atcommand->at_symbol, item_data->nameid);
else
snprintf(command, sizeof(command)-1, "%citem %d 20", atcommand->at_symbol, item_data->nameid);
atcommand->parse(fd, sd, command, 1);
return;
}
// FIXME: Stackables have a quantity of 20.
// FIXME: Equips are supposed to be unidentified.
if( itemdb->search_name(monster_item_name) ) {
snprintf(command, sizeof(command)-1, "%citem %s", atcommand->at_symbol, monster_item_name);
if( (mob_data=mob_db(mobdb_searchname(monster_item_name)))
&& strcmp(mob_data->sprite, monster_item_name) != 0 ) { // It only accepts sprite name
snprintf(command, sizeof(command)-1, "%cmonster %s", atcommand->at_symbol, mob_data->name);
atcommand->parse(fd, sd, command, 1);
return;
}