- Area of effect: 3x3 -> 5x5 centered on target
- Number of hits changed
- 2-handed weapons: number of hits depend on number of targets
- 1 target: 2 hits
- 2 / 3 targets: 3 hits
- 4 or more targets: 4 hits
- other weapons: 2 hits
- Variable cast time removed
- Knockback increased: 1 cell -> 5 cells
- 1 second cooldown added
- After using the skill, caster can't switch weapons for 1 second
- Gutterline feature removed
From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
Hercules now uses a default packetver that supports RoDEX Account mail,
so it makes sense to enable it.
The comments were also updated with more info about client dates and
flags for RE clients
this prepares the code for future renewal update where natural heal
weight has changed.
- pc_is50overweight macro is now called pc_isoverhealweight to avoid
confusion
The cap only applies to drop-time bonuses (cash shop SCs, race-specific
drop rate modifiers, luk or size custom influence, renewal level
modifiers, etc) and is bypassed by higher values in the mob database's
drop rates and the server's drop rates.
Signed-off-by: Haru <haru@dotalux.com>
This provides an easy way for people that think those scripts are a
security hazard to disable them completely.
This is based on the conditional comment syntax checking for the
LOADGMSCRIPTS flag. Third party scripts can also put their
administrative bits under LOADGMSCRIPTS conditional blocks in order to
let this setting skip them if desired.
Signed-off-by: Haru <haru@dotalux.com>
this allows server owners to fix a bug where rates declared in item_chain.conf
are not adjusted via `item_rate_adddrop`. The new config was made in order to
avoid unexpected behavior to server owners since the bug has existed for
a while.
also account for this config in @reloadbattleconf by re-reading the chains
This prevents monsters from spawning *outside* of the map on so called
dead cells, making them unusable for players that don't spam teleport
like crazy.
This also prevents teleporting towards these areas as this isn't
intended for players.
Added configuration via battle conf to enable again
Redesigned showhpbar as a clif function
Thanks to @Emistry for the information
Signed-off-by: Samuel23 <johnsamuel_santos3@yahoo.com>
Aegis have seperate setting for each object type and this commit allows it to be configurable through config files and corrects it
Signed-off-by: Ibrahim Zidan <brahem@aotsw.com>