- Damage formula changed
- Old: SkillLevel Hits of 125% MATK
- New: SkillLevel Hists of (SkillLevel x 70)% MATK
- Base level now increases the damage
- When hitting multiple targets, it no longer splits the damage
- Global delay reduced from 1s to 0.5s
- Added 1s of Cooldown
From 1st/2nd/Transclass rebalance (2018.11.28)
- Skill is reworked and is now a simple AOE Magic damage at position
- Damage changed:
- Old: (500 + SkillLv x 100) every 0.5 seconds for a period of time
- New: (SkillLv x 50)% MATK, in a pack of (8 + SkillLv x 2) hits
- Base Level increases damage
- It no longer causes ASPD reduction
- SP Cost changed:
- Old: 20/40/60/80/100
- New: 60/70/80/90/100
- It no longer requires blue gemstone
- Fixed cast time reduced from 5s to 1s
- Added 5s of Variable cast time
- Added 5s of CoolDown
- Reduced Global Delay from 9s to 1s (see note)
Note: Hercules did not have a global delay for this skill, even though
official sources mention there used to be a 9s global delay. So this
commit is actually adding 1s of global delay instead of reducing
From 1st/2nd/Transclass rebalance (2018.11.28)
- Removed the 50% damage penalty on Cross Impact, Counter Slash,
Soul Destroyer and Sonic Blow
- Removed 2 seconds after cast delay
- Added 2 seconds CoolDown
- Increased its duration
- Old: 40/45/50/55/60s
- New: 40/60/80/100/120s
Note: The rebalance patch notes also mention the reduction of EquipmentATK
from 400% to 300%, but Divine Pride and iRO wiki says otherwise.
I am trusting Divine Pride and iRO Wiki and not applying this change.
From 1st/2nd/Transclass rebalance (2018.10)
- CG_LONGINGFREEDOM (Longing for Freedom) removed,
replaced by CG_SPECIALSINGER (Skilled Special Singer)
- Skilled Special Singer is a skill that removes SC_ENSEMBLEFATIGUE,
a SC caused when using ensemble skills which prevents skill usage
along other debuffs.
From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
- Fixed cast time changed to 0.5s on all skill levels*
- Variable cast time changed to 1.5s on all skill levels*
- Global delay reduced from 2s to 0.5s
- Added 1.5s of Cooldown
- Damage formula changed
- Old: [200 + SkillLv x 100]%
- New: [500 + SkillLv x 100]%
Damage increases with BaseLv
- Attack motion removed**
Notes:
* based on iRO Wiki. Although the original patch notes says that
"it was changed for level 10", we don't know the scaling, so the best
info I have is the one from iRO Wiki
** this change seems to be client-side only, just like Sonic Blow
From 1st/2nd/Transclass rebalance (2018.11.28)
- Reduce global delay to 0.5s on all skill levels*
NOTE: iRO Wiki says it is on "all skill levels", while the official
patch notes for kRO and iRO suggests it was generally reduced but only
level 5 really gets 0.5s... We are following iRO Wiki here.
From 1st/2nd/Transclass rebalance (2018.11.28)
- Damage type changed from fixed to Holy Magic damage
- Damage formula changed:
- Old: 500 + SkillLv x 300 (Fixed)
- New: (500 + SkillLv x 150)% MATK
It now scales with Base Level
- Variable casting reduced: 4s -> 1s
- Global delay reduced: 4s -> 1s
From 1st/2nd/Transclass rebalance (2018.11.28)
- Increase Range 4 -> 11
- Damage formula changed
- Old: (500 + SkillLv x 150)%
- New: (300 + SkillLv x 200)%
Base Level now increases damage
From 1st/2nd/Transclass rebalance (2018.11.28)
- Effect changed*
- Old: Doubles Hard DEF and Hard MDEF
- New: Increases Hard DEF by (SkillLv x 50);
Increases incoming heal effectivenes by (SkillLv x 2)%
- Can now be used together with Kyrie Eleison/Kaite/Praefaetio
- Global delay reduced to 0.5s on all skill levels
Note: Renewal is now using a new SC for it:
SC_ASSUMPTIO_BUFF (instead of SC_ASSUMPTIO)
It was implemented like that because official files still have the old
buff as a separate entry (unknown if really needed), so I am following
this.
From 1st/2nd/Transclass rebalance (2018.11.28)
- Skill reworked. It is now a simple buff on the caster.
- SC_BASILICA_BUFF added (given by Basilica)
- Boosts MATK of Holy magic skills by (3 x SkillLvel)%
- Boosts Physical ATK by (5 x SkillLevel)% against elements Shadow and Undead
- Reduced fixed casting from (4 + SkillLevel)s to 1s
- Added 3s of Variable cast time
- Global delay reduced to 1s
- Added Cooldown of 30s
- SP cost reduced
- Old: 80/90/100/110/120
- New: 40/50/60/70/80
- SC Duration increased
- Item requirements removed
From 1st/2nd/Transclass rebalance (2018.11.28)
- Changed variable cast time*
- Before: 150/250/350/450/500
- After: 250ms in all skill levels
- Changed fixed cast time*
- Before: 150/250/350/450/500
- After: 300ms in all skill levels
- Changed global delay
- Before: 1200/1400/1600/1800/2000
- After: 1sec in all skill levels
- Changed damage formula
- BaseATK increased by 50%
- Old: 150/200/250/300/350
- New: 200/250/300/350/400
- Size modifier changed
- Small: 125% -> 130%
- Medium: 100% -> 115%
- Large: 75% -> 100%
- Now deals more damage depending on user's base level
Note 1: Cast time update is a somewhat a guess.
Patch notes (iRO / kRO)
"variable cast time reduced from 0.5s to 0.25s at level 5"
iRO wiki and bRO wiki says "variable cast time is 0.25s on all skill levels"
we are following wikis here.
Note 2: Just like cast time, fixed cast time is also somewhat a guess.
Patch notes (iRO / kRO)
"Fixed casting time reduced to 0.3 second (previously 0.5 seconds) starting at Level 5"
While iRO wiki and bRO wiki says "0.3 seconds in all skills levels"
we are following wikis here.
From 1st/2nd/Transclass rebalance (2018.11.28)
Co-authored-by: Guilherme G. M. <guilherme.menaldo@outlook.com>
Skill reworked.
It now concedes a SC (SC_ADAPTATION) which reduces the SP consumption of
performance skills by 20%.
- 300s cooldown added
- 0.3s of global skill delay added
- SP cost increased: 1 -> 10
From massive skills rebalance (1st/2nd/transclass) (2018.11.28)
Skill reworked:
- It is now a screen-wide skill (31x31) that gives the SC to all party
members
- It no longer uses ground units nor keeps the "performance running"
- Effect formula changed:
- Old:
- Damage Boost: 125 + (SkillLv x 25) (depending on size)
- DEF Boost: SkillLv x 10
- New:
- ATK Boost: 15 + (SkillLv x 5) (ATK2 / I am making it as BATK / equip atk)
- DEF Boost: SkillLv x 15
- SP Cost increased:
- Old: 35 + (SkillLv x 3)
- New: 46 + (SkillLv x 4)
- 1s casting time added
- 0.3s global delay added
- 20s cooldown added
From massive skills rebalance (1st/2nd/transclass) (2018.11.28)
Skill reworked:
- It is now a single AoE effect
- It no longer keeps the "performance running"
- Effect changed:
- Inflicts sleep in enemies around user
- INT no longer affects the chance
- 0.3s of global delay added
- 1s casting time added
- 20s of cooldown added
- SP cost increased: 20 -> 40
- Area of Effect increased: 7x7 -> 9x9
From massive skills rebalance (1st/2nd/transclass) (2018.11.28)
Skill reworked:
- It is now a single AoE effect
- It no longer keeps the "performance running"
- Effect changed: Inflicts confusion and blocks use of skill in all
entities (Except performers)
- Can only be used in PvP areas
- 0.3s of global delay added
- 1s casting time added
- 20s of cooldown added
- SP cost increased: 15 -> 180
- Area of Effect increased: 7x7 -> 9x9
From massive skills rebalance (1st/2nd/transclass) (2018.11.28)
Skill reworked:
- It now casts a single AoE effect in a 9x9 area
- It no longer uses ground units nor keeps the "performance running"
- SP Cost increased: 30 -> 120
- 1s casting time added
- 0.3s global delay added
- 60s cooldown added
From massive skills rebalance (1st/2nd/transclass) (2018.11.28)
Skill reworked:
- It is now a screen-wide skill (31x31) that gives the SC to all party
members
- It no longer uses ground units nor keeps the "performance running"
- SP Cost increased: 10 -> 70
- 1s casting time added
- 0.3s global delay added
- 20s cooldown added
From massive skills rebalance (1st/2nd/transclass) (2018.11.28)
Skill reworked:
- It is now a screen-wide skill (31x31) that gives the SC to all party
members
- It no longer uses ground units nor keeps the "performance running"
- Effect formula changed:
- Old:
- Elemental Resistance: (30 + SkillLv x 10)%
- Status Effect Resistance: (SkillLv x 10)%
- New:
- Elemental Resistance: (SkillLv x 3)%
- Status Effect Resistance: (SkillLv x 5)%
- SP Cost changed:
- Old: 20 on all skill levels
- New: 36 + (SkillLv x 4)
- 1s casting time added
- 0.3s global delay added
- 20s cooldown added
From massive skills rebalance (1st/2nd/transclass) (2018.11.28)