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https://github.com/HerculesWS/Hercules
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118 lines
4.4 KiB
Text
118 lines
4.4 KiB
Text
//================= Hercules Configuration ================================
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//= _ _ _
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//= | | | | | |
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//= | |_| | ___ _ __ ___ _ _| | ___ ___
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//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
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//= | | | | __/ | | (__| |_| | | __/\__ \
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//= \_| |_/\___|_| \___|\__,_|_|\___||___/
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//================= License ===============================================
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//= This file is part of Hercules.
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//= http://herc.ws - http://github.com/HerculesWS/Hercules
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//=
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//= Copyright (C) 2014-2025 Hercules Dev Team
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//=
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//= Hercules is free software: you can redistribute it and/or modify
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//= it under the terms of the GNU General Public License as published by
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//= the Free Software Foundation, either version 3 of the License, or
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//= (at your option) any later version.
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//=
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//= This program is distributed in the hope that it will be useful,
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//= but WITHOUT ANY WARRANTY; without even the implied warranty of
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//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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//= GNU General Public License for more details.
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//=
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//= You should have received a copy of the GNU General Public License
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//= along with this program. If not, see <http://www.gnu.org/licenses/>.
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//=========================================================================
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//= Map Server Configuration File
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//=========================================================================
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map_configuration: {
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@include "conf/global/console.conf"
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@include "conf/global/sql_connection.conf"
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// map_list and map_removed
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@include "conf/map/maps.conf"
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// When @help or @h is typed when you are a GM, this is displayed for helping new GMs understand GM commands.
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help_txt: "conf/map/help.txt"
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charhelp_txt: "conf/map/charhelp.txt"
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// Enable the @guildspy and @partyspy at commands?
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// Note that enabling them decreases packet sending performance.
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enable_spy: false
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// Read map data from GATs and RSWs in GRF files or a data directory
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// as referenced by grf-files.txt rather than from the mapcache?
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use_grf: false
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// When employing more than one language (see db/translations.conf),
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// this setting is used as a fallback
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default_language: "English"
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// Information related to inter-server behavior
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inter: {
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// Interserver communication passwords, set in the login server database
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userid: "s1"
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passwd: "p1"
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// Character Server IP
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// The map server connects to the character server using this IP address.
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// NOTE: This is useful when you are running behind a firewall or are on
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// a machine with multiple interfaces.
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//char_ip: "127.0.0.1"
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// The map server listens on the interface with this IP address.
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// NOTE: This allows you to run multiple servers on multiple interfaces
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// while using the same ports for each server.
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//bind_ip: "127.0.0.1"
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// Character Server Port
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char_port: 6121
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// Map Server IP
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// The IP address which clients will use to connect.
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// Set this to what your server's public IP address is.
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//map_ip: "127.0.0.1"
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// Map Server Port
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map_port: 5121
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}
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database: {
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// Where should all database data be read from?
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db_path: "db"
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// Database autosave time
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// All characters are saved on this time in seconds (example:
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// autosave of 60 secs with 60 characters online -> one char is
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// saved every second)
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autosave_time: 300
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// Min database save intervals (in milliseconds)
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// Prevent saving characters faster than at this rate (prevents
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// char-server save-load getting too high as character-count
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// increases)
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minsave_time: 100
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// Apart from the autosave_time, players will also get saved
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// when involved in the following (add as needed):
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// 0x001: After every successful trade
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// 0x002: After every vending transaction
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// 0x004: After closing storage/guild storage.
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// 0x008: After hatching/returning to egg a pet.
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// 0x010: After successfully sending a mail with attachment
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// 0x020: After successfully submitting an item for auction
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// 0x040: After successfully get/delete/complete a quest
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// 0x080: After every buying store transaction
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// 0x100: After every bank transaction (deposit/withdraw)
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// 0x200: After every allow party flag change
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// NOTE: These settings decrease the chance of dupes/lost items
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// when there's a server crash at the expense of increasing the
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// map/char server lag. If your server rarely crashes, but
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// experiences interserver lag, you may want to set these off.
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save_settings: 0x1ff
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}
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}
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import: "conf/import/map-server.conf"
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