mirror of
https://github.com/HerculesWS/Hercules
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59 lines
2.7 KiB
Text
59 lines
2.7 KiB
Text
//================= Hercules Database =====================================
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//= _ _ _
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//= | | | | | |
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//= | |_| | ___ _ __ ___ _ _| | ___ ___
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//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
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//= | | | | __/ | | (__| |_| | | __/\__ \
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//= \_| |_/\___|_| \___|\__,_|_|\___||___/
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//================= License ===============================================
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//= This file is part of Hercules.
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//= http://herc.ws - http://github.com/HerculesWS/Hercules
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//=
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//= Copyright (C) 2018-2026 Hercules Dev Team
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//=
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//= Hercules is free software: you can redistribute it and/or modify
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//= it under the terms of the GNU General Public License as published by
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//= the Free Software Foundation, either version 3 of the License, or
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//= (at your option) any later version.
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//=
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//= This program is distributed in the hope that it will be useful,
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//= but WITHOUT ANY WARRANTY; without even the implied warranty of
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//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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//= GNU General Public License for more details.
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//=
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//= You should have received a copy of the GNU General Public License
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//= along with this program. If not, see <http://www.gnu.org/licenses/>.
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//=========================================================================
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//= Monster Skill Database
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//=========================================================================
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mob_skill_db:(
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{
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/**************************************************************************
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************* Entry structure ********************************************
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**************************************************************************
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<Monster_Constant>: {
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<Skill_Constant>: {
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ClearSkills: (boolean, defaults to false) allows cleaning all previous defined skills for the mob.
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SkillLevel: (int, defaults to 1)
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SkillState: (string, defaults to "MSS_ANY")
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SkillTarget: (string, defaults to "MST_TARGET")
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Rate: (int, defaults to 1)
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CastTime: (int, defaults to 0)
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Delay: (int, defaults to 0)
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Cancelable: (boolean, defaults to false)
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CastCondition: (string, defaults to "MSC_ALWAYS")
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ConditionData: (int or constant string, defaults to 0)
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val0: (bitmask array, string or int, defaults to 0)
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val1: (bitmask array, string or int, defaults to 0)
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val2: (bitmask array, string or int, defaults to 0)
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val3: (bitmask array, string or int, defaults to 0)
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val4: (bitmask array, string or int, defaults to 0)
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Emotion: (int or constant string, defaults to -1)
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ChatMsgID: (int, defaults to 0)
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}
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}
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**************************************************************************/
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// entries in this file will override the ones in /(pre-)re/mob_skill_db.conf
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}
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)
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