mirror of
https://github.com/HerculesWS/Hercules
synced 2026-08-15 12:23:13 -04:00
6354 lines
199 KiB
C
6354 lines
199 KiB
C
/**
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* This file is part of Hercules.
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* http://herc.ws - http://github.com/HerculesWS/Hercules
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*
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* Copyright (C) 2012-2026 Hercules Dev Team
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* Copyright (C) Athena Dev Teams
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*
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* Hercules is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "unitdefines.h"
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#define HERCULES_CORE
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#include "config/core.h" // AUTOLOOT_DISTANCE, DBPATH, DEFTYPE_MAX, DEFTYPE_MIN, RENEWAL_DROP, RENEWAL_EXP
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#include "mob.h"
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#include "map/atcommand.h"
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#include "map/battle.h"
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#include "map/clif.h"
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#include "map/date.h"
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#include "map/elemental.h"
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#include "map/guild.h"
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#include "map/homunculus.h"
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#include "map/intif.h"
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#include "map/itemdb.h"
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#include "map/log.h"
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#include "map/map.h"
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#include "map/mercenary.h"
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#include "map/npc.h"
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#include "map/party.h"
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#include "map/path.h"
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#include "map/pc.h"
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#include "map/pet.h"
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#include "map/quest.h"
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#include "map/script.h"
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#include "map/skill.h"
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#include "map/status.h"
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#include "map/achievement.h"
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#include "common/HPM.h"
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#include "common/cbasetypes.h"
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#include "common/conf.h"
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#include "common/db.h"
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#include "common/ers.h"
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#include "common/memmgr.h"
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#include "common/msgtable.h"
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#include "common/nullpo.h"
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#include "common/random.h"
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#include "common/showmsg.h"
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#include "common/socket.h"
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#include "common/strlib.h"
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#include "common/timer.h"
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#include "common/utils.h"
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#include <algorithm>
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#include <math.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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static struct mob_interface mob_s;
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struct mob_interface *mob;
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#define ACTIVE_AI_RANGE 2 //Distance added on top of 'AREA_SIZE' at which mobs enter active AI mode.
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#define IDLE_SKILL_INTERVAL 10 //Active idle skills should be triggered every 1 second (1000/MIN_MOBTHINKTIME)
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// Probability for mobs far from players from doing their IDLE skill. (rate of 1000 minute)
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// in Aegis, this is 100% for mobs that have been activated by players and none otherwise.
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#define MOB_LAZYSKILLPERC(md) (md->state.spotted?1000:0)
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// Move probability for mobs away from players (rate of 1000 minute)
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// in Aegis, this is 100% for mobs that have been activated by players and none otherwise.
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#define MOB_LAZYMOVEPERC(md) ((md)->state.spotted?1000:0)
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#define MOB_MAX_CASTTIME (10 * 60 * 1000) // Maximum cast time for monster skills. (10 minutes)
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#define MOB_MAX_DELAY (24*3600*1000)
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#define MAX_MINCHASE 30 //Max minimum chase value to use for mobs.
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#define RUDE_ATTACKED_COUNT 2 //After how many rude-attacks should the skill be used?
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//Dynamic item drop ratio database for per-item drop ratio modifiers overriding global drop ratios.
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#define MAX_ITEMRATIO_MOBS 10
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struct item_drop_ratio {
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int drop_ratio;
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int mob_id[MAX_ITEMRATIO_MOBS];
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};
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static struct item_drop_ratio *item_drop_ratio_db[MAX_ITEMDB];
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static struct DBMap *item_drop_ratio_other_db = NULL;
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static struct eri *item_drop_ers; //For loot drops delay structures.
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static struct eri *item_drop_list_ers;
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static struct mob_db *mob_db(int index)
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{
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if (index < 0 || index > MAX_MOB_DB || mob->db_data[index] == NULL)
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return mob->dummy;
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return mob->db_data[index];
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}
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static struct mob_chat *mob_chat(short id)
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{
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if(id <= 0 || id > MAX_MOB_CHAT || mob->chat_db[id] == NULL)
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return NULL;
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return mob->chat_db[id];
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}
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/*==========================================
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* Mob is searched with a name.
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*------------------------------------------*/
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static int mobdb_searchname(const char *str)
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{
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int i;
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nullpo_ret(str);
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for(i=0;i<=MAX_MOB_DB;i++){
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struct mob_db *monster = mob->db(i);
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if(monster == mob->dummy) //Skip dummy mobs.
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continue;
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if(strcmpi(monster->name,str)==0 || strcmpi(monster->jname,str)==0)
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return i;
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if(battle_config.case_sensitive_aegisnames && strcmp(monster->sprite,str)==0)
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return i;
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if(!battle_config.case_sensitive_aegisnames && strcasecmp(monster->sprite,str)==0)
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return i;
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}
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return 0;
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}
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static int mobdb_searchname_array_sub(struct mob_db *monster, const char *str, int flag)
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{
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nullpo_ret(monster);
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if (monster == mob->dummy)
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return 1;
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if(!monster->base_exp && !monster->job_exp && monster->spawn[0].qty < 1)
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return 1; // Monsters with no base/job exp and no spawn point are, by this criteria, considered "slave mobs" and excluded from search results
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nullpo_ret(str);
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if( !flag ) {
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if(stristr(monster->jname,str))
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return 0;
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if(stristr(monster->name,str))
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return 0;
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} else {
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if(strcmpi(monster->jname,str) == 0)
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return 0;
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if(strcmpi(monster->name,str) == 0)
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return 0;
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}
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if (battle_config.case_sensitive_aegisnames)
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return strcmp(monster->sprite,str);
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return strcasecmp(monster->sprite,str);
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}
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/*==========================================
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* MvP Tomb [GreenBox]
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*------------------------------------------*/
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/// Creates a timer to spawn a tomb
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/// @param nd : The tomb
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static void mvptomb_spawn_delayed(struct npc_data *nd)
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{
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nullpo_retv(nd);
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if (nd->u.tomb.spawn_timer != INVALID_TIMER)
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timer->delete_(nd->u.tomb.spawn_timer, mob->mvptomb_delayspawn);
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nd->u.tomb.spawn_timer = timer->add(timer->gettick() + battle_config.mvp_tomb_spawn_delay, mob->mvptomb_delayspawn, nd->bl.id, 0);
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}
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/// Spawns a tomb after the delay has ended
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/// @param tid : Timer id
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/// @param tick : current tick
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/// @param id : NPC Id
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/// @param data : 0
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static int mvptomb_delayspawn(int tid, int64 tick, int id, intptr_t data)
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{
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struct npc_data *nd = map->id2nd(id);
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if (nd == NULL)
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return 0;
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if (nd->u.tomb.spawn_timer != tid) {
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ShowError("mvptomb_delay_spawn: Timer mismatch: %d != %d\n", tid, nd->u.tomb.spawn_timer);
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return 0;
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}
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nd->u.tomb.spawn_timer = INVALID_TIMER;
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// Sets view data to make the tomb visible and notifies client
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status->set_viewdata(&nd->bl, nd->class_);
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clif->spawn(&(nd->bl));
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return 0;
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}
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static void mvptomb_create(struct mob_data *md, char *killer, time_t time)
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{
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struct npc_data *nd;
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nullpo_retv(md);
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if ( md->tomb_nid )
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mob->mvptomb_destroy(md);
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nd = npc->create_npc(TOMB, md->bl.m, md->bl.x, md->bl.y, md->ud.dir, MOB_TOMB);
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md->tomb_nid = nd->bl.id;
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safestrncpy(nd->name, msg_txt(MSGTBL_TOMB), sizeof(nd->name)); // "Tomb"
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nd->u.tomb.md = md;
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nd->u.tomb.kill_time = time;
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nd->u.tomb.spawn_timer = INVALID_TIMER;
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if (killer)
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safestrncpy(nd->u.tomb.killer_name, killer, NAME_LENGTH);
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else
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nd->u.tomb.killer_name[0] = '\0';
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map->addnpc(nd->bl.m, nd);
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map->addblock(&nd->bl);
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// Tomb npc is created but not yet visible, we set view data and spawn it after some time
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mob->mvptomb_spawn_delayed(nd);
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}
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static void mvptomb_destroy(struct mob_data *md)
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{
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struct npc_data *nd;
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nullpo_retv(md);
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if ( (nd = map->id2nd(md->tomb_nid)) ) {
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int16 m = nd->bl.m;
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struct s_mapiterator *iter = mapit_geteachpc();
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for (struct map_session_data *sd = BL_UCAST(BL_PC, mapit->first(iter)); mapit->exists(iter); sd = BL_UCAST(BL_PC, mapit->next(iter))) {
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if (sd->npc_id == nd->bl.id) {
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sd->state.npc_unloaded = 1;
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}
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}
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mapit->free(iter);
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clif->clearunit_area(&nd->bl,CLR_OUTSIGHT);
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map->delblock(&nd->bl);
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int i = 0;
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ARR_FIND( 0, map->list[m].npc_num, i, map->list[m].npc[i] == nd );
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if( !(i == map->list[m].npc_num) ) {
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map->list[m].npc_num--;
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map->list[m].npc[i] = map->list[m].npc[map->list[m].npc_num];
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map->list[m].npc[map->list[m].npc_num] = NULL;
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}
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if (nd->u.tomb.spawn_timer != INVALID_TIMER)
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timer->delete_(nd->u.tomb.spawn_timer, mob->mvptomb_delayspawn);
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map->deliddb(&nd->bl);
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aFree(nd);
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}
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md->tomb_nid = 0;
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}
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/*==========================================
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* Founds up to N matches. Returns number of matches [Skotlex]
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*------------------------------------------*/
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static int mobdb_searchname_array(struct mob_db **data, int size, const char *str, int flag)
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{
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int count = 0, i;
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struct mob_db* monster;
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nullpo_ret(data);
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for(i=0;i<=MAX_MOB_DB;i++){
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monster = mob->db(i);
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if (monster == mob->dummy || mob->is_clone(i) ) //keep clones out (or you leak player stats)
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continue;
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if (!mob->db_searchname_array_sub(monster, str, flag)) {
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if (count < size)
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data[count] = monster;
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count++;
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}
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}
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return count;
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}
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/*==========================================
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* Id Mob is checked.
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*------------------------------------------*/
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static int mobdb_checkid(const int id)
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{
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if (mob->db(id) == mob->dummy)
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return 0;
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if (mob->is_clone(id)) //checkid is used mostly for random ID based code, therefore clone mobs are out of the question.
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return 0;
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return id;
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}
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/*==========================================
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* Returns the view data associated to this mob class.
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*------------------------------------------*/
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static struct view_data *mob_get_viewdata(int class_)
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{
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if (mob->db(class_) == mob->dummy)
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return 0;
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return &mob->db(class_)->vd;
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}
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/**
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* Create unique view data associated to a spawned monster.
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* @param md: Mob to adjust
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*/
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static void mob_set_dynamic_viewdata(struct mob_data *md)
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{
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nullpo_retv(md);
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// If it is a valid monster and it has not already been created
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if (md->vd_changed)
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return;
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// Allocate a dynamic entry
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struct view_data *vd = (struct view_data *)aMalloc(sizeof(struct view_data));
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// Copy the current values
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memcpy(vd, md->vd, sizeof(struct view_data));
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// Update the pointer to the new entry
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md->vd = vd;
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// Flag it as changed so it is freed later on
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md->vd_changed = true;
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}
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/**
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* Free any view data associated to a spawned monster.
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* @param md: Mob to free
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*/
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static void mob_free_dynamic_viewdata(struct mob_data *md)
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{
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nullpo_retv(md);
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// If it is a valid monster and it has already been allocated
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if (!md->vd_changed)
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return;
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// Free it
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aFree(md->vd);
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// Remove the reference
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md->vd = NULL;
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// Unflag it as changed
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md->vd_changed = false;
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}
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/*==========================================
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* Cleans up mob-spawn data to make it "valid"
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*------------------------------------------*/
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static int mob_parse_dataset(struct spawn_data *data)
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{
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size_t len;
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nullpo_ret(data);
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if ((!mob->db_checkid(data->class_) && !mob->is_clone(data->class_)) || !data->num)
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return 0;
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if( ( len = strlen(data->eventname) ) > 0 )
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{
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if( data->eventname[len-1] == '"' )
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data->eventname[len-1] = '\0'; //Remove trailing quote.
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if( data->eventname[0] == '"' ) //Strip leading quotes
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memmove(data->eventname, data->eventname+1, len-1);
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}
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if (strcmp(data->name, DEFAULT_MOB_NAME) == 0)
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safestrncpy(data->name, mob->db(data->class_)->name, sizeof(data->name));
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else if (strcmp(data->name, DEFAULT_MOB_JNAME) == 0)
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safestrncpy(data->name, mob->db(data->class_)->jname, sizeof(data->name));
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return 1;
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}
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/**
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* Generates basic mob data by using the passed spawn data.
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*
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* @param data The mobs spawn data.
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* @param npc_id If spawned by NPC script, this holds the ID of the invoking NPC.
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* @return The generated mob data, later used to spawn the mob.
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*
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**/
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static struct mob_data *mob_spawn_dataset(struct spawn_data *data, int npc_id)
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{
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nullpo_retr(NULL, data);
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struct mob_data *md = (struct mob_data *)aCalloc(1, sizeof(struct mob_data));
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memcpy(md->name, data->name, NAME_LENGTH);
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md->bl.id = npc->get_new_npc_id();
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md->bl.type = BL_MOB;
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md->bl.m = data->m;
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md->bl.x = data->x;
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md->bl.y = data->y;
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md->class_ = data->class_;
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md->state.boss = data->state.boss;
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md->db = mob->db(md->class_);
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md->npc_id = npc_id;
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md->spawn_timer = INVALID_TIMER;
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md->deletetimer = INVALID_TIMER;
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md->skill_idx = -1;
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if (data->level > 0 && data->level <= MAX_LEVEL)
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md->level = data->level;
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if (data->state.ai > 0)
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md->special_state.ai = data->state.ai;
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if (data->state.size > 0)
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md->special_state.size = data->state.size;
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if (data->eventname[0] != '\0' && strlen(data->eventname) >= 4)
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memcpy(md->npc_event, data->eventname, 50);
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if ((md->db->status.mode & MD_LOOTER) == MD_LOOTER)
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md->lootitem = (struct item *)aCalloc(LOOTITEM_SIZE, sizeof(struct item));
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status->set_viewdata(&md->bl, md->class_);
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status->change_init(&md->bl);
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unit->dataset(&md->bl);
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map->addiddb(&md->bl);
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return md;
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}
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/*==========================================
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* Fetches a random mob_id [Skotlex]
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* type: Where to fetch from:
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* 0: dead branch list
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* 1: poring list
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* 2: bloody branch list
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* flag:
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* &1: Apply the summon success chance found in the list (otherwise get any monster from the db)
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* &2: Apply a monster check level.
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* &4: Selected monster should not be a boss type
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* &8: Selected monster must have normal spawn.
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* lv: Mob level to check against
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*------------------------------------------*/
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static int mob_get_random_id(enum mob_groups type, int flag, int lv)
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{
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Assert_ret(type >= 0 && type < MOBG_MAX_GROUP);
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struct mob_db *monster;
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int i = 0;
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int class_ = 0;
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do {
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if (type) {
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const int idx = rnd() % VECTOR_LENGTH(mob->mob_groups[type]);
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class_ = VECTOR_INDEX(mob->mob_groups[type], idx);
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} else {
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class_ = rnd() % MAX_MOB_DB;
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}
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monster = mob->db(class_);
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} while ((monster == mob->dummy ||
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mob->is_clone(class_) ||
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(flag&1 && monster->summonper[type] <= rnd() % 1000000) ||
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(flag&2 && lv < monster->lv) ||
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(flag&4 && monster->status.mode&MD_BOSS) ||
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(flag&8 && monster->spawn[0].qty < 1)
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) && (i++) < MAX_MOB_DB);
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if (i >= MAX_MOB_DB) // no suitable monster found, use fallback
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class_ = MOBID_PORING;
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return class_;
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}
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/*==========================================
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* Kill Steal Protection [Zephyrus]
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*------------------------------------------*/
|
|
static bool mob_ksprotected(struct block_list *src, struct block_list *target)
|
|
{
|
|
struct block_list *s_bl, *t_bl;
|
|
struct map_session_data
|
|
*sd, // Source
|
|
*pl_sd, // Owner
|
|
*t_sd; // Mob Target
|
|
struct mob_data *md;
|
|
int64 tick = timer->gettick();
|
|
char output[128];
|
|
|
|
if( !battle_config.ksprotection )
|
|
return false; // KS Protection Disabled
|
|
|
|
if (status->isdead(target) != 0)
|
|
return false; // Target is dead.
|
|
|
|
if( !(md = BL_CAST(BL_MOB,target)) )
|
|
return false; // Target is not MOB
|
|
|
|
if( (s_bl = battle->get_master(src)) == NULL )
|
|
s_bl = src;
|
|
|
|
if( !(sd = BL_CAST(BL_PC,s_bl)) )
|
|
return false; // Master is not PC
|
|
|
|
t_bl = map->id2bl(md->target_id);
|
|
if( !t_bl || (s_bl = battle->get_master(t_bl)) == NULL )
|
|
s_bl = t_bl;
|
|
|
|
t_sd = BL_CAST(BL_PC,s_bl);
|
|
|
|
do {
|
|
struct status_change_entry *sce;
|
|
if( map->list[md->bl.m].flag.allowks || map_flag_ks(md->bl.m) )
|
|
return false; // Ignores GVG, PVP and AllowKS map flags
|
|
|
|
if( md->db->mexp || md->master_id )
|
|
return false; // MVP, Slaves mobs ignores KS
|
|
|
|
if( (sce = md->sc.data[SC_KSPROTECTED]) == NULL )
|
|
break; // No KS Protected
|
|
|
|
if( sd->bl.id == sce->val1 || // Same Owner
|
|
(sce->val2 == KSPROTECT_PARTY && sd->status.party_id && sd->status.party_id == sce->val3) || // Party KS allowed
|
|
(sce->val2 == KSPROTECT_GUILD && sd->status.guild_id && sd->status.guild_id == sce->val4) ) // Guild KS allowed
|
|
break;
|
|
|
|
if( t_sd && (
|
|
(sce->val2 == KSPROTECT_SELF && sce->val1 != t_sd->bl.id) ||
|
|
(sce->val2 == KSPROTECT_PARTY && sce->val3 && sce->val3 != t_sd->status.party_id) ||
|
|
(sce->val2 == KSPROTECT_GUILD && sce->val4 && sce->val4 != t_sd->status.guild_id)) )
|
|
break;
|
|
|
|
if( (pl_sd = map->id2sd(sce->val1)) == NULL || pl_sd->bl.m != md->bl.m )
|
|
break;
|
|
|
|
if( !pl_sd->state.noks )
|
|
return false; // No KS Protected, but normal players should be protected too
|
|
|
|
// Message to KS
|
|
if( DIFF_TICK(sd->ks_floodprotect_tick, tick) <= 0 )
|
|
{
|
|
sprintf(output, msg_sd(sd, MSGTBL_KS_WARNING_OWNER), pl_sd->status.name); // [KS Warning!! - Owner : %s]
|
|
clif_disp_onlyself(sd, output);
|
|
|
|
sd->ks_floodprotect_tick = tick + 2000;
|
|
}
|
|
|
|
// Message to Owner
|
|
if( DIFF_TICK(pl_sd->ks_floodprotect_tick, tick) <= 0 )
|
|
{
|
|
sprintf(output, msg_sd(pl_sd, MSGTBL_KS_WARNING_PLAYER), sd->status.name); // [Watch out! %s is trying to KS you!]
|
|
clif_disp_onlyself(pl_sd, output);
|
|
|
|
pl_sd->ks_floodprotect_tick = tick + 2000;
|
|
}
|
|
|
|
return true;
|
|
} while(0);
|
|
|
|
status->change_start(NULL, target, SC_KSPROTECTED, 10000, sd->bl.id, sd->state.noks,
|
|
sd->status.party_id, sd->status.guild_id, battle_config.ksprotection, SCFLAG_NONE, 0);
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Prepares a mob's spawn data.
|
|
*
|
|
* @param bl The invoking character's block list.
|
|
* @param m The ID of the map where the mob should be spawned.
|
|
* @param x The x coordinate where the mob should be spawned.
|
|
* @param y The y coordinate where the mob should be spawned.
|
|
* @param mobname The mob's display name.
|
|
* @param class_ The mob's ID in database.
|
|
* @param event The name of the event which should be executed when the mob is killed.
|
|
* @param size The mob's size.
|
|
* @param ai The mob's AI.
|
|
* @param npc_id If spawned by NPC script, this holds the ID of the invoking NPC.
|
|
* @return The mob data generated by mob->spawn_dataset().
|
|
*
|
|
**/
|
|
static struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, int16 x, int16 y, const char *mobname, int class_,
|
|
const char *event, unsigned int size, unsigned int ai, int npc_id)
|
|
{
|
|
struct spawn_data data;
|
|
|
|
memset(&data, 0, sizeof(struct spawn_data));
|
|
data.m = m;
|
|
data.num = 1;
|
|
data.class_ = class_;
|
|
data.state.size = size;
|
|
data.state.ai = ai;
|
|
|
|
if (mobname != NULL)
|
|
safestrncpy(data.name, mobname, sizeof(data.name));
|
|
else if (battle_config.override_mob_names == 1)
|
|
strcpy(data.name, DEFAULT_MOB_NAME);
|
|
else
|
|
strcpy(data.name, DEFAULT_MOB_JNAME);
|
|
|
|
if (event != NULL)
|
|
safestrncpy(data.eventname, event, sizeof(data.eventname));
|
|
|
|
/** Locate spot next to player. **/
|
|
if (bl != NULL && (x < 0 || y < 0))
|
|
map->search_free_cell(bl, m, &x, &y, 1, 1, SFC_DEFAULT);
|
|
|
|
/** If none found, pick random position on map. **/
|
|
if (x <= 0 || x >= map->list[m].xs || y <= 0 || y >= map->list[m].ys)
|
|
map->search_free_cell(NULL, m, &x, &y, -1, -1, SFC_XY_CENTER);
|
|
|
|
data.x = x;
|
|
data.y = y;
|
|
|
|
if (mob->parse_dataset(&data) == 0)
|
|
return NULL;
|
|
|
|
return mob->spawn_dataset(&data, npc_id);
|
|
}
|
|
|
|
/**
|
|
* Spawns a given amount of mobs.
|
|
*
|
|
* @param sd The invoking character.
|
|
* @param m The ID of the map where the mob should be spawned.
|
|
* @param x The x coordinate where the mob should be spawned.
|
|
* @param y The y coordinate where the mob should be spawned.
|
|
* @param mobname The mob's display name.
|
|
* @param class_ The mob's ID in database.
|
|
* @param amount The amount of mobs to spawn.
|
|
* @param event The name of the event which should be executed when the mob is killed.
|
|
* @param size The mob's size.
|
|
* @param ai The mob's AI.
|
|
* @return The last spawned mob's GID, or 0 if spawning failed.
|
|
*
|
|
**/
|
|
static int mob_once_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, const char *mobname, int class_,
|
|
int amount, const char *event, unsigned int size, unsigned int ai)
|
|
{
|
|
bool no_guardian_data = false;
|
|
|
|
if (ai > 0 && (ai & 0x200) == 0x200) {
|
|
no_guardian_data = true;
|
|
ai &= ~0x200;
|
|
}
|
|
|
|
if (m < 0 || amount <= 0)
|
|
return 0;
|
|
|
|
struct mob_data *md = NULL;
|
|
|
|
for (int i = 0; i < amount; i++) {
|
|
int mob_id = class_;
|
|
|
|
if (mob_id < 0) {
|
|
mob_id = mob->get_random_id((enum mob_groups)(-class_ - 1), (battle_config.random_monster_checklv == 1) ? 3 : 1,
|
|
(sd != NULL) ? sd->status.base_level : 255);
|
|
}
|
|
|
|
md = mob->once_spawn_sub((sd != NULL) ? &sd->bl : NULL, m, x, y, mobname, mob_id, event, size, ai,
|
|
(sd != NULL) ? sd->npc_id : 0);
|
|
|
|
if (md == NULL)
|
|
continue;
|
|
|
|
if (class_ == MOBID_EMPELIUM && !no_guardian_data) {
|
|
struct guild_castle *gc = guild->mapindex2gc(map_id2index(m));
|
|
|
|
if (gc != NULL) {
|
|
struct guild *g = guild->search(gc->guild_id);
|
|
|
|
md->guardian_data = (struct guardian_data*)aCalloc(1, sizeof(struct guardian_data));
|
|
md->guardian_data->castle = gc;
|
|
md->guardian_data->number = MAX_GUARDIANS;
|
|
|
|
if (g != NULL)
|
|
md->guardian_data->g = g;
|
|
else if (gc->guild_id > 0) /// Guild not yet available, retry in 5s.
|
|
timer->add(timer->gettick() + 5000, mob->spawn_guardian_sub, md->bl.id,
|
|
gc->guild_id);
|
|
}
|
|
}
|
|
|
|
mob->spawn(md);
|
|
|
|
if (class_ < 0 && battle_config.dead_branch_active == 1) {
|
|
/// Behold Aegis' masterful decisions yet again...
|
|
/// "I understand the "Aggressive" part, but the "Can Move" and "Can Attack" is just stupid" [Poki]
|
|
sc_start4(NULL, &md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE|MD_CANATTACK|MD_CANMOVE|MD_ANGRY,
|
|
0, 60000, 0);
|
|
}
|
|
}
|
|
|
|
return (md != NULL) ? md->bl.id : 0; /// ID of last spawned mob.
|
|
}
|
|
|
|
/*==========================================
|
|
* Spawn mobs in the specified area.
|
|
*------------------------------------------*/
|
|
static int mob_once_spawn_area(struct map_session_data *sd, int16 m, int16 x0, int16 y0, int16 x1, int16 y1, const char *mobname, int class_, int amount, const char *event, unsigned int size, unsigned int ai)
|
|
{
|
|
int i, max, id = 0;
|
|
int lx = -1, ly = -1;
|
|
|
|
if (m < 0 || amount <= 0)
|
|
return 0; // invalid input
|
|
|
|
// normalize x/y coordinates
|
|
if (x0 > x1)
|
|
std::swap(x0, x1);
|
|
if (y0 > y1)
|
|
std::swap(y0, y1);
|
|
|
|
// choose a suitable max. number of attempts
|
|
max = (y1 - y0 + 1)*(x1 - x0 + 1)*3;
|
|
if (max > 1000)
|
|
max = 1000;
|
|
|
|
// spawn mobs, one by one
|
|
for (i = 0; i < amount; i++)
|
|
{
|
|
int x, y;
|
|
int j = 0;
|
|
|
|
// find a suitable map cell
|
|
do {
|
|
x = rnd()%(x1-x0+1)+x0;
|
|
y = rnd()%(y1-y0+1)+y0;
|
|
j++;
|
|
} while (map->getcell(m, NULL, x, y, CELL_CHKNOPASS) && j < max);
|
|
|
|
if (j == max)
|
|
{// attempt to find an available cell failed
|
|
if (lx == -1 && ly == -1)
|
|
return 0; // total failure
|
|
|
|
// fallback to last good x/y pair
|
|
x = lx;
|
|
y = ly;
|
|
}
|
|
|
|
// record last successful coordinates
|
|
lx = x;
|
|
ly = y;
|
|
|
|
id = mob->once_spawn(sd, m, x, y, mobname, class_, 1, event, size, ai);
|
|
}
|
|
|
|
return id; // id of last spawned mob
|
|
}
|
|
|
|
/**
|
|
* Sets a guardian's guild data and liberates castle if couldn't retrieve guild data.
|
|
* Required because the guild data may not be available at guardian spawn time.
|
|
*
|
|
* @param tid Required parameter for timer functions. Unused inside the function.
|
|
* @param tick Required parameter for timer functions. Unused inside the function.
|
|
* @param id The guardian mob's GID.
|
|
* @param data The guild ID.
|
|
* @return 1 on success, 0 on failure.
|
|
*
|
|
* @author Skotlex
|
|
*
|
|
**/
|
|
static int mob_spawn_guardian_sub(int tid, int64 tick, int id, intptr_t data)
|
|
{
|
|
struct block_list *bl = map->id2bl(id);
|
|
|
|
if (bl == NULL || bl->type != BL_MOB) /// It is possible mob was already removed from map when the castle has no owner. [Skotlex]
|
|
return 0;
|
|
|
|
struct mob_data *md = BL_UCAST(BL_MOB, bl);
|
|
|
|
if (md->guardian_data == NULL)
|
|
return 0;
|
|
|
|
struct guild *g = guild->search((int)data);
|
|
|
|
if (g == NULL) { /// Liberate castle, if the guild is not found this is an error! [Skotlex]
|
|
ShowError("mob_spawn_guardian_sub: Couldn't load guild %d!\n", (int)data);
|
|
|
|
/// Not sure this is the best way, but otherwise we'd be invoking this for ALL guardians spawned later on.
|
|
if (md->class_ == MOBID_EMPELIUM) {
|
|
md->guardian_data->g = NULL;
|
|
|
|
if (md->guardian_data->castle->guild_id > 0) { /// Free castle up.
|
|
ShowNotice("mob_spawn_guardian_sub: Clearing ownership of castle %d (%s).\n",
|
|
md->guardian_data->castle->castle_id,
|
|
md->guardian_data->castle->castle_name);
|
|
guild->castledatasave(md->guardian_data->castle->castle_id, 1, 0);
|
|
}
|
|
} else {
|
|
if (md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS &&
|
|
md->guardian_data->castle->guardian[md->guardian_data->number].visible == 1)
|
|
guild->castledatasave(md->guardian_data->castle->castle_id,
|
|
10 + md->guardian_data->number, 0);
|
|
|
|
unit->free(&md->bl, CLR_OUTSIGHT); /// Remove guardian.
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
if (guild->checkskill(g, GD_GUARDUP) > 0)
|
|
status_calc_mob(md, SCO_NONE); /// Give bonuses.
|
|
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Summons a castle guardian mob.
|
|
*
|
|
* @param mapname The name of the map where the guardian should be spawned.
|
|
* @param x The x coordinate where the guardian should be spawned.
|
|
* @param y The y coordinate where the guardian should be spawned.
|
|
* @param mobname The guardian's display name.
|
|
* @param class_ The guardian's mob ID in database.
|
|
* @param event The name of the event which should be executed when the guardian is killed.
|
|
* @param guardian The guardian's index.
|
|
* @param has_index If false, the guardian will be temporarily.
|
|
* @param npc_id If spawned by NPC script, this holds the ID of the invoking NPC.
|
|
* @return The spawned guardian's GID, or 0 if spawning failed.
|
|
*
|
|
* @author Valaris
|
|
*
|
|
**/
|
|
static int mob_spawn_guardian(const char *mapname, short x, short y, const char *mobname, int class_, const char *event,
|
|
int guardian, bool has_index, int npc_id)
|
|
{
|
|
nullpo_ret(mapname);
|
|
nullpo_ret(mobname);
|
|
nullpo_ret(event);
|
|
|
|
const int map_id = map->mapname2mapid(mapname);
|
|
|
|
if (map_id == INDEX_NOT_FOUND) {
|
|
ShowWarning("mob_spawn_guardian: Map [%s] not found.\n", mapname);
|
|
return 0;
|
|
}
|
|
|
|
if ((x <= 0 || y <= 0) && map->search_free_cell(NULL, map_id, &x, &y, -1, -1, SFC_XY_CENTER) != 0) {
|
|
ShowWarning("mob_spawn_guardian: Couldn't locate a spawn cell for guardian class %d (index %d) on castle map %s.\n",
|
|
class_, guardian, mapname);
|
|
return 0;
|
|
}
|
|
|
|
if (class_ <= 0 && (class_ = mob->get_random_id((enum mob_groups)(-class_ - 1), 1, 99)) == 0)
|
|
return 0;
|
|
|
|
if (!has_index) {
|
|
guardian = -1;
|
|
} else if (guardian < 0 || guardian >= MAX_GUARDIANS) {
|
|
ShowError("mob_spawn_guardian: Invalid guardian index %d for guardian %d on castle map %s.\n",
|
|
guardian, class_, mapname);
|
|
return 0;
|
|
}
|
|
|
|
struct spawn_data data;
|
|
|
|
memset(&data, 0, sizeof(struct spawn_data));
|
|
data.num = 1;
|
|
data.m = map_id;
|
|
data.class_ = class_;
|
|
data.x = x;
|
|
data.y = y;
|
|
safestrncpy(data.name, mobname, sizeof(data.name));
|
|
safestrncpy(data.eventname, event, sizeof(data.eventname));
|
|
|
|
if (mob->parse_dataset(&data) == 0)
|
|
return 0;
|
|
|
|
struct guild_castle *gc = guild->mapname2gc(mapname);
|
|
|
|
if (gc == NULL) {
|
|
ShowError("mob_spawn_guardian: No castle set on map %s.\n", mapname);
|
|
return 0;
|
|
}
|
|
|
|
struct guild *g = NULL;
|
|
|
|
if (gc->guild_id == 0)
|
|
ShowWarning("mob_spawn_guardian: Spawning guardian %d on a castle map %s with no guild.\n",
|
|
class_, mapname);
|
|
else
|
|
g = guild->search(gc->guild_id);
|
|
|
|
if (has_index && gc->guardian[guardian].id != 0) { /// Check if guardian already exists, refuse to spawn if so.
|
|
struct mob_data *md = map->id2md(gc->guardian[guardian].id);
|
|
|
|
if (md != NULL && md->guardian_data != NULL && md->guardian_data->number == guardian) {
|
|
ShowError("mob_spawn_guardian: Attempted to spawn guardian in position %d which already has a guardian on castle map %s.\n",
|
|
guardian, mapname);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
struct mob_data *md = mob->spawn_dataset(&data, npc_id);
|
|
|
|
md->guardian_data = (struct guardian_data*)aCalloc(1, sizeof(struct guardian_data));
|
|
md->guardian_data->number = guardian;
|
|
md->guardian_data->castle = gc;
|
|
|
|
if (has_index) { /// Permanent guardian.
|
|
gc->guardian[guardian].id = md->bl.id;
|
|
} else { /// Temporary guardian.
|
|
int i;
|
|
|
|
ARR_FIND(0, gc->temp_guardians_max, i, gc->temp_guardians[i] == 0);
|
|
|
|
if (i == gc->temp_guardians_max) {
|
|
++(gc->temp_guardians_max);
|
|
RECREATE(gc->temp_guardians, int, gc->temp_guardians_max);
|
|
}
|
|
|
|
gc->temp_guardians[i] = md->bl.id;
|
|
}
|
|
|
|
if (g != NULL)
|
|
md->guardian_data->g = g;
|
|
else if (gc->guild_id > 0)
|
|
timer->add(timer->gettick() + 5000, mob->spawn_guardian_sub, md->bl.id, gc->guild_id);
|
|
|
|
mob->spawn(md);
|
|
return md->bl.id;
|
|
}
|
|
|
|
/**
|
|
* Spawn a mob with allegiance to the given battle group.
|
|
*
|
|
* @param mapname The name of the map where the mob should be spawned.
|
|
* @param x The x coordinate where the mob should be spawned.
|
|
* @param y The y coordinate where the mob should be spawned.
|
|
* @param mobname The mob's display name.
|
|
* @param class_ The mob's mob ID in database.
|
|
* @param event The name of the event which should be executed when the mob is killed.
|
|
* @param bg_id The battle group ID.
|
|
* @param npc_id If spawned by NPC script, this holds the ID of the invoking NPC.
|
|
* @return The spawned mob's GID, or 0 if spawning failed.
|
|
*
|
|
* @author Zephyrus
|
|
*
|
|
**/
|
|
static int mob_spawn_bg(const char *mapname, short x, short y, const char *mobname, int class_, const char *event,
|
|
unsigned int bg_id, int npc_id)
|
|
{
|
|
nullpo_ret(mapname);
|
|
nullpo_ret(mobname);
|
|
nullpo_ret(event);
|
|
|
|
const int map_id = map->mapname2mapid(mapname);
|
|
|
|
if (map_id == INDEX_NOT_FOUND) {
|
|
ShowWarning("mob_spawn_bg: Map [%s] not found.\n", mapname);
|
|
return 0;
|
|
}
|
|
|
|
if ((x <= 0 || y <= 0) && map->search_free_cell(NULL, map_id, &x, &y, -1, -1, SFC_XY_CENTER) != 0) {
|
|
ShowWarning("mob_spawn_bg: Couldn't locate a spawn cell for guardian class %d (bg_id %u) on map %s.\n", class_, bg_id, mapname);
|
|
return 0;
|
|
}
|
|
|
|
if (class_ <= 0 && (class_ = mob->get_random_id((enum mob_groups)(-class_ - 1), 1, 99)) == 0)
|
|
return 0;
|
|
|
|
struct spawn_data data;
|
|
|
|
memset(&data, 0, sizeof(struct spawn_data));
|
|
data.num = 1;
|
|
data.m = map_id;
|
|
data.class_ = class_;
|
|
data.x = x;
|
|
data.y = y;
|
|
safestrncpy(data.name, mobname, sizeof(data.name));
|
|
safestrncpy(data.eventname, event, sizeof(data.eventname));
|
|
|
|
if (mob->parse_dataset(&data) == 0)
|
|
return 0;
|
|
|
|
struct mob_data *md = mob->spawn_dataset(&data, npc_id);
|
|
|
|
mob->spawn(md);
|
|
md->bg_id = bg_id;
|
|
return md->bl.id;
|
|
}
|
|
|
|
/*==========================================
|
|
* Reachability to a Specification ID existence place
|
|
* state indicates type of 'seek' mob should do:
|
|
* - MSS_LOOT: Looking for item, path must be easy.
|
|
* - MSS_RUSH: Chasing attacking player, path is complex
|
|
* - MSS_FOLLOW: Initiative/support seek, path is complex
|
|
*------------------------------------------*/
|
|
static int mob_can_reach(struct mob_data *md, struct block_list *bl, int range, int state)
|
|
{
|
|
int easy = 0;
|
|
|
|
nullpo_ret(md);
|
|
nullpo_ret(bl);
|
|
switch (state) {
|
|
case MSS_RUSH:
|
|
case MSS_FOLLOW:
|
|
easy = 0; //(battle_config.mob_ai&0x1?0:1);
|
|
break;
|
|
case MSS_LOOT:
|
|
default:
|
|
easy = 1;
|
|
break;
|
|
}
|
|
return unit->can_reach_bl(&md->bl, bl, range, easy, NULL, NULL);
|
|
}
|
|
|
|
/*==========================================
|
|
* Links nearby mobs (supportive mobs)
|
|
*------------------------------------------*/
|
|
static int mob_linksearch(struct block_list *bl, va_list ap)
|
|
{
|
|
struct mob_data *md = NULL;
|
|
int class_ = va_arg(ap, int);
|
|
struct block_list *target = va_arg(ap, struct block_list *);
|
|
int64 tick = va_arg(ap, int64);
|
|
|
|
nullpo_ret(bl);
|
|
Assert_ret(bl->type == BL_MOB);
|
|
md = BL_UCAST(BL_MOB, bl);
|
|
|
|
if (md->class_ == class_ && DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME
|
|
&& !md->target_id)
|
|
{
|
|
md->last_linktime = tick;
|
|
if (mob->can_reach(md,target,md->db->range2, MSS_FOLLOW)) {
|
|
// Reachability judging
|
|
md->target_id = target->id;
|
|
md->min_chase=md->db->range3;
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* mob spawn with delay (timer function)
|
|
*------------------------------------------*/
|
|
static int mob_delayspawn(int tid, int64 tick, int id, intptr_t data)
|
|
{
|
|
struct block_list* bl = map->id2bl(id); // TODO: Why does this not use map->bl2md?
|
|
struct mob_data* md = BL_CAST(BL_MOB, bl);
|
|
|
|
if( md )
|
|
{
|
|
if( md->spawn_timer != tid )
|
|
{
|
|
ShowError("mob_delayspawn: Timer mismatch: %d != %d\n", tid, md->spawn_timer);
|
|
return 0;
|
|
}
|
|
md->spawn_timer = INVALID_TIMER;
|
|
mob->spawn(md);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* spawn timing calculation
|
|
*------------------------------------------*/
|
|
static int mob_setdelayspawn(struct mob_data *md)
|
|
{
|
|
unsigned int spawntime;
|
|
uint32 mode;
|
|
struct mob_db *db;
|
|
|
|
nullpo_ret(md);
|
|
|
|
if (!md->spawn) //Doesn't has respawn data!
|
|
return unit->free(&md->bl,CLR_DEAD);
|
|
|
|
spawntime = md->spawn->delay1; //Base respawn time
|
|
if (md->spawn->delay2) //random variance
|
|
spawntime+= rnd()%md->spawn->delay2;
|
|
|
|
//Apply the spawn delay fix [Skotlex]
|
|
db = mob->db(md->spawn->class_);
|
|
mode = db->status.mode;
|
|
if (mode & MD_BOSS) {
|
|
//Bosses
|
|
if (battle_config.boss_spawn_delay != 100) {
|
|
// Divide by 100 first to prevent overflows
|
|
//(precision loss is minimal as duration is in ms already)
|
|
spawntime = spawntime/100*battle_config.boss_spawn_delay;
|
|
}
|
|
} else if (mode&MD_PLANT) {
|
|
//Plants
|
|
if (battle_config.plant_spawn_delay != 100) {
|
|
spawntime = spawntime/100*battle_config.plant_spawn_delay;
|
|
}
|
|
} else if (battle_config.mob_spawn_delay != 100) {
|
|
//Normal mobs
|
|
spawntime = spawntime/100*battle_config.mob_spawn_delay;
|
|
}
|
|
|
|
if (spawntime < 5000) //Monsters should never respawn faster than within 5 seconds
|
|
spawntime = 5000;
|
|
|
|
if( md->spawn_timer != INVALID_TIMER )
|
|
timer->delete_(md->spawn_timer, mob->delayspawn);
|
|
md->spawn_timer = timer->add(timer->gettick()+spawntime, mob->delayspawn, md->bl.id, 0);
|
|
|
|
// Clear per-target ground skill tick cache for the next natural life.
|
|
memset(md->ud.skillunittick, 0, sizeof(md->ud.skillunittick));
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int mob_count_sub(struct block_list *bl, va_list ap)
|
|
{
|
|
int mobid[10] = { 0 }, i;
|
|
ARR_FIND(0, 10, i, (mobid[i] = va_arg(ap, int)) == 0); //fetch till 0
|
|
if (mobid[0]) { //if there one let's check it otherwise go backward
|
|
struct mob_data *md = BL_CAST(BL_MOB, bl);
|
|
nullpo_ret(md);
|
|
ARR_FIND(0, 10, i, md->class_ == mobid[i]);
|
|
return (i < 10) ? 1 : 0;
|
|
}
|
|
return 1; //backward compatibility
|
|
}
|
|
|
|
/*==========================================
|
|
* Mob spawning. Initialization is also variously here.
|
|
*------------------------------------------*/
|
|
static int mob_spawn(struct mob_data *md)
|
|
{
|
|
int i=0;
|
|
int64 tick = timer->gettick();
|
|
int64 c = 0;
|
|
|
|
nullpo_retr(1, md);
|
|
md->last_thinktime = tick;
|
|
if (md->bl.prev != NULL)
|
|
unit->remove_map(&md->bl,CLR_RESPAWN,ALC_MARK);
|
|
else if (md->spawn && md->class_ != md->spawn->class_) {
|
|
md->class_ = md->spawn->class_;
|
|
status->set_viewdata(&md->bl, md->class_);
|
|
md->db = mob->db(md->class_);
|
|
memcpy(md->name,md->spawn->name,NAME_LENGTH);
|
|
}
|
|
|
|
if (md->spawn) { //Respawn data
|
|
md->bl.m = md->spawn->m;
|
|
md->bl.x = md->spawn->x;
|
|
md->bl.y = md->spawn->y;
|
|
|
|
if( (md->bl.x == 0 && md->bl.y == 0) || md->spawn->xs || md->spawn->ys ) {
|
|
//Monster can be spawned on an area.
|
|
int sfc_flag = (battle_config.no_spawn_on_player != 0) ? SFC_AVOIDPLAYER : SFC_DEFAULT;
|
|
if (map->search_free_cell(&md->bl, -1, &md->bl.x, &md->bl.y, md->spawn->xs, md->spawn->ys, sfc_flag) != 0) {
|
|
// retry again later
|
|
if( md->spawn_timer != INVALID_TIMER )
|
|
timer->delete_(md->spawn_timer, mob->delayspawn);
|
|
md->spawn_timer = timer->add(tick+5000,mob->delayspawn,md->bl.id,0);
|
|
return 1;
|
|
}
|
|
} else if( battle_config.no_spawn_on_player > 99 && map->foreachinrange(mob->count_sub, &md->bl, AREA_SIZE, BL_PC) ) {
|
|
// retry again later (players on sight)
|
|
if( md->spawn_timer != INVALID_TIMER )
|
|
timer->delete_(md->spawn_timer, mob->delayspawn);
|
|
md->spawn_timer = timer->add(tick+5000,mob->delayspawn,md->bl.id,0);
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
memset(&md->state, 0, sizeof(md->state));
|
|
status_calc_mob(md, SCO_FIRST);
|
|
md->attacked_id = 0;
|
|
md->target_id = 0;
|
|
md->move_fail_count = 0;
|
|
md->ud.state.attack_continue = 0;
|
|
md->ud.target_to = 0;
|
|
md->ud.dir = UNIT_DIR_NORTH;
|
|
if( md->spawn_timer != INVALID_TIMER )
|
|
{
|
|
timer->delete_(md->spawn_timer, mob->delayspawn);
|
|
md->spawn_timer = INVALID_TIMER;
|
|
}
|
|
|
|
//md->master_id = 0;
|
|
md->master_dist = 0;
|
|
|
|
md->state.aggressive = (md->status.mode&MD_ANGRY) ? 1 : 0;
|
|
md->state.skillstate = MSS_IDLE;
|
|
md->next_walktime = tick+rnd()%1000+MIN_RANDOMWALKTIME;
|
|
md->last_linktime = tick;
|
|
md->dmgtick = tick - 5000;
|
|
md->last_pcneartime = 0;
|
|
|
|
for (i = 0, c = tick-MOB_MAX_DELAY; i < MAX_MOBSKILL; i++)
|
|
md->skilldelay[i] = c;
|
|
|
|
memset(md->dmglog, 0, sizeof(md->dmglog));
|
|
md->tdmg = 0;
|
|
|
|
if (md->lootitem)
|
|
memset(md->lootitem, 0, sizeof(*md->lootitem));
|
|
|
|
md->lootitem_count = 0;
|
|
md->dmg_taken_rate = md->db->dmg_taken_rate;
|
|
|
|
if(md->db->option)
|
|
// Added for carts, falcons and pecos for cloned monsters. [Valaris]
|
|
md->sc.option = md->db->option;
|
|
|
|
// MvP tomb [GreenBox]
|
|
if ( md->tomb_nid )
|
|
mob->mvptomb_destroy(md);
|
|
|
|
map->addblock(&md->bl);
|
|
if( map->list[md->bl.m].users )
|
|
clif->spawn(&md->bl);
|
|
skill->unit_move(&md->bl,tick,1);
|
|
mob->use_skill(md, tick, MSC_SPAWN);
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Determines if the mob can change target. [Skotlex]
|
|
*------------------------------------------*/
|
|
static int mob_can_changetarget(const struct mob_data *md, const struct block_list *target, uint32 mode)
|
|
{
|
|
nullpo_ret(md);
|
|
nullpo_ret(target);
|
|
// if the monster was provoked ignore the above rule [celest]
|
|
if(md->state.provoke_flag)
|
|
{
|
|
if (md->state.provoke_flag == target->id)
|
|
return 1;
|
|
else if (!(battle_config.mob_ai&0x4))
|
|
return 0;
|
|
}
|
|
|
|
switch (md->state.skillstate) {
|
|
case MSS_BERSERK:
|
|
if (!(mode&MD_CHANGETARGET_MELEE))
|
|
return 0;
|
|
return (battle_config.mob_ai&0x4 || check_distance_bl(&md->bl, target, 3));
|
|
case MSS_RUSH:
|
|
return (mode&MD_CHANGETARGET_CHASE) ? 1 : 0;
|
|
case MSS_FOLLOW:
|
|
case MSS_ANGRY:
|
|
case MSS_IDLE:
|
|
case MSS_WALK:
|
|
case MSS_LOOT:
|
|
return 1;
|
|
case MSS_ANY:
|
|
case MSS_ANYTARGET:
|
|
case MSS_DEAD:
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/*==========================================
|
|
* Determination for an attack of a monster
|
|
*------------------------------------------*/
|
|
static int mob_target(struct mob_data *md, struct block_list *bl, int dist)
|
|
{
|
|
nullpo_ret(md);
|
|
nullpo_ret(bl);
|
|
|
|
// Nothing will be carried out if there is no mind of changing TAGE by TAGE ending.
|
|
if(md->target_id && !mob->can_changetarget(md, bl, status_get_mode(&md->bl)))
|
|
return 0;
|
|
|
|
if(!status->check_skilluse(&md->bl, bl, 0, 0))
|
|
return 0;
|
|
|
|
md->target_id = bl->id; // Since there was no disturbance, it locks on to target.
|
|
if (md->state.provoke_flag && bl->id != md->state.provoke_flag)
|
|
md->state.provoke_flag = 0;
|
|
md->min_chase=dist+md->db->range3;
|
|
if(md->min_chase>MAX_MINCHASE)
|
|
md->min_chase=MAX_MINCHASE;
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* The ?? routine of an active monster
|
|
*------------------------------------------*/
|
|
static int mob_ai_sub_hard_activesearch(struct block_list *bl, va_list ap)
|
|
{
|
|
struct mob_data *md;
|
|
struct block_list **target;
|
|
uint32 mode;
|
|
int dist;
|
|
|
|
nullpo_ret(bl);
|
|
md=va_arg(ap,struct mob_data *);
|
|
target= va_arg(ap,struct block_list**);
|
|
mode = va_arg(ap, uint32);
|
|
nullpo_ret(md);
|
|
nullpo_ret(target);
|
|
|
|
//If can't seek yet, not an enemy, or you can't attack it, skip.
|
|
if (md->bl.id == bl->id || (*target) == bl || !status->check_skilluse(&md->bl, bl, 0, 0))
|
|
return 0;
|
|
|
|
if ((mode&MD_TARGETWEAK) && status->get_lv(bl) >= md->level-5)
|
|
return 0;
|
|
|
|
if(battle->check_target(&md->bl,bl,BCT_ENEMY)<=0)
|
|
return 0;
|
|
|
|
switch (bl->type) {
|
|
case BL_PC:
|
|
if (BL_UCCAST(BL_PC, bl)->state.gangsterparadise && !(status_get_mode(&md->bl)&MD_BOSS))
|
|
return 0; //Gangster paradise protection.
|
|
FALLTHROUGH
|
|
case BL_NUL:
|
|
case BL_MOB:
|
|
case BL_PET:
|
|
case BL_HOM:
|
|
case BL_MER:
|
|
case BL_ITEM:
|
|
case BL_SKILL:
|
|
case BL_NPC:
|
|
case BL_CHAT:
|
|
case BL_ELEM:
|
|
case BL_ALL:
|
|
default:
|
|
if (battle_config.hom_setting&0x4 &&
|
|
(*target) && (*target)->type == BL_HOM && bl->type != BL_HOM)
|
|
return 0; //For some reason Homun targets are never overridden.
|
|
|
|
dist = distance_bl(&md->bl, bl);
|
|
if(
|
|
((*target) == NULL || !check_distance_bl(&md->bl, *target, dist)) &&
|
|
battle->check_range(&md->bl,bl,md->db->range2)
|
|
) { //Pick closest target?
|
|
#ifdef ACTIVEPATHSEARCH
|
|
struct walkpath_data wpd;
|
|
bool is_standing = (md->ud.walktimer == INVALID_TIMER);
|
|
#ifdef CELL_NOSTACK
|
|
// Do not count target's cell
|
|
short x, y;
|
|
if ((unit->can_reach_bl(&md->bl, bl, distance_bl(&md->bl, bl) + 1, 1, &x, &y)
|
|
&& !path->search(&wpd, &md->bl, md->bl.m, md->bl.x, md->bl.y, x, y, 0, CELL_CHKNOPASS)) // Count walk path cells
|
|
#else
|
|
if (!path->search(&wpd, &md->bl, md->bl.m, md->bl.x, md->bl.y, bl->x, bl->y, 0, CELL_CHKNOPASS) // Count walk path cells
|
|
#endif
|
|
|| (is_standing && wpd.path_len > md->db->range2) //Standing monsters use range2, walking monsters use range3
|
|
|| (!is_standing && wpd.path_len > md->db->range3)) {
|
|
if (!check_distance_bl(&md->bl, bl, md->status.rhw.range)
|
|
|| !path->search_long(NULL, &md->bl, md->bl.m, md->bl.x, md->bl.y, bl->x, bl->y, CELL_CHKWALL))
|
|
return 0;
|
|
}
|
|
#endif
|
|
(*target) = bl;
|
|
md->target_id=bl->id;
|
|
md->min_chase= dist + md->db->range3;
|
|
if(md->min_chase>MAX_MINCHASE)
|
|
md->min_chase=MAX_MINCHASE;
|
|
return 1;
|
|
}
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* chase target-change routine.
|
|
*------------------------------------------*/
|
|
static int mob_ai_sub_hard_changechase(struct block_list *bl, va_list ap)
|
|
{
|
|
struct mob_data *md;
|
|
struct block_list **target;
|
|
|
|
nullpo_ret(bl);
|
|
md = va_arg(ap,struct mob_data *);
|
|
target = va_arg(ap,struct block_list**);
|
|
nullpo_ret(md);
|
|
nullpo_ret(target);
|
|
|
|
//If can't seek yet, not an enemy, or you can't attack it, skip.
|
|
if( md->bl.id == bl->id || *target == bl
|
|
|| battle->check_target(&md->bl,bl,BCT_ENEMY) <= 0
|
|
|| !status->check_skilluse(&md->bl, bl, 0, 0)
|
|
)
|
|
return 0;
|
|
|
|
if(battle->check_range (&md->bl, bl, md->status.rhw.range)) {
|
|
(*target) = bl;
|
|
md->target_id=bl->id;
|
|
md->min_chase= md->db->range3;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/*==========================================
|
|
* finds nearby bg ally for guardians looking for users to follow.
|
|
*------------------------------------------*/
|
|
static int mob_ai_sub_hard_bg_ally(struct block_list *bl, va_list ap)
|
|
{
|
|
struct mob_data *md;
|
|
struct block_list **target;
|
|
|
|
nullpo_ret(bl);
|
|
md=va_arg(ap,struct mob_data *);
|
|
target= va_arg(ap,struct block_list**);
|
|
nullpo_retr(1, md);
|
|
nullpo_retr(1, target);
|
|
|
|
if( status->check_skilluse(&md->bl, bl, 0, 0) && battle->check_target(&md->bl,bl,BCT_ENEMY)<=0 ) {
|
|
(*target) = bl;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/*==========================================
|
|
* loot monster item search
|
|
*------------------------------------------*/
|
|
static int mob_ai_sub_hard_lootsearch(struct block_list *bl, va_list ap)
|
|
{
|
|
struct mob_data* md;
|
|
struct block_list **target;
|
|
int dist;
|
|
|
|
md=va_arg(ap,struct mob_data *);
|
|
target= va_arg(ap,struct block_list**);
|
|
nullpo_ret(md);
|
|
nullpo_ret(target);
|
|
|
|
dist=distance_bl(&md->bl, bl);
|
|
if(mob->can_reach(md,bl,dist+1, MSS_LOOT) &&
|
|
((*target) == NULL || !check_distance_bl(&md->bl, *target, dist)) //New target closer than previous one.
|
|
) {
|
|
(*target) = bl;
|
|
md->target_id=bl->id;
|
|
md->min_chase=md->db->range3;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int mob_warpchase_sub(struct block_list *bl, va_list ap)
|
|
{
|
|
int cur_distance;
|
|
struct block_list *target = va_arg(ap, struct block_list *);
|
|
struct npc_data **target_nd = va_arg(ap, struct npc_data **);
|
|
int *min_distance = va_arg(ap, int *);
|
|
struct npc_data *nd = NULL;
|
|
|
|
nullpo_ret(bl);
|
|
nullpo_ret(target);
|
|
nullpo_ret(target_nd);
|
|
nullpo_ret(min_distance);
|
|
Assert_ret(bl->type == BL_NPC);
|
|
nd = BL_UCAST(BL_NPC, bl);
|
|
|
|
if(nd->subtype != WARP)
|
|
return 0; //Not a warp
|
|
|
|
if(nd->u.warp.mapindex != map_id2index(target->m))
|
|
return 0; //Does not lead to the same map.
|
|
|
|
cur_distance = distance_blxy(target, nd->u.warp.x, nd->u.warp.y);
|
|
if (cur_distance < *min_distance) {
|
|
//Pick warp that leads closest to target.
|
|
*target_nd = nd;
|
|
*min_distance = cur_distance;
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Checks if a monster is currently involved in battle,
|
|
* may it be due to aggression or being attacked.
|
|
* @param bl: monster's bl
|
|
* @return true if in battle, false otherwise
|
|
*/
|
|
static bool mob_is_in_battle_state(const struct mob_data *md)
|
|
{
|
|
nullpo_retr(false, md);
|
|
switch (md->state.skillstate) {
|
|
case MSS_BERSERK:
|
|
case MSS_ANGRY:
|
|
case MSS_RUSH:
|
|
case MSS_FOLLOW:
|
|
return true;
|
|
case MSS_ANY:
|
|
case MSS_IDLE:
|
|
case MSS_WALK:
|
|
case MSS_LOOT:
|
|
case MSS_DEAD:
|
|
case MSS_ANYTARGET:
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/*==========================================
|
|
* Processing of slave monsters
|
|
*------------------------------------------*/
|
|
static int mob_ai_sub_hard_slavemob(struct mob_data *md, int64 tick)
|
|
{
|
|
struct block_list *bl;
|
|
|
|
nullpo_ret(md);
|
|
bl=map->id2bl(md->master_id);
|
|
|
|
if (!bl || status->isdead(bl)) {
|
|
status_kill(&md->bl);
|
|
return 1;
|
|
}
|
|
if (bl->prev == NULL)
|
|
return 0; //Master not on a map? Could be warping, do not process.
|
|
|
|
if (status_get_mode(&md->bl)&MD_CANMOVE) {
|
|
//If the mob can move, follow around. [Check by Skotlex]
|
|
int old_dist;
|
|
|
|
// Distance with between slave and master is measured.
|
|
old_dist=md->master_dist;
|
|
md->master_dist=distance_bl(&md->bl, bl);
|
|
|
|
// Since the master was in near immediately before, teleport is carried out and it pursues.
|
|
if(bl->m != md->bl.m ||
|
|
(old_dist<10 && md->master_dist>18) ||
|
|
md->master_dist > MAX_MINCHASE
|
|
){
|
|
md->master_dist = 0;
|
|
unit->warp(&md->bl,bl->m,bl->x,bl->y,CLR_TELEPORT);
|
|
return 1;
|
|
}
|
|
|
|
if(md->target_id) //Slave is busy with a target.
|
|
return 0;
|
|
|
|
// Approach master if within view range, chase back to Master's area also if standing on top of the master.
|
|
if( (md->master_dist>MOB_SLAVEDISTANCE || md->master_dist == 0)
|
|
&& unit->can_move(&md->bl)
|
|
) {
|
|
short x = bl->x, y = bl->y;
|
|
mob_stop_attack(md);
|
|
const struct mob_data *m_md = BL_CCAST(BL_MOB, bl); // Can be NULL due to master being BL_PC
|
|
// If master is BL_MOB and in battle, lock & chase to master's target instead, unless configured not to.
|
|
if ((bl->type == BL_PC || battle_config.slave_chase_masters_chasetarget == 0 || (m_md != NULL && !mob->is_in_battle_state(m_md)))
|
|
&& map->search_free_cell(&md->bl, bl->m, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, SFC_XY_CENTER) == 0
|
|
&& unit->walk_toxy(&md->bl, x, y, 0) == 0)
|
|
return 1;
|
|
}
|
|
} else if (bl->m != md->bl.m && map_flag_gvg(md->bl.m)) {
|
|
//Delete the summoned mob if it's in a gvg ground and the master is elsewhere. [Skotlex]
|
|
status_kill(&md->bl);
|
|
return 1;
|
|
}
|
|
|
|
//Avoid attempting to lock the master's target too often to avoid unnecessary overload. [Skotlex]
|
|
if (DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME && !md->target_id) {
|
|
struct unit_data *ud = unit->bl2ud(bl);
|
|
struct mob_data *m_md = BL_CAST(BL_MOB, bl); // Can be NULL due to master being BL_PC
|
|
nullpo_retr(0, ud);
|
|
md->last_linktime = tick;
|
|
struct block_list *tbl = NULL;
|
|
|
|
if (battle_config.slave_chase_masters_chasetarget == 1 && m_md != NULL && m_md->target_id != 0) { // possibly chasing something
|
|
tbl = map->id2bl(m_md->target_id);
|
|
} else if (ud->target != 0 && ud->state.attack_continue != 0) {
|
|
tbl = map->id2bl(ud->target);
|
|
} else if (ud->skilltarget != 0) {
|
|
tbl = map->id2bl(ud->skilltarget);
|
|
//Required check as skilltarget is not always an enemy. [Skotlex]
|
|
if (tbl != NULL && battle->check_target(&md->bl, tbl, BCT_ENEMY) <= 0)
|
|
tbl = NULL;
|
|
}
|
|
if (tbl != NULL && status->check_skilluse(&md->bl, tbl, 0, 0) != 0) {
|
|
md->target_id = tbl->id;
|
|
md->min_chase = md->db->range3 + distance_bl(&md->bl, tbl);
|
|
if (md->min_chase > MAX_MINCHASE)
|
|
md->min_chase = MAX_MINCHASE;
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* A lock of target is stopped and mob moves to a standby state.
|
|
* This also triggers idle skill/movement since the AI can get stuck
|
|
* when trying to pick new targets when the current chosen target is
|
|
* unreachable.
|
|
*------------------------------------------*/
|
|
static int mob_unlocktarget(struct mob_data *md, int64 tick)
|
|
{
|
|
nullpo_ret(md);
|
|
|
|
switch (md->state.skillstate) {
|
|
case MSS_WALK:
|
|
if (md->ud.walktimer != INVALID_TIMER)
|
|
break;
|
|
//Because it is not unset when the mob finishes walking.
|
|
md->state.skillstate = MSS_IDLE;
|
|
FALLTHROUGH
|
|
case MSS_IDLE:
|
|
// Idle skill.
|
|
if ((++md->ud.walk_count % IDLE_SKILL_INTERVAL) == 0 && mob->use_skill(md, tick, -1) == 0)
|
|
break;
|
|
//Random walk.
|
|
if (!md->master_id &&
|
|
DIFF_TICK(md->next_walktime, tick) <= 0 &&
|
|
!mob->randomwalk(md,tick))
|
|
//Delay next random walk when this one failed.
|
|
md->next_walktime = tick+rnd()%1000;
|
|
break;
|
|
case MSS_ANY:
|
|
case MSS_LOOT:
|
|
case MSS_DEAD:
|
|
case MSS_ANYTARGET:
|
|
case MSS_BERSERK:
|
|
case MSS_ANGRY:
|
|
case MSS_RUSH:
|
|
case MSS_FOLLOW:
|
|
default:
|
|
mob_stop_attack(md);
|
|
mob_stop_walking(md, STOPWALKING_FLAG_FIXPOS); //Stop chasing.
|
|
md->state.skillstate = MSS_IDLE;
|
|
if(battle_config.mob_ai&0x8) //Walk instantly after dropping target
|
|
md->next_walktime = tick+rnd()%1000;
|
|
else
|
|
md->next_walktime = tick+rnd()%1000+MIN_RANDOMWALKTIME;
|
|
break;
|
|
}
|
|
if (md->target_id) {
|
|
md->target_id=0;
|
|
md->ud.target_to = 0;
|
|
unit->set_target(&md->ud, 0);
|
|
}
|
|
if(battle_config.official_cell_stack_limit && map->count_oncell(md->bl.m, md->bl.x, md->bl.y, BL_CHAR|BL_NPC, 0x1 | 0x2) > battle_config.official_cell_stack_limit) {
|
|
unit->walk_toxy(&md->bl, md->bl.x, md->bl.y, 8);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
/*==========================================
|
|
* Random walk
|
|
*------------------------------------------*/
|
|
static int mob_randomwalk(struct mob_data *md, int64 tick)
|
|
{
|
|
const int retrycount=20;
|
|
int i,c,d;
|
|
int speed;
|
|
|
|
nullpo_ret(md);
|
|
|
|
if(DIFF_TICK(md->next_walktime,tick)>0 ||
|
|
!unit->can_move(&md->bl) ||
|
|
!(status_get_mode(&md->bl)&MD_CANMOVE))
|
|
return 0;
|
|
|
|
d =12-md->move_fail_count;
|
|
if(d<5) d=5;
|
|
if(d>7) d=7;
|
|
for (i = 0; i < retrycount; i++) {
|
|
// Search of a movable place
|
|
int r=rnd();
|
|
int x=r%(d*2+1)-d;
|
|
int y=r/(d*2+1)%(d*2+1)-d;
|
|
x+=md->bl.x;
|
|
y+=md->bl.y;
|
|
|
|
if ((x != md->bl.x || y != md->bl.y) && map->getcell(md->bl.m, &md->bl, x, y, CELL_CHKPASS) != 0
|
|
&& unit->walk_toxy(&md->bl, x, y, 8) == 0)
|
|
break;
|
|
}
|
|
if(i==retrycount){
|
|
md->move_fail_count++;
|
|
if(md->move_fail_count>1000){
|
|
ShowWarning("MOB can't move. random spawn %d, class = %d, at %s (%d,%d)\n",md->bl.id,md->class_,map->list[md->bl.m].name, md->bl.x, md->bl.y);
|
|
md->move_fail_count=0;
|
|
mob->spawn(md);
|
|
}
|
|
return 0;
|
|
}
|
|
speed=status->get_speed(&md->bl);
|
|
for(i=c=0;i<md->ud.walkpath.path_len;i++) {
|
|
// The next walk start time is calculated.
|
|
if(md->ud.walkpath.path[i]&1)
|
|
c+=speed*MOVE_DIAGONAL_COST/MOVE_COST;
|
|
else
|
|
c+=speed;
|
|
}
|
|
md->state.skillstate=MSS_WALK;
|
|
md->move_fail_count=0;
|
|
md->next_walktime = tick+rnd()%1000+MIN_RANDOMWALKTIME+c;
|
|
return 1;
|
|
}
|
|
|
|
static int mob_warpchase(struct mob_data *md, struct block_list *target)
|
|
{
|
|
struct npc_data *warp = NULL;
|
|
int distance = AREA_SIZE;
|
|
nullpo_ret(md);
|
|
if (!(target && battle_config.mob_ai&0x40 && battle_config.mob_warp&1))
|
|
return 0; //Can't warp chase.
|
|
|
|
if (target->m == md->bl.m && check_distance_bl(&md->bl, target, AREA_SIZE))
|
|
return 0; //No need to do a warp chase.
|
|
|
|
if (md->ud.walktimer != INVALID_TIMER &&
|
|
map->getcell(md->bl.m, &md->bl, md->ud.to_x, md->ud.to_y, CELL_CHKNPC))
|
|
return 1; //Already walking to a warp.
|
|
|
|
//Search for warps within mob's viewing range.
|
|
map->foreachinrange(mob->warpchase_sub, &md->bl,
|
|
md->db->range2, BL_NPC, target, &warp, &distance);
|
|
|
|
if (warp != NULL && unit->walk_tobl(&md->bl, &warp->bl, 1, 1) == 0)
|
|
return 1;
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* AI of MOB whose is near a Player
|
|
*------------------------------------------*/
|
|
static bool mob_ai_sub_hard(struct mob_data *md, int64 tick)
|
|
{
|
|
struct block_list *tbl = NULL, *abl = NULL;
|
|
uint32 mode;
|
|
int view_range, can_move;
|
|
|
|
nullpo_retr(false, md);
|
|
if(md->bl.prev == NULL || md->status.hp <= 0)
|
|
return false;
|
|
|
|
if (DIFF_TICK(tick, md->last_thinktime) < MIN_MOBTHINKTIME)
|
|
return false;
|
|
|
|
md->last_thinktime = tick;
|
|
|
|
if (md->ud.skilltimer != INVALID_TIMER)
|
|
return false;
|
|
|
|
// Abnormalities
|
|
if(( md->sc.opt1 > 0 && md->sc.opt1 != OPT1_STONEWAIT && md->sc.opt1 != OPT1_BURNING && md->sc.opt1 != OPT1_CRYSTALIZE )
|
|
|| md->sc.data[SC_DEEP_SLEEP] || md->sc.data[SC_BLADESTOP] || md->sc.data[SC__MANHOLE] || md->sc.data[SC_CURSEDCIRCLE_TARGET]) {
|
|
//Should reset targets.
|
|
md->target_id = md->attacked_id = 0;
|
|
return false;
|
|
}
|
|
|
|
if (md->sc.count && md->sc.data[SC_BLIND])
|
|
view_range = 3;
|
|
else
|
|
view_range = md->db->range2;
|
|
mode = status_get_mode(&md->bl);
|
|
|
|
can_move = (mode&MD_CANMOVE)&&unit->can_move(&md->bl);
|
|
|
|
if (md->target_id) {
|
|
//Check validity of current target. [Skotlex]
|
|
struct map_session_data *tsd = NULL;
|
|
tbl = map->id2bl(md->target_id);
|
|
tsd = BL_CAST(BL_PC, tbl);
|
|
if (tbl == NULL || tbl->m != md->bl.m
|
|
|| (md->ud.attacktimer == INVALID_TIMER && !status->check_skilluse(&md->bl, tbl, 0, 0))
|
|
|| (md->ud.walktimer != INVALID_TIMER && !(battle_config.mob_ai&0x1) && !check_distance_bl(&md->bl, tbl, md->min_chase))
|
|
|| (tsd != NULL && ((tsd->state.gangsterparadise && !(mode&MD_BOSS)) || tsd->invincible_timer != INVALID_TIMER))
|
|
) {
|
|
//No valid target
|
|
if (mob->warpchase(md, tbl))
|
|
return true; //Chasing this target.
|
|
if(md->ud.walktimer != INVALID_TIMER && (!can_move || md->ud.walkpath.path_pos <= battle_config.mob_chase_refresh)
|
|
&& (tbl || md->ud.walkpath.path_pos == 0))
|
|
return true; //Walk at least "mob_chase_refresh" cells before dropping the target unless target is non-existent
|
|
mob->unlocktarget(md, tick); //Unlock target
|
|
tbl = NULL;
|
|
}
|
|
}
|
|
|
|
// Check for target change.
|
|
if (md->attacked_id && mode&MD_CANATTACK) {
|
|
if (md->attacked_id == md->target_id) {
|
|
//Rude attacked check.
|
|
if (!battle->check_range(&md->bl, tbl, md->status.rhw.range)
|
|
&& ( //Can't attack back and can't reach back.
|
|
(!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && (battle_config.mob_ai&0x2 || (md->sc.data[SC_SPIDERWEB] && md->sc.data[SC_SPIDERWEB]->val1)
|
|
|| md->sc.data[SC_WUGBITE] || md->sc.data[SC_VACUUM_EXTREME] || md->sc.data[SC_THORNS_TRAP]
|
|
|| md->sc.data[SC__MANHOLE] // Not yet confirmed if boss will teleport once it can't reach target.
|
|
|| md->walktoxy_fail_count > 0)
|
|
)
|
|
|| !mob->can_reach(md, tbl, md->min_chase, MSS_RUSH)
|
|
)
|
|
&& md->state.attacked_count++ >= RUDE_ATTACKED_COUNT
|
|
&& mob->use_skill(md, tick, MSC_RUDEATTACKED) != 0 // If can't rude Attack
|
|
&& can_move != 0 && unit->attempt_escape(&md->bl, tbl, rnd() % 10 + 1) == 0 // Attempt escape
|
|
) {
|
|
//Escaped
|
|
md->attacked_id = 0;
|
|
return true;
|
|
}
|
|
}
|
|
else if( (abl = map->id2bl(md->attacked_id)) && (!tbl || mob->can_changetarget(md, abl, mode) || (md->sc.count && md->sc.data[SC__CHAOS]))) {
|
|
int dist;
|
|
if( md->bl.m != abl->m || abl->prev == NULL
|
|
|| (dist = distance_bl(&md->bl, abl)) >= MAX_MINCHASE // Attacker longer than visual area
|
|
|| battle->check_target(&md->bl, abl, BCT_ENEMY) <= 0 // Attacker is not enemy of mob
|
|
|| (battle_config.mob_ai&0x2 && !status->check_skilluse(&md->bl, abl, 0, 0)) // Cannot normal attack back to Attacker
|
|
|| (!battle->check_range(&md->bl, abl, md->status.rhw.range) // Not on Melee Range and ...
|
|
&& ( // Reach check
|
|
(!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && (battle_config.mob_ai&0x2 || (md->sc.data[SC_SPIDERWEB] && md->sc.data[SC_SPIDERWEB]->val1)
|
|
|| md->sc.data[SC_WUGBITE] || md->sc.data[SC_VACUUM_EXTREME] || md->sc.data[SC_THORNS_TRAP]
|
|
|| md->sc.data[SC__MANHOLE] // Not yet confirmed if boss will teleport once it can't reach target.
|
|
|| md->walktoxy_fail_count > 0)
|
|
)
|
|
|| !mob->can_reach(md, abl, dist+md->db->range3, MSS_RUSH)
|
|
)
|
|
)
|
|
) {
|
|
// Rude attacked
|
|
if (md->state.attacked_count++ >= RUDE_ATTACKED_COUNT
|
|
&& mob->use_skill(md, tick, MSC_RUDEATTACKED) != 0 && can_move != 0
|
|
&& tbl == NULL && unit->attempt_escape(&md->bl, abl, rnd() % 10 + 1) == 0
|
|
) {
|
|
//Escaped.
|
|
//TODO: Maybe it shouldn't attempt to run if it has another, valid target?
|
|
md->attacked_id = 0;
|
|
return true;
|
|
}
|
|
}
|
|
else
|
|
if (!(battle_config.mob_ai&0x2) && !status->check_skilluse(&md->bl, abl, 0, 0)) {
|
|
//Can't attack back, but didn't invoke a rude attacked skill...
|
|
} else {
|
|
//Attackable
|
|
if (!tbl || dist < md->status.rhw.range
|
|
|| !check_distance_bl(&md->bl, tbl, dist)
|
|
|| battle->get_target(tbl) != md->bl.id
|
|
) {
|
|
//Change if the new target is closer than the actual one
|
|
//or if the previous target is not attacking the mob. [Skotlex]
|
|
md->target_id = md->attacked_id; // set target
|
|
if (md->state.attacked_count)
|
|
md->state.attacked_count--; //Should we reset rude attack count?
|
|
md->min_chase = dist+md->db->range3;
|
|
if(md->min_chase>MAX_MINCHASE)
|
|
md->min_chase=MAX_MINCHASE;
|
|
tbl = abl; //Set the new target
|
|
}
|
|
}
|
|
}
|
|
|
|
//Clear it since it's been checked for already.
|
|
md->attacked_id = 0;
|
|
}
|
|
|
|
// Processing of slave monster
|
|
if (md->master_id > 0 && mob->ai_sub_hard_slavemob(md, tick))
|
|
return true;
|
|
|
|
// Scan area for targets
|
|
if (battle_config.monster_loot_type != 1 && tbl == NULL && (mode & MD_LOOTER) != 0x0 && md->lootitem != NULL
|
|
&& DIFF_TICK(tick, md->ud.canact_tick) > 0 && md->lootitem_count < LOOTITEM_SIZE) {
|
|
// Scan area for items to loot, avoid trying to loot if the mob is full and can't consume the items.
|
|
map->foreachinrange (mob->ai_sub_hard_lootsearch, &md->bl, view_range, BL_ITEM, md, &tbl);
|
|
}
|
|
|
|
if ((!tbl && mode&MD_AGGRESSIVE) || md->state.skillstate == MSS_FOLLOW) {
|
|
map->foreachinrange(mob->ai_sub_hard_activesearch, &md->bl, view_range, DEFAULT_ENEMY_TYPE(md), md, &tbl, mode);
|
|
} else if ((mode&MD_CHANGECHASE && (md->state.skillstate == MSS_RUSH || md->state.skillstate == MSS_FOLLOW)) || (md->sc.count && md->sc.data[SC__CHAOS])) {
|
|
int search_size;
|
|
search_size = view_range<md->status.rhw.range ? view_range:md->status.rhw.range;
|
|
map->foreachinrange (mob->ai_sub_hard_changechase, &md->bl, search_size, DEFAULT_ENEMY_TYPE(md), md, &tbl);
|
|
}
|
|
|
|
if (!tbl) { //No targets available.
|
|
if (mode&MD_ANGRY && !md->state.aggressive)
|
|
md->state.aggressive = 1; //Restore angry state when no targets are available.
|
|
|
|
/* bg guardians follow allies when no targets nearby */
|
|
if( md->bg_id && mode&MD_CANATTACK ) {
|
|
if( md->ud.walktimer != INVALID_TIMER )
|
|
return true;/* we are already moving */
|
|
map->foreachinrange (mob->ai_sub_hard_bg_ally, &md->bl, view_range, BL_PC, md, &tbl, mode);
|
|
if( tbl ) {
|
|
if (distance_blxy(&md->bl, tbl->x, tbl->y) <= 3 || unit->walk_tobl(&md->bl, tbl, 1, 1) == 0)
|
|
return true;/* we're moving or close enough don't unlock the target. */
|
|
}
|
|
}
|
|
|
|
//This handles triggering idle/walk skill.
|
|
mob->unlocktarget(md, tick);
|
|
return true;
|
|
}
|
|
|
|
//Target exists, attack or loot as applicable.
|
|
if (tbl->type == BL_ITEM) {
|
|
//Loot time.
|
|
struct flooritem_data *fitem = BL_UCAST(BL_ITEM, tbl);
|
|
if (md->ud.target == tbl->id && md->ud.walktimer != INVALID_TIMER)
|
|
return true; //Already locked.
|
|
if (md->lootitem == NULL) {
|
|
//Can't loot...
|
|
mob->unlocktarget (md, tick);
|
|
return true;
|
|
}
|
|
if (!check_distance_bl(&md->bl, tbl, 1)) {
|
|
//Still not within loot range.
|
|
if (!(mode&MD_CANMOVE)) {
|
|
//A looter that can't move? Real smart.
|
|
mob->unlocktarget(md,tick);
|
|
return true;
|
|
}
|
|
if (!can_move) //Stuck. Wait before walking.
|
|
return true;
|
|
md->state.skillstate = MSS_LOOT;
|
|
if (unit->walk_tobl(&md->bl, tbl, 1, 1) != 0)
|
|
mob->unlocktarget(md, tick); //Can't loot...
|
|
return true;
|
|
}
|
|
//Within looting range.
|
|
if (md->ud.attacktimer != INVALID_TIMER)
|
|
return true; //Busy attacking?
|
|
|
|
//Logs items, taken by (L)ooter Mobs [Lupus]
|
|
logs->pick_mob(md, LOG_TYPE_LOOT, fitem->item_data.amount, &fitem->item_data, NULL);
|
|
|
|
if (md->lootitem_count < LOOTITEM_SIZE) {
|
|
memcpy (&md->lootitem[md->lootitem_count++], &fitem->item_data, sizeof(md->lootitem[0]));
|
|
} else {
|
|
//Destroy first looted item...
|
|
if (md->lootitem[0].card[0] == CARD0_PET)
|
|
intif->delete_petdata( MakeDWord(md->lootitem[0].card[1],md->lootitem[0].card[2]) );
|
|
memmove(&md->lootitem[0], &md->lootitem[1], (LOOTITEM_SIZE-1)*sizeof(md->lootitem[0]));
|
|
memcpy (&md->lootitem[LOOTITEM_SIZE-1], &fitem->item_data, sizeof(md->lootitem[0]));
|
|
}
|
|
if (pc->db_checkid(md->vd->class_)) {
|
|
//Give them walk act/delay to properly mimic players. [Skotlex]
|
|
clif->takeitem(&md->bl,tbl);
|
|
md->ud.canact_tick = tick + md->status.amotion;
|
|
unit->set_walkdelay(&md->bl, tick, md->status.amotion, 1);
|
|
}
|
|
//Clear item.
|
|
map->clearflooritem (tbl);
|
|
mob->unlocktarget (md,tick);
|
|
return true;
|
|
}
|
|
|
|
//Attempt to attack.
|
|
//At this point we know the target is attackable, we just gotta check if the range matches.
|
|
if (battle->check_range(&md->bl, tbl, md->status.rhw.range) && !(md->sc.option&OPTION_HIDE)) {
|
|
//Target within range and able to use normal attack, engage
|
|
if (md->ud.target != tbl->id || md->ud.attacktimer == INVALID_TIMER)
|
|
{ //Only attack if no more attack delay left
|
|
if(tbl->type == BL_PC)
|
|
mob->log_damage(md, tbl, 0); //Log interaction (counts as 'attacker' for the exp bonus)
|
|
unit->attack(&md->bl,tbl->id,1);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//Monsters in berserk state, unable to use normal attacks, will always attempt a skill
|
|
if(md->ud.walktimer == INVALID_TIMER && (md->state.skillstate == MSS_BERSERK || md->state.skillstate == MSS_ANGRY)) {
|
|
if (DIFF_TICK(md->ud.canmove_tick, tick) <= MIN_MOBTHINKTIME && DIFF_TICK(md->ud.canact_tick, tick) < -MIN_MOBTHINKTIME*IDLE_SKILL_INTERVAL)
|
|
{ //Only use skill if able to walk on next tick and not used a skill the last second
|
|
mob->use_skill(md, tick, -1);
|
|
}
|
|
}
|
|
|
|
//Target still in attack range, no need to chase the target
|
|
if(battle->check_range(&md->bl, tbl, md->status.rhw.range))
|
|
return true;
|
|
|
|
//Only update target cell / drop target after having moved at least "mob_chase_refresh" cells
|
|
if(md->ud.walktimer != INVALID_TIMER && (!can_move || md->ud.walkpath.path_pos <= battle_config.mob_chase_refresh))
|
|
return true;
|
|
|
|
//Out of range...
|
|
if (!(mode&MD_CANMOVE) || (!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0)) {
|
|
//Can't chase. Immobile and trapped mobs should unlock target and use an idle skill.
|
|
if (md->ud.attacktimer == INVALID_TIMER)
|
|
{ //Only unlock target if no more attack delay left
|
|
//This handles triggering idle/walk skill.
|
|
mob->unlocktarget(md,tick);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if (md->ud.walktimer != INVALID_TIMER && md->ud.target == tbl->id &&
|
|
(
|
|
!(battle_config.mob_ai&0x1) ||
|
|
check_distance_blxy(tbl, md->ud.to_x, md->ud.to_y, md->status.rhw.range)
|
|
)) //Current target tile is still within attack range.
|
|
return true;
|
|
|
|
//Follow up if possible.
|
|
//Hint: Chase skills are handled in the walktobl routine
|
|
if (mob->can_reach(md, tbl, md->min_chase, MSS_RUSH) == 0
|
|
|| unit->walk_tobl(&md->bl, tbl, md->status.rhw.range, 2) != 0)
|
|
mob->unlocktarget(md,tick);
|
|
|
|
return true;
|
|
}
|
|
|
|
static int mob_ai_sub_hard_timer(struct block_list *bl, va_list ap)
|
|
{
|
|
struct mob_data *md = NULL;
|
|
int64 tick = va_arg(ap, int64);
|
|
|
|
nullpo_ret(bl);
|
|
Assert_ret(bl->type == BL_MOB);
|
|
md = BL_UCAST(BL_MOB, bl);
|
|
|
|
if (mob->ai_sub_hard(md, tick)) {
|
|
//Hard AI triggered.
|
|
if(!md->state.spotted)
|
|
md->state.spotted = 1;
|
|
md->last_pcneartime = tick;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Serious processing for mob in PC field of view (foreachclient)
|
|
*------------------------------------------*/
|
|
static int mob_ai_sub_foreachclient(struct map_session_data *sd, va_list ap)
|
|
{
|
|
int64 tick;
|
|
nullpo_ret(sd);
|
|
tick=va_arg(ap, int64);
|
|
map->foreachinrange(mob->ai_sub_hard_timer,&sd->bl, AREA_SIZE+ACTIVE_AI_RANGE, BL_MOB,tick);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Negligent mode MOB AI (PC is not in near)
|
|
*------------------------------------------*/
|
|
static int mob_ai_sub_lazy(struct mob_data *md, va_list args)
|
|
{
|
|
int64 tick;
|
|
|
|
nullpo_ret(md);
|
|
|
|
if(md->bl.prev == NULL)
|
|
return 0;
|
|
|
|
tick = va_arg(args, int64);
|
|
|
|
if (battle_config.mob_ai&0x20 && map->list[md->bl.m].users>0)
|
|
return (int)mob->ai_sub_hard(md, tick);
|
|
|
|
if (md->bl.prev==NULL || md->status.hp == 0)
|
|
return 1;
|
|
|
|
if (battle_config.mob_active_time
|
|
&& md->last_pcneartime
|
|
&& !(md->status.mode&MD_BOSS)
|
|
&& DIFF_TICK(tick,md->last_thinktime) > MIN_MOBTHINKTIME
|
|
) {
|
|
if (DIFF_TICK(tick,md->last_pcneartime) < battle_config.mob_active_time)
|
|
return (int)mob->ai_sub_hard(md, tick);
|
|
md->last_pcneartime = 0;
|
|
}
|
|
|
|
if(battle_config.boss_active_time &&
|
|
md->last_pcneartime &&
|
|
(md->status.mode&MD_BOSS) &&
|
|
DIFF_TICK(tick,md->last_thinktime) > MIN_MOBTHINKTIME)
|
|
{
|
|
if (DIFF_TICK(tick,md->last_pcneartime) < battle_config.boss_active_time)
|
|
return (int)mob->ai_sub_hard(md, tick);
|
|
md->last_pcneartime = 0;
|
|
}
|
|
|
|
if(DIFF_TICK(tick,md->last_thinktime)< 10*MIN_MOBTHINKTIME)
|
|
return 0;
|
|
|
|
md->last_thinktime=tick;
|
|
|
|
if (md->master_id) {
|
|
mob->ai_sub_hard_slavemob(md,tick);
|
|
return 0;
|
|
}
|
|
|
|
if( DIFF_TICK(md->next_walktime,tick) < 0 && (status_get_mode(&md->bl)&MD_CANMOVE) && unit->can_move(&md->bl) ) {
|
|
if( rnd()%1000 < MOB_LAZYMOVEPERC(md) )
|
|
mob->randomwalk(md, tick);
|
|
}
|
|
else if( md->ud.walktimer == INVALID_TIMER )
|
|
{
|
|
//Because it is not unset when the mob finishes walking.
|
|
md->state.skillstate = MSS_IDLE;
|
|
if( rnd()%1000 < MOB_LAZYSKILLPERC(md) ) //Chance to do a mob's idle skill.
|
|
mob->use_skill(md, tick, -1);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Negligent processing for mob outside PC field of view (interval timer function)
|
|
*------------------------------------------*/
|
|
static int mob_ai_lazy(int tid, int64 tick, int id, intptr_t data)
|
|
{
|
|
map->foreachmob(mob->ai_sub_lazy,tick);
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Serious processing for mob in PC field of view (interval timer function)
|
|
*------------------------------------------*/
|
|
static int mob_ai_hard(int tid, int64 tick, int id, intptr_t data)
|
|
{
|
|
|
|
if (battle_config.mob_ai&0x20)
|
|
map->foreachmob(mob->ai_sub_lazy,tick);
|
|
else
|
|
map->foreachpc(mob->ai_sub_foreachclient,tick);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Adds random options of a given options drop group into item.
|
|
*
|
|
* @param item : item receiving random options
|
|
* @param options : Random Option Drop Group to be used
|
|
*/
|
|
static void mob_setdropitem_options(struct item *item, struct optdrop_group *options)
|
|
{
|
|
nullpo_retv(item);
|
|
nullpo_retv(options);
|
|
|
|
for (int i = 0; i < options->optslot_count; i++) {
|
|
if (rnd() % 10000 >= options->optslot_rate[i])
|
|
continue;
|
|
|
|
// count avoids a too long loop that would cause lag.
|
|
// if after option_drop_max_loop full iterations (running through all possibilities)
|
|
// it still fails to pick one, it'll stop at one random index in the next iteration
|
|
int count = battle_config.option_drop_max_loop * options->optslot[i].option_count + (rnd() % options->optslot[i].option_count);
|
|
int idx = 0;
|
|
while (count > 0 && rnd() % 10000 >= options->optslot[i].options[idx].rate) {
|
|
idx = (idx + 1) % options->optslot[i].option_count;
|
|
--count;
|
|
}
|
|
|
|
item->option[i].index = options->optslot[i].options[idx].id;
|
|
|
|
int min = options->optslot[i].options[idx].min;
|
|
int max = options->optslot[i].options[idx].max;
|
|
item->option[i].value = min + (rnd() % (max - min + 1));
|
|
}
|
|
}
|
|
|
|
/*==========================================
|
|
* Initializes the delay drop structure for mob-dropped items.
|
|
*------------------------------------------*/
|
|
static struct item_drop *mob_setdropitem(int nameid, struct optdrop_group *options, int qty, struct item_data *data)
|
|
{
|
|
struct item_drop *drop = ers_alloc(item_drop_ers, struct item_drop);
|
|
drop->item_data.nameid = nameid;
|
|
drop->item_data.amount = qty;
|
|
drop->item_data.identify = data ? itemdb->isidentified2(data) : itemdb->isidentified(nameid);
|
|
|
|
// Set item options [KirieZ]
|
|
if (options != NULL)
|
|
mob->setdropitem_options(&drop->item_data, options);
|
|
|
|
drop->showdropeffect = true;
|
|
drop->next = NULL;
|
|
return drop;
|
|
}
|
|
|
|
/*==========================================
|
|
* Initializes the delay drop structure for mob-looted items.
|
|
*------------------------------------------*/
|
|
static struct item_drop *mob_setlootitem(struct item *item)
|
|
{
|
|
struct item_drop *drop ;
|
|
|
|
nullpo_retr(NULL, item);
|
|
drop = ers_alloc(item_drop_ers, struct item_drop);
|
|
memcpy(&drop->item_data, item, sizeof(struct item));
|
|
drop->showdropeffect = false;
|
|
drop->next = NULL;
|
|
return drop;
|
|
}
|
|
|
|
/*==========================================
|
|
* item drop with delay (timer function)
|
|
*------------------------------------------*/
|
|
static int mob_delay_item_drop(int tid, int64 tick, int id, intptr_t data)
|
|
{
|
|
struct item_drop_list *list;
|
|
struct item_drop *ditem;
|
|
list=(struct item_drop_list *)data;
|
|
ditem = list->item;
|
|
while (ditem) {
|
|
struct item_drop *ditem_prev;
|
|
map->addflooritem(NULL, &ditem->item_data,ditem->item_data.amount,
|
|
list->m,list->x,list->y,
|
|
list->first_charid,list->second_charid,list->third_charid,0,
|
|
ditem->showdropeffect);
|
|
ditem_prev = ditem;
|
|
ditem = ditem->next;
|
|
ers_free(item_drop_ers, ditem_prev);
|
|
}
|
|
ers_free(item_drop_list_ers, list);
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Sets the item_drop into the item_drop_list.
|
|
* Also performs logging and autoloot if enabled.
|
|
* rate is the drop-rate of the item, required for autoloot.
|
|
* flag : Killed only by homunculus?
|
|
*------------------------------------------*/
|
|
static void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, struct item_drop *ditem, int loot, int drop_rate, unsigned short flag)
|
|
{
|
|
struct map_session_data *sd = NULL;
|
|
|
|
nullpo_retv(md);
|
|
nullpo_retv(dlist);
|
|
nullpo_retv(ditem);
|
|
//Logs items, dropped by mobs [Lupus]
|
|
logs->pick_mob(md, loot?LOG_TYPE_LOOT:LOG_TYPE_PICKDROP_MONSTER, -ditem->item_data.amount, &ditem->item_data, NULL);
|
|
|
|
sd = map->charid2sd(dlist->first_charid);
|
|
if( sd == NULL ) sd = map->charid2sd(dlist->second_charid);
|
|
if( sd == NULL ) sd = map->charid2sd(dlist->third_charid);
|
|
|
|
if( sd
|
|
&& ((unsigned int)drop_rate <= sd->state.autoloot || pc->isautolooting(sd, ditem->item_data.nameid))
|
|
&& (!map->list[sd->bl.m].flag.noautoloot)
|
|
&& (battle_config.idle_no_autoloot == 0 || DIFF_TICK(sockt->last_tick, sd->idletime) < battle_config.idle_no_autoloot)
|
|
&& (battle_config.homunculus_autoloot?1:!flag)
|
|
#ifdef AUTOLOOT_DISTANCE
|
|
&& sd->bl.m == md->bl.m
|
|
&& check_distance_blxy(&sd->bl, dlist->x, dlist->y, AUTOLOOT_DISTANCE)
|
|
#endif
|
|
) {
|
|
//Autoloot.
|
|
if (party->share_loot(party->search(sd->status.party_id),
|
|
sd, &ditem->item_data, sd->status.char_id) == 0
|
|
) {
|
|
ers_free(item_drop_ers, ditem);
|
|
return;
|
|
}
|
|
}
|
|
ditem->next = dlist->item;
|
|
dlist->item = ditem;
|
|
}
|
|
|
|
static int mob_timer_delete(int tid, int64 tick, int id, intptr_t data)
|
|
{
|
|
struct block_list* bl = map->id2bl(id); // TODO: Why does this not use map->id2md?
|
|
struct mob_data* md = BL_CAST(BL_MOB, bl);
|
|
|
|
if( md )
|
|
{
|
|
if( md->deletetimer != tid )
|
|
{
|
|
ShowError("mob_timer_delete: Timer mismatch: %d != %d\n", tid, md->deletetimer);
|
|
return 0;
|
|
}
|
|
//for Alchemist CANNIBALIZE [Lupus]
|
|
md->deletetimer = INVALID_TIMER;
|
|
unit->free(bl, CLR_TELEPORT);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
*
|
|
*------------------------------------------*/
|
|
static int mob_deleteslave_sub(struct block_list *bl, va_list ap)
|
|
{
|
|
struct mob_data *md = NULL;
|
|
int id = va_arg(ap, int);
|
|
|
|
nullpo_ret(bl);
|
|
Assert_ret(bl->type == BL_MOB);
|
|
md = BL_UCAST(BL_MOB, bl);
|
|
|
|
if(md->master_id > 0 && md->master_id == id )
|
|
status_kill(bl);
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
*
|
|
*------------------------------------------*/
|
|
static int mob_deleteslave(struct mob_data *md)
|
|
{
|
|
nullpo_ret(md);
|
|
|
|
map->foreachinmap(mob->deleteslave_sub, md->bl.m, BL_MOB,md->bl.id);
|
|
return 0;
|
|
}
|
|
// Mob respawning through KAIZEL or NPC_REBIRTH [Skotlex]
|
|
static int mob_respawn(int tid, int64 tick, int id, intptr_t data)
|
|
{
|
|
struct block_list *bl = map->id2bl(id);
|
|
|
|
if(!bl) return 0;
|
|
status->revive(bl, (uint8)data, 0);
|
|
return 1;
|
|
}
|
|
|
|
static void mob_log_damage(struct mob_data *md, struct block_list *src, int damage)
|
|
{
|
|
int char_id = 0;
|
|
unsigned int flag = MDLF_NORMAL;
|
|
|
|
nullpo_retv(md);
|
|
nullpo_retv(src);
|
|
|
|
if( damage < 0 )
|
|
return; //Do nothing for absorbed damage.
|
|
if( !damage && !(src->type&DEFAULT_ENEMY_TYPE(md)) )
|
|
return; //Do not log non-damaging effects from non-enemies.
|
|
if( src->id == md->bl.id )
|
|
return; //Do not log self-damage.
|
|
|
|
switch( src->type )
|
|
{
|
|
case BL_PC:
|
|
{
|
|
const struct map_session_data *sd = BL_UCCAST(BL_PC, src);
|
|
char_id = sd->status.char_id;
|
|
if( damage )
|
|
md->attacked_id = src->id;
|
|
break;
|
|
}
|
|
case BL_HOM:
|
|
{
|
|
const struct homun_data *hd = BL_UCCAST(BL_HOM, src);
|
|
flag = MDLF_HOMUN;
|
|
if( hd->master )
|
|
char_id = hd->master->status.char_id;
|
|
if( damage )
|
|
md->attacked_id = src->id;
|
|
break;
|
|
}
|
|
case BL_MER:
|
|
{
|
|
const struct mercenary_data *mer = BL_UCCAST(BL_MER, src);
|
|
if( mer->master )
|
|
char_id = mer->master->status.char_id;
|
|
if( damage )
|
|
md->attacked_id = src->id;
|
|
break;
|
|
}
|
|
case BL_PET:
|
|
{
|
|
const struct pet_data *pd = BL_UCCAST(BL_PET, src);
|
|
flag = MDLF_PET;
|
|
if( pd->msd )
|
|
{
|
|
char_id = pd->msd->status.char_id;
|
|
if( damage ) //Let mobs retaliate against the pet's master [Skotlex]
|
|
md->attacked_id = pd->msd->bl.id;
|
|
}
|
|
break;
|
|
}
|
|
case BL_MOB:
|
|
{
|
|
const struct mob_data *md2 = BL_UCCAST(BL_MOB, src);
|
|
if (md2->special_state.ai != AI_NONE && md2->master_id) {
|
|
struct map_session_data* msd = map->id2sd(md2->master_id);
|
|
if( msd )
|
|
char_id = msd->status.char_id;
|
|
}
|
|
if( !damage )
|
|
break;
|
|
//Let players decide whether to retaliate versus the master or the mob. [Skotlex]
|
|
if( md2->master_id && battle_config.retaliate_to_master )
|
|
md->attacked_id = md2->master_id;
|
|
else
|
|
md->attacked_id = src->id;
|
|
break;
|
|
}
|
|
case BL_ELEM:
|
|
{
|
|
const struct elemental_data *ele = BL_UCCAST(BL_ELEM, src);
|
|
if( ele->master )
|
|
char_id = ele->master->status.char_id;
|
|
if( damage )
|
|
md->attacked_id = src->id;
|
|
break;
|
|
}
|
|
case BL_NUL:
|
|
case BL_ITEM:
|
|
case BL_SKILL:
|
|
case BL_NPC:
|
|
case BL_CHAT:
|
|
case BL_ALL:
|
|
default: //For all unhandled types.
|
|
md->attacked_id = src->id;
|
|
}
|
|
|
|
if( char_id )
|
|
{ //Log damage...
|
|
int i,minpos;
|
|
unsigned int mindmg;
|
|
for(i=0,minpos=DAMAGELOG_SIZE-1,mindmg=UINT_MAX;i<DAMAGELOG_SIZE;i++){
|
|
if(md->dmglog[i].id==char_id &&
|
|
md->dmglog[i].flag==flag)
|
|
break;
|
|
if(md->dmglog[i].id==0) {
|
|
//Store data in first empty slot.
|
|
md->dmglog[i].id = char_id;
|
|
md->dmglog[i].flag= flag;
|
|
break;
|
|
}
|
|
if (md->dmglog[i].dmg<mindmg && i) {
|
|
//Never overwrite first hit slot (he gets double exp bonus)
|
|
minpos=i;
|
|
mindmg=md->dmglog[i].dmg;
|
|
}
|
|
}
|
|
if(i<DAMAGELOG_SIZE)
|
|
md->dmglog[i].dmg+=damage;
|
|
else {
|
|
md->dmglog[minpos].id = char_id;
|
|
md->dmglog[minpos].flag= flag;
|
|
md->dmglog[minpos].dmg = damage;
|
|
}
|
|
#if (PACKETVER >= 20120404 && PACKETVER < 20131223)
|
|
// Show HP bar to all chars who hit the mob (fixes TF_STEAL not showing HP bar right away but only when target leaves/re-enters sight range)
|
|
if (battle_config.show_monster_hp_bar != 0 && (md->status.mode & MD_BOSS) == 0) {
|
|
struct map_session_data *sd = map->charid2sd(char_id);
|
|
if (sd != NULL && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE)) // check if in range
|
|
clif->monster_hp_bar(md, sd);
|
|
}
|
|
#endif
|
|
}
|
|
return;
|
|
}
|
|
//Call when a mob has received damage.
|
|
static void mob_damage(struct mob_data *md, struct block_list *src, int damage)
|
|
{
|
|
nullpo_retv(md);
|
|
if (damage > 0) { //Store total damage...
|
|
if (UINT_MAX - (unsigned int)damage > md->tdmg)
|
|
md->tdmg+=damage;
|
|
else if (md->tdmg == UINT_MAX)
|
|
damage = 0; //Stop recording damage once the cap has been reached.
|
|
else { //Cap damage log...
|
|
damage = (int)(UINT_MAX - md->tdmg);
|
|
md->tdmg = UINT_MAX;
|
|
}
|
|
if (md->state.aggressive) { //No longer aggressive, change to retaliate AI.
|
|
md->state.aggressive = 0;
|
|
if(md->state.skillstate== MSS_ANGRY)
|
|
md->state.skillstate = MSS_BERSERK;
|
|
if(md->state.skillstate== MSS_FOLLOW)
|
|
md->state.skillstate = MSS_RUSH;
|
|
}
|
|
//Log damage
|
|
if (src)
|
|
mob->log_damage(md, src, damage);
|
|
md->dmgtick = timer->gettick();
|
|
|
|
// Achievements [Smokexyz/Hercules]
|
|
if (src != NULL && src->type == BL_PC)
|
|
achievement->validate_mob_damage(BL_UCAST(BL_PC, src), damage, false);
|
|
}
|
|
|
|
if (battle_config.show_mob_info&3)
|
|
clif->blname_ack(0, &md->bl);
|
|
|
|
#if PACKETVER >= 20131223
|
|
// Resend ZC_NOTIFY_MOVEENTRY to Update the HP
|
|
if (clif->show_monster_hp_bar(&md->bl))
|
|
clif->set_unit_walking(&md->bl, NULL, unit->bl2ud(&md->bl), AREA);
|
|
#endif
|
|
|
|
if (!src)
|
|
return;
|
|
|
|
#if (PACKETVER >= 20120404 && PACKETVER < 20131223)
|
|
if (battle_config.show_monster_hp_bar && !(md->status.mode&MD_BOSS)) {
|
|
int i;
|
|
for(i = 0; i < DAMAGELOG_SIZE; i++){ // must show hp bar to all char who already hit the mob.
|
|
if (md->dmglog[i].id) {
|
|
struct map_session_data *sd = map->charid2sd(md->dmglog[i].id);
|
|
if (sd && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE)) // check if in range
|
|
clif->monster_hp_bar(md, sd);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*==========================================
|
|
* Signals death of mob.
|
|
* type&1 -> no drops, type&2 -> no exp
|
|
*------------------------------------------*/
|
|
static int mob_dead(struct mob_data *md, struct block_list *src, int type)
|
|
{
|
|
GUARD_MAP_LOCK
|
|
|
|
struct status_data *mstatus;
|
|
struct map_session_data *sd = BL_CAST(BL_PC, src);
|
|
struct map_session_data *tmpsd[DAMAGELOG_SIZE] = { NULL };
|
|
struct map_session_data *mvp_sd = sd, *second_sd = NULL, *third_sd = NULL;
|
|
struct item_data *id = NULL;
|
|
|
|
struct {
|
|
struct party_data *p;
|
|
int id,zeny;
|
|
unsigned int base_exp,job_exp;
|
|
} pt[DAMAGELOG_SIZE] = { { 0 } };
|
|
int i, temp, count, m;
|
|
int dmgbltypes = 0; // bitfield of all bl types, that caused damage to the mob and are eligible for exp distribution
|
|
unsigned int mvp_damage;
|
|
int64 tick = timer->gettick();
|
|
bool rebirth, homkillonly;
|
|
|
|
nullpo_retr(3, md);
|
|
m = md->bl.m;
|
|
Assert_retr(false, m >= 0 && m < map->count);
|
|
mstatus = &md->status;
|
|
|
|
if( md->guardian_data && md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS )
|
|
guild->castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0);
|
|
|
|
if( src )
|
|
{ // Use Dead skill only if not killed by Script or Command
|
|
md->state.skillstate = MSS_DEAD;
|
|
mob->use_skill(md, tick, -1);
|
|
}
|
|
|
|
map->freeblock_lock();
|
|
|
|
if (src != NULL && src->type == BL_MOB)
|
|
mob->unlocktarget(BL_UCAST(BL_MOB, src), tick);
|
|
|
|
// filter out entries not eligible for exp distribution
|
|
for(i = 0, count = 0, mvp_damage = 0; i < DAMAGELOG_SIZE && md->dmglog[i].id; i++) {
|
|
struct map_session_data* tsd = map->charid2sd(md->dmglog[i].id);
|
|
|
|
if(tsd == NULL)
|
|
continue; // skip empty entries
|
|
if(tsd->bl.m != m)
|
|
continue; // skip players not on this map
|
|
count++; //Only logged into same map chars are counted for the total.
|
|
if (pc_isdead(tsd))
|
|
continue; // skip dead players
|
|
if(md->dmglog[i].flag == MDLF_HOMUN && !homun_alive(tsd->hd))
|
|
continue; // skip homunc's share if inactive
|
|
if( md->dmglog[i].flag == MDLF_PET && (!tsd->status.pet_id || !tsd->pd) )
|
|
continue; // skip pet's share if inactive
|
|
|
|
if(md->dmglog[i].dmg > mvp_damage) {
|
|
third_sd = second_sd;
|
|
second_sd = mvp_sd;
|
|
mvp_sd = tsd;
|
|
mvp_damage = md->dmglog[i].dmg;
|
|
}
|
|
|
|
tmpsd[i] = tsd; // record as valid damage-log entry
|
|
|
|
switch( md->dmglog[i].flag ) {
|
|
case MDLF_NORMAL: dmgbltypes|= BL_PC; break;
|
|
case MDLF_HOMUN: dmgbltypes|= BL_HOM; break;
|
|
case MDLF_PET: dmgbltypes|= BL_PET; break;
|
|
}
|
|
}
|
|
|
|
// determines, if the monster was killed by homunculus' damage only
|
|
homkillonly = (bool)( ( dmgbltypes&BL_HOM ) && !( dmgbltypes&~BL_HOM ) );
|
|
|
|
if (!battle_config.exp_calc_type && count > 1) {
|
|
//Apply first-attacker 200% exp share bonus
|
|
//TODO: Determine if this should go before calculating the MVP player instead of after.
|
|
if (UINT_MAX - md->dmglog[0].dmg > md->tdmg) {
|
|
md->tdmg += md->dmglog[0].dmg;
|
|
md->dmglog[0].dmg<<=1;
|
|
} else {
|
|
md->dmglog[0].dmg+= UINT_MAX - md->tdmg;
|
|
md->tdmg = UINT_MAX;
|
|
}
|
|
}
|
|
|
|
if( !(type&2) //No exp
|
|
&& (!map->list[m].flag.pvp || battle_config.pvp_exp) //Pvp no exp rule [MouseJstr]
|
|
&& (!md->master_id || md->special_state.ai == AI_NONE) //Only player-summoned mobs do not give exp. [Skotlex]
|
|
&& (!map->list[m].flag.nobaseexp || !map->list[m].flag.nojobexp) //Gives Exp
|
|
) { //Experience calculation.
|
|
int bonus = 100; //Bonus on top of your share (common to all attackers).
|
|
int pnum = 0;
|
|
|
|
#ifndef RENEWAL
|
|
if (md->sc.data[SC_RICHMANKIM] != NULL)
|
|
bonus += md->sc.data[SC_RICHMANKIM]->val2;
|
|
#endif
|
|
|
|
if(sd) {
|
|
temp = status->get_class(&md->bl);
|
|
if(sd->sc.data[SC_MIRACLE]) i = 2; //All mobs are Star Targets
|
|
else
|
|
ARR_FIND(0, MAX_PC_FEELHATE, i, temp == sd->hate_mob[i] &&
|
|
(battle_config.allow_skill_without_day || pc->sg_info[i].day_func()));
|
|
if(i<MAX_PC_FEELHATE && (temp=pc->checkskill(sd,pc->sg_info[i].bless_id)) > 0)
|
|
bonus += (i==2?20:10)*temp;
|
|
}
|
|
if(battle_config.mobs_level_up && md->level > md->db->lv) // [Valaris]
|
|
bonus += (md->level-md->db->lv)*battle_config.mobs_level_up_exp_rate;
|
|
|
|
for(i = 0; i < DAMAGELOG_SIZE && md->dmglog[i].id; i++) {
|
|
int flag=1,zeny=0;
|
|
unsigned int base_exp, job_exp;
|
|
double per; //Your share of the mob's exp
|
|
|
|
if (!tmpsd[i]) continue;
|
|
|
|
if (!battle_config.exp_calc_type && md->tdmg)
|
|
//jAthena's exp formula based on total damage.
|
|
per = (double)md->dmglog[i].dmg/(double)md->tdmg;
|
|
else {
|
|
//eAthena's exp formula based on max hp.
|
|
per = (double)md->dmglog[i].dmg/(double)mstatus->max_hp;
|
|
if (per > 2) per = 2; // prevents unlimited exp gain
|
|
}
|
|
|
|
if (count>1 && battle_config.exp_bonus_attacker) {
|
|
//Exp bonus per additional attacker.
|
|
if (count > battle_config.exp_bonus_max_attacker)
|
|
count = battle_config.exp_bonus_max_attacker;
|
|
per += per*((count-1)*battle_config.exp_bonus_attacker)/100.;
|
|
}
|
|
|
|
// change experience for different sized monsters [Valaris]
|
|
if (battle_config.mob_size_influence) {
|
|
switch( md->special_state.size ) {
|
|
case SZ_MEDIUM:
|
|
per /= 2.;
|
|
break;
|
|
case SZ_BIG:
|
|
per *= 2.;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( md->dmglog[i].flag == MDLF_PET )
|
|
per *= battle_config.pet_attack_exp_rate/100.;
|
|
|
|
if(battle_config.zeny_from_mobs && md->level) {
|
|
// zeny calculation moblv + random moblv [Valaris]
|
|
zeny=(int) ((md->level+rnd()%md->level)*per*bonus/100.);
|
|
if(md->db->mexp > 0)
|
|
zeny*=rnd()%250;
|
|
}
|
|
|
|
if (map->list[m].flag.nobaseexp || !md->db->base_exp)
|
|
base_exp = 0;
|
|
else
|
|
base_exp = (unsigned int)cap_value(md->db->base_exp * per * bonus/100. * map->list[m].bexp/100., 1, UINT_MAX);
|
|
|
|
if (map->list[m].flag.nojobexp || !md->db->job_exp || md->dmglog[i].flag == MDLF_HOMUN) //Homun earned job-exp is always lost.
|
|
job_exp = 0;
|
|
else
|
|
job_exp = (unsigned int)cap_value(md->db->job_exp * per * bonus/100. * map->list[m].jexp/100., 1, UINT_MAX);
|
|
|
|
if ( (temp = tmpsd[i]->status.party_id) > 0 ) {
|
|
int j;
|
|
for( j = 0; j < pnum && pt[j].id != temp; j++ ); //Locate party.
|
|
|
|
if( j == pnum ){ //Possibly add party.
|
|
pt[pnum].p = party->search(temp);
|
|
if(pt[pnum].p && pt[pnum].p->party.exp) {
|
|
pt[pnum].id = temp;
|
|
pt[pnum].base_exp = base_exp;
|
|
pt[pnum].job_exp = job_exp;
|
|
pt[pnum].zeny = zeny; // zeny share [Valaris]
|
|
pnum++;
|
|
flag=0;
|
|
}
|
|
} else {
|
|
//Add to total
|
|
if (pt[j].base_exp > UINT_MAX - base_exp)
|
|
pt[j].base_exp = UINT_MAX;
|
|
else
|
|
pt[j].base_exp += base_exp;
|
|
|
|
if (pt[j].job_exp > UINT_MAX - job_exp)
|
|
pt[j].job_exp = UINT_MAX;
|
|
else
|
|
pt[j].job_exp += job_exp;
|
|
|
|
pt[j].zeny+=zeny; // zeny share [Valaris]
|
|
flag=0;
|
|
}
|
|
}
|
|
if(base_exp && md->dmglog[i].flag == MDLF_HOMUN) //tmpsd[i] is null if it has no homunc.
|
|
homun->gainexp(tmpsd[i]->hd, base_exp);
|
|
if(flag) {
|
|
if(base_exp || job_exp) {
|
|
if( md->dmglog[i].flag != MDLF_PET || battle_config.pet_attack_exp_to_master ) {
|
|
pc->gainexp(tmpsd[i], &md->bl, base_exp, job_exp, EXP_FLAG_NONE);
|
|
}
|
|
}
|
|
if(zeny) // zeny from mobs [Valaris]
|
|
pc->getzeny(tmpsd[i], zeny, LOG_TYPE_PICKDROP_MONSTER, NULL);
|
|
|
|
if (!md->special_state.clone && !mob->is_clone(md->class_))
|
|
achievement->validate_mob_kill(tmpsd[i], md->db->mob_id); // Achievements [Smokexyz/Hercules]
|
|
}
|
|
}
|
|
|
|
for( i = 0; i < pnum; i++ ) //Party share.
|
|
party->exp_share(pt[i].p, &md->bl, pt[i].base_exp,pt[i].job_exp,pt[i].zeny);
|
|
|
|
} //End EXP giving.
|
|
|
|
if( !(type&1) && !map->list[m].flag.nomobloot && !md->state.rebirth && (
|
|
md->special_state.ai == AI_NONE || //Non special mob
|
|
battle_config.alchemist_summon_reward == 2 || //All summoned give drops
|
|
(md->special_state.ai == AI_SPHERE && battle_config.alchemist_summon_reward == 1) //Marine Sphere Drops items.
|
|
) )
|
|
{ // Item Drop
|
|
struct item_drop_list *dlist = ers_alloc(item_drop_list_ers, struct item_drop_list);
|
|
struct item_drop *ditem;
|
|
struct item_data* it = NULL;
|
|
int drop_rate;
|
|
#ifdef RENEWAL_DROP
|
|
int drop_modifier = mvp_sd ? pc->level_penalty_mod( md->level - mvp_sd->status.base_level, md->status.race, md->status.mode, 2) :
|
|
second_sd ? pc->level_penalty_mod( md->level - second_sd->status.base_level, md->status.race, md->status.mode, 2):
|
|
third_sd ? pc->level_penalty_mod( md->level - third_sd->status.base_level, md->status.race, md->status.mode, 2) :
|
|
100;/* no player was attached, we don't use any modifier (100 = rates are not touched) */
|
|
#endif
|
|
dlist->m = md->bl.m;
|
|
dlist->x = md->bl.x;
|
|
dlist->y = md->bl.y;
|
|
dlist->first_charid = (mvp_sd ? mvp_sd->status.char_id : 0);
|
|
dlist->second_charid = (second_sd ? second_sd->status.char_id : 0);
|
|
dlist->third_charid = (third_sd ? third_sd->status.char_id : 0);
|
|
dlist->item = NULL;
|
|
|
|
for (i = 0; i < MAX_MOB_DROP; i++)
|
|
{
|
|
if (md->db->dropitem[i].nameid <= 0)
|
|
continue;
|
|
if ( !(it = itemdb->exists(md->db->dropitem[i].nameid)) )
|
|
continue;
|
|
drop_rate = md->db->dropitem[i].p;
|
|
|
|
// change drops depending on monsters size [Valaris]
|
|
if (battle_config.mob_size_influence) {
|
|
if (md->special_state.size == SZ_MEDIUM && drop_rate >= 2)
|
|
drop_rate /= 2;
|
|
else if( md->special_state.size == SZ_BIG)
|
|
drop_rate *= 2;
|
|
}
|
|
|
|
if (src != NULL) {
|
|
//Drops affected by luk as a fixed increase [Valaris]
|
|
if (battle_config.drops_by_luk)
|
|
drop_rate += status_get_luk(src) * battle_config.drops_by_luk / 100;
|
|
|
|
//Drops affected by luk as a % increase [Skotlex]
|
|
if (battle_config.drops_by_luk2)
|
|
drop_rate += (int)(0.5 + drop_rate * status_get_luk(src) * battle_config.drops_by_luk2 / 10000.);
|
|
|
|
if (sd != NULL) {
|
|
int drop_rate_bonus = 100;
|
|
|
|
// When PK Mode is enabled, increase item drop rate bonus of each items by 25% when there is a 20 level difference between the player and the monster.[KeiKun]
|
|
if (battle_config.pk_mode && (md->level - sd->status.base_level >= 20))
|
|
drop_rate_bonus += 25; // flat 25% bonus
|
|
|
|
drop_rate_bonus += sd->dropaddrace[md->status.race] + (is_boss(src) ? sd->dropaddrace[RC_BOSS] : sd->dropaddrace[RC_NONBOSS]); // bonus2 bDropAddRace[KeiKun]
|
|
|
|
if (sd->sc.data[SC_CASH_RECEIVEITEM] != NULL) // Increase drop rate if user has SC_CASH_RECEIVEITEM
|
|
drop_rate_bonus += sd->sc.data[SC_CASH_RECEIVEITEM]->val1;
|
|
|
|
if (sd->sc.data[SC_OVERLAPEXPUP] != NULL)
|
|
drop_rate_bonus += sd->sc.data[SC_OVERLAPEXPUP]->val2;
|
|
|
|
if (drop_rate_bonus != 100) {
|
|
drop_rate = (int)(0.5 + drop_rate * drop_rate_bonus / 100.);
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef RENEWAL_DROP
|
|
if (drop_modifier != 100) {
|
|
drop_rate = drop_rate * drop_modifier / 100;
|
|
if (drop_rate < 1)
|
|
drop_rate = 1;
|
|
}
|
|
#endif
|
|
if (sd != NULL && sd->status.mod_drop != 100) {
|
|
drop_rate = drop_rate * sd->status.mod_drop / 100;
|
|
if (drop_rate < 1)
|
|
drop_rate = 1;
|
|
}
|
|
|
|
if (battle_config.drop_rate0item)
|
|
drop_rate = std::max(drop_rate, 0);
|
|
else
|
|
drop_rate = std::max(drop_rate, 1);
|
|
|
|
// Make sure the bonuses don't make the drop rate grow past the configured threshold (unless it already was)
|
|
drop_rate = std::min(drop_rate, std::max(md->db->dropitem[i].p, battle_config.item_drop_bonus_max_threshold));
|
|
|
|
// attempt to drop the item
|
|
if (rnd() % 10000 >= drop_rate)
|
|
continue;
|
|
|
|
if( mvp_sd && it->type == IT_PETEGG ) {
|
|
pet->create_egg(mvp_sd, md->db->dropitem[i].nameid);
|
|
continue;
|
|
}
|
|
|
|
ditem = mob->setdropitem(md->db->dropitem[i].nameid, md->db->dropitem[i].options, 1, it);
|
|
|
|
// Official Drop Announce [Jedzkie]
|
|
if (mvp_sd != NULL) {
|
|
if ((id = itemdb->search(it->nameid)) != NULL && id->flag.drop_announce) {
|
|
clif->item_drop_announce(mvp_sd, it->nameid, md->name);
|
|
}
|
|
}
|
|
|
|
// Announce first, or else ditem will be freed. [Lance]
|
|
// By popular demand, use base drop rate for autoloot code. [Skotlex]
|
|
mob->item_drop(md, dlist, ditem, 0, battle_config.autoloot_adjust ? drop_rate : md->db->dropitem[i].p, homkillonly);
|
|
}
|
|
|
|
// Ore Discovery [Celest]
|
|
if (sd == mvp_sd && pc->checkskill(sd,BS_FINDINGORE) > 0) {
|
|
if( (temp = itemdb->chain_item(itemdb->chain_cache[ECC_ORE],&i)) ) {
|
|
ditem = mob->setdropitem(temp, NULL, 1, NULL);
|
|
mob->item_drop(md, dlist, ditem, 0, i, homkillonly);
|
|
}
|
|
}
|
|
|
|
if(sd) {
|
|
// process script-granted extra drop bonuses
|
|
int itemid = 0;
|
|
for (i = 0; i < ARRAYLENGTH(sd->add_drop) && (sd->add_drop[i].id != 0 || sd->add_drop[i].is_group); i++)
|
|
{
|
|
if ( sd->add_drop[i].race == -md->class_ ||
|
|
( sd->add_drop[i].race > 0 && (
|
|
sd->add_drop[i].race & map->race_id2mask(mstatus->race) ||
|
|
sd->add_drop[i].race & map->race_id2mask((mstatus->mode&MD_BOSS) ? RC_BOSS : RC_NONBOSS)
|
|
)))
|
|
{
|
|
//check if the bonus item drop rate should be multiplied with mob level/10 [Lupus]
|
|
if(sd->add_drop[i].rate < 0) {
|
|
//it's negative, then it should be multiplied. e.g. for Mimic,Myst Case Cards, etc
|
|
// rate = base_rate * (mob_level/10) + 1
|
|
drop_rate = -sd->add_drop[i].rate*(md->level/10)+1;
|
|
drop_rate = cap_value(drop_rate, battle_config.item_drop_adddrop_min, battle_config.item_drop_adddrop_max);
|
|
if (drop_rate > 10000) drop_rate = 10000;
|
|
}
|
|
else
|
|
//it's positive, then it goes as it is
|
|
drop_rate = sd->add_drop[i].rate;
|
|
|
|
if (rnd()%10000 >= drop_rate)
|
|
continue;
|
|
itemid = (!sd->add_drop[i].is_group) ? sd->add_drop[i].id : itemdb->chain_item(sd->add_drop[i].id, &drop_rate);
|
|
if( itemid )
|
|
mob->item_drop(md, dlist, mob->setdropitem(itemid, NULL, 1, NULL), 0, drop_rate, homkillonly);
|
|
}
|
|
}
|
|
|
|
// process script-granted zeny bonus (get_zeny_num) [Skotlex]
|
|
if( sd->bonus.get_zeny_num && rnd()%100 < sd->bonus.get_zeny_rate ) {
|
|
i = sd->bonus.get_zeny_num > 0 ? sd->bonus.get_zeny_num : -md->level * sd->bonus.get_zeny_num;
|
|
if (!i) i = 1;
|
|
pc->getzeny(sd, 1+rnd()%i, LOG_TYPE_PICKDROP_MONSTER, NULL);
|
|
}
|
|
}
|
|
|
|
// process items looted by the mob
|
|
if(md->lootitem) {
|
|
for(i = 0; i < md->lootitem_count; i++)
|
|
mob->item_drop(md, dlist, mob->setlootitem(&md->lootitem[i]), 1, 10000, homkillonly);
|
|
}
|
|
if (dlist->item) //There are drop items.
|
|
timer->add(tick + (!battle_config.delay_battle_damage?500:0), mob->delay_item_drop, 0, (intptr_t)dlist);
|
|
else //No drops
|
|
ers_free(item_drop_list_ers, dlist);
|
|
} else if (md->lootitem && md->lootitem_count) {
|
|
//Loot MUST drop!
|
|
struct item_drop_list *dlist = ers_alloc(item_drop_list_ers, struct item_drop_list);
|
|
dlist->m = md->bl.m;
|
|
dlist->x = md->bl.x;
|
|
dlist->y = md->bl.y;
|
|
dlist->first_charid = (mvp_sd ? mvp_sd->status.char_id : 0);
|
|
dlist->second_charid = (second_sd ? second_sd->status.char_id : 0);
|
|
dlist->third_charid = (third_sd ? third_sd->status.char_id : 0);
|
|
dlist->item = NULL;
|
|
for(i = 0; i < md->lootitem_count; i++)
|
|
mob->item_drop(md, dlist, mob->setlootitem(&md->lootitem[i]), 1, 10000, homkillonly);
|
|
timer->add(tick + (!battle_config.delay_battle_damage?500:0), mob->delay_item_drop, 0, (intptr_t)dlist);
|
|
}
|
|
|
|
if(mvp_sd && md->db->mexp > 0 && md->special_state.ai == AI_NONE) {
|
|
int log_mvp[2] = {0};
|
|
unsigned int mexp;
|
|
int64 exp;
|
|
|
|
//mapflag: noexp check [Lorky]
|
|
if (map->list[m].flag.nobaseexp || type&2) {
|
|
exp = 1;
|
|
} else {
|
|
exp = md->db->mexp;
|
|
if (count > 1)
|
|
exp += apply_percentrate64(exp, battle_config.exp_bonus_attacker * (count-1), 100); //[Gengar]
|
|
}
|
|
|
|
mexp = (unsigned int)cap_value(exp, 1, UINT_MAX);
|
|
|
|
clif->mvp_effect(mvp_sd);
|
|
clif->mvp_exp(mvp_sd,mexp);
|
|
pc->gainexp(mvp_sd, &md->bl, mexp, 0, EXP_FLAG_MVP);
|
|
log_mvp[1] = mexp;
|
|
|
|
if (!(map->list[m].flag.nomvploot || type&1)) {
|
|
/* pose them randomly in the list -- so on 100% drop servers it wont always drop the same item */
|
|
struct mob_drop mdrop[MAX_MVP_DROP] = { { 0 } };
|
|
|
|
for (i = 0; i < MAX_MVP_DROP; i++) {
|
|
int rpos;
|
|
if (md->db->mvpitem[i].nameid == 0)
|
|
continue;
|
|
do {
|
|
rpos = rnd()%MAX_MVP_DROP;
|
|
} while (mdrop[rpos].nameid != 0);
|
|
|
|
mdrop[rpos].nameid = md->db->mvpitem[i].nameid;
|
|
mdrop[rpos].p = md->db->mvpitem[i].p;
|
|
mdrop[rpos].options = md->db->mvpitem[i].options;
|
|
}
|
|
|
|
for (i = 0; i < MAX_MVP_DROP; i++) {
|
|
struct item_data *data = NULL;
|
|
int rate = 0;
|
|
|
|
if (mdrop[i].nameid <= 0)
|
|
continue;
|
|
if ((data = itemdb->exists(mdrop[i].nameid)) == NULL)
|
|
continue;
|
|
|
|
rate = mdrop[i].p;
|
|
if (rate <= 0 && !battle_config.drop_rate0item)
|
|
rate = 1;
|
|
if (rate > rnd()%10000) {
|
|
struct item item = { 0 };
|
|
|
|
item.nameid = mdrop[i].nameid;
|
|
item.identify = itemdb->isidentified2(data);
|
|
if (mdrop[i].options != NULL)
|
|
mob->setdropitem_options(&item, mdrop[i].options);
|
|
clif->mvp_item(mvp_sd, item.nameid);
|
|
log_mvp[0] = item.nameid;
|
|
|
|
if((temp = pc->additem(mvp_sd,&item,1,LOG_TYPE_PICKDROP_PLAYER)) != 0) {
|
|
clif->additem(mvp_sd,0,0,temp);
|
|
map->addflooritem(&md->bl, &item, 1, mvp_sd->bl.m, mvp_sd->bl.x, mvp_sd->bl.y, mvp_sd->status.char_id, (second_sd?second_sd->status.char_id : 0), (third_sd ? third_sd->status.char_id : 0), 1, true);
|
|
}
|
|
|
|
//Logs items, MVP prizes [Lupus]
|
|
logs->pick_mob(md, LOG_TYPE_MVP, -1, &item, data);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
logs->mvpdrop(mvp_sd, md->class_, log_mvp);
|
|
}
|
|
|
|
if (type&2 && !sd && md->class_ == MOBID_EMPELIUM && md->guardian_data) {
|
|
//Emperium destroyed by script. Discard mvp character. [Skotlex]
|
|
mvp_sd = NULL;
|
|
}
|
|
|
|
rebirth = ( md->sc.data[SC_KAIZEL] || (md->sc.data[SC_REBIRTH] && !md->state.rebirth) );
|
|
if( !rebirth ) { // Only trigger event on final kill
|
|
md->status.hp = 0; //So that npc_event invoked functions KNOW that mob is dead
|
|
if( src ) {
|
|
switch( src->type ) {
|
|
case BL_PET: sd = BL_UCAST(BL_PET, src)->msd; break;
|
|
case BL_HOM: sd = BL_UCAST(BL_HOM, src)->master; break;
|
|
case BL_MER: sd = BL_UCAST(BL_MER, src)->master; break;
|
|
case BL_ELEM: sd = BL_UCAST(BL_ELEM, src)->master; break;
|
|
|
|
case BL_NUL:
|
|
case BL_ITEM:
|
|
case BL_SKILL:
|
|
case BL_NPC:
|
|
case BL_CHAT:
|
|
case BL_PC:
|
|
case BL_MOB:
|
|
case BL_ALL:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( sd ) {
|
|
if( sd->mission_mobid == md->class_) { //TK_MISSION [Skotlex]
|
|
if (++sd->mission_count >= 100 && (temp = mob->get_random_id(MOBG_DEAD_BRANCH, 0xE, sd->status.base_level)) != 0) {
|
|
pc->addfame(sd, RANKTYPE_TAEKWON, 1);
|
|
sd->mission_mobid = temp;
|
|
pc_setglobalreg(sd,script->add_variable("TK_MISSION_ID"), temp);
|
|
sd->mission_count = 0;
|
|
clif->mission_info(sd, temp, 0);
|
|
}
|
|
pc_setglobalreg(sd,script->add_variable("TK_MISSION_COUNT"), sd->mission_count);
|
|
}
|
|
|
|
if( sd->status.party_id )
|
|
map->foreachinrange(quest->update_objective_sub, &md->bl, AREA_SIZE, BL_PC, sd->status.party_id, md);
|
|
else if( sd->avail_quests )
|
|
quest->update_objective(sd, md);
|
|
|
|
if( sd->md && src && src->type != BL_HOM && mob->db(md->class_)->lv > sd->status.base_level/2 )
|
|
mercenary->kills(sd->md);
|
|
}
|
|
|
|
if( md->npc_event[0] && !md->state.npc_killmonster ) {
|
|
if( sd && battle_config.mob_npc_event_type ) {
|
|
pc->setparam(sd, SP_KILLERRID, sd->bl.id);
|
|
npc->event(sd,md->npc_event,0);
|
|
} else if( mvp_sd ) {
|
|
pc->setparam(mvp_sd, SP_KILLERRID, sd?sd->bl.id:0);
|
|
npc->event(mvp_sd,md->npc_event,0);
|
|
} else
|
|
npc->event_do(md->npc_event);
|
|
} else if( mvp_sd && !md->state.npc_killmonster ) {
|
|
pc->setparam(mvp_sd, SP_KILLEDRID, md->class_);
|
|
npc->script_event(mvp_sd, NPCE_KILLNPC); // PCKillNPC [Lance]
|
|
}
|
|
|
|
md->status.hp = 1;
|
|
}
|
|
|
|
if(md->deletetimer != INVALID_TIMER) {
|
|
timer->delete_(md->deletetimer,mob->timer_delete);
|
|
md->deletetimer = INVALID_TIMER;
|
|
}
|
|
/**
|
|
* Only loops if necessary (e.g. a poring would never need to loop)
|
|
**/
|
|
if( md->can_summon )
|
|
mob->deleteslave(md);
|
|
|
|
map->freeblock_unlock();
|
|
|
|
if( !rebirth ) {
|
|
|
|
if (pc->db_checkid(md->vd->class_)) {
|
|
// Player mobs are not removed automatically by the client.
|
|
/* first we set them dead, then we delay the out sight effect */
|
|
clif->clearunit_area(&md->bl,CLR_DEAD);
|
|
clif->clearunit_delayed(&md->bl, CLR_OUTSIGHT,tick+3000);
|
|
} else
|
|
/**
|
|
* We give the client some time to breath and this allows it to display anything it'd like with the dead corpose
|
|
* For example, this delay allows it to display soul drain effect
|
|
**/
|
|
clif->clearunit_delayed(&md->bl, CLR_DEAD, tick+250);
|
|
|
|
}
|
|
|
|
if(!md->spawn) //Tell status->damage to remove it from memory.
|
|
return 5; // Note: Actually, it's 4. Oh well...
|
|
|
|
// MvP tomb [GreenBox]
|
|
if (battle_config.mvp_tomb_enabled && md->spawn->state.boss == BTYPE_MVP && map->list[md->bl.m].flag.notomb != 1)
|
|
mob->mvptomb_create(md, mvp_sd ? mvp_sd->status.name : NULL, time(NULL));
|
|
|
|
if( !rebirth ) {
|
|
status->change_clear(&md->bl,1);
|
|
mob->setdelayspawn(md); //Set respawning.
|
|
}
|
|
return 3; //Remove from map.
|
|
}
|
|
|
|
static void mob_revive(struct mob_data *md, unsigned int hp)
|
|
{
|
|
int64 tick = timer->gettick();
|
|
|
|
nullpo_retv(md);
|
|
md->state.skillstate = MSS_IDLE;
|
|
md->last_thinktime = tick;
|
|
md->next_walktime = tick+rnd()%1000+MIN_RANDOMWALKTIME;
|
|
md->last_linktime = tick;
|
|
md->last_pcneartime = 0;
|
|
memset(md->dmglog, 0, sizeof(md->dmglog)); // Reset the damage done on the rebirthed monster, otherwise will grant full exp + damage done. [Valaris]
|
|
md->tdmg = 0;
|
|
if (!md->bl.prev)
|
|
map->addblock(&md->bl);
|
|
clif->spawn(&md->bl);
|
|
skill->unit_move(&md->bl,tick,1);
|
|
mob->use_skill(md, tick, MSC_SPAWN);
|
|
if (battle_config.show_mob_info&3)
|
|
clif->blname_ack(0, &md->bl);
|
|
}
|
|
|
|
static int mob_guardian_guildchange(struct mob_data *md)
|
|
{
|
|
struct guild *g;
|
|
nullpo_ret(md);
|
|
|
|
if (!md->guardian_data)
|
|
return 0;
|
|
|
|
if (md->guardian_data->castle->guild_id == 0) {
|
|
//Castle with no owner? Delete the guardians.
|
|
if (md->class_ == MOBID_EMPELIUM) {
|
|
//But don't delete the emperium, just clear it's guild-data
|
|
md->guardian_data->g = NULL;
|
|
} else {
|
|
if (md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS && md->guardian_data->castle->guardian[md->guardian_data->number].visible)
|
|
guild->castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number, 0);
|
|
unit->free(&md->bl,CLR_OUTSIGHT); //Remove guardian.
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
g = guild->search(md->guardian_data->castle->guild_id);
|
|
if (g == NULL) {
|
|
//Properly remove guardian info from Castle data.
|
|
ShowError("mob_guardian_guildchange: New Guild (id %d) does not exists!\n", md->guardian_data->castle->guild_id);
|
|
if (md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS)
|
|
guild->castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number, 0);
|
|
unit->free(&md->bl,CLR_OUTSIGHT);
|
|
return 0;
|
|
}
|
|
|
|
md->guardian_data->g = g;
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*==========================================
|
|
* Pick a random class for the mob
|
|
*------------------------------------------*/
|
|
static int mob_random_class(int *value, size_t count)
|
|
{
|
|
nullpo_ret(value);
|
|
|
|
// no count specified, look into the array manually, but take only max 5 elements
|
|
if (count < 1) {
|
|
count = 0;
|
|
while(count < 5 && mob->db_checkid(value[count])) count++;
|
|
if(count < 1) // nothing found
|
|
return 0;
|
|
} else {
|
|
// check if at least the first value is valid
|
|
if(mob->db_checkid(value[0]) == 0)
|
|
return 0;
|
|
}
|
|
//Pick a random value, hoping it exists. [Skotlex]
|
|
return mob->db_checkid(value[rnd()%count]);
|
|
}
|
|
|
|
/*==========================================
|
|
* Change mob base class
|
|
*------------------------------------------*/
|
|
static int mob_class_change(struct mob_data *md, int class_)
|
|
{
|
|
|
|
int64 tick = timer->gettick(), c = 0;
|
|
int i, hp_rate;
|
|
|
|
nullpo_ret(md);
|
|
|
|
if (md->bl.prev == NULL)
|
|
return 0;
|
|
|
|
// Disable class changing for some targets...
|
|
if (md->guardian_data)
|
|
return 0; // Guardians/Emperium
|
|
|
|
if (mob_is_treasure(md))
|
|
return 0; // Treasure Boxes
|
|
|
|
if (md->special_state.ai > AI_ATTACK)
|
|
return 0; // Marine Spheres and Floras.
|
|
|
|
if (mob->is_clone(md->class_))
|
|
return 0; // Clones
|
|
|
|
if (md->class_ == class_)
|
|
return 0; // Nothing to change.
|
|
|
|
hp_rate = get_percentage(md->status.hp, md->status.max_hp);
|
|
md->class_ = class_;
|
|
md->db = mob->db(class_);
|
|
if (battle_config.override_mob_names == 1)
|
|
memcpy(md->name, md->db->name, NAME_LENGTH);
|
|
else
|
|
memcpy(md->name, md->db->jname, NAME_LENGTH);
|
|
|
|
mob_stop_attack(md);
|
|
mob_stop_walking(md, STOPWALKING_FLAG_NONE);
|
|
unit->skillcastcancel(&md->bl, 0);
|
|
status->set_viewdata(&md->bl, class_);
|
|
clif->class_change(&md->bl, md->vd->class_, 1, NULL);
|
|
status_calc_mob(md, SCO_FIRST);
|
|
md->ud.state.speed_changed = 1; //Speed change update.
|
|
|
|
if (battle_config.monster_class_change_recover) {
|
|
memset(md->dmglog, 0, sizeof(md->dmglog));
|
|
md->tdmg = 0;
|
|
} else {
|
|
md->status.hp = md->status.max_hp*hp_rate/100;
|
|
if(md->status.hp < 1) md->status.hp = 1;
|
|
}
|
|
|
|
for(i=0,c=tick-MOB_MAX_DELAY;i<MAX_MOBSKILL;i++)
|
|
md->skilldelay[i] = c;
|
|
|
|
if(md->lootitem == NULL && md->db->status.mode&MD_LOOTER)
|
|
md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item));
|
|
|
|
//Targets should be cleared no morph
|
|
md->target_id = md->attacked_id = 0;
|
|
|
|
//Need to update name display.
|
|
clif->blname_ack(0, &md->bl);
|
|
status_change_end(&md->bl,SC_KEEPING,INVALID_TIMER);
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* mob heal, update display hp info of mob for players
|
|
*------------------------------------------*/
|
|
static void mob_heal(struct mob_data *md, unsigned int heal)
|
|
{
|
|
nullpo_retv(md);
|
|
if (battle_config.show_mob_info&3)
|
|
clif->blname_ack(0, &md->bl);
|
|
#if PACKETVER >= 20131223
|
|
// Resend ZC_NOTIFY_MOVEENTRY to Update the HP
|
|
if (clif->show_monster_hp_bar(&md->bl))
|
|
clif->set_unit_walking(&md->bl, NULL, unit->bl2ud(&md->bl), AREA);
|
|
#endif
|
|
|
|
#if (PACKETVER >= 20120404 && PACKETVER < 20131223)
|
|
if (battle_config.show_monster_hp_bar && !(md->status.mode&MD_BOSS)) {
|
|
int i;
|
|
for(i = 0; i < DAMAGELOG_SIZE; i++){ // must show hp bar to all char who already hit the mob.
|
|
if (md->dmglog[i].id) {
|
|
struct map_session_data *sd = map->charid2sd(md->dmglog[i].id);
|
|
if (sd && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE)) // check if in range
|
|
clif->monster_hp_bar(md, sd);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*==========================================
|
|
* Added by RoVeRT
|
|
*------------------------------------------*/
|
|
static int mob_warpslave_sub(struct block_list *bl, va_list ap)
|
|
{
|
|
struct mob_data *md = NULL;
|
|
struct block_list *master;
|
|
short x,y,range=0;
|
|
master = va_arg(ap, struct block_list*);
|
|
range = va_arg(ap, int);
|
|
|
|
nullpo_ret(bl);
|
|
nullpo_ret(master);
|
|
Assert_ret(bl->type == BL_MOB);
|
|
md = BL_UCAST(BL_MOB, bl);
|
|
|
|
if(md->master_id!=master->id)
|
|
return 0;
|
|
|
|
map->search_free_cell(master, 0, &x, &y, range, range, SFC_DEFAULT);
|
|
unit->warp(&md->bl, master->m, x, y,CLR_TELEPORT);
|
|
return 1;
|
|
}
|
|
|
|
/*==========================================
|
|
* Added by RoVeRT
|
|
* Warps slaves. Range is the area around the master that they can
|
|
* appear in randomly.
|
|
*------------------------------------------*/
|
|
static int mob_warpslave(struct block_list *bl, int range)
|
|
{
|
|
nullpo_ret(bl);
|
|
if (range < 1)
|
|
range = 1; //Min range needed to avoid crashes and stuff. [Skotlex]
|
|
|
|
return map->foreachinmap(mob->warpslave_sub, bl->m, BL_MOB, bl, range);
|
|
}
|
|
|
|
/*==========================================
|
|
* Counts slave sub, currently checking if mob master is the given ID.
|
|
*------------------------------------------*/
|
|
static int mob_countslave_sub(struct block_list *bl, va_list ap)
|
|
{
|
|
int id = va_arg(ap, int);
|
|
struct mob_data *md = NULL;
|
|
|
|
nullpo_ret(bl);
|
|
Assert_ret(bl->type == BL_MOB);
|
|
md = BL_UCAST(BL_MOB, bl);
|
|
|
|
if (md->master_id == id)
|
|
return 1;
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Counts the number of slaves a mob has on the map.
|
|
*------------------------------------------*/
|
|
static int mob_countslave(struct block_list *bl)
|
|
{
|
|
nullpo_ret(bl);
|
|
return map->foreachinmap(mob->countslave_sub, bl->m, BL_MOB,bl->id);
|
|
}
|
|
|
|
/**
|
|
* Summons amount slaves contained in the value[5] array using round-robin.
|
|
*
|
|
* @param md2 The mob which summons the slaves.
|
|
* @param value Array with slave mob IDs.
|
|
* @param amount The amount of slaves to spawn.
|
|
* @param skill_id The Id of the skill which summons the slaves.
|
|
* @return 1 on success, 0 on failure.
|
|
*
|
|
* @author Skotlex
|
|
*
|
|
**/
|
|
static int mob_summonslave(struct mob_data *md2, int *value, int amount, uint16 skill_id)
|
|
{
|
|
nullpo_ret(md2);
|
|
nullpo_ret(value);
|
|
|
|
struct spawn_data data;
|
|
|
|
memset(&data, 0, sizeof(struct spawn_data));
|
|
data.m = md2->bl.m;
|
|
data.x = md2->bl.x;
|
|
data.y = md2->bl.y;
|
|
data.num = 1;
|
|
data.state.size = md2->special_state.size;
|
|
data.state.ai = md2->special_state.ai;
|
|
|
|
if (mob->db_checkid(value[0]) == 0)
|
|
return 0;
|
|
|
|
md2->can_summon = 1; /// Flags this monster is able to summon; saves a worth amount of memory upon deletion.
|
|
|
|
int count = 0;
|
|
|
|
while (count < 5 && mob->db_checkid(value[count]) != 0)
|
|
count++;
|
|
|
|
if (count < 1)
|
|
return 0;
|
|
|
|
int k = 0;
|
|
|
|
if (amount > 0 && amount < count) { /// Do not start on 0, pick some random sub subset. [Skotlex]
|
|
k = rnd() % count;
|
|
amount += k; /// Increase final value by same amount to preserve total number to summon.
|
|
}
|
|
|
|
int hp_rate = 0;
|
|
|
|
if ((skill_id == NPC_TRANSFORMATION || skill_id == NPC_METAMORPHOSIS) &&
|
|
battle_config.monster_class_change_recover == 0)
|
|
hp_rate = get_percentage(md2->status.hp, md2->status.max_hp);
|
|
|
|
for (; k < amount; k++) {
|
|
data.class_ = value[k % count]; /// Summon slaves in round-robin fashion. [Skotlex]
|
|
|
|
if (mob->db_checkid(data.class_) == 0)
|
|
continue;
|
|
|
|
short x;
|
|
short y;
|
|
map->search_free_cell(&md2->bl, 0, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, SFC_DEFAULT);
|
|
data.x = x;
|
|
data.y = y;
|
|
|
|
if (battle_config.override_mob_names == 1)
|
|
strcpy(data.name, DEFAULT_MOB_NAME);
|
|
else
|
|
strcpy(data.name, DEFAULT_MOB_JNAME);
|
|
|
|
if (mob->parse_dataset(&data) == 0)
|
|
continue;
|
|
|
|
struct mob_data *md = mob->spawn_dataset(&data, 0);
|
|
|
|
if (skill_id == NPC_SUMMONSLAVE) {
|
|
md->master_id = md2->bl.id;
|
|
md->special_state.ai = md2->special_state.ai;
|
|
}
|
|
|
|
mob->spawn(md);
|
|
|
|
if (hp_rate > 0) /// Scale HP.
|
|
md->status.hp = md->status.max_hp * hp_rate / 100;
|
|
|
|
/** Inherit the aggressive mode of the master. **/
|
|
if (battle_config.slaves_inherit_mode > 0 && md->master_id > 0) {
|
|
switch (battle_config.slaves_inherit_mode) {
|
|
case 1: /// Always aggressive.
|
|
if ((md->status.mode & MD_AGGRESSIVE) == 0)
|
|
sc_start4(NULL, &md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 0, 0);
|
|
|
|
break;
|
|
case 2: /// Always passive.
|
|
if ((md->status.mode & MD_AGGRESSIVE) == MD_AGGRESSIVE)
|
|
sc_start4(NULL, &md->bl, SC_MODECHANGE, 100, 1, 0, 0, MD_AGGRESSIVE, 0, 0);
|
|
|
|
break;
|
|
default: /// Copy master.
|
|
if ((md2->status.mode & MD_AGGRESSIVE) == MD_AGGRESSIVE)
|
|
sc_start4(NULL, &md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 0, 0);
|
|
else
|
|
sc_start4(NULL, &md->bl, SC_MODECHANGE, 100, 1, 0, 0, MD_AGGRESSIVE, 0, 0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
clif->skill_nodamage(&md->bl, &md->bl, skill_id, amount, 1);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*==========================================
|
|
* MOBskill lookup (get skillindex through skill_id)
|
|
* Returns INDEX_NOT_FOUND if not found.
|
|
*------------------------------------------*/
|
|
static int mob_skill_id2skill_idx(int class_, uint16 skill_id)
|
|
{
|
|
int i, max = mob->db(class_)->maxskill;
|
|
struct mob_skill *ms=mob->db(class_)->skill;
|
|
|
|
if (ms == NULL)
|
|
return INDEX_NOT_FOUND;
|
|
|
|
ARR_FIND(0, max, i, ms[i].skill_id == skill_id);
|
|
if (i == max)
|
|
return INDEX_NOT_FOUND;
|
|
return i;
|
|
}
|
|
|
|
/*==========================================
|
|
* Friendly Mob whose HP is decreasing by a nearby MOB is looked for.
|
|
*------------------------------------------*/
|
|
static int mob_getfriendhprate_sub(struct block_list *bl, va_list ap)
|
|
{
|
|
int min_rate, max_rate,rate;
|
|
struct block_list **fr;
|
|
struct mob_data *md;
|
|
|
|
md = va_arg(ap,struct mob_data *);
|
|
nullpo_ret(bl);
|
|
nullpo_ret(md);
|
|
min_rate=va_arg(ap,int);
|
|
max_rate=va_arg(ap,int);
|
|
fr=va_arg(ap,struct block_list **);
|
|
|
|
if( md->bl.id == bl->id && !(battle_config.mob_ai&0x10))
|
|
return 0;
|
|
|
|
if ((*fr) != NULL) //A friend was already found.
|
|
return 0;
|
|
|
|
if (battle->check_target(&md->bl,bl,BCT_ENEMY)>0)
|
|
return 0;
|
|
|
|
rate = get_percentage(status_get_hp(bl), status_get_max_hp(bl));
|
|
|
|
if (rate >= min_rate && rate <= max_rate)
|
|
(*fr) = bl;
|
|
return 1;
|
|
}
|
|
static struct block_list *mob_getfriendhprate(struct mob_data *md, int min_rate, int max_rate)
|
|
{
|
|
struct block_list *fr=NULL;
|
|
int type = BL_MOB;
|
|
|
|
nullpo_retr(NULL, md);
|
|
|
|
if (md->special_state.ai != AI_NONE) //Summoned creatures. [Skotlex]
|
|
type = BL_PC;
|
|
|
|
map->foreachinrange(mob->getfriendhprate_sub, &md->bl, 8, type,md,min_rate,max_rate,&fr);
|
|
return fr;
|
|
}
|
|
/*==========================================
|
|
* Check hp rate of its master
|
|
*------------------------------------------*/
|
|
static struct block_list *mob_getmasterhpltmaxrate(struct mob_data *md, int rate)
|
|
{
|
|
if( md && md->master_id > 0 ) {
|
|
struct block_list *bl = map->id2bl(md->master_id);
|
|
if( bl && get_percentage(status_get_hp(bl), status_get_max_hp(bl)) < (unsigned int)rate )
|
|
return bl;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* Checks if the passed monster/character meets the passed status change requirements
|
|
* and returns it by reference parameter on success.
|
|
*
|
|
* @param bl The monster/character to check.
|
|
* @param ap List of arguments. (Source monster, MSC_* flag, SC_* flag, reference bl.)
|
|
* @return Always 0.
|
|
*
|
|
**/
|
|
static int mob_getfriendstatus_sub(struct block_list *bl, va_list ap)
|
|
{
|
|
nullpo_ret(bl);
|
|
|
|
struct mob_data *md = va_arg(ap, struct mob_data *);
|
|
|
|
nullpo_ret(md);
|
|
|
|
if (md->bl.id == bl->id && (battle_config.mob_ai & 0x10) == 0)
|
|
return 0;
|
|
|
|
if (battle->check_target(&md->bl, bl, BCT_ENEMY) > 0)
|
|
return 0;
|
|
|
|
int cond1 = va_arg(ap, int);
|
|
int cond2 = va_arg(ap, int);
|
|
struct block_list **fr = va_arg(ap, struct block_list **);
|
|
|
|
if ((*fr) != NULL) // A friend was already found.
|
|
return 0;
|
|
|
|
int flag = 0;
|
|
struct status_change *sc = status->get_sc(bl);
|
|
|
|
if (cond2 == -1) { // Check for any of the common status alignments.
|
|
for (int i = SC_COMMON_MIN; i <= SC_COMMON_MAX; i++) {
|
|
if ((flag = (sc->data[i] != NULL)) != 0) // Once an effect was found, break out. [Skotlex]
|
|
break;
|
|
}
|
|
} else {
|
|
flag = (sc->data[cond2] != NULL);
|
|
}
|
|
|
|
if ((flag ^ (cond1 == MSC_FRIENDSTATUSOFF)) != 0)
|
|
(*fr) = bl;
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Gets a random monster/character within a range of 8 cells around md.
|
|
* If md is summoned (no monster slave!) a character is picker, otherwise a monster.
|
|
*
|
|
* @param md The monster which tries to cast a skill.
|
|
* @param cond1 Whether to check for active or inactive status change. (MSC_FRIENDSTATUSON/MSC_FRIENDSTATUSOFF)
|
|
* @param cond2 The status change (SC_* flag) to check.
|
|
* @return A randomly picked monster/character within range.
|
|
*
|
|
**/
|
|
static struct block_list *mob_getfriendstatus(struct mob_data *md, int cond1, int cond2)
|
|
{
|
|
nullpo_ret(md);
|
|
|
|
int type = (md->special_state.ai != AI_NONE) ? BL_PC : BL_MOB;
|
|
struct block_list *fr = NULL;
|
|
|
|
map->foreachinrange(mob->getfriendstatus_sub, &md->bl, 8, type, md, cond1, cond2, &fr);
|
|
|
|
return fr;
|
|
}
|
|
|
|
/**
|
|
* Checks if skill cast condition is fulfilled and executes the skill in case of success.
|
|
*
|
|
* @param md The monster which tries to cast a skill.
|
|
* @param tick The timestamp of skill execution.
|
|
* @param event The MSC_* flag which triggered the skill execution. (-1 for non-event skill conditions.)
|
|
* @return 0 on success, 1 on failure.
|
|
*
|
|
**/
|
|
static int mob_use_skill(struct mob_data *md, int64 tick, int event)
|
|
{
|
|
GUARD_MAP_LOCK
|
|
|
|
nullpo_retr(1, md);
|
|
|
|
struct mob_skill *ms = md->db->skill;
|
|
|
|
nullpo_retr(1, ms);
|
|
|
|
if (battle_config.mob_skill_rate == 0 || md->ud.skilltimer != INVALID_TIMER || md->db->maxskill == 0)
|
|
return 1;
|
|
|
|
if (event == -1 && DIFF_TICK(md->ud.canact_tick, tick) > 0)
|
|
return 1; // Skill act delay only affects non-event skill conditions.
|
|
|
|
// Pick a starting position and loop from that.
|
|
int skill_idx = ((battle_config.mob_ai & 0x100) != 0) ? rnd() % md->db->maxskill : 0;
|
|
|
|
for (int i = 0; i < md->db->maxskill; skill_idx++, i++) {
|
|
if (skill_idx == md->db->maxskill)
|
|
skill_idx = 0;
|
|
|
|
if (DIFF_TICK(tick, md->skilldelay[skill_idx]) < ms[skill_idx].delay)
|
|
continue;
|
|
|
|
enum MobSkillState state = ms[skill_idx].state;
|
|
|
|
if (state != md->state.skillstate) {
|
|
bool state_dead = (md->state.skillstate == MSS_DEAD);
|
|
bool any_target = (state == MSS_ANYTARGET && md->target_id != 0 && md->state.skillstate != MSS_LOOT);
|
|
|
|
// MSS_ANYTARGET works with any state as long as there's a target. [Skotlex]
|
|
if (state_dead || (state != MSS_ANY && !any_target))
|
|
continue;
|
|
}
|
|
|
|
if (rnd() % 10000 > ms[skill_idx].permillage)
|
|
continue;
|
|
|
|
int cast_cond = ms[skill_idx].cond1;
|
|
int cond_data = ms[skill_idx].cond2;
|
|
int flag = 0;
|
|
struct block_list *fbl = NULL; // Friend bl, which can either be a BL_PC or BL_MOB depending on the situation. [Skotlex]
|
|
|
|
if (cast_cond == event) {
|
|
flag = 1; // Trigger skill.
|
|
} else if (cast_cond == MSC_SKILLUSED) {
|
|
flag = ((event & 0xFFFF) == MSC_SKILLUSED && ((event >> 16) == cond_data || cond_data == 0));
|
|
} else if (event == -1) {
|
|
// Avoid entering on defined events to avoid "hyper-active skill use" due to the overflow of calls to this function in battle.
|
|
switch (cast_cond) {
|
|
case MSC_ALWAYS:
|
|
flag = 1;
|
|
break;
|
|
case MSC_MYHPLTMAXRATE: // HP <= x%
|
|
flag = get_percentage(md->status.hp, md->status.max_hp);
|
|
flag = (flag <= cond_data);
|
|
break;
|
|
case MSC_MYHPINRATE: // HP >= x% && HP <= y%
|
|
flag = get_percentage(md->status.hp, md->status.max_hp);
|
|
flag = (flag >= cond_data && flag <= ms[skill_idx].val[0]);
|
|
break;
|
|
case MSC_MYSTATUSON: // Status change x is active.
|
|
case MSC_MYSTATUSOFF: // Status change x is inactive.
|
|
if (cond_data == -1) { // Check for any of the common status alignments.
|
|
for (int j = SC_COMMON_MIN; j <= SC_COMMON_MAX; j++) {
|
|
if ((flag = (md->sc.data[j] != NULL)) != 0)
|
|
break;
|
|
}
|
|
} else {
|
|
flag = (md->sc.data[cond_data] != NULL);
|
|
}
|
|
|
|
flag ^= (cast_cond == MSC_MYSTATUSOFF);
|
|
break;
|
|
case MSC_FRIENDHPLTMAXRATE: // FriendHP <= x%
|
|
flag = ((fbl = mob->getfriendhprate(md, 0, cond_data)) != NULL);
|
|
break;
|
|
case MSC_FRIENDHPINRATE: // FriendHP >= x% && FriendHP <= y%
|
|
flag = ((fbl = mob->getfriendhprate(md, cond_data, ms[skill_idx].val[0])) != NULL);
|
|
break;
|
|
case MSC_FRIENDSTATUSON: // Friend's status change x is active.
|
|
case MSC_FRIENDSTATUSOFF: // Friend's status change x is inactive.
|
|
flag = ((fbl = mob->getfriendstatus(md, cast_cond, cond_data)) != NULL);
|
|
break;
|
|
case MSC_SLAVELT: // Monster has less than x active slaves.
|
|
flag = (mob->countslave(&md->bl) < cond_data);
|
|
break;
|
|
case MSC_ATTACKPCGT: // Monster is attacked by more than x units.
|
|
flag = (unit->counttargeted(&md->bl) > cond_data);
|
|
break;
|
|
case MSC_SLAVELE: // Monster has x or less active slaves.
|
|
flag = (mob->countslave(&md->bl) <= cond_data);
|
|
break;
|
|
case MSC_ATTACKPCGE: // Monster is attacked by x or more units.
|
|
flag = (unit->counttargeted(&md->bl) >= cond_data);
|
|
break;
|
|
case MSC_AFTERSKILL: // Monster used skill x, or any skill if x is 0.
|
|
flag = (md->ud.skill_id == cond_data || cond_data == 0);
|
|
break;
|
|
case MSC_RUDEATTACKED: // Monster was rude attacked RUDE_ATTACKED_COUNT or more times.
|
|
flag = (md->state.attacked_count >= RUDE_ATTACKED_COUNT);
|
|
|
|
// Rude attacked count should be reset after the skill condition is met. Thanks to Komurka [Skotlex]
|
|
if (flag)
|
|
md->state.attacked_count = 0;
|
|
|
|
break;
|
|
case MSC_MASTERHPLTMAXRATE: // MasterHP < x%
|
|
flag = ((fbl = mob->getmasterhpltmaxrate(md, cond_data)) != NULL);
|
|
break;
|
|
case MSC_MASTERATTACKED: // Monster's master is under attack.
|
|
flag = (md->master_id > 0 && (fbl = map->id2bl(md->master_id)) != NULL);
|
|
flag = (fbl != NULL && unit->counttargeted(fbl) > 0);
|
|
break;
|
|
case MSC_ALCHEMIST: // Monster was summoned by an Alchemist.
|
|
flag = (md->state.alchemist != 0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (flag == 0) // Skill cast condition not fulfilled.
|
|
continue;
|
|
|
|
// Execute skill.
|
|
if (skill->get_casttype(ms[skill_idx].skill_id) == CAST_GROUND) { // Ground skill.
|
|
int target_type = ms[skill_idx].target;
|
|
int skill_range = skill->get_range2(&md->bl, ms[skill_idx].skill_id, ms[skill_idx].skill_lv);
|
|
struct block_list *bl;
|
|
|
|
switch (target_type) {
|
|
case MST_RANDOM: // Pick a random enemy within skill range. Skill center is monster position.
|
|
bl = battle->get_enemy(&md->bl, DEFAULT_ENEMY_TYPE(md), skill_range);
|
|
break;
|
|
case MST_TARGET: // Monster's current target is within skill range. Skill center is monster position.
|
|
case MST_AROUND5: // Monster's current target is within skill range. Skill center is a random cell within a range of 1.
|
|
case MST_AROUND6: // Monster's current target is within skill range. Skill center is a random cell within a range of 2.
|
|
case MST_AROUND7: // Monster's current target is within skill range. Skill center is a random cell within a range of 3.
|
|
case MST_AROUND8: // Monster's current target is within skill range. Skill center is a random cell within a range of 4.
|
|
bl = map->id2bl(md->target_id);
|
|
break;
|
|
case MST_MASTER: // Monster's master is within skill range. Skill center is monster position.
|
|
// If monster has no master, use the monster as target,
|
|
bl = (md->master_id != 0) ? map->id2bl(md->master_id) : &md->bl;
|
|
|
|
if (bl != NULL)
|
|
break;
|
|
|
|
// If monster has a master but master wasn't found, try a friend.
|
|
FALLTHROUGH
|
|
case MST_FRIEND: // Monster's friend is within skill range. Skill center is monster position.
|
|
bl = (fbl != NULL) ? fbl : &md->bl;
|
|
break;
|
|
default: // Monster is within skill range. Skill center is monster position.
|
|
bl = &md->bl;
|
|
break;
|
|
}
|
|
|
|
if (bl == NULL) // No target found.
|
|
continue;
|
|
|
|
short x = bl->x;
|
|
short y = bl->y;
|
|
|
|
// Find a target cell.
|
|
if (target_type >= MST_AROUND5 && target_type <= MST_AROUND) {
|
|
int range = target_type - ((target_type >= MST_AROUND1) ? MST_AROUND1 : MST_AROUND5) + 1;
|
|
map->search_free_cell(&md->bl, md->bl.m, &x, &y, range, range, (SFC_XY_CENTER | SFC_REACHABLE));
|
|
}
|
|
|
|
md->skill_idx = skill_idx;
|
|
map->freeblock_lock();
|
|
|
|
uint16 sk_id = ms[skill_idx].skill_id;
|
|
uint16 sk_lv = ms[skill_idx].skill_lv;
|
|
int casttime = ms[skill_idx].casttime;
|
|
short cancel = ms[skill_idx].cancel;
|
|
|
|
if (!battle->check_range(&md->bl, bl, skill_range)
|
|
|| unit->skilluse_pos2(&md->bl, x, y, sk_id, sk_lv, casttime, cancel) == 0) {
|
|
map->freeblock_unlock();
|
|
continue;
|
|
}
|
|
} else { // Targeted skill.
|
|
int skill_range = skill->get_range2(&md->bl, ms[skill_idx].skill_id, ms[skill_idx].skill_lv);
|
|
struct block_list *bl;
|
|
|
|
switch (ms[skill_idx].target) {
|
|
case MST_RANDOM: // Pick a random enemy within skill range.
|
|
bl = battle->get_enemy(&md->bl, DEFAULT_ENEMY_TYPE(md), skill_range);
|
|
break;
|
|
case MST_TARGET: // Monster's current target is within skill range.
|
|
bl = map->id2bl(md->target_id);
|
|
break;
|
|
case MST_MASTER: // Monster's master is within skill range.
|
|
// If monster has no master, use the monster as target,
|
|
bl = (md->master_id != 0) ? map->id2bl(md->master_id) : &md->bl;
|
|
|
|
if (bl != NULL)
|
|
break;
|
|
|
|
// If monster has a master but master wasn't found, try a friend.
|
|
FALLTHROUGH
|
|
case MST_FRIEND: // Monster's friend is within skill range.
|
|
bl = (fbl != NULL) ? fbl : &md->bl;
|
|
break;
|
|
default: // Monster is within skill range.
|
|
bl = &md->bl;
|
|
break;
|
|
}
|
|
|
|
if (bl == NULL) // No target found.
|
|
continue;
|
|
|
|
md->skill_idx = skill_idx;
|
|
map->freeblock_lock();
|
|
|
|
uint16 sk_id = ms[skill_idx].skill_id;
|
|
uint16 sk_lv = ms[skill_idx].skill_lv;
|
|
int casttime = ms[skill_idx].casttime;
|
|
short cancel = ms[skill_idx].cancel;
|
|
|
|
if (!battle->check_range(&md->bl, bl, skill_range)
|
|
|| unit->skilluse_id2(&md->bl, bl->id, sk_id, sk_lv, casttime, cancel) == 0) {
|
|
map->freeblock_unlock();
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Skill used.
|
|
if (ms[skill_idx].msg_id != 0) { // Display color message. [SnakeDrak]
|
|
char temp[CHAT_SIZE_MAX + NAME_LENGTH + 10];
|
|
char name[NAME_LENGTH];
|
|
struct mob_chat *mc = mob->chat(ms[skill_idx].msg_id);
|
|
if (!nullpo_chk(mc)) {
|
|
snprintf(name, sizeof(name), "%s", md->name);
|
|
strtok(name, "#"); // Discard extra name identifier if present. [Daegaladh]
|
|
snprintf(temp, sizeof(temp), "%s : %s", name, mc->msg);
|
|
clif->messagecolor(&md->bl, mc->color, temp);
|
|
}
|
|
}
|
|
|
|
if ((battle_config.mob_ai & 0x200) == 0) { // Pass on delay to same skill.
|
|
for (int j = 0; j < md->db->maxskill; j++) {
|
|
if (md->db->skill[j].skill_id == ms[skill_idx].skill_id)
|
|
md->skilldelay[j] = tick;
|
|
}
|
|
} else {
|
|
md->skilldelay[skill_idx] = tick;
|
|
}
|
|
|
|
map->freeblock_unlock();
|
|
return 0;
|
|
}
|
|
|
|
// No skill was used.
|
|
md->skill_idx = -1;
|
|
return 1;
|
|
}
|
|
|
|
/*==========================================
|
|
* Skill use event processing
|
|
*------------------------------------------*/
|
|
static int mob_use_skill_event(struct mob_data *md, struct block_list *src, int64 tick, int flag)
|
|
{
|
|
int target_id;
|
|
|
|
nullpo_retr(1, md);
|
|
nullpo_retr(1, src);
|
|
if(md->bl.prev == NULL || md->status.hp <= 0)
|
|
return 1;
|
|
|
|
if (md->special_state.ai == AI_SPHERE) {//LOne WOlf explained that ANYONE can trigger the marine countdown skill. [Skotlex]
|
|
md->state.alchemist = 1;
|
|
return mob->use_skill(md, timer->gettick(), MSC_ALCHEMIST);
|
|
}
|
|
|
|
target_id = md->target_id;
|
|
if (!target_id || battle_config.mob_changetarget_byskill)
|
|
md->target_id = src->id;
|
|
|
|
int res = 1;
|
|
|
|
if (flag == -1)
|
|
res = mob->use_skill(md, tick, MSC_CASTTARGETED);
|
|
else if ((flag&0xffff) == MSC_SKILLUSED)
|
|
res = mob->use_skill(md, tick, flag);
|
|
else if (flag&BF_SHORT)
|
|
res = mob->use_skill(md, tick, MSC_CLOSEDATTACKED);
|
|
else if (flag&BF_LONG && !(flag&BF_MAGIC)) //Long-attacked should not include magic.
|
|
res = mob->use_skill(md, tick, MSC_LONGRANGEATTACKED);
|
|
else if ((flag & BF_MAGIC) != 0)
|
|
res = mob->use_skill(md, tick, MSC_MAGICATTACKED);
|
|
|
|
if (res != 0)
|
|
//Restore previous target only if skill condition failed to trigger. [Skotlex]
|
|
md->target_id = target_id;
|
|
//Otherwise check if the target is an enemy, and unlock if needed.
|
|
else if (battle->check_target(&md->bl, src, BCT_ENEMY) <= 0)
|
|
md->target_id = target_id;
|
|
|
|
return res;
|
|
}
|
|
|
|
// Player cloned mobs. [Valaris]
|
|
static int mob_is_clone(int class_)
|
|
{
|
|
if(class_ < MOB_CLONE_START || class_ > MOB_CLONE_END)
|
|
return 0;
|
|
if (mob->db(class_) == mob->dummy)
|
|
return 0;
|
|
return class_;
|
|
}
|
|
|
|
/**
|
|
* Spawns a mob which is a clone of another character.
|
|
*
|
|
* @param sd The character which should be cloned.
|
|
* @param m The ID of the map where the clone should be spawned.
|
|
* @param x The x coordinate where the clone should be spawned.
|
|
* @param y The y coordinate where the clone should be spawned.
|
|
* @param event The name of the event which should be executed when the clone is killed.
|
|
* @param master_id If passed, the clone will be attached to this account ID.
|
|
* @param mode The clone's mob mode(s). (Defaults to MD_CANMOVE|MD_AGGRESSIVE|MD_ASSIST|MD_CANATTACK.)
|
|
* @param flag 0 - target characters; 1 - target mobs.
|
|
* @param duration How long the clone will live before it is auto-removed. (ms)
|
|
* @return The spawned clone's GID, or 0 if spawning failed.
|
|
*
|
|
**/
|
|
static int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, const char *event, int master_id,
|
|
uint32 mode, int flag, unsigned int duration)
|
|
{
|
|
nullpo_ret(sd);
|
|
|
|
if (pc_isdead(sd) && master_id != 0 && flag == 1)
|
|
return 0;
|
|
|
|
int class_;
|
|
|
|
ARR_FIND(MOB_CLONE_START, MOB_CLONE_END, class_, mob->db_data[class_] == NULL);
|
|
|
|
if (class_ < 0 || class_ >= MOB_CLONE_END)
|
|
return 0;
|
|
|
|
mob->db_data[class_] = (struct mob_db*)aCalloc(1, sizeof(struct mob_db));
|
|
|
|
struct mob_db *db = mob->db_data[class_];
|
|
struct status_data *mstatus = &db->status;
|
|
|
|
strcpy(db->sprite, sd->status.name);
|
|
strcpy(db->name, sd->status.name);
|
|
strcpy(db->jname, sd->status.name);
|
|
db->lv = status->get_lv(&sd->bl);
|
|
db->dmg_taken_rate = 100;
|
|
memcpy(mstatus, &sd->base_status, sizeof(struct status_data));
|
|
mstatus->rhw.atk2 = mstatus->dex + mstatus->rhw.atk + mstatus->rhw.atk2; /// Max ATK.
|
|
mstatus->rhw.atk = mstatus->dex; /// Min ATK.
|
|
|
|
if (mstatus->lhw.atk > 0) {
|
|
mstatus->lhw.atk2 = mstatus->dex + mstatus->lhw.atk + mstatus->lhw.atk2; /// Max ATK.
|
|
mstatus->lhw.atk = mstatus->dex; /// Min ATK.
|
|
}
|
|
|
|
if (mode != MD_NONE) /// User provided mode.
|
|
mstatus->mode = mode;
|
|
else if (flag == 1) /// Friendly Character, remove looting.
|
|
mstatus->mode &= ~MD_LOOTER;
|
|
|
|
mstatus->hp = mstatus->max_hp;
|
|
mstatus->sp = mstatus->max_sp;
|
|
memcpy(&db->vd, &sd->vd, sizeof(struct view_data));
|
|
db->base_exp = 1;
|
|
db->job_exp = 1;
|
|
db->range2 = AREA_SIZE; /// Let them have the same view-range as players.
|
|
db->range3 = AREA_SIZE; /// Min chase of a screen.
|
|
db->option = sd->sc.option;
|
|
|
|
const int fd = sd->fd;
|
|
|
|
sd->fd = 0; /// Temporarily disable sd's fd so it doesn't receive the messages from skill_check_condition_castbegin.
|
|
|
|
struct mob_skill *mob_skills = &db->skill[0];
|
|
|
|
/// Go Backwards to give better priority to advanced skills.
|
|
for (int i = 0, j = MAX_SKILL_TREE - 1; j >= 0 && i < MAX_MOBSKILL; j--) {
|
|
const int idx = pc->skill_tree[pc->class2idx(sd->status.class_)][j].idx;
|
|
const int skill_id = pc->skill_tree[pc->class2idx(sd->status.class_)][j].id;
|
|
|
|
if (skill_id == 0 || sd->status.skill[idx].lv < 1 ||
|
|
(skill->dbs->db[idx].inf2 & (INF2_WEDDING_SKILL | INF2_GUILD_SKILL)) > 0)
|
|
continue;
|
|
|
|
int h;
|
|
|
|
for (h = 0; h < map->list[sd->bl.m].zone->disabled_skills_count; h++) {
|
|
if (skill_id == map->list[sd->bl.m].zone->disabled_skills[h]->nameid &&
|
|
map->list[sd->bl.m].zone->disabled_skills[h]->subtype == MZS_CLONE)
|
|
break;
|
|
}
|
|
|
|
if (h < map->list[sd->bl.m].zone->disabled_skills_count)
|
|
continue;
|
|
|
|
/// Normal aggressive mob. Disable skills that cannot help fighting against players. (Those with flags UF_NOMOB and UF_NOPC are specific to always aid players!) [Skotlex]
|
|
if (flag == 0 && skill->get_unit_id(skill_id, sd->status.skill[idx].lv, 0) != 0 &&
|
|
(skill->get_unit_flag(skill_id) & (UF_NOMOB | UF_NOPC)) > 0)
|
|
continue;
|
|
|
|
/// The clone should be able to cast the skill. (E.g. have the required weapon.) [bugreport:5299]
|
|
if (skill->check_condition_castbegin(sd, skill_id, sd->status.skill[idx].lv) == 0)
|
|
continue;
|
|
|
|
memset(&mob_skills[i], 0, sizeof(struct mob_skill));
|
|
mob_skills[i].skill_id = skill_id;
|
|
mob_skills[i].skill_lv = sd->status.skill[idx].lv;
|
|
mob_skills[i].state = MSS_ANY;
|
|
mob_skills[i].permillage = 500 * battle_config.mob_skill_rate / 100; /// Default chance of all skills: 5%
|
|
mob_skills[i].emotion = -1;
|
|
mob_skills[i].cancel = 0;
|
|
mob_skills[i].casttime = skill->cast_fix(&sd->bl, skill_id, mob_skills[i].skill_lv);
|
|
mob_skills[i].delay = 5000 + skill->delay_fix(&sd->bl, skill_id, mob_skills[i].skill_lv);
|
|
|
|
const int inf = skill->dbs->db[idx].inf;
|
|
|
|
if ((inf & INF_ATTACK_SKILL) == INF_ATTACK_SKILL) {
|
|
mob_skills[i].target = MST_TARGET;
|
|
mob_skills[i].cond1 = MSC_ALWAYS;
|
|
|
|
if (skill->get_range(skill_id, mob_skills[i].skill_lv) > 3)
|
|
mob_skills[i].state = MSS_ANYTARGET;
|
|
else
|
|
mob_skills[i].state = MSS_BERSERK;
|
|
} else if ((inf & INF_GROUND_SKILL) == INF_GROUND_SKILL) {
|
|
if ((skill->get_inf2(skill_id) & INF2_TRAP) == INF2_TRAP) { /// Traps!
|
|
mob_skills[i].state = MSS_IDLE;
|
|
mob_skills[i].target = MST_AROUND2;
|
|
mob_skills[i].delay = 60000;
|
|
} else if (skill->get_unit_target(skill_id, sd->status.skill[idx].lv) == BCT_ENEMY) { /// Target Enemy.
|
|
mob_skills[i].state = MSS_ANYTARGET;
|
|
mob_skills[i].target = MST_TARGET;
|
|
mob_skills[i].cond1 = MSC_ALWAYS;
|
|
} else { /// Target allies.
|
|
mob_skills[i].target = MST_FRIEND;
|
|
mob_skills[i].cond1 = MSC_FRIENDHPLTMAXRATE;
|
|
mob_skills[i].cond2 = 95;
|
|
}
|
|
} else if ((inf & INF_SELF_SKILL) == INF_SELF_SKILL) {
|
|
if ((skill->get_inf2(skill_id) & INF2_NO_TARGET_SELF) == INF2_NO_TARGET_SELF) { /// Auto-select target skill.
|
|
mob_skills[i].target = MST_TARGET;
|
|
mob_skills[i].cond1 = MSC_ALWAYS;
|
|
|
|
if (skill->get_range(skill_id, mob_skills[i].skill_lv) > 3)
|
|
mob_skills[i].state = MSS_ANYTARGET;
|
|
else
|
|
mob_skills[i].state = MSS_BERSERK;
|
|
} else { /// Self skill.
|
|
mob_skills[i].target = MST_SELF;
|
|
mob_skills[i].cond1 = MSC_MYHPLTMAXRATE;
|
|
mob_skills[i].cond2 = 90;
|
|
mob_skills[i].permillage = 2000;
|
|
|
|
const int time1 = skill->get_time(skill_id, mob_skills[i].skill_lv);
|
|
const int time2 = skill->get_time2(skill_id, mob_skills[i].skill_lv);
|
|
|
|
/** Delay: Remove the stock 5 secs and add half of the support time. **/
|
|
mob_skills[i].delay += -5000 + (time1 + time2) / 2;
|
|
|
|
if (mob_skills[i].delay < 5000)
|
|
mob_skills[i].delay = 5000; /// With a minimum of 5 seconds.
|
|
}
|
|
} else if ((inf & INF_SUPPORT_SKILL) == INF_SUPPORT_SKILL) {
|
|
mob_skills[i].target = MST_FRIEND;
|
|
mob_skills[i].cond1 = MSC_FRIENDHPLTMAXRATE;
|
|
mob_skills[i].cond2 = 90;
|
|
|
|
if (skill_id == AL_HEAL)
|
|
mob_skills[i].permillage = 5000; /// Higher skill rate usage for heal.
|
|
else if (skill_id == ALL_RESURRECTION)
|
|
mob_skills[i].cond2 = 1;
|
|
|
|
const int time1 = skill->get_time(skill_id, mob_skills[i].skill_lv);
|
|
const int time2 = skill->get_time2(skill_id, mob_skills[i].skill_lv);
|
|
|
|
/** Delay: Remove the stock 5 secs and add half of the support time. **/
|
|
mob_skills[i].delay += -5000 + (time1 + time2) / 2;
|
|
|
|
if (mob_skills[i].delay < 2000)
|
|
mob_skills[i].delay = 2000; /// With a minimum of 2 seconds.
|
|
|
|
if (i + 1 < MAX_MOBSKILL) { /// Duplicate this so it also triggers on self.
|
|
memcpy(&mob_skills[i + 1], &mob_skills[i], sizeof(struct mob_skill));
|
|
db->maxskill = ++i;
|
|
mob_skills[i].target = MST_SELF;
|
|
mob_skills[i].cond1 = MSC_MYHPLTMAXRATE;
|
|
}
|
|
} else {
|
|
switch (skill_id) { /// Certain special skills that are passive, and thus, never triggered.
|
|
case MO_TRIPLEATTACK:
|
|
FALLTHROUGH
|
|
case TF_DOUBLE:
|
|
FALLTHROUGH
|
|
case GS_CHAINACTION:
|
|
mob_skills[i].state = MSS_BERSERK;
|
|
mob_skills[i].target = MST_TARGET;
|
|
mob_skills[i].cond1 = MSC_ALWAYS;
|
|
|
|
if (skill_id == MO_TRIPLEATTACK)
|
|
mob_skills[i].permillage = 3000 - mob_skills[i].skill_lv * 100;
|
|
else
|
|
mob_skills[i].permillage = mob_skills[i].skill_lv * 500;
|
|
|
|
mob_skills[i].delay -= 5000; /// Remove the added delay as these could trigger on "all hits".
|
|
break;
|
|
default: /// Untreated skill.
|
|
continue;
|
|
}
|
|
}
|
|
|
|
mob_skills[i].permillage = mob_skills[i].permillage * battle_config.mob_skill_rate / 100;
|
|
mob_skills[i].delay = mob_skills[i].delay * battle_config.mob_skill_delay / 100;
|
|
db->maxskill = ++i;
|
|
}
|
|
|
|
sd->fd = fd; /// We grant the session it's fd value back.
|
|
|
|
/// Finally spawn it.
|
|
struct mob_data *md = mob->once_spawn_sub(&sd->bl, m, x, y, DEFAULT_MOB_NAME, class_, event, SZ_SMALL, AI_NONE, 0);
|
|
|
|
if (md == NULL)
|
|
return 0; /// Failed?
|
|
|
|
md->special_state.clone = 1;
|
|
|
|
if (flag == 1) /// Friendly character.
|
|
md->special_state.ai = AI_ATTACK;
|
|
|
|
if (master_id != 0) /// Attach to master.
|
|
md->master_id = master_id;
|
|
|
|
if (duration > 0) { /// Auto delete after a while.
|
|
if (md->deletetimer != INVALID_TIMER)
|
|
timer->delete_(md->deletetimer, mob->timer_delete);
|
|
|
|
md->deletetimer = timer->add(timer->gettick() + duration, mob->timer_delete, md->bl.id, 0);
|
|
}
|
|
|
|
mob->spawn(md);
|
|
return md->bl.id;
|
|
}
|
|
|
|
static int mob_clone_delete(struct mob_data *md)
|
|
{
|
|
int class_;
|
|
|
|
nullpo_ret(md);
|
|
class_ = md->class_;
|
|
if (class_ >= MOB_CLONE_START && class_ < MOB_CLONE_END && mob->db_data[class_] != NULL) {
|
|
mob->destroy_mob_db(class_);
|
|
//Clear references to the db
|
|
md->db = mob->dummy;
|
|
mob->free_dynamic_viewdata(md);
|
|
md->vd = NULL;
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
//
|
|
// Initialization
|
|
//
|
|
/*==========================================
|
|
* Since un-setting [ mob ] up was used, it is an initial provisional value setup.
|
|
*------------------------------------------*/
|
|
static int mob_makedummymobdb(int class_)
|
|
{
|
|
if (mob->dummy != NULL)
|
|
{
|
|
if (mob->db(class_) == mob->dummy)
|
|
return 1; //Using the mob->dummy data already. [Skotlex]
|
|
if (class_ > 0 && class_ <= MAX_MOB_DB) {
|
|
//Remove the mob data so that it uses the dummy data instead.
|
|
mob->destroy_mob_db(class_);
|
|
}
|
|
return 0;
|
|
}
|
|
//Initialize dummy data.
|
|
mob->dummy = (struct mob_db*)aCalloc(1, sizeof(struct mob_db)); //Initializing the dummy mob.
|
|
sprintf(mob->dummy->sprite,"DUMMY");
|
|
sprintf(mob->dummy->name,"Dummy");
|
|
sprintf(mob->dummy->jname,"Dummy");
|
|
mob->dummy->lv=1;
|
|
mob->dummy->status.max_hp=1000;
|
|
mob->dummy->status.max_sp=1;
|
|
mob->dummy->status.rhw.range=1;
|
|
mob->dummy->status.rhw.atk=7;
|
|
mob->dummy->status.rhw.atk2=10;
|
|
mob->dummy->status.str=1;
|
|
mob->dummy->status.agi=1;
|
|
mob->dummy->status.vit=1;
|
|
mob->dummy->status.int_=1;
|
|
mob->dummy->status.dex=6;
|
|
mob->dummy->status.luk=2;
|
|
mob->dummy->status.speed=300;
|
|
mob->dummy->status.adelay=1000;
|
|
mob->dummy->status.amotion=500;
|
|
mob->dummy->status.dmotion=500;
|
|
mob->dummy->base_exp=2;
|
|
mob->dummy->job_exp=1;
|
|
mob->dummy->range2=10;
|
|
mob->dummy->range3=10;
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Adjusts the drop rate of item according to the criteria given. [Skotlex]
|
|
static unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned short rate_min, unsigned short rate_max)
|
|
{
|
|
int64 rate = baserate;
|
|
|
|
Assert_ret(baserate >= 0);
|
|
|
|
if (rate_adjust != 100 && baserate > 0) {
|
|
if (battle_config.logarithmic_drops && rate_adjust > 0) {
|
|
// Logarithmic drops equation by Ishizu-Chan
|
|
//Equation: Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
|
|
//x is the normal Droprate, y is the Modificator.
|
|
rate = (int64)(baserate * pow((5.0 - log10(baserate)), (log(rate_adjust/100.) / log(5.0))) + 0.5);
|
|
} else {
|
|
//Classical linear rate adjustment.
|
|
rate = apply_percentrate64(baserate, rate_adjust, 100);
|
|
}
|
|
}
|
|
|
|
return (unsigned int)cap_value(rate,rate_min,rate_max);
|
|
}
|
|
|
|
static struct item_drop_ratio *mob_get_item_drop_ratio(int nameid)
|
|
{
|
|
Assert_retr(NULL, nameid > 0);
|
|
if (nameid < ARRAYLENGTH(item_drop_ratio_db)) {
|
|
return item_drop_ratio_db[nameid];
|
|
} else {
|
|
return (struct item_drop_ratio *)idb_get(item_drop_ratio_other_db, nameid);
|
|
}
|
|
}
|
|
|
|
static void mob_set_item_drop_ratio(int nameid, struct item_drop_ratio *ratio)
|
|
{
|
|
Assert_retv(nameid > 0);
|
|
if (nameid < ARRAYLENGTH(item_drop_ratio_db)) {
|
|
Assert_retv(item_drop_ratio_db[nameid] == NULL);
|
|
item_drop_ratio_db[nameid] = ratio;
|
|
} else {
|
|
Assert_retv(idb_get(item_drop_ratio_other_db, nameid) == NULL);
|
|
idb_put(item_drop_ratio_other_db, nameid, ratio);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Check if global item drop rate is overridden for given item
|
|
* in db/mob_item_ratio.txt
|
|
* @param nameid ID of the item
|
|
* @param mob_id ID of the monster
|
|
* @param rate_adjust pointer to store ratio if found
|
|
*/
|
|
static void item_dropratio_adjust(int nameid, int mob_id, int *rate_adjust)
|
|
{
|
|
struct item_drop_ratio *dropRatio;
|
|
nullpo_retv(rate_adjust);
|
|
|
|
dropRatio = mob->get_item_drop_ratio(nameid);
|
|
if (dropRatio) {
|
|
if (dropRatio->mob_id[0] ) { // only for listed mobs
|
|
int i;
|
|
ARR_FIND(0, MAX_ITEMRATIO_MOBS, i, dropRatio->mob_id[i] == mob_id);
|
|
if (i < MAX_ITEMRATIO_MOBS) // found
|
|
*rate_adjust = dropRatio->drop_ratio;
|
|
}
|
|
else // for all mobs
|
|
*rate_adjust = dropRatio->drop_ratio;
|
|
}
|
|
}
|
|
|
|
/* (mob_parse_dbrow)_cap_value */
|
|
static inline int mob_parse_dbrow_cap_value(int class_, int min, int max, int value)
|
|
{
|
|
if( value > max ) {
|
|
ShowError("mob_parse_dbrow_cap_value: for class '%d', field value '%d' is higher than the maximum '%d'! capping...\n", class_, value, max);
|
|
return max;
|
|
} else if ( value < min ) {
|
|
ShowError("mob_parse_dbrow_cap_value: for class '%d', field value '%d' is lower than the minimum '%d'! capping...\n", class_, value, min);
|
|
return min;
|
|
}
|
|
return value;
|
|
}
|
|
|
|
/**
|
|
* Reads one possible option for a option slot in a option drop group
|
|
* @param option : Libconfig entry
|
|
* @param entry : memory db entry for current slot
|
|
* @param idx : index of entry where this option should be inserted at
|
|
* @param calc_rate : if rates should be recalculated after reading all entries
|
|
* @param slot : option group slot being read (for messages)
|
|
* @param group : option group being read (for messages)
|
|
* @return true if it successfully read the entry, false otherwise
|
|
*/
|
|
static bool mob_read_optdrops_option(struct config_setting_t *option, struct optdrop_group_optslot *entry, int *idx, bool *calc_rate, int slot, const char *group)
|
|
{
|
|
nullpo_retr(false, option);
|
|
nullpo_retr(false, entry);
|
|
nullpo_retr(false, idx);
|
|
nullpo_retr(false, calc_rate);
|
|
nullpo_retr(false, group);
|
|
|
|
const char *name = config_setting_name(option);
|
|
int opt_id;
|
|
|
|
if (strncmp(name, "Rate", 4) == 0)
|
|
return true;
|
|
|
|
if (script->get_constant(name, &opt_id) == false) {
|
|
ShowWarning("mob_read_optdrops_option: Invalid option \"%s\" for option slot %d of %s group, skipping.\n", name, slot, group);
|
|
return false;
|
|
}
|
|
|
|
int min = 0, max = 0, opt_rate = 0;
|
|
if (config_setting_is_number(option)) {
|
|
// OptionName: value
|
|
min = libconfig->setting_get_int(option);
|
|
} else if (config_setting_is_array(option)) {
|
|
// OptionName: [min, max]
|
|
// OptionName: [min, max, rate]
|
|
int slen = libconfig->setting_length(option);
|
|
|
|
if (slen >= 2) {
|
|
// [min, max,...]
|
|
min = libconfig->setting_get_int_elem(option, 0);
|
|
max = libconfig->setting_get_int_elem(option, 1);
|
|
}
|
|
|
|
if (slen == 3) {
|
|
// [min, max, rate]
|
|
opt_rate = libconfig->setting_get_int_elem(option, 2);
|
|
}
|
|
} else {
|
|
ShowWarning("mob_read_optdrops_option: Invalid value \"%s\" for option slot %d of %s group, skipping.\n", name, slot, group);
|
|
return false;
|
|
}
|
|
|
|
if (max < min)
|
|
max = min;
|
|
|
|
entry->options[*idx].id = opt_id;
|
|
entry->options[*idx].min = min;
|
|
entry->options[*idx].max = max;
|
|
entry->options[*idx].rate = opt_rate;
|
|
|
|
if (entry->options[*idx].rate == 0)
|
|
*calc_rate = true;
|
|
|
|
(*idx)++;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Reads the settings for one random option slot of a random option drop group.
|
|
* @param optslot : The slot entry from config file
|
|
* @param n : slot index
|
|
* @param group_id : Group index
|
|
* @param group : group name (used in messages)
|
|
* @return true if it succesfully read, false otherwise
|
|
*/
|
|
static bool mob_read_optdrops_optslot(struct config_setting_t *optslot, int n, int group_id, const char *group)
|
|
{
|
|
nullpo_retr(false, optslot);
|
|
nullpo_retr(false, group);
|
|
Assert_retr(false, group_id >= 0 && group_id < mob->opt_drop_groups_count);
|
|
Assert_retr(false, n >= 0 && n < MAX_ITEM_OPTIONS);
|
|
|
|
// Structure:
|
|
// {
|
|
// Rate: chance of option 1 (int)
|
|
// OptionName1: value
|
|
// OptionName2: [min, max]
|
|
// OptionName3: [min, max, rate]
|
|
// ....
|
|
// }
|
|
|
|
int drop_rate; // The rate for this option to be dropped (Rate field)
|
|
if (libconfig->setting_lookup_int(optslot, "Rate", &drop_rate) == CONFIG_FALSE) {
|
|
ShowWarning("mob_read_optdrops_optslot: Missing option %d rate in group %s, skipping.\n", n, group);
|
|
return false;
|
|
}
|
|
|
|
int count = libconfig->setting_length(optslot);
|
|
if (count <= 1) { // 1 = Rate
|
|
ShowWarning("mob_read_optdrops_optslot: Option %d of %s group doesn't contain any possible options, skipping.\n", n, group);
|
|
return false;
|
|
}
|
|
|
|
struct optdrop_group_optslot *entry = &(mob->opt_drop_groups[group_id].optslot[n]);
|
|
entry->options = (struct optdrop_group_option *)aCalloc(count, sizeof(struct optdrop_group_option));
|
|
|
|
int idx = 0;
|
|
int i = 0;
|
|
struct config_setting_t *opt = NULL;
|
|
bool calc_rate = false;
|
|
while (i < count && (opt = libconfig->setting_get_elem(optslot, i)) != NULL) {
|
|
++i;
|
|
mob->read_optdrops_option(opt, entry, &idx, &calc_rate, n, group);
|
|
}
|
|
entry->option_count = idx;
|
|
mob->opt_drop_groups[group_id].optslot_count++;
|
|
mob->opt_drop_groups[group_id].optslot_rate[n] = drop_rate;
|
|
|
|
// If there're empty rates, calculate them
|
|
if (calc_rate == true) {
|
|
for (int j = 0; j < idx; ++j) {
|
|
if (entry->options[j].rate == 0)
|
|
entry->options[j].rate = 10000 / idx;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Reads one random option drop group.
|
|
* @param group : Drop Group entry from config file
|
|
* @param n : group index
|
|
* @return true if it successfuly read, false otherwise
|
|
*/
|
|
static bool mob_read_optdrops_group(struct config_setting_t *group, int n)
|
|
{
|
|
/* Structure:
|
|
<Group Name>: (
|
|
{ <Option 1 drop data> },
|
|
{ <Option 2 drop data> },
|
|
... // Up to MAX_ITEM_OPTIONS
|
|
)
|
|
*/
|
|
nullpo_retr(false, group);
|
|
|
|
const char *group_name = config_setting_name(group);
|
|
|
|
if (group_name == NULL || *group_name == '\0') {
|
|
ShowWarning("mob_read_optdrops_group: Invalid name for random option drop group, skipping group %d...\n", n);
|
|
return false;
|
|
}
|
|
|
|
script->set_constant2(group_name, n, false, false);
|
|
|
|
int i = 0;
|
|
struct config_setting_t *drop_data = NULL;
|
|
while (i < MAX_ITEM_OPTIONS && (drop_data = libconfig->setting_get_elem(group, i)) != NULL) {
|
|
mob->read_optdrops_optslot(drop_data, i, n, group_name);
|
|
i++;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Reads random option drop groups database.
|
|
*/
|
|
static bool mob_read_optdrops_db(void)
|
|
{
|
|
char filepath[256];
|
|
libconfig->format_db_path("option_drop_groups.conf", filepath, sizeof(filepath));
|
|
|
|
struct config_t option_groups;
|
|
if (libconfig->load_file(&option_groups, filepath) == CONFIG_FALSE) {
|
|
ShowError("Failed to load option drop groups\n");
|
|
return false;
|
|
}
|
|
|
|
struct config_setting_t *its = NULL;
|
|
if ((its = libconfig->lookup(&option_groups, "option_drop_group_db")) == NULL) {
|
|
ShowError("can't read %s\n", filepath);
|
|
libconfig->destroy(&option_groups);
|
|
return false;
|
|
}
|
|
|
|
struct config_setting_t *groups = libconfig->setting_get_elem(its, 0);
|
|
int count = 0;
|
|
|
|
int i = 0;
|
|
if (groups != NULL && (count = libconfig->setting_length(groups)) > 0) {
|
|
mob->opt_drop_groups = (struct optdrop_group *)aCalloc(count, sizeof(struct optdrop_group));
|
|
mob->opt_drop_groups_count = count; // maximum size (used by assertions)
|
|
|
|
struct config_setting_t *group = NULL;
|
|
while ((group = libconfig->setting_get_elem(groups, i)) != NULL) {
|
|
mob->read_optdrops_group(group, i);
|
|
i++;
|
|
}
|
|
mob->opt_drop_groups_count = i; // number of entries used (should be the same amount)
|
|
}
|
|
|
|
libconfig->destroy(&option_groups);
|
|
|
|
ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", i, filepath);
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Processes the stats for a mob database entry.
|
|
*
|
|
* @param[in,out] entry The destination mob_db entry, already initialized
|
|
* (mob_id is expected to be already set).
|
|
* @param[in] t The libconfig entry.
|
|
*/
|
|
static void mob_read_db_stats_sub(struct mob_db *entry, struct config_setting_t *t)
|
|
{
|
|
int i32;
|
|
nullpo_retv(entry);
|
|
if (map->setting_lookup_const(t, "Str", &i32) && i32 >= 0) {
|
|
entry->status.str = mob_parse_dbrow_cap_value(entry->mob_id, UINT16_MIN, UINT16_MAX, i32);
|
|
}
|
|
if (map->setting_lookup_const(t, "Agi", &i32) && i32 >= 0) {
|
|
entry->status.agi = mob_parse_dbrow_cap_value(entry->mob_id, UINT16_MIN, UINT16_MAX, i32);
|
|
}
|
|
if (map->setting_lookup_const(t, "Vit", &i32) && i32 >= 0) {
|
|
entry->status.vit = mob_parse_dbrow_cap_value(entry->mob_id, UINT16_MIN, UINT16_MAX, i32);
|
|
}
|
|
if (map->setting_lookup_const(t, "Int", &i32) && i32 >= 0) {
|
|
entry->status.int_ = mob_parse_dbrow_cap_value(entry->mob_id, UINT16_MIN, UINT16_MAX, i32);
|
|
}
|
|
if (map->setting_lookup_const(t, "Dex", &i32) && i32 >= 0) {
|
|
entry->status.dex = mob_parse_dbrow_cap_value(entry->mob_id, UINT16_MIN, UINT16_MAX, i32);
|
|
}
|
|
if (map->setting_lookup_const(t, "Luk", &i32) && i32 >= 0) {
|
|
entry->status.luk = mob_parse_dbrow_cap_value(entry->mob_id, UINT16_MIN, UINT16_MAX, i32);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Processes the view data for a mob_db entry.
|
|
*
|
|
* @param[in,out] entry The destination mob_db entry, already initialized
|
|
* (mob_id, status.mode are expected to be already set).
|
|
* @param[in] t The libconfig entry.
|
|
*/
|
|
static void mob_read_db_viewdata_sub(struct mob_db *entry, struct config_setting_t *t)
|
|
{
|
|
nullpo_retv(entry);
|
|
nullpo_retv(t);
|
|
|
|
struct config_setting_t *it;
|
|
int i32;
|
|
|
|
if ((it = libconfig->setting_get_member(t, "SpriteId")) != NULL)
|
|
entry->vd.class_ = libconfig->setting_get_int(it);
|
|
if ((it = libconfig->setting_get_member(t, "WeaponId")) != NULL)
|
|
entry->vd.weapon = libconfig->setting_get_int(it);
|
|
if ((it = libconfig->setting_get_member(t, "ShieldId")) != NULL)
|
|
entry->vd.shield = libconfig->setting_get_int(it);
|
|
if ((it = libconfig->setting_get_member(t, "RobeId")) != NULL)
|
|
entry->vd.robe = libconfig->setting_get_int(it);
|
|
if ((it = libconfig->setting_get_member(t, "HeadTopId")) != NULL)
|
|
entry->vd.head_top = libconfig->setting_get_int(it);
|
|
if ((it = libconfig->setting_get_member(t, "HeadMidId")) != NULL)
|
|
entry->vd.head_mid = libconfig->setting_get_int(it);
|
|
if ((it = libconfig->setting_get_member(t, "HeadLowId")) != NULL)
|
|
entry->vd.head_bottom = libconfig->setting_get_int(it);
|
|
|
|
if ((it = libconfig->setting_get_member(t, "HairStyleId")) != NULL)
|
|
entry->vd.hair_style = libconfig->setting_get_int(it);
|
|
else
|
|
entry->vd.hair_style = 1;
|
|
|
|
if ((it = libconfig->setting_get_member(t, "BodyStyleId")) != NULL)
|
|
entry->vd.body_style = libconfig->setting_get_int(it);
|
|
if ((it = libconfig->setting_get_member(t, "HairColorId")) != NULL)
|
|
entry->vd.hair_color = libconfig->setting_get_uint16(it);
|
|
if ((it = libconfig->setting_get_member(t, "BodyColorId")) != NULL)
|
|
entry->vd.cloth_color = libconfig->setting_get_uint16(it);
|
|
if (map->setting_lookup_const(t, "Gender", &i32) && i32 >= 0) {
|
|
entry->vd.sex = (char)i32;
|
|
}
|
|
if ((it = libconfig->setting_get_member(t, "Options")) != NULL)
|
|
entry->option = libconfig->setting_get_int(it) &~ (OPTION_HIDE | OPTION_CLOAK | OPTION_INVISIBLE);
|
|
}
|
|
|
|
/**
|
|
* Processes the mode for a mob_db entry.
|
|
*
|
|
* @param[in] entry The destination mob_db entry, already initialized.
|
|
* @param[in] t The libconfig entry.
|
|
*
|
|
* @return The parsed mode.
|
|
*/
|
|
static uint32 mob_read_db_mode_sub(struct mob_db *entry, struct config_setting_t *t)
|
|
{
|
|
uint32 mode = 0;
|
|
struct config_setting_t *t2;
|
|
|
|
if ((t2 = libconfig->setting_get_member(t, "CanMove")))
|
|
mode |= libconfig->setting_get_bool(t2) ? MD_CANMOVE : MD_NONE;
|
|
if ((t2 = libconfig->setting_get_member(t, "Looter")))
|
|
mode |= libconfig->setting_get_bool(t2) ? MD_LOOTER : MD_NONE;
|
|
if ((t2 = libconfig->setting_get_member(t, "Aggressive")))
|
|
mode |= libconfig->setting_get_bool(t2) ? MD_AGGRESSIVE : MD_NONE;
|
|
if ((t2 = libconfig->setting_get_member(t, "Assist")))
|
|
mode |= libconfig->setting_get_bool(t2) ? MD_ASSIST : MD_NONE;
|
|
if ((t2 = libconfig->setting_get_member(t, "CastSensorIdle")))
|
|
mode |= libconfig->setting_get_bool(t2) ? MD_CASTSENSOR_IDLE : MD_NONE;
|
|
if ((t2 = libconfig->setting_get_member(t, "Boss")))
|
|
mode |= libconfig->setting_get_bool(t2) ? MD_BOSS : MD_NONE;
|
|
if ((t2 = libconfig->setting_get_member(t, "Plant")))
|
|
mode |= libconfig->setting_get_bool(t2) ? MD_PLANT : MD_NONE;
|
|
if ((t2 = libconfig->setting_get_member(t, "CanAttack")))
|
|
mode |= libconfig->setting_get_bool(t2) ? MD_CANATTACK : MD_NONE;
|
|
if ((t2 = libconfig->setting_get_member(t, "Detector")))
|
|
mode |= libconfig->setting_get_bool(t2) ? MD_DETECTOR : MD_NONE;
|
|
if ((t2 = libconfig->setting_get_member(t, "CastSensorChase")))
|
|
mode |= libconfig->setting_get_bool(t2) ? MD_CASTSENSOR_CHASE : MD_NONE;
|
|
if ((t2 = libconfig->setting_get_member(t, "ChangeChase")))
|
|
mode |= libconfig->setting_get_bool(t2) ? MD_CHANGECHASE : MD_NONE;
|
|
if ((t2 = libconfig->setting_get_member(t, "Angry")))
|
|
mode |= libconfig->setting_get_bool(t2) ? MD_ANGRY : MD_NONE;
|
|
if ((t2 = libconfig->setting_get_member(t, "ChangeTargetMelee")))
|
|
mode |= libconfig->setting_get_bool(t2) ? MD_CHANGETARGET_MELEE : MD_NONE;
|
|
if ((t2 = libconfig->setting_get_member(t, "ChangeTargetChase")))
|
|
mode |= libconfig->setting_get_bool(t2) ? MD_CHANGETARGET_CHASE : MD_NONE;
|
|
if ((t2 = libconfig->setting_get_member(t, "TargetWeak")))
|
|
mode |= libconfig->setting_get_bool(t2) ? MD_TARGETWEAK : MD_NONE;
|
|
if ((t2 = libconfig->setting_get_member(t, "NoKnockback")))
|
|
mode |= libconfig->setting_get_bool(t2) ? MD_NOKNOCKBACK : MD_NONE;
|
|
|
|
return mode & MD_MASK;
|
|
}
|
|
|
|
/**
|
|
* Process an entry of mob/mvp drops that contains a random option drop group.
|
|
*
|
|
* @param entry : mob db entry being read (used in error messages)
|
|
* @param item_name : AegisName of the item in this entry (used in error messages)
|
|
* @param drop : drop data entry
|
|
* @param drop_rate : used to return the entry drop_rate
|
|
* @returns a reference to the opt_drop_group to be used when creating this item drop
|
|
*/
|
|
static struct optdrop_group *mob_read_db_drops_option(struct mob_db *entry, const char *item_name, struct config_setting_t *drop, int *drop_rate)
|
|
{
|
|
nullpo_retr(NULL, entry);
|
|
nullpo_retr(NULL, item_name);
|
|
nullpo_retr(NULL, drop);
|
|
nullpo_retr(NULL, drop_rate);
|
|
|
|
// (Drop Rate, "Option Group")
|
|
if (!config_setting_is_list(drop) || config_setting_length(drop) != 2) {
|
|
ShowError("mob_read_db_optdrops: Invalid format for option drop group on item \"%s\" in monster %d, skipping.\n", item_name, entry->mob_id);
|
|
return NULL;
|
|
}
|
|
|
|
int i32;
|
|
if (mob->get_const(libconfig->setting_get_elem(drop, 0), &i32) && i32 >= 0)
|
|
*drop_rate = i32;
|
|
|
|
const char *group_name = libconfig->setting_get_string_elem(drop, 1);
|
|
if (group_name == NULL || *group_name == '\0') {
|
|
ShowError("mob_read_db_optdrops: Missing option drop group name on item \"%s\" in monster %d, skipping.\n", item_name, entry->mob_id);
|
|
return NULL;
|
|
}
|
|
|
|
int opt_id;
|
|
if (script->get_constant(group_name, &opt_id) == false) {
|
|
ShowError("mob_read_db_optdrops: Invalid option drop group \"%s\" on item \"%s\" in monster %d, does this group really exists? Skipping...\n", group_name, item_name, entry->mob_id);
|
|
return NULL;
|
|
}
|
|
if (opt_id < 0 || opt_id >= mob->opt_drop_groups_count) {
|
|
ShowError("mob_read_db_optdrops: Invalid option drop group \"%s\" index \"%d\" on item \"%s\" in monster %d, does this group really exists? Skipping...\n", group_name, opt_id, item_name, entry->mob_id);
|
|
return NULL;
|
|
}
|
|
|
|
return &mob->opt_drop_groups[opt_id];
|
|
}
|
|
|
|
/**
|
|
* Processes the MVP drops for a mob_db entry.
|
|
*
|
|
* @param[in,out] entry The destination mob_db entry, already initialized
|
|
* (mob_id is expected to be already set).
|
|
* @param[in] t The libconfig entry.
|
|
*/
|
|
static void mob_read_db_mvpdrops_sub(struct mob_db *entry, struct config_setting_t *t)
|
|
{
|
|
struct config_setting_t *drop;
|
|
int i = 0;
|
|
int idx = 0;
|
|
int i32;
|
|
|
|
nullpo_retv(entry);
|
|
while (idx < MAX_MVP_DROP && (drop = libconfig->setting_get_elem(t, i))) {
|
|
const char *name = config_setting_name(drop);
|
|
int rate_adjust = battle_config.item_rate_mvp;
|
|
struct item_data* id = itemdb->search_name(name);
|
|
int value = 0;
|
|
if (!id) {
|
|
ShowWarning("mob_read_db: mvp drop item %s not found in monster %d\n", name, entry->mob_id);
|
|
i++;
|
|
continue;
|
|
}
|
|
|
|
struct optdrop_group *drop_option = NULL;
|
|
if (config_setting_is_number(drop)) {
|
|
// Setting is a number, item doesn't contain options
|
|
if (mob->get_const(drop, &i32) && i32 >= 0) {
|
|
value = i32;
|
|
}
|
|
} else {
|
|
// (Drop Rate, "Opt Drop Group")
|
|
drop_option = mob->read_db_drops_option(entry, name, drop, &value);
|
|
}
|
|
|
|
if (value <= 0) {
|
|
ShowWarning("mob_read_db: wrong drop chance %d for mvp drop item %s in monster %d\n", value, name, entry->mob_id);
|
|
i++;
|
|
continue;
|
|
}
|
|
entry->mvpitem[idx].nameid = id->nameid;
|
|
if (!entry->mvpitem[idx].nameid) {
|
|
entry->mvpitem[idx].p = 0; //No item....
|
|
i++;
|
|
continue;
|
|
}
|
|
mob->item_dropratio_adjust(entry->mvpitem[idx].nameid, entry->mob_id, &rate_adjust);
|
|
entry->mvpitem[idx].p = mob->drop_adjust(value, rate_adjust, battle_config.item_drop_mvp_min, battle_config.item_drop_mvp_max);
|
|
entry->mvpitem[idx].options = drop_option;
|
|
|
|
//calculate and store Max available drop chance of the MVP item
|
|
if (entry->mvpitem[idx].p) {
|
|
if (id->maxchance == -1 || (id->maxchance < entry->mvpitem[idx].p/10 + 1) ) {
|
|
//item has bigger drop chance or sold in shops
|
|
id->maxchance = entry->mvpitem[idx].p/10 + 1; //reduce MVP drop info to not spoil common drop rate
|
|
}
|
|
}
|
|
i++;
|
|
idx++;
|
|
}
|
|
if (idx == MAX_MVP_DROP && libconfig->setting_get_elem(t, i)) {
|
|
ShowWarning("mob_read_db: Too many mvp drops in mob %d\n", entry->mob_id);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Processes the drops for a mob_db entry.
|
|
*
|
|
* @param[in,out] entry The destination mob_db entry, already initialized
|
|
* (mob_id, status.mode are expected to be already set).
|
|
* @param[in] t The libconfig entry.
|
|
*/
|
|
static void mob_read_db_drops_sub(struct mob_db *entry, struct config_setting_t *t)
|
|
{
|
|
struct config_setting_t *drop;
|
|
int i = 0;
|
|
int idx = 0;
|
|
int i32;
|
|
int k;
|
|
|
|
nullpo_retv(entry);
|
|
while (idx < MAX_MOB_DROP && (drop = libconfig->setting_get_elem(t, i))) {
|
|
const char *name = config_setting_name(drop);
|
|
int rate_adjust, type;
|
|
unsigned short ratemin, ratemax;
|
|
struct item_data* id = itemdb->search_name(name);
|
|
int value = 0;
|
|
if (!id) {
|
|
ShowWarning("mob_read_db: drop item %s not found in monster %d\n", name, entry->mob_id);
|
|
i++;
|
|
continue;
|
|
}
|
|
|
|
struct optdrop_group *drop_option = NULL;
|
|
if (config_setting_is_number(drop)) {
|
|
// Setting is a number, item doesn't contain options
|
|
if (mob->get_const(drop, &i32) && i32 >= 0) {
|
|
value = i32;
|
|
}
|
|
} else {
|
|
// (Drop Rate, "Opt Drop Group")
|
|
drop_option = mob->read_db_drops_option(entry, name, drop, &value);
|
|
}
|
|
|
|
if (value <= 0) {
|
|
ShowWarning("mob_read_db: wrong drop chance %d for drop item %s in monster %d\n", value, name, entry->mob_id);
|
|
i++;
|
|
continue;
|
|
}
|
|
|
|
entry->dropitem[idx].nameid = id->nameid;
|
|
entry->dropitem[idx].options = drop_option;
|
|
if (!entry->dropitem[idx].nameid) {
|
|
entry->dropitem[idx].p = 0; //No drop.
|
|
i++;
|
|
continue;
|
|
}
|
|
type = id->type;
|
|
if ((entry->mob_id >= MOBID_TREASURE_BOX1 && entry->mob_id <= MOBID_TREASURE_BOX40)
|
|
|| (entry->mob_id >= MOBID_TREASURE_BOX41 && entry->mob_id <= MOBID_TREASURE_BOX49)) {
|
|
//Treasure box drop rates [Skotlex]
|
|
rate_adjust = battle_config.item_rate_treasure;
|
|
ratemin = battle_config.item_drop_treasure_min;
|
|
ratemax = battle_config.item_drop_treasure_max;
|
|
} else {
|
|
switch (type) { // Added support to restrict normal drops of MVP's [Reddozen]
|
|
case IT_HEALING:
|
|
rate_adjust = (entry->status.mode&MD_BOSS) ? battle_config.item_rate_heal_boss : battle_config.item_rate_heal;
|
|
ratemin = battle_config.item_drop_heal_min;
|
|
ratemax = battle_config.item_drop_heal_max;
|
|
break;
|
|
case IT_USABLE:
|
|
case IT_CASH:
|
|
rate_adjust = (entry->status.mode&MD_BOSS) ? battle_config.item_rate_use_boss : battle_config.item_rate_use;
|
|
ratemin = battle_config.item_drop_use_min;
|
|
ratemax = battle_config.item_drop_use_max;
|
|
break;
|
|
case IT_WEAPON:
|
|
case IT_ARMOR:
|
|
case IT_PETARMOR:
|
|
rate_adjust = (entry->status.mode&MD_BOSS) ? battle_config.item_rate_equip_boss : battle_config.item_rate_equip;
|
|
ratemin = battle_config.item_drop_equip_min;
|
|
ratemax = battle_config.item_drop_equip_max;
|
|
break;
|
|
case IT_CARD:
|
|
rate_adjust = (entry->status.mode&MD_BOSS) ? battle_config.item_rate_card_boss : battle_config.item_rate_card;
|
|
ratemin = battle_config.item_drop_card_min;
|
|
ratemax = battle_config.item_drop_card_max;
|
|
break;
|
|
default:
|
|
rate_adjust = (entry->status.mode&MD_BOSS) ? battle_config.item_rate_common_boss : battle_config.item_rate_common;
|
|
ratemin = battle_config.item_drop_common_min;
|
|
ratemax = battle_config.item_drop_common_max;
|
|
break;
|
|
}
|
|
}
|
|
mob->item_dropratio_adjust(id->nameid, entry->mob_id, &rate_adjust);
|
|
entry->dropitem[idx].p = mob->drop_adjust(value, rate_adjust, ratemin, ratemax);
|
|
|
|
//calculate and store Max available drop chance of the item
|
|
if (entry->dropitem[idx].p
|
|
&& (entry->mob_id < MOBID_TREASURE_BOX1 || entry->mob_id > MOBID_TREASURE_BOX40)
|
|
&& (entry->mob_id < MOBID_TREASURE_BOX41 || entry->mob_id > MOBID_TREASURE_BOX49)) {
|
|
//Skip treasure chests.
|
|
if (id->maxchance == -1 || (id->maxchance < entry->dropitem[idx].p) ) {
|
|
id->maxchance = entry->dropitem[idx].p; //item has bigger drop chance or sold in shops
|
|
}
|
|
for (k = 0; k< MAX_SEARCH; k++) {
|
|
if (id->mob[k].chance <= entry->dropitem[idx].p)
|
|
break;
|
|
}
|
|
if (k == MAX_SEARCH) {
|
|
i++;
|
|
idx++;
|
|
continue;
|
|
}
|
|
|
|
if (id->mob[k].id != entry->mob_id && k != MAX_SEARCH - 1)
|
|
memmove(&id->mob[k+1], &id->mob[k], (MAX_SEARCH-k-1)*sizeof(id->mob[0]));
|
|
id->mob[k].chance = entry->dropitem[idx].p;
|
|
id->mob[k].id = entry->mob_id;
|
|
}
|
|
i++;
|
|
idx++;
|
|
}
|
|
if (idx == MAX_MOB_DROP && libconfig->setting_get_elem(t, i)) {
|
|
ShowWarning("mob_read_db: Too many drops in mob %d\n", entry->mob_id);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Validates a mob DB entry and inserts it into the database.
|
|
* This function is called after preparing the mob entry data, and it takes
|
|
* care of inserting it and cleaning up any remainders of the previous one (in
|
|
* case it is overwriting an existing entry).
|
|
*
|
|
* @param entry Pointer to the new mob_db entry. Ownership is NOT taken, but
|
|
* the content is modified to reflect the validation.
|
|
* @param n Ordinal number of the entry, to be displayed in case of
|
|
* validation errors.
|
|
* @param source Source of the entry (file name), to be displayed in case of
|
|
* validation errors.
|
|
* @return Mob ID of the validated entry, or 0 in case of failure.
|
|
*
|
|
* Note: This is safe to call if the new entry is a shallow copy of the old one
|
|
* (i.e. mob_db2 inheritance), as it will make sure not to free any data still
|
|
* in use by the new entry.
|
|
*/
|
|
static int mob_db_validate_entry(struct mob_db *entry, int n, const char *source)
|
|
{
|
|
struct mob_data data;
|
|
|
|
nullpo_ret(entry);
|
|
if (entry->mob_id <= 1000 || entry->mob_id > MAX_MOB_DB) {
|
|
ShowError("mob_db_validate_entry: Invalid monster ID %d, must be in range %d-%d.\n", entry->mob_id, 1000, MAX_MOB_DB);
|
|
return 0;
|
|
}
|
|
if (pc->db_checkid(entry->mob_id)) {
|
|
ShowError("mob_read_db_sub: Invalid monster ID %d, reserved for player classes.\n", entry->mob_id);
|
|
return 0;
|
|
}
|
|
if (entry->mob_id >= MOB_CLONE_START && entry->mob_id < MOB_CLONE_END) {
|
|
ShowError("mob_read_db_sub: Invalid monster ID %d. Range %d-%d is reserved for player clones. Please increase MAX_MOB_DB (%d).\n",
|
|
entry->mob_id, MOB_CLONE_START, MOB_CLONE_END-1, MAX_MOB_DB);
|
|
return 0;
|
|
}
|
|
|
|
entry->lv = cap_value(entry->lv, 1, USHRT_MAX);
|
|
|
|
if (entry->status.max_sp < 1)
|
|
entry->status.max_sp = 1;
|
|
//Since mobs always respawn with full life...
|
|
entry->status.hp = entry->status.max_hp;
|
|
entry->status.sp = entry->status.max_sp;
|
|
|
|
/*
|
|
* Disabled for renewal since difference of 0 and 1 still has an impact in the formulas
|
|
* Just in case there is a mishandled division by zero please let us know. [malufett]
|
|
*/
|
|
#ifndef RENEWAL
|
|
//All status should be min 1 to prevent divisions by zero from some skills. [Skotlex]
|
|
if (entry->status.str < 1) entry->status.str = 1;
|
|
if (entry->status.agi < 1) entry->status.agi = 1;
|
|
if (entry->status.vit < 1) entry->status.vit = 1;
|
|
if (entry->status.int_< 1) entry->status.int_= 1;
|
|
if (entry->status.dex < 1) entry->status.dex = 1;
|
|
if (entry->status.luk < 1) entry->status.luk = 1;
|
|
#endif
|
|
|
|
if (entry->range2 < 1)
|
|
entry->range2 = 1;
|
|
|
|
#if 0 // This code was (accidentally) never enabled. It'll stay commented out until it's proven to be needed.
|
|
//Tests showed that chase range is effectively 2 cells larger than expected [Playtester]
|
|
if (entry->range3 > 0)
|
|
entry->range3 += 2;
|
|
#endif // 0
|
|
|
|
if (entry->range3 < entry->range2)
|
|
entry->range3 = entry->range2;
|
|
|
|
entry->status.size = cap_value(entry->status.size, 0, 2);
|
|
|
|
entry->status.race = cap_value(entry->status.race, 0, RC_MAX - 1);
|
|
|
|
if (entry->status.def_ele >= ELE_MAX) {
|
|
ShowWarning("mob_read_db_sub: Invalid element type %d for monster ID %d (max=%d).\n", entry->status.def_ele, entry->mob_id, ELE_MAX-1);
|
|
entry->status.def_ele = ELE_NEUTRAL;
|
|
entry->status.ele_lv = 1;
|
|
}
|
|
if (entry->status.ele_lv < 1 || entry->status.ele_lv > 4) {
|
|
ShowWarning("mob_read_db_sub: Invalid element level %d for monster ID %d, must be in range 1-4.\n", entry->status.ele_lv, entry->mob_id);
|
|
entry->status.ele_lv = 1;
|
|
}
|
|
|
|
// If the attack animation is longer than the delay, the client crops the attack animation!
|
|
// On aegis there is no real visible effect of having a recharge-time less than amotion anyway.
|
|
if (entry->status.adelay < entry->status.amotion)
|
|
entry->status.adelay = entry->status.amotion;
|
|
|
|
// Fill in remaining status data by using a dummy monster.
|
|
data.bl.type = BL_MOB;
|
|
data.level = entry->lv;
|
|
memcpy(&data.status, &entry->status, sizeof(struct status_data));
|
|
status->calc_misc(&data.bl, &entry->status, entry->lv);
|
|
|
|
// Finally insert monster's data into the database.
|
|
if (mob->db_data[entry->mob_id] == NULL) {
|
|
mob->db_data[entry->mob_id] = (struct mob_db*)aMalloc(sizeof(struct mob_db));
|
|
} else {
|
|
//Copy over spawn data
|
|
memcpy(&entry->spawn, mob->db_data[entry->mob_id]->spawn, sizeof(entry->spawn));
|
|
}
|
|
memcpy(mob->db_data[entry->mob_id], entry, sizeof(struct mob_db));
|
|
|
|
return entry->mob_id;
|
|
}
|
|
|
|
/**
|
|
* Processes one mobdb entry from the libconfig file, loading and inserting it
|
|
* into the mob database.
|
|
*
|
|
* @param mobt Libconfig setting entry. It is expected to be valid and it
|
|
* won't be freed (it is care of the caller to do so if
|
|
* necessary).
|
|
* @param n Ordinal number of the entry, to be displayed in case of
|
|
* validation errors.
|
|
* @param source Source of the entry (file name), to be displayed in case of
|
|
* validation errors.
|
|
* @return Mob ID of the validated entry, or 0 in case of failure.
|
|
*/
|
|
static int mob_read_db_sub(struct config_setting_t *mobt, int n, const char *source)
|
|
{
|
|
struct mob_db md = { 0 };
|
|
struct config_setting_t *t = NULL;
|
|
const char *str = NULL;
|
|
int i32 = 0;
|
|
bool inherit = false;
|
|
bool maxhpUpdated = false;
|
|
|
|
nullpo_ret(mobt);
|
|
/*
|
|
* // Mandatory fields
|
|
* Id: ID
|
|
* SpriteName: "SPRITE_NAME"
|
|
* Name: "Mob name"
|
|
* JName: "Mob name"
|
|
* // Optional fields
|
|
* Lv: level
|
|
* Hp: health
|
|
* Sp: mana
|
|
* Exp: basic experience
|
|
* JExp: job experience
|
|
* AttackRange: attack range
|
|
* Attack: [attack1, attack2]
|
|
* Def: defence
|
|
* Mdef: magic defence
|
|
* Stats: {
|
|
* Str: strength
|
|
* Agi: agility
|
|
* Vit: vitality
|
|
* Int: intelligence
|
|
* Dex: dexterity
|
|
* Luk: luck
|
|
* }
|
|
* ViewRange: view range
|
|
* ChaseRange: chase range
|
|
* Size: size
|
|
* Race: race
|
|
* Element: (type, level)
|
|
* Mode: {
|
|
* CanMove: true/false
|
|
* Looter: true/false
|
|
* Aggressive: true/false
|
|
* Assist: true/false
|
|
* CastSensorIdle:true/false
|
|
* Boss: true/false
|
|
* Plant: true/false
|
|
* CanAttack: true/false
|
|
* Detector: true/false
|
|
* CastSensorChase: true/false
|
|
* ChangeChase: true/false
|
|
* Angry: true/false
|
|
* ChangeTargetMelee: true/false
|
|
* ChangeTargetChase: true/false
|
|
* TargetWeak: true/false
|
|
* NoKnockback: true/false
|
|
* }
|
|
* MoveSpeed: move speed
|
|
* AttackDelay: attack delay
|
|
* AttackMotion: attack motion
|
|
* DamageMotion: damage motion
|
|
* MvpExp: mvp experience
|
|
* DamageTakenRate: damage taken rate
|
|
* MvpDrops: {
|
|
* AegisName: chance
|
|
* ...
|
|
* }
|
|
* Drops: {
|
|
* AegisName: chance
|
|
* // or
|
|
* AegisName: (chance, "Option Drop Group")
|
|
* ...
|
|
* }
|
|
* DamageTakenRate: damage taken rate
|
|
* ViewData: {
|
|
* SpriteId: sprite id
|
|
* WeaponId: weapon id
|
|
* ShieldId: shield id
|
|
* RobeId: garment id
|
|
* HeadTopId: top headgear id
|
|
* HeadMidId: middle headgear id
|
|
* HeadLowId: lower headgear id
|
|
* HairStyleId: hair style id
|
|
* BodyStyleId: clothes id
|
|
* HairColorId: hair color id
|
|
* BodyColorId: clothes color id
|
|
* Gender: gender
|
|
* Options: options
|
|
* }
|
|
*/
|
|
|
|
if (!libconfig->setting_lookup_int(mobt, "Id", &i32)) {
|
|
ShowWarning("mob_read_db_sub: Missing id in \"%s\", entry #%d, skipping.\n", source, n);
|
|
return 0;
|
|
}
|
|
md.mob_id = i32;
|
|
md.vd.class_ = md.mob_id;
|
|
|
|
if ((t = libconfig->setting_get_member(mobt, "Inherit")) && (inherit = libconfig->setting_get_bool(t))) {
|
|
if (!mob->db_data[md.mob_id]) {
|
|
ShowWarning("mob_read_db_sub: Trying to inherit nonexistent mob %d, default values will be used instead.\n", md.mob_id);
|
|
inherit = false;
|
|
} else {
|
|
// Use old entry as default
|
|
struct mob_db *old_entry = mob->db_data[md.mob_id];
|
|
memcpy(&md, old_entry, sizeof(md));
|
|
}
|
|
}
|
|
|
|
if (!libconfig->setting_lookup_string(mobt, "SpriteName", &str) || !*str ) {
|
|
if (!inherit) {
|
|
ShowWarning("mob_read_db_sub: Missing SpriteName in mob %d of \"%s\", skipping.\n", md.mob_id, source);
|
|
return 0;
|
|
}
|
|
} else {
|
|
safestrncpy(md.sprite, str, sizeof(md.sprite));
|
|
}
|
|
|
|
if (!libconfig->setting_lookup_string(mobt, "Name", &str) || !*str ) {
|
|
if (!inherit) {
|
|
ShowWarning("mob_read_db_sub: Missing Name in mob %d of \"%s\", skipping.\n", md.mob_id, source);
|
|
return 0;
|
|
}
|
|
} else {
|
|
safestrncpy(md.name, str, sizeof(md.name));
|
|
}
|
|
|
|
if (!libconfig->setting_lookup_string(mobt, "JName", &str) || !*str ) {
|
|
if (!inherit) {
|
|
safestrncpy(md.jname, md.name, sizeof(md.jname));
|
|
}
|
|
} else {
|
|
safestrncpy(md.jname, str, sizeof(md.jname));
|
|
}
|
|
|
|
if (map->setting_lookup_const(mobt, "Lv", &i32) && i32 >= 0) {
|
|
md.lv = i32;
|
|
} else if (!inherit) {
|
|
md.lv = 1;
|
|
}
|
|
|
|
if (map->setting_lookup_const(mobt, "Hp", &i32) && i32 >= 0) {
|
|
md.status.max_hp = i32;
|
|
maxhpUpdated = true; // battle_config modifiers to max_hp are applied below
|
|
} else if (!inherit) {
|
|
md.status.max_hp = 1;
|
|
maxhpUpdated = true; // battle_config modifiers to max_hp are applied below
|
|
}
|
|
|
|
if (map->setting_lookup_const(mobt, "Sp", &i32) && i32 >= 0) {
|
|
md.status.max_sp = i32;
|
|
} else if (!inherit) {
|
|
md.status.max_sp = 1;
|
|
}
|
|
|
|
if (map->setting_lookup_const(mobt, "Exp", &i32) && i32 >= 0) {
|
|
int64 exp = apply_percentrate64(i32, battle_config.base_exp_rate, 100);
|
|
md.base_exp = (unsigned int)cap_value(exp, 0, UINT_MAX);
|
|
}
|
|
|
|
if (map->setting_lookup_const(mobt, "JExp", &i32) && i32 >= 0) {
|
|
int64 exp = apply_percentrate64(i32, battle_config.job_exp_rate, 100);
|
|
md.job_exp = (unsigned int)cap_value(exp, 0, UINT_MAX);
|
|
}
|
|
|
|
if (map->setting_lookup_const(mobt, "AttackRange", &i32) && i32 >= 0) {
|
|
md.status.rhw.range = i32;
|
|
} else if (!inherit) {
|
|
md.status.rhw.range = 1;
|
|
}
|
|
|
|
if ((t = libconfig->setting_get_member(mobt, "Attack"))) {
|
|
if (config_setting_is_aggregate(t)) {
|
|
if (libconfig->setting_length(t) >= 2)
|
|
md.status.rhw.atk2 = libconfig->setting_get_int_elem(t, 1);
|
|
if (libconfig->setting_length(t) >= 1)
|
|
md.status.rhw.atk = libconfig->setting_get_int_elem(t, 0);
|
|
} else if (map->setting_lookup_const(mobt, "Attack", &i32) && i32 >= 0) {
|
|
md.status.rhw.atk = i32;
|
|
md.status.rhw.atk2 = i32;
|
|
}
|
|
}
|
|
|
|
if (map->setting_lookup_const(mobt, "Def", &i32) && i32 >= 0) {
|
|
md.status.def = mob_parse_dbrow_cap_value(md.mob_id, DEFTYPE_MIN, DEFTYPE_MAX, i32);
|
|
}
|
|
if (map->setting_lookup_const(mobt, "Mdef", &i32) && i32 >= 0) {
|
|
md.status.mdef = mob_parse_dbrow_cap_value(md.mob_id, DEFTYPE_MIN, DEFTYPE_MAX, i32);
|
|
}
|
|
|
|
if ((t = libconfig->setting_get_member(mobt, "Stats"))) {
|
|
if (config_setting_is_group(t)) {
|
|
mob->read_db_stats_sub(&md, t);
|
|
} else if (map->setting_lookup_const(mobt, "Stats", &i32) && i32 >= 0) {
|
|
md.status.str = md.status.agi = md.status.vit = md.status.int_ = md.status.dex = md.status.luk =
|
|
mob_parse_dbrow_cap_value(md.mob_id, UINT16_MIN, UINT16_MAX, i32);
|
|
}
|
|
}
|
|
|
|
if (map->setting_lookup_const(mobt, "ViewRange", &i32) && i32 >= 0) {
|
|
if (battle_config.view_range_rate != 100) {
|
|
md.range2 = i32 * battle_config.view_range_rate / 100;
|
|
} else {
|
|
md.range2 = i32;
|
|
}
|
|
} else if (!inherit) {
|
|
md.range2 = 1;
|
|
}
|
|
|
|
if (map->setting_lookup_const(mobt, "ChaseRange", &i32) && i32 >= 0) {
|
|
if (battle_config.chase_range_rate != 100) {
|
|
md.range3 = i32 * battle_config.chase_range_rate / 100;
|
|
} else {
|
|
md.range3 = i32;
|
|
}
|
|
} else if (!inherit) {
|
|
md.range3 = 1;
|
|
}
|
|
|
|
if (map->setting_lookup_const(mobt, "Size", &i32) && i32 >= 0) {
|
|
md.status.size = i32;
|
|
} else if (!inherit) {
|
|
md.status.size = 0;
|
|
}
|
|
|
|
if (map->setting_lookup_const(mobt, "Race", &i32) && i32 >= 0) {
|
|
md.status.race = i32;
|
|
} else if (!inherit) {
|
|
md.status.race = 0;
|
|
}
|
|
|
|
if (map->setting_lookup_const(mobt, "RaceGroup", &i32) && i32 >= 0) {
|
|
md.race2 = i32;
|
|
} else if (!inherit) {
|
|
md.race2 = 0;
|
|
}
|
|
|
|
if ((t = libconfig->setting_get_member(mobt, "Element")) && config_setting_is_list(t)) {
|
|
int value = 0;
|
|
if (mob->get_const(libconfig->setting_get_elem(t, 0), &i32) && mob->get_const(libconfig->setting_get_elem(t, 1), &value)) {
|
|
md.status.def_ele = i32;
|
|
md.status.ele_lv = value;
|
|
} else if (!inherit) {
|
|
md.status.def_ele = ELE_NEUTRAL;
|
|
md.status.ele_lv = 1;
|
|
}
|
|
} else if (!inherit) {
|
|
md.status.def_ele = ELE_NEUTRAL;
|
|
md.status.ele_lv = 1;
|
|
}
|
|
|
|
if ((t = libconfig->setting_get_member(mobt, "Mode"))) {
|
|
if (config_setting_is_group(t)) {
|
|
md.status.mode = mob->read_db_mode_sub(&md, t);
|
|
} else if (map->setting_lookup_const(mobt, "Mode", &i32) && i32 >= 0) {
|
|
md.status.mode = (uint32)i32 & MD_MASK;
|
|
}
|
|
}
|
|
if (!battle_config.monster_active_enable)
|
|
md.status.mode &= ~MD_AGGRESSIVE;
|
|
|
|
if (map->setting_lookup_const(mobt, "MoveSpeed", &i32) && i32 >= 0) {
|
|
md.status.speed = i32;
|
|
}
|
|
|
|
md.status.aspd_rate = 1000;
|
|
|
|
if (map->setting_lookup_const(mobt, "AttackDelay", &i32) && i32 >= 0) {
|
|
md.status.adelay = cap_value(i32, battle_config.monster_max_aspd*2, 4000);
|
|
} else if (!inherit) {
|
|
md.status.adelay = 4000;
|
|
}
|
|
|
|
if (map->setting_lookup_const(mobt, "AttackMotion", &i32) && i32 >= 0) {
|
|
md.status.amotion = cap_value(i32, battle_config.monster_max_aspd, 2000);
|
|
} else if (!inherit) {
|
|
md.status.amotion = 2000;
|
|
}
|
|
|
|
if (map->setting_lookup_const(mobt, "DamageMotion", &i32) && i32 >= 0) {
|
|
if (battle_config.monster_damage_delay_rate != 100)
|
|
md.status.dmotion = i32 * battle_config.monster_damage_delay_rate / 100;
|
|
else
|
|
md.status.dmotion = i32;
|
|
}
|
|
|
|
// MVP EXP Bonus: MEXP
|
|
if (map->setting_lookup_const(mobt, "MvpExp", &i32) && i32 >= 0) {
|
|
// Some new MVP's MEXP multiple by high exp-rate cause overflow. [LuzZza]
|
|
int64 exp = apply_percentrate64(i32, battle_config.mvp_exp_rate, 100);
|
|
md.mexp = (unsigned int)cap_value(exp, 0, UINT_MAX);
|
|
}
|
|
|
|
if (maxhpUpdated) {
|
|
// Now that we know if it is an mvp or not, apply battle_config modifiers [Skotlex]
|
|
int64 maxhp = md.status.max_hp;
|
|
if (md.mexp > 0) { //Mvp
|
|
maxhp = apply_percentrate64(maxhp, battle_config.mvp_hp_rate, 100);
|
|
} else { //Normal mob
|
|
maxhp = apply_percentrate64(maxhp, battle_config.monster_hp_rate, 100);
|
|
}
|
|
md.status.max_hp = (unsigned int)cap_value(maxhp, 1, UINT_MAX);
|
|
}
|
|
|
|
if ((t = libconfig->setting_get_member(mobt, "MvpDrops"))) {
|
|
if (config_setting_is_group(t)) {
|
|
mob->read_db_mvpdrops_sub(&md, t);
|
|
}
|
|
}
|
|
|
|
if ((t = libconfig->setting_get_member(mobt, "Drops"))) {
|
|
if (config_setting_is_group(t)) {
|
|
mob->read_db_drops_sub(&md, t);
|
|
}
|
|
}
|
|
|
|
if (map->setting_lookup_const(mobt, "DamageTakenRate", &i32) && i32 >= 0) {
|
|
md.dmg_taken_rate = cap_value(i32, 1, INT_MAX);
|
|
} else if (!inherit) {
|
|
md.dmg_taken_rate = 100;
|
|
}
|
|
|
|
if ((t = libconfig->setting_get_member(mobt, "ViewData"))) {
|
|
if (config_setting_is_group(t)) {
|
|
mob->read_db_viewdata_sub(&md, t);
|
|
}
|
|
}
|
|
|
|
mob->read_db_additional_fields(&md, mobt, n, source);
|
|
|
|
return mob->db_validate_entry(&md, n, source);
|
|
}
|
|
|
|
/**
|
|
* Processes any (plugin-defined) additional fields for a mob_db entry.
|
|
*
|
|
* @param[in,out] entry The destination mob_db entry, already initialized
|
|
* (mob_id, status.mode are expected to be already set).
|
|
* @param[in] t The libconfig entry.
|
|
* @param[in] n Ordinal number of the entry, to be displayed in case
|
|
* of validation errors.
|
|
* @param[in] source Source of the entry (file name), to be displayed in
|
|
* case of validation errors.
|
|
*/
|
|
static void mob_read_db_additional_fields(struct mob_db *entry, struct config_setting_t *t, int n, const char *source)
|
|
{
|
|
// do nothing. plugins can do own work
|
|
}
|
|
|
|
static bool mob_get_const(const struct config_setting_t *it, int *value)
|
|
{
|
|
const char *str = config_setting_get_string(it);
|
|
|
|
nullpo_retr(false, value);
|
|
if (str && *str && script->get_constant(str, value))
|
|
return true;
|
|
|
|
*value = libconfig->setting_get_int(it);
|
|
return true;
|
|
}
|
|
|
|
/*==========================================
|
|
* mob_db.txt reading
|
|
*------------------------------------------*/
|
|
static void mob_readdb(void)
|
|
{
|
|
const char* filename[] = {
|
|
DBPATH"mob_db.conf",
|
|
"mob_db2.conf" };
|
|
int i;
|
|
|
|
for (i = 0; i < ARRAYLENGTH(filename); ++i) {
|
|
mob->read_libconfig(filename[i], i > 0 ? true : false);
|
|
}
|
|
mob->name_constants();
|
|
}
|
|
|
|
/**
|
|
* Reads from a libconfig-formatted mobdb file and inserts the found entries
|
|
* into the mob database, overwriting duplicate ones (i.e. mob_db2 overriding
|
|
* mob_db.)
|
|
*
|
|
* @param filename File name, relative to the database path.
|
|
* @param ignore_missing Whether to ignore errors caused by a missing db file.
|
|
* @return the number of found entries.
|
|
*/
|
|
static int mob_read_libconfig(const char *filename, bool ignore_missing)
|
|
{
|
|
bool duplicate[MAX_MOB_DB] = { 0 };
|
|
struct config_t mob_db_conf;
|
|
char filepath[512];
|
|
struct config_setting_t *mdb;
|
|
struct config_setting_t *t;
|
|
int i = 0, count = 0;
|
|
|
|
nullpo_ret(filename);
|
|
snprintf(filepath, sizeof(filepath), "%s/%s", map->db_path, filename);
|
|
|
|
if (ignore_missing && !exists(filepath))
|
|
return 0;
|
|
|
|
if (!libconfig->load_file(&mob_db_conf, filepath))
|
|
return 0;
|
|
|
|
if ((mdb = libconfig->setting_get_member(mob_db_conf.root, "mob_db")) == NULL) {
|
|
ShowError("can't read %s\n", filepath);
|
|
return 0;
|
|
}
|
|
|
|
while ((t = libconfig->setting_get_elem(mdb, i++))) {
|
|
int mob_id = mob->read_db_sub(t, i - 1, filename);
|
|
|
|
if (mob_id <= 0 || mob_id >= MAX_MOB_DB)
|
|
continue;
|
|
|
|
count++;
|
|
|
|
if (duplicate[mob_id]) {
|
|
ShowWarning("mob_read_libconfig:%s: duplicate entry of ID #%d (%s/%s)\n",
|
|
filename, mob_id, mob->db_data[mob_id]->sprite, mob->db_data[mob_id]->jname);
|
|
} else {
|
|
duplicate[mob_id] = true;
|
|
}
|
|
}
|
|
libconfig->destroy(&mob_db_conf);
|
|
ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, filepath);
|
|
|
|
return count;
|
|
}
|
|
|
|
static void mob_name_constants(void)
|
|
{
|
|
int i;
|
|
#ifdef ENABLE_CASE_CHECK
|
|
script->parser_current_file = "Mob Database (Likely an invalid or conflicting SpriteName)";
|
|
#endif // ENABLE_CASE_CHECK
|
|
for (i = 0; i < MAX_MOB_DB; i++) {
|
|
if (mob->db_data[i] && !mob->is_clone(i))
|
|
script->set_constant2(mob->db_data[i]->sprite, i, false, false);
|
|
}
|
|
#ifdef ENABLE_CASE_CHECK
|
|
script->parser_current_file = NULL;
|
|
#endif // ENABLE_CASE_CHECK
|
|
}
|
|
|
|
static void mob_mobavail_removal_notice(void)
|
|
{
|
|
char filepath[270];
|
|
|
|
snprintf(filepath, sizeof(filepath), "%s/mob_avail.txt", map->db_path);
|
|
|
|
if (exists(filepath)) {
|
|
ShowError("mob_mobavail_removal_notice: the usage of mob_avail.txt is no longer supported, move your data using tools/mobavailconverter.py and delete the database file to suspend this message.\n");
|
|
}
|
|
}
|
|
|
|
static void mob_race2_db_removal_notice(void)
|
|
{
|
|
char filepath[270];
|
|
|
|
snprintf(filepath, sizeof(filepath), "%s/mob_race2_db.txt", DBPATH);
|
|
|
|
if (exists(filepath)) {
|
|
ShowError("mob_race2_db_removal_notice: the usage of %s/mob_race2_db.txt is no longer supported, data has been merged into mob_db.conf. Please delete the database file to suspend this message.\n", DBPATH);
|
|
}
|
|
}
|
|
|
|
static void mob_read_group_db(void)
|
|
{
|
|
const char *filename[] = {
|
|
DBPATH"mob_group.conf",
|
|
"mob_group2.conf"
|
|
};
|
|
|
|
for (int i = 0; i < ARRAYLENGTH(filename); i++)
|
|
mob->read_group_db_libconfig(filename[i]);
|
|
}
|
|
|
|
static bool mob_read_group_db_libconfig(const char *filename)
|
|
{
|
|
struct config_t mg_conf;
|
|
char filepath[512];
|
|
|
|
snprintf(filepath, sizeof(filepath), "%s/%s", map->db_path, filename);
|
|
if (libconfig->load_file(&mg_conf, filepath) == CONFIG_FALSE) {
|
|
ShowError("%s: can't read %s\n", __func__, filepath);
|
|
return false;
|
|
}
|
|
|
|
int i = 0;
|
|
int count = 0;
|
|
struct config_setting_t *it = NULL;
|
|
|
|
while ((it = libconfig->setting_get_elem(mg_conf.root, i++)) != NULL) {
|
|
if (mob->read_group_db_libconfig_sub(it, filepath))
|
|
++count;
|
|
}
|
|
|
|
libconfig->destroy(&mg_conf);
|
|
ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, filepath);
|
|
return true;
|
|
}
|
|
|
|
static bool mob_read_group_db_libconfig_sub(struct config_setting_t *it, const char *source)
|
|
{
|
|
nullpo_retr(false, it);
|
|
nullpo_retr(false, source);
|
|
|
|
const char *name = config_setting_name(it);
|
|
int group_id;
|
|
|
|
if (!script->get_constant(name, &group_id)) {
|
|
ShowWarning("%s: unknown monster group '%s' in \"%s\", skipping..\n", __func__, name, source);
|
|
return false;
|
|
}
|
|
|
|
if (!config_setting_is_list(it)) {
|
|
ShowWarning("%s: monster group '%s' in \"%s\" must be a list, skipping..\n", __func__, name, source);
|
|
return false;
|
|
}
|
|
|
|
if (!mob->read_group_db_libconfig_sub_group(it, (enum mob_groups)group_id, source))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool mob_read_group_db_libconfig_sub_group(struct config_setting_t *it, enum mob_groups group_id, const char *source)
|
|
{
|
|
nullpo_retr(false, it);
|
|
nullpo_retr(false, source);
|
|
Assert_retr(false, group_id >= 0 && group_id < MOBG_MAX_GROUP);
|
|
|
|
if (VECTOR_LENGTH(mob->mob_groups[group_id]) > 0) {
|
|
VECTOR_CLEAR(mob->mob_groups[group_id]);
|
|
}
|
|
VECTOR_INIT(mob->mob_groups[group_id]);
|
|
|
|
int i = 0;
|
|
struct config_setting_t *entry = NULL;
|
|
|
|
while ((entry = libconfig->setting_get_elem(it, i++)) != NULL) {
|
|
int class_ = 0;
|
|
const char *name = libconfig->setting_get_string_elem(entry, 0);
|
|
|
|
if (!script->get_constant(name, &class_)) {
|
|
ShowWarning("%s: Invalid monster '%s' in \"%s\", skipping..\n", __func__, name, source);
|
|
continue;
|
|
}
|
|
|
|
struct mob_db *m = mob->db(class_);
|
|
if (m == mob->dummy) {
|
|
ShowWarning("%s: Invalid monster '%s' in \"%s\", skipping..\n", __func__, name, source);
|
|
continue;
|
|
}
|
|
|
|
int rate = 0;
|
|
if (config_setting_is_list(entry))
|
|
rate = libconfig->setting_get_int_elem(entry, 1);
|
|
else
|
|
rate = 1;
|
|
|
|
VECTOR_ENSURE(mob->mob_groups[group_id], 1, 1);
|
|
VECTOR_PUSH(mob->mob_groups[group_id], class_);
|
|
m->summonper[group_id] = rate;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*==========================================
|
|
* processes one mob_chat_db entry [SnakeDrak]
|
|
* @param last_msg_id ensures that only one error message per mob id is printed
|
|
*------------------------------------------*/
|
|
static bool mob_parse_row_chatdb(char **str, const char *source, int line, int *last_msg_id)
|
|
{
|
|
char* msg;
|
|
struct mob_chat *ms;
|
|
int msg_id;
|
|
size_t len;
|
|
|
|
nullpo_retr(false, str);
|
|
nullpo_retr(false, last_msg_id);
|
|
msg_id = atoi(str[0]);
|
|
|
|
if (msg_id <= 0 || msg_id > MAX_MOB_CHAT)
|
|
{
|
|
if (msg_id != *last_msg_id) {
|
|
ShowError("mob_chat: Invalid chat ID: %d at %s, line %d\n", msg_id, source, line);
|
|
*last_msg_id = msg_id;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (mob->chat_db[msg_id] == NULL)
|
|
mob->chat_db[msg_id] = (struct mob_chat*)aCalloc(1, sizeof (struct mob_chat));
|
|
|
|
ms = mob->chat_db[msg_id];
|
|
//MSG ID
|
|
ms->msg_id=msg_id;
|
|
//Color
|
|
ms->color=(unsigned int)strtoul(str[1],NULL,0);
|
|
//Message
|
|
msg = str[2];
|
|
len = strlen(msg);
|
|
|
|
while( len && ( msg[len-1]=='\r' || msg[len-1]=='\n' ) )
|
|
{// find EOL to strip
|
|
len--;
|
|
}
|
|
|
|
if(len>(CHAT_SIZE_MAX-1))
|
|
{
|
|
if (msg_id != *last_msg_id) {
|
|
ShowError("mob_chat: readdb: Message too long! Line %d, id: %d\n", line, msg_id);
|
|
*last_msg_id = msg_id;
|
|
}
|
|
return false;
|
|
}
|
|
else if( !len )
|
|
{
|
|
ShowWarning("mob_parse_row_chatdb: Empty message for id %d.\n", msg_id);
|
|
return false;
|
|
}
|
|
|
|
msg[len] = 0; // strip previously found EOL
|
|
safestrncpy(ms->msg, str[2], CHAT_SIZE_MAX);
|
|
|
|
return true;
|
|
}
|
|
|
|
/*==========================================
|
|
* mob_chat_db.txt reading [SnakeDrak]
|
|
*-------------------------------------------------------------------------*/
|
|
static void mob_readchatdb(void)
|
|
{
|
|
const char *arc = "mob_chat_db.txt";
|
|
uint32 lines=0, count=0;
|
|
char line[1024], filepath[280];
|
|
int i, tmp=0;
|
|
FILE *fp;
|
|
snprintf(filepath, sizeof(filepath), "%s/%s", map->db_path, arc);
|
|
fp=fopen(filepath, "r");
|
|
if(fp == NULL) {
|
|
ShowWarning("mob_readchatdb: File not found \"%s\", skipping.\n", filepath);
|
|
return;
|
|
}
|
|
|
|
while(fgets(line, sizeof(line), fp)) {
|
|
char *str[3], *p, *np;
|
|
int j=0;
|
|
|
|
lines++;
|
|
if(line[0] == '/' && line[1] == '/')
|
|
continue;
|
|
memset(str, 0, sizeof(str));
|
|
|
|
p=line;
|
|
while(ISSPACE(*p))
|
|
++p;
|
|
if(*p == '\0')
|
|
continue;// empty line
|
|
for(i = 0; i <= 2; i++)
|
|
{
|
|
str[i] = p;
|
|
if(i<2 && (np = strchr(p, ',')) != NULL) {
|
|
*np = '\0'; p = np + 1; j++;
|
|
}
|
|
}
|
|
|
|
if( j < 2 || str[2]==NULL)
|
|
{
|
|
ShowError("mob_readchatdb: Insufficient number of fields for skill at %s, line %u\n", arc, lines);
|
|
continue;
|
|
}
|
|
|
|
if( !mob->parse_row_chatdb(str, filepath, lines, &tmp) )
|
|
continue;
|
|
|
|
count++;
|
|
}
|
|
fclose(fp);
|
|
ShowStatus("Done reading '"CL_WHITE"%"PRIu32""CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, filepath);
|
|
}
|
|
|
|
/*==========================================
|
|
* processes one mob_skill_db entry
|
|
*------------------------------------------*/
|
|
static bool mob_skill_db_libconfig(const char *filename, bool ignore_missing)
|
|
{
|
|
struct config_t mob_skill_conf;
|
|
struct config_setting_t *it = NULL, *its = NULL, *mob_skill = NULL;
|
|
char filepath[512];
|
|
int i = 0;
|
|
|
|
nullpo_retr(false, filename);
|
|
|
|
snprintf(filepath, sizeof(filepath), "%s/%s", map->db_path, filename);
|
|
|
|
if (!exists(filepath)) {
|
|
if (!ignore_missing) {
|
|
ShowError("mob_skill_db_libconfig: can't find file %s\n", filepath);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
if (!libconfig->load_file(&mob_skill_conf, filepath))
|
|
return false;
|
|
|
|
its = libconfig->lookup(&mob_skill_conf, "mob_skill_db");
|
|
|
|
if (its != NULL && (mob_skill = libconfig->setting_get_elem(its, 0)) != NULL) {
|
|
while ((it = libconfig->setting_get_elem(mob_skill, i++))) {
|
|
mob->skill_db_libconfig_sub(it, i);
|
|
}
|
|
}
|
|
|
|
libconfig->destroy(&mob_skill_conf);
|
|
ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", i, filepath);
|
|
return true;
|
|
}
|
|
|
|
static bool mob_skill_db_libconfig_sub(struct config_setting_t *it, int n)
|
|
{
|
|
int i = 0;
|
|
int mob_id;
|
|
struct config_setting_t *its;
|
|
const char *name = config_setting_name(it);
|
|
|
|
nullpo_retr(false, it);
|
|
|
|
if (!*name) {
|
|
ShowWarning("mob_skill_db_libconfig_sub: Invalid value for monster name, entry #%d, skipping.\n", n);
|
|
return false;
|
|
}
|
|
if (!script->get_constant(name, &mob_id)) {
|
|
ShowWarning("mob_skill_db_libconfig_sub: Invalid monster '%s', entry #%d, skipping.\n", name, n);
|
|
return false;
|
|
}
|
|
if (mob_id > 0 && mob->db(mob_id) == mob->dummy) {
|
|
ShowWarning("mob_skill_db_libconfig_sub: Non existant monster id %d, skipping.\n", mob_id);
|
|
return false;
|
|
}
|
|
|
|
while ((its = libconfig->setting_get_elem(it, i++))) {
|
|
mob->skill_db_libconfig_sub_skill(its, i, mob_id);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Reads a single monster skill from DB.
|
|
*
|
|
* @param it The libconfig settings block, which contains the skill data.
|
|
* @param n The skill data block's index within the parent monster block.
|
|
* @param mob_id The monster's ID.
|
|
* @return true on success, false on failure.
|
|
*
|
|
**/
|
|
static bool mob_skill_db_libconfig_sub_skill(struct config_setting_t *it, int n, int mob_id)
|
|
{
|
|
nullpo_retr(false, it);
|
|
Assert_retr(false, mob_id <= 0 || mob->db(mob_id) != mob->dummy);
|
|
|
|
int skill_id = 0;
|
|
const char *name = config_setting_name(it);
|
|
const char *mob_str = (mob_id < 0) ? "global ID" : "monster";
|
|
const char *mob_sprite = (mob_id > 0) ? mob->db(mob_id)->sprite : "";
|
|
|
|
if ((skill_id = skill->name2id(name)) == 0) {
|
|
ShowWarning("%s: Non existant skill %s in %s %s (%d), skipping.\n", __func__, name, mob_str, mob_sprite, mob_id);
|
|
return false;
|
|
}
|
|
|
|
const char *skill_name = skill->get_name(skill_id);
|
|
bool clearskills = false;
|
|
|
|
// If ClearSkills flag is enabled clear all the previous skills.
|
|
if (libconfig->setting_lookup_bool_real(it, "ClearSkills", &clearskills) == CONFIG_TRUE && clearskills) {
|
|
if (mob_id < 0) {
|
|
ShowError("%s: Global skill clearing is not supported, skipping. (Global ID %d, skill %d (%s).)\n",
|
|
__func__, mob_id, skill_id, skill_name);
|
|
return false;
|
|
}
|
|
|
|
memset(mob->db_data[mob_id]->skill, 0, sizeof(struct mob_skill) * MAX_MOBSKILL);
|
|
mob->db_data[mob_id]->maxskill = 0;
|
|
return true;
|
|
}
|
|
|
|
struct mob_skill *ms;
|
|
|
|
if (mob_id < 0) { // Prepare global skill. [Skotlex]
|
|
struct mob_skill gms;
|
|
memset(&gms, 0, sizeof (struct mob_skill));
|
|
ms = &gms;
|
|
} else {
|
|
int idx = 0;
|
|
|
|
ARR_FIND(0, MAX_MOBSKILL, idx, (ms = &mob->db_data[mob_id]->skill[idx])->skill_id == 0);
|
|
|
|
if (idx == MAX_MOBSKILL) {
|
|
ShowError("%s: Too many skills for monster %s (%d), skipping.\n", __func__, mob_sprite, mob_id);
|
|
return false;
|
|
}
|
|
|
|
mob->db_data[mob_id]->maxskill = idx + 1;
|
|
}
|
|
|
|
ms->skill_id = skill_id;
|
|
|
|
int i32 = MSS_ANY;
|
|
if (map->setting_lookup_const(it, "SkillState", &i32) && (i32 < MSS_ANY || i32 > MSS_ANYTARGET)) {
|
|
ShowWarning("%s: Invalid skill state %d for skill %d (%s) in %s %s (%d), defaulting to MSS_ANY.\n",
|
|
__func__, i32, skill_id, skill_name, mob_str, mob_sprite, mob_id);
|
|
i32 = MSS_ANY;
|
|
}
|
|
ms->state = (enum MobSkillState)i32;
|
|
|
|
int res = libconfig->setting_lookup_int(it, "SkillLevel", &i32);
|
|
ms->skill_lv = (res == CONFIG_FALSE) ? 1 : cap_value(i32, 1, battle_config.mob_max_skilllvl);
|
|
|
|
res = libconfig->setting_lookup_int(it, "Rate", &i32);
|
|
ms->permillage = (res == CONFIG_FALSE) ? 1 : cap_value(i32, 1, 10000);
|
|
|
|
// Apply battle_config modifier to rate (permillage).
|
|
if (battle_config.mob_skill_rate != 100)
|
|
ms->permillage = ms->permillage * battle_config.mob_skill_rate / 100;
|
|
|
|
if (ms->permillage > 10000)
|
|
ms->permillage = 10000;
|
|
else if (ms->permillage == 0 && battle_config.mob_skill_rate != 0)
|
|
ms->permillage = 1;
|
|
|
|
res = libconfig->setting_lookup_int(it, "CastTime", &i32);
|
|
ms->casttime = (res == CONFIG_FALSE) ? 0 : cap_value(i32, 0, MOB_MAX_CASTTIME);
|
|
|
|
res = libconfig->setting_lookup_int(it, "Delay", &i32);
|
|
ms->delay = (res == CONFIG_FALSE) ? 0 : cap_value(i32, 0, MOB_MAX_DELAY);
|
|
|
|
// Apply battle_config modifier to delay.
|
|
if (battle_config.mob_skill_delay != 100)
|
|
ms->delay = ms->delay * battle_config.mob_skill_delay / 100;
|
|
|
|
ms->delay = std::min(ms->delay, MOB_MAX_DELAY);
|
|
|
|
res = libconfig->setting_lookup_bool(it, "Cancelable", &i32);
|
|
ms->cancel = (res == CONFIG_FALSE) ? 0 : cap_value(i32, 0, 1);
|
|
|
|
i32 = MST_TARGET;
|
|
if (map->setting_lookup_const(it, "SkillTarget", &i32) && (i32 < MST_TARGET || i32 > MST_AROUND)) {
|
|
ShowWarning("%s: Invalid skill target %d for skill %d (%s) in %s %s (%d), defaulting to MST_TARGET.\n",
|
|
__func__, i32, skill_id, skill_name, mob_str, mob_sprite, mob_id);
|
|
i32 = MST_TARGET;
|
|
}
|
|
ms->target = i32;
|
|
|
|
// Check the target condition for non-ground skills. (Ground skills can use every target.)
|
|
if (skill->get_casttype2(skill->get_index(skill_id)) != CAST_GROUND && ms->target > MST_MASTER) {
|
|
ShowWarning("%s: Wrong skill target %d for non-ground skill %d (%s) in %s %s (%d), defaulting to MST_TARGET.\n",
|
|
__func__, ms->target, skill_id, skill_name, mob_str, mob_sprite, mob_id);
|
|
ms->target = MST_TARGET;
|
|
}
|
|
|
|
i32 = MSC_ALWAYS;
|
|
if (map->setting_lookup_const(it, "CastCondition", &i32) && (i32 < MSC_ALWAYS || i32 > MSC_MAGICATTACKED)) {
|
|
ShowWarning("%s: Invalid skill condition %d for skill id %d (%s) in %s %s (%d), defaulting to MSC_ALWAYS.\n",
|
|
__func__, i32, skill_id, skill_name, mob_str, mob_sprite, mob_id);
|
|
i32 = MSC_ALWAYS;
|
|
}
|
|
ms->cond1 = i32;
|
|
|
|
ms->cond2 = !map->setting_lookup_const(it, "ConditionData", &i32) ? 0 : cap_value(i32, SHRT_MIN, SHRT_MAX);
|
|
|
|
for (int i = 0; i < 5; i++) {
|
|
char valname[16];
|
|
sprintf(valname, "val%1d", i);
|
|
|
|
if (map->setting_lookup_const_mask(it, valname, &i32))
|
|
ms->val[i] = i32;
|
|
}
|
|
|
|
if (ms->skill_id == NPC_EMOTION) {
|
|
ms->val[1] &= MD_MASK;
|
|
ms->val[2] &= MD_MASK;
|
|
ms->val[3] &= MD_MASK;
|
|
|
|
if (mob_id > 0 && (uint32)ms->val[1] == mob->db(mob_id)->status.mode) {
|
|
ms->val[1] = MD_NONE;
|
|
ms->val[4] = 1; // Request to return mode to normal.
|
|
}
|
|
}
|
|
|
|
if (ms->skill_id == NPC_EMOTION_ON && mob_id > 0 && ms->val[1] != MD_NONE) {
|
|
// Add a mode to the mob and remove aggressive mode if the new mode is passive.
|
|
if ((ms->val[1] & MD_AGGRESSIVE) == 0)
|
|
ms->val[3] |= MD_AGGRESSIVE;
|
|
|
|
ms->val[2] |= (uint32)ms->val[1]; // Add the new mode.
|
|
ms->val[1] = MD_NONE; // Do not "set" it.
|
|
}
|
|
|
|
res = map->setting_lookup_const(it, "Emotion", &i32);
|
|
ms->emotion = res ? cap_value(i32, -1, SHRT_MAX) : -1;
|
|
|
|
if (libconfig->setting_lookup_int(it, "ChatMsgID", &i32) == CONFIG_TRUE) {
|
|
if (i32 <= 0 || i32 > MAX_MOB_CHAT || mob->chat_db[i32] == NULL) {
|
|
ShowWarning("%s: Invalid message ID %d for skill %d (%s) in %s %s (%d), ignoring.\n",
|
|
__func__, i32, skill_id, skill_name, mob_str, mob_sprite, mob_id);
|
|
} else {
|
|
ms->msg_id = i32;
|
|
}
|
|
}
|
|
|
|
if (mob_id < 0) { // Global skill assignment.
|
|
mob_id = -mob_id;
|
|
|
|
for (int i = 1; i < MAX_MOB_DB; i++) {
|
|
if (mob->db_data[i] == NULL)
|
|
continue;
|
|
|
|
if ((mob->db_data[i]->status.mode & MD_BOSS) != 0) {
|
|
if ((mob_id & 2) == 0) // Skill not for boss monsters.
|
|
continue;
|
|
} else {
|
|
if ((mob_id & 1) == 0) // Skill not for normal monsters.
|
|
continue;
|
|
}
|
|
|
|
int idx;
|
|
|
|
ARR_FIND(0, MAX_MOBSKILL, idx, mob->db_data[i]->skill[idx].skill_id == 0);
|
|
|
|
if (idx == MAX_MOBSKILL) {
|
|
ShowError("%s: Too many skills for monster %d in global ID %d, skipping.\n",
|
|
__func__, i, -mob_id);
|
|
continue;
|
|
}
|
|
|
|
memcpy(&mob->db_data[i]->skill[idx], ms, sizeof(struct mob_skill));
|
|
mob->db_data[i]->maxskill = idx + 1;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*==========================================
|
|
* mob_skill_db.txt reading
|
|
*------------------------------------------*/
|
|
static void mob_readskilldb(void)
|
|
{
|
|
|
|
const char *filename[] = {
|
|
DBPATH"mob_skill_db.conf",
|
|
"mob_skill_db2.conf"
|
|
};
|
|
int i;
|
|
|
|
if (battle_config.mob_skill_rate == 0) {
|
|
ShowStatus("Mob skill use disabled. Not reading mob skills.\n");
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < ARRAYLENGTH(filename); ++i) {
|
|
mob->skill_db_libconfig(filename[i], i > 0 ? true : false);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Read mob_item_ratio.txt
|
|
*/
|
|
static bool mob_readdb_itemratio(char *str[], int columns, int current)
|
|
{
|
|
int nameid, ratio, i;
|
|
struct item_drop_ratio *dropRatio;
|
|
|
|
nullpo_retr(false, str);
|
|
nameid = atoi(str[0]);
|
|
|
|
if( itemdb->exists(nameid) == NULL )
|
|
{
|
|
ShowWarning("itemdb_read_itemratio: Invalid item id %d.\n", nameid);
|
|
return false;
|
|
}
|
|
|
|
ratio = atoi(str[1]);
|
|
|
|
dropRatio = mob->get_item_drop_ratio(nameid);
|
|
if (dropRatio == NULL) {
|
|
dropRatio = (struct item_drop_ratio*)aCalloc(1, sizeof(struct item_drop_ratio));
|
|
mob->set_item_drop_ratio(nameid, dropRatio);
|
|
}
|
|
|
|
dropRatio->drop_ratio = ratio;
|
|
for (i = 0; i < columns - 2; i++)
|
|
dropRatio->mob_id[i] = atoi(str[i + 2]);
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* read all mob-related databases
|
|
*/
|
|
static void mob_load(bool minimal)
|
|
{
|
|
if (minimal) {
|
|
// Only read the mob db and option drops in minimal mode
|
|
mob->read_optdrops_db();
|
|
mob->readdb();
|
|
return;
|
|
}
|
|
sv->readdb(map->db_path, "mob_item_ratio.txt", ',', 2, 2+MAX_ITEMRATIO_MOBS, -1, mob->readdb_itemratio); // must be read before mobdb
|
|
mob->read_optdrops_db();
|
|
mob->readchatdb();
|
|
mob->readdb();
|
|
mob->readskilldb();
|
|
mob->mobavail_removal_notice();
|
|
mob->race2_db_removal_notice();
|
|
mob->read_group_db();
|
|
}
|
|
|
|
/**
|
|
* @see DBApply
|
|
*/
|
|
static int mob_final_ratio_sub(union DBKey key, struct DBData *data, va_list ap)
|
|
{
|
|
struct item_drop_ratio *ratio = (struct item_drop_ratio *)DB->data2ptr(data);
|
|
|
|
if (ratio)
|
|
aFree(ratio);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int mob_reload_sub_mob(struct mob_data *md, va_list args)
|
|
{
|
|
nullpo_ret(md);
|
|
md->db = mob_db(md->class_);
|
|
|
|
status_calc_mob(md, SCO_FIRST);
|
|
|
|
// If the view data was not overwritten manually
|
|
if (md->vd != NULL && !md->vd_changed) {
|
|
// Get the new view data from the mob database
|
|
md->vd = mob_get_viewdata(md->class_);
|
|
|
|
// If they are spawned right now
|
|
if (md->bl.prev != NULL) {
|
|
// Respawn all mobs on client side so that they are displayed correctly(if their view id changed)
|
|
clif->clearunit_area(&md->bl, CLR_OUTSIGHT);
|
|
clif->spawn(&md->bl);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void mob_reload(void)
|
|
{
|
|
int i;
|
|
|
|
//Mob skills need to be cleared before re-reading them. [Skotlex]
|
|
for (i = 0; i < MAX_MOB_DB; i++)
|
|
if (mob->db_data[i] && !mob->is_clone(i)) {
|
|
memset(&mob->db_data[i]->skill,0,sizeof(mob->db_data[i]->skill));
|
|
mob->db_data[i]->maxskill=0;
|
|
}
|
|
|
|
// Clear item_drop_ratio_db
|
|
for (i = 0; i < MAX_ITEMDB; i++) {
|
|
if (item_drop_ratio_db[i]) {
|
|
aFree(item_drop_ratio_db[i]);
|
|
item_drop_ratio_db[i] = NULL;
|
|
}
|
|
}
|
|
for (i = 0; i < MOBG_MAX_GROUP; i++) {
|
|
VECTOR_CLEAR(mob->mob_groups[i]);
|
|
}
|
|
mob->item_drop_ratio_other_db->clear(mob->item_drop_ratio_other_db, mob->final_ratio_sub);
|
|
|
|
mob->destroy_drop_groups();
|
|
|
|
mob->load(false);
|
|
map->foreachmob(mob->reload_sub_mob);
|
|
}
|
|
|
|
/**
|
|
* Clears spawn related information for a script reload.
|
|
*/
|
|
static void mob_clear_spawninfo(void)
|
|
{
|
|
int i;
|
|
for (i = 0; i < MAX_MOB_DB; i++)
|
|
if (mob->db_data[i])
|
|
memset(&mob->db_data[i]->spawn,0,sizeof(mob->db_data[i]->spawn));
|
|
}
|
|
|
|
/*==========================================
|
|
* Circumference initialization of mob
|
|
*------------------------------------------*/
|
|
static int do_init_mob(bool minimal)
|
|
{
|
|
// Initialize the mob database
|
|
memset(mob->db_data,0,sizeof(mob->db_data)); //Clear the array
|
|
mob->db_data[0] = (struct mob_db*)aCalloc(1, sizeof (struct mob_db)); //This mob is used for random spawns
|
|
mob->makedummymobdb(0); //The first time this is invoked, it creates the dummy mob
|
|
item_drop_ers = ers_new(sizeof(struct item_drop),"mob.c::item_drop_ers",ERS_OPT_CLEAN);
|
|
item_drop_list_ers = ers_new(sizeof(struct item_drop_list),"mob.c::item_drop_list_ers",ERS_OPT_NONE);
|
|
|
|
mob->load(minimal);
|
|
|
|
if (minimal)
|
|
return 0;
|
|
|
|
timer->add_func_list(mob->delayspawn,"mob_delayspawn");
|
|
timer->add_func_list(mob->delay_item_drop,"mob_delay_item_drop");
|
|
timer->add_func_list(mob->ai_hard,"mob_ai_hard");
|
|
timer->add_func_list(mob->ai_lazy,"mob_ai_lazy");
|
|
timer->add_func_list(mob->timer_delete,"mob_timer_delete");
|
|
timer->add_func_list(mob->spawn_guardian_sub,"mob_spawn_guardian_sub");
|
|
timer->add_func_list(mob->respawn,"mob_respawn");
|
|
timer->add_func_list(mob->mvptomb_delayspawn, "mvptomb_delayspawn");
|
|
timer->add_interval(timer->gettick()+MIN_MOBTHINKTIME,mob->ai_hard,0,0,MIN_MOBTHINKTIME);
|
|
timer->add_interval(timer->gettick()+MIN_MOBTHINKTIME*10,mob->ai_lazy,0,0,MIN_MOBTHINKTIME*10);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void mob_destroy_mob_db(int index)
|
|
{
|
|
struct mob_db *data;
|
|
Assert_retv(index >= 0 && index <= MAX_MOB_DB);
|
|
data = mob->db_data[index];
|
|
HPM->data_store_destroy(&data->hdata);
|
|
aFree(data);
|
|
mob->db_data[index] = NULL;
|
|
}
|
|
|
|
/**
|
|
* Unloads option drop group database
|
|
*/
|
|
static void mob_destroy_drop_groups(void)
|
|
{
|
|
if (mob->opt_drop_groups == NULL)
|
|
return;
|
|
|
|
for (int i = 0; i < mob->opt_drop_groups_count; i++) {
|
|
struct optdrop_group *group = &mob->opt_drop_groups[i];
|
|
|
|
for (int j = 0; j < group->optslot_count; j++) {
|
|
aFree(group->optslot[j].options);
|
|
}
|
|
}
|
|
|
|
aFree(mob->opt_drop_groups);
|
|
}
|
|
|
|
/*==========================================
|
|
* Clean memory usage.
|
|
*------------------------------------------*/
|
|
static int do_final_mob(void)
|
|
{
|
|
int i;
|
|
if (mob->dummy)
|
|
{
|
|
aFree(mob->dummy);
|
|
mob->dummy = NULL;
|
|
}
|
|
for (i = 0; i <= MAX_MOB_DB; i++)
|
|
{
|
|
if (mob->db_data[i] != NULL)
|
|
{
|
|
mob->destroy_mob_db(i);
|
|
}
|
|
}
|
|
mob->destroy_drop_groups();
|
|
for (i = 0; i <= MAX_MOB_CHAT; i++)
|
|
{
|
|
if (mob->chat_db[i] != NULL)
|
|
{
|
|
aFree(mob->chat_db[i]);
|
|
mob->chat_db[i] = NULL;
|
|
}
|
|
}
|
|
for (i = 0; i < MAX_ITEMDB; i++)
|
|
{
|
|
if (item_drop_ratio_db[i] != NULL)
|
|
{
|
|
aFree(item_drop_ratio_db[i]);
|
|
item_drop_ratio_db[i] = NULL;
|
|
}
|
|
}
|
|
for (i = 0; i < MOBG_MAX_GROUP; i++) {
|
|
VECTOR_CLEAR(mob->mob_groups[i]);
|
|
}
|
|
mob->item_drop_ratio_other_db->clear(mob->item_drop_ratio_other_db, mob->final_ratio_sub);
|
|
db_destroy(mob->item_drop_ratio_other_db);
|
|
ers_destroy(item_drop_ers);
|
|
ers_destroy(item_drop_list_ers);
|
|
return 0;
|
|
}
|
|
|
|
void mob_defaults(void)
|
|
{
|
|
// Defines the Manuk/Splendide/Mora mob groups for the status reductions [Epoque & Frost]
|
|
const int mob_manuk[8] = {
|
|
MOBID_TATACHO,
|
|
MOBID_CENTIPEDE,
|
|
MOBID_NEPENTHES,
|
|
MOBID_HILLSRION,
|
|
MOBID_HARDROCK_MOMMOTH,
|
|
MOBID_G_TATACHO,
|
|
MOBID_G_HILLSRION,
|
|
MOBID_CENTIPEDE_LARVA,
|
|
};
|
|
const int mob_splendide[5] = {
|
|
MOBID_TENDRILRION,
|
|
MOBID_CORNUS,
|
|
MOBID_NAGA,
|
|
MOBID_LUCIOLA_VESPA,
|
|
MOBID_PINGUICULA,
|
|
};
|
|
const int mob_mora[5] = {
|
|
MOBID_POM_SPIDER,
|
|
MOBID_ANGRA_MANTIS,
|
|
MOBID_PARUS,
|
|
MOBID_LITTLE_FATUM,
|
|
MOBID_MIMING,
|
|
};
|
|
|
|
mob = &mob_s;
|
|
|
|
memset(mob->db_data, 0, sizeof(mob->db_data));
|
|
mob->dummy = NULL;
|
|
mob->opt_drop_groups = NULL;
|
|
mob->opt_drop_groups_count = 0;
|
|
memset(mob->chat_db, 0, sizeof(mob->chat_db));
|
|
|
|
memcpy(mob->manuk, mob_manuk, sizeof(mob->manuk));
|
|
memcpy(mob->splendide, mob_splendide, sizeof(mob->splendide));
|
|
memcpy(mob->mora, mob_mora, sizeof(mob->mora));
|
|
|
|
item_drop_ratio_other_db = idb_alloc(DB_OPT_BASE);
|
|
mob->item_drop_ratio_db = item_drop_ratio_db;
|
|
mob->item_drop_ratio_other_db = item_drop_ratio_other_db;
|
|
|
|
/* */
|
|
mob->reload = mob_reload;
|
|
mob->reload_sub_mob = mob_reload_sub_mob;
|
|
mob->init = do_init_mob;
|
|
mob->final = do_final_mob;
|
|
/* */
|
|
mob->db = mob_db;
|
|
mob->chat = mob_chat;
|
|
mob->makedummymobdb = mob_makedummymobdb;
|
|
mob->spawn_guardian_sub = mob_spawn_guardian_sub;
|
|
mob->skill_id2skill_idx = mob_skill_id2skill_idx;
|
|
mob->db_searchname = mobdb_searchname;
|
|
mob->db_searchname_array_sub = mobdb_searchname_array_sub;
|
|
mob->mvptomb_create = mvptomb_create;
|
|
mob->mvptomb_destroy = mvptomb_destroy;
|
|
mob->mvptomb_spawn_delayed = mvptomb_spawn_delayed;
|
|
mob->mvptomb_delayspawn = mvptomb_delayspawn;
|
|
mob->db_searchname_array = mobdb_searchname_array;
|
|
mob->db_checkid = mobdb_checkid;
|
|
mob->get_viewdata = mob_get_viewdata;
|
|
mob->set_dynamic_viewdata = mob_set_dynamic_viewdata;
|
|
mob->free_dynamic_viewdata = mob_free_dynamic_viewdata;
|
|
mob->parse_dataset = mob_parse_dataset;
|
|
mob->spawn_dataset = mob_spawn_dataset;
|
|
mob->get_random_id = mob_get_random_id;
|
|
mob->ksprotected = mob_ksprotected;
|
|
mob->once_spawn_sub = mob_once_spawn_sub;
|
|
mob->once_spawn = mob_once_spawn;
|
|
mob->once_spawn_area = mob_once_spawn_area;
|
|
mob->spawn_guardian = mob_spawn_guardian;
|
|
mob->spawn_bg = mob_spawn_bg;
|
|
mob->can_reach = mob_can_reach;
|
|
mob->linksearch = mob_linksearch;
|
|
mob->delayspawn = mob_delayspawn;
|
|
mob->setdelayspawn = mob_setdelayspawn;
|
|
mob->count_sub = mob_count_sub;
|
|
mob->spawn = mob_spawn;
|
|
mob->can_changetarget = mob_can_changetarget;
|
|
mob->target = mob_target;
|
|
mob->ai_sub_hard_activesearch = mob_ai_sub_hard_activesearch;
|
|
mob->ai_sub_hard_changechase = mob_ai_sub_hard_changechase;
|
|
mob->ai_sub_hard_bg_ally = mob_ai_sub_hard_bg_ally;
|
|
mob->ai_sub_hard_lootsearch = mob_ai_sub_hard_lootsearch;
|
|
mob->warpchase_sub = mob_warpchase_sub;
|
|
mob->is_in_battle_state = mob_is_in_battle_state;
|
|
mob->ai_sub_hard_slavemob = mob_ai_sub_hard_slavemob;
|
|
mob->unlocktarget = mob_unlocktarget;
|
|
mob->randomwalk = mob_randomwalk;
|
|
mob->warpchase = mob_warpchase;
|
|
mob->ai_sub_hard = mob_ai_sub_hard;
|
|
mob->ai_sub_hard_timer = mob_ai_sub_hard_timer;
|
|
mob->ai_sub_foreachclient = mob_ai_sub_foreachclient;
|
|
mob->ai_sub_lazy = mob_ai_sub_lazy;
|
|
mob->ai_lazy = mob_ai_lazy;
|
|
mob->ai_hard = mob_ai_hard;
|
|
mob->setdropitem_options = mob_setdropitem_options;
|
|
mob->setdropitem = mob_setdropitem;
|
|
mob->setlootitem = mob_setlootitem;
|
|
mob->delay_item_drop = mob_delay_item_drop;
|
|
mob->item_drop = mob_item_drop;
|
|
mob->timer_delete = mob_timer_delete;
|
|
mob->deleteslave_sub = mob_deleteslave_sub;
|
|
mob->deleteslave = mob_deleteslave;
|
|
mob->respawn = mob_respawn;
|
|
mob->log_damage = mob_log_damage;
|
|
mob->damage = mob_damage;
|
|
mob->dead = mob_dead;
|
|
mob->revive = mob_revive;
|
|
mob->guardian_guildchange = mob_guardian_guildchange;
|
|
mob->random_class = mob_random_class;
|
|
mob->class_change = mob_class_change;
|
|
mob->heal = mob_heal;
|
|
mob->warpslave_sub = mob_warpslave_sub;
|
|
mob->warpslave = mob_warpslave;
|
|
mob->countslave_sub = mob_countslave_sub;
|
|
mob->countslave = mob_countslave;
|
|
mob->summonslave = mob_summonslave;
|
|
mob->getfriendhprate_sub = mob_getfriendhprate_sub;
|
|
mob->getfriendhprate = mob_getfriendhprate;
|
|
mob->getmasterhpltmaxrate = mob_getmasterhpltmaxrate;
|
|
mob->getfriendstatus_sub = mob_getfriendstatus_sub;
|
|
mob->getfriendstatus = mob_getfriendstatus;
|
|
mob->use_skill = mob_use_skill;
|
|
mob->use_skill_event = mob_use_skill_event;
|
|
mob->is_clone = mob_is_clone;
|
|
mob->clone_spawn = mob_clone_spawn;
|
|
mob->clone_delete = mob_clone_delete;
|
|
mob->drop_adjust = mob_drop_adjust;
|
|
mob->item_dropratio_adjust = item_dropratio_adjust;
|
|
mob->read_optdrops_option = mob_read_optdrops_option;
|
|
mob->read_optdrops_optslot = mob_read_optdrops_optslot;
|
|
mob->read_optdrops_group = mob_read_optdrops_group;
|
|
mob->read_optdrops_db = mob_read_optdrops_db;
|
|
mob->get_const = mob_get_const;
|
|
mob->db_validate_entry = mob_db_validate_entry;
|
|
mob->readdb = mob_readdb;
|
|
mob->read_libconfig = mob_read_libconfig;
|
|
mob->read_db_additional_fields = mob_read_db_additional_fields;
|
|
mob->read_db_sub = mob_read_db_sub;
|
|
mob->read_db_drops_sub = mob_read_db_drops_sub;
|
|
mob->read_db_mvpdrops_sub = mob_read_db_mvpdrops_sub;
|
|
mob->read_db_mode_sub = mob_read_db_mode_sub;
|
|
mob->read_db_drops_option = mob_read_db_drops_option;
|
|
mob->read_db_stats_sub = mob_read_db_stats_sub;
|
|
mob->read_db_viewdata_sub = mob_read_db_viewdata_sub;
|
|
mob->name_constants = mob_name_constants;
|
|
mob->mobavail_removal_notice = mob_mobavail_removal_notice;
|
|
mob->race2_db_removal_notice = mob_race2_db_removal_notice;
|
|
mob->parse_row_chatdb = mob_parse_row_chatdb;
|
|
mob->readchatdb = mob_readchatdb;
|
|
mob->readskilldb = mob_readskilldb;
|
|
mob->readdb_itemratio = mob_readdb_itemratio;
|
|
mob->load = mob_load;
|
|
mob->get_item_drop_ratio = mob_get_item_drop_ratio;
|
|
mob->set_item_drop_ratio = mob_set_item_drop_ratio;
|
|
mob->final_ratio_sub = mob_final_ratio_sub;
|
|
mob->clear_spawninfo = mob_clear_spawninfo;
|
|
mob->destroy_mob_db = mob_destroy_mob_db;
|
|
mob->destroy_drop_groups = mob_destroy_drop_groups;
|
|
mob->skill_db_libconfig = mob_skill_db_libconfig;
|
|
mob->skill_db_libconfig_sub = mob_skill_db_libconfig_sub;
|
|
mob->skill_db_libconfig_sub_skill = mob_skill_db_libconfig_sub_skill;
|
|
mob->read_group_db = mob_read_group_db;
|
|
mob->read_group_db_libconfig = mob_read_group_db_libconfig;
|
|
mob->read_group_db_libconfig_sub = mob_read_group_db_libconfig_sub;
|
|
mob->read_group_db_libconfig_sub_group = mob_read_group_db_libconfig_sub_group;
|
|
}
|