evilrock (0010044)
- selection dialogue will not disappear.
- kept all types of monsters. Pirates of the Caribbean has also undeads
as pirates and this here is fantasy game though. ;)
- numbers of monsters depends now on the numbers of travellers.
- dead players are warped to mainland now in order to avoid being
trapped on the ship.
- portal books will save your ass.
- monsters will be warped to other spot before they get killed by the
script in order to avoid extra loot on the ship.
- players who log out during event is triggered are save now. Either
they will be warped from the ship when they log in afterwards or there
will be a portal that leads them to the main land.
- I could not reproduce the massage that I earn rankpoints but only that
I lose rankpoints. No idea how this happened to you.
- map of the ship was adjusted that the NPC can be seen better.
evilrock
- adjust to background story
northern island and elstree
- multiple chars can trigger effects now
The IsLookingAt() function is unreliable and should be fixed, however we choose for an unconditional call to TurnTo() here, because
a) it works just as well
b) the checking overhead is as intensive as the turn itself
c) the turn wound even happen if direction is okay