Commit graph

39 commits

Author SHA1 Message Date
brightrim
8e52ae6fe9 universal use of character.GetHP and character.ChangeHP 2026-04-21 15:49:10 +02:00
brightrim
f3f924defc Could this be the long awaited rune magic update!? 2025-01-31 20:16:56 +01:00
vilarion
91a64b53e9 Fix all luacheck linter warnings 2021-06-06 15:21:52 +02:00
vilarion
28cb68d0fe Remove trailing whitespace 2020-12-06 23:34:30 +01:00
estralis
9ecdf6b5ce Close #198 Redefine influx of glyph shards #198 2020-08-02 12:00:39 +02:00
merung
fb1d1ccba5 Add missing wear change to dropped items 2019-11-26 11:33:53 +01:00
merung
22418e6e6b Replace tabs with 4 spaces 2019-08-26 20:13:52 +02:00
merung
137df14ff0 Adjust wear for certain iteam creations to allow higher standard wear 2019-08-26 20:10:19 +02:00
estralis
fe528b515e Simplify function call, add monster information 2018-12-23 08:56:04 +01:00
estralis
f5529c789a Close #115 Implement a function that returns the level of a monster 2018-12-22 07:03:34 +01:00
merung
76ec0fc2a3 Reactivate glyph forging 2018-06-26 17:54:49 +02:00
merung
d0c62af946 Deactivate glyph forging for the comming update 2018-06-13 18:44:49 +02:00
caldarion
11bf3089a5 Merge branch 'develop' of https://github.com/Baylamon/Illarion-Content into develop 2017-11-18 20:13:49 +01:00
Baylamon
ffb46696ee Glyph package 2017-11-17 11:51:04 +01:00
estralis
8c2499addb Apply british english 2017-11-16 14:34:16 +01:00
estralis
374f5743d3 #11373: Replace Random.uniform with math.random until Random.uniform is stable. 2016-10-11 16:14:48 +02:00
Martin Karing
43570107b5 New set colour functions 2015-01-15 12:47:27 +01:00
merung
e44e8d2eca Require mug with lid script 2015-01-12 19:10:22 +01:00
merung
feba90aeff Add data setting for mugs with lid for loot 2015-01-12 18:54:24 +01:00
Martin Karing
41b7d07aa5 Resolved circular dependency 2015-01-01 23:34:02 +01:00
Martin Karing
482fb7a9b3 First implementation of the new treasure script 2015-01-01 23:01:46 +01:00
Martin Karing
a515afac32 Fixing monster dropping. 2014-12-30 16:30:50 +01:00
Martin Karing
90a5fc82c6 Implemented first version of monster hooks 2014-12-28 10:53:17 +01:00
Martin Karing
8f3b074607 Added implementation for treasures to the monster drop script 2014-12-27 18:30:16 +01:00
Martin Karing
e6f0fc4dc3 Added dropping implementation to monster system 2014-12-27 18:12:07 +01:00
Martin Karing
10828c114f Reducing spam from transparency problem even more 2014-12-25 11:40:34 +01:00
Martin Karing
18030772ae Reduced spam due to the transparency issues 2014-12-25 11:19:02 +01:00
Martin Karing
e841180112 Fixed calls to isValidChar function 2014-12-25 00:43:29 +01:00
Martin Karing
bfc17db426 New monster system: Changed method of setting the color values 2014-12-24 10:41:38 +01:00
Martin Karing
cf8ca3084e Added different spiders and pigs to the new monster system 2014-11-25 23:09:04 +01:00
Martin Karing
b7b686119b Incomplete rework of the monsters 2014-11-23 13:12:53 +01:00
Martin Karing
4a6d5b502f Current version of the new monster framework.
Not ready yet
2014-11-18 15:14:21 +01:00
merung
005830c7cf Adjust monster.base.base to new modules 2014-10-27 16:34:48 +01:00
merung
6fdaff3f21 Add dog potion and quest to learn it 2014-08-13 22:20:55 +02:00
Caldarion
7edb75721a remove my funny hack, useless 2014-02-18 13:34:26 +01:00
Caldarion
bf3efaa0b7 call distance checks in the rightious place 2014-02-16 21:19:41 +01:00
Caldarion
9b77024808 use better PRNG and handle archers properly 2014-02-16 17:43:50 +01:00
Caldarion
46e8b17c7b hack to let monsters be less a aggressive 2014-02-16 16:54:49 +01:00
merung
f294218708 Improve monster archers' movement 2014-02-10 20:33:20 +01:00