--[[ Illarion Server This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . ]] local class = require("base.class") local doors = require("base.doors") local M = {} -- A door is locked if its quality is 333 and unlocked if it is 233. Data has to be ~=0. -- it makes sound 19 (world:makeSound(19, Door.pos);) when the door locks. -- A key with the same data than a door lock/unlocks it (not important here). M.openDoor = class(function(door, posi) door.pos=posi; end); function M.openDoor:execute() --[[lst=world:getPlayersOnline(); for i,ply in pairs(lst) do if ply.id==42 then char=ply; end end char:inform("in exe");--]] if (world:isItemOnField(self.pos)==true) then local item = world:getItemOnField(self.pos) doors.OpenDoor(item); else return -1; end end return M