--[[ Illarion Server This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . ]] -- lte ID = 120 local common = require("base.common") local character = require("base.character") local M = {} local huntMonster = {} function M.addEffect(theEffect, User) -- spawn hellhound at library local monPos = common.getFreePos(position(468, 839, -9), 5) local monster = world:createMonster(862, monPos, 20) huntMonster[User.id] = monster end function M.callEffect(theEffect, User) if character.GetHP(User) == 0 then common.InformNLS( User, "Ihr habt den Kampf verloren. Das Monster ist entwischt.", "You lost the fight. The Monster escaped.") return false end theEffect.nextCalled = 50; if not isValidChar(huntMonster[User.id]) then common.InformNLS( User, "Jemand hat das Monster getötet!", "Someone killed the monster!") return false end if theEffect.numberCalled == 600 then common.InformNLS( User, "Ihr habt zulange gebraucht, um das Monster zu finden, es ist entwischt.", "It took you too long to find the monster, it escaped.") if isValidChar(huntMonster[User.id]) then if character.GetHP(huntMonster[User.id]) > 0 then character.ChangeHP(huntMonster[User.id], -10000) end end huntMonster[User.id] = nil return false end -- lure to pit sucessful if huntMonster[User.id]:isInRangeToPosition(position(436, 836, -9), 2) then common.InformNLS( User, "[Quest gelöst] Kehre zu Defensor Infirmo zurück, um deine Belohnung zu erhalten.", "[Quest solved] Return to Defensor Informo to claim your reward.") if isValidChar(huntMonster[User.id]) then huntMonster[User.id]:warp(position(441, 844, -10)); -- send it to the pit end User:setQuestProgress(529, 4) huntMonster[User.id] = nil return false end return true; end function M.removeEffect(theEffect, User) return false end function M.loadEffect(theEffect, User) return false end return M