--[[ Illarion Server This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . ]] local common = require("base.common") local M = {} local GERMAN = Player.german local ENGLISH = Player.english -- Insert the quest title here, in both languages local Title = {} Title[GERMAN] = "Naturmagie: Transmutation" Title[ENGLISH] = "Nature Magic: Transmutation" -- Insert an extensive description of each status here, in both languages -- Make sure that the player knows exactly where to go and what to do local Description = {} Description[GERMAN] = {} Description[ENGLISH] = {} Description[GERMAN][1] = "Frage Fianna nach \"transmutation\", um mehr über Transmutieren zu erfahren." Description[ENGLISH][1] = "Ask Fianna about \"transmutation\" to learn more about transmutation." -- Insert the position of the quest start here (probably the position of an NPC or item) local Start = {661, 301, 0} -- For each status insert a list of positions where the quest will continue, i.e. a new status can be reached there local QuestTarget = {} -- Insert the quest status which is reached at the end of the quest local FINAL_QUEST_STATUS = 5 function M.QuestTitle(user) return common.GetNLS(user, Title[GERMAN], Title[ENGLISH]) end function M.QuestDescription(user, status) local german = Description[GERMAN][status] or "" local english = Description[ENGLISH][status] or "" return common.GetNLS(user, german, english) end function M.QuestStart() return Start end function M.QuestTargets(user, status) if ((user:increaseAttrib("perception",0) + user:increaseAttrib("essence",0) + user:increaseAttrib("intelligence",0) ) < 30) or user:getQuestProgress(691) < 5 then return {} else QuestTarget[1] = {position(661, 301, 0)} end return QuestTarget[status] end function M.QuestFinalStatus() return FINAL_QUEST_STATUS end function M.QuestAvailability(user, status) if user:getQuestProgress(691) >= 5 and status == 0 and (user:increaseAttrib("perception",0) + user:increaseAttrib("essence",0) + user:increaseAttrib("intelligence",0) ) > 29 then return Player.questAvailable else return Player.questNotAvailable end end return M