illarion-content/item/drinks.lua

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--[[
Illarion Server
This program is free software: you can redistribute it and/or modify it under
the terms of the GNU Affero General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option) any
later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU Affero General Public License for more
details.
You should have received a copy of the GNU Affero General Public License along
with this program. If not, see <http://www.gnu.org/licenses/>.
]]
-- UPDATE items SET itm_script='item.drinks' WHERE itm_id IN (2189, 2188, 2187, 2186, 2059, 2058, 2057, 2056, 1910, 1909, 1907, 1906, 1861, 2502, 1841, 1842, 1843, 1844, 1853, 1854, 1855, 1856, 1857, 1859, 1860, 517, 1315, 1316, 1318,1319,1320,1321,1322,1323,3720,3721,3722);
local common = require("base.common")
local emptyDrinkingVessels = require("item.emptyDrinkingVessels")
local teasets = require("item.teasets")
local drink_LTE_Id = 404 -- Error 404, drink_LTE not found! :^)
local M = {}
-- [item ID], {food value, remnant item}
M.drinkList = {}
M.drinkList[Item.cupWithWater] = {100, Item.woodenCup}
M.drinkList[Item.cupWithWine] = {800, Item.woodenCup}
M.drinkList[Item.cupWithMead] = {1000, Item.woodenCup}
M.drinkList[Item.cupWithCider] = {800, Item.woodenCup}
M.drinkList[Item.cupWithMilk] = {400, Item.woodenCup}
M.drinkList[Item.cupWithFairywine] = {1000, Item.woodenCup}
M.drinkList[Item.clayCupWithWater] = {100, Item.clayCup}
M.drinkList[Item.clayCupWithWine] = {800, Item.clayCup}
M.drinkList[Item.clayCupWithMead] = {1000, Item.clayCup}
M.drinkList[Item.clayCupWithCider] = {800, Item.clayCup}
M.drinkList[Item.clayCupWithMilk] = {400, Item.clayCup}
M.drinkList[Item.clayCupWithFairywine] = {1000, Item.clayCup}
M.drinkList[Item.ceramicCupWithWater] = {100, Item.ceramicCup}
M.drinkList[Item.ceramicCupWithWine] = {800, Item.ceramicCup}
M.drinkList[Item.ceramicCupWithMead] = {1000, Item.ceramicCup}
M.drinkList[Item.ceramicCupWithCider] = {800, Item.ceramicCup}
M.drinkList[Item.ceramicCupWithMilk] = {400, Item.ceramicCup}
M.drinkList[Item.ceramicCupWithFairyWine] = {1000, Item.ceramicCup}
M.drinkList[Item.ironGobletWithWater] = {100, Item.ironGoblet}
M.drinkList[Item.ironGobletWithWine] = {800, Item.ironGoblet}
M.drinkList[Item.ironGobletWithMead] = {1000, Item.ironGoblet}
M.drinkList[Item.ironGobletWithCider] = {800, Item.ironGoblet}
M.drinkList[Item.ironGobletWithMilk] = {400, Item.ironGoblet}
M.drinkList[Item.ironGobletWithFairywine] = {1000, Item.ironGoblet}
M.drinkList[Item.copperGobletWithWater] = {100, Item.copperGoblet}
M.drinkList[Item.copperGobletWithWine] = {800, Item.copperGoblet}
M.drinkList[Item.copperGobletWithMead] = {1000, Item.copperGoblet}
M.drinkList[Item.copperGobletWithCider] = {800, Item.copperGoblet}
M.drinkList[Item.copperGobletWithMilk] = {400, Item.copperGoblet}
M.drinkList[Item.copperGobletWithFairywine] = {1000, Item.copperGoblet}
M.drinkList[Item.silverGobletWithWater] = {100, Item.silverGoblet}
M.drinkList[Item.silverGobletWithWine] = {800, Item.silverGoblet}
M.drinkList[Item.silverGobletWithMead] = {1000, Item.silverGoblet}
M.drinkList[Item.silverGobletWithCider] = {800, Item.silverGoblet}
M.drinkList[Item.silverGobletglassWithMilk] = {400, Item.silverGoblet}
M.drinkList[Item.silverGobletWithFairywine] = {1000, Item.silverGoblet}
M.drinkList[Item.goldenGobletWithWater] = {100, Item.goldenGoblet}
M.drinkList[Item.goldenGobletWithWine] = {800, Item.goldenGoblet}
M.drinkList[Item.goldenGobletWithMead] = {1000, Item.goldenGoblet}
M.drinkList[Item.goldenGobletWithCider] = {800, Item.goldenGoblet}
M.drinkList[Item.goldGobletWithMilk] = {400, Item.goldenGoblet}
M.drinkList[Item.goldGobletWithFairywine] = {1000, Item.goldenGoblet}
M.drinkList[Item.glassWithWater] = {50, Item.glass}
M.drinkList[Item.glassWithWine] = {400, Item.glass}
M.drinkList[Item.glassWithMead] = {500, Item.glass}
M.drinkList[Item.glassWithCider] = {400, Item.glass}
M.drinkList[Item.glassWithMilk] = {400, Item.glass}
M.drinkList[Item.glassWithFairywine] = {1000, Item.glass}
M.drinkList[Item.beerMug] = {200, 1907}
M.drinkList[1907] = {200, 1910} -- nearly full beer mug
M.drinkList[1910] = {200, 1906} -- half full beer mug
M.drinkList[1906] = {200, Item.glassMug} -- nearly empty beer mug
M.drinkList[Item.clayBeerMugFull] = {400, Item.clayBeerMugHalf}
M.drinkList[Item.clayBeerMugHalf] = {400, Item.clayMug}
M.drinkList[Item.bottleOfBlackberryJuice] = {500, Item.emptyJuiceBottle}
M.drinkList[Item.bottleOfStrawberryJuice] = {500, Item.emptyJuiceBottle}
M.drinkList[Item.blueberryJuice] = {500, Item.emptyJuiceBottle}
M.drinkList[Item.cloudberryJuice] = {500, Item.emptyJuiceBottle}
M.drinkList[Item.raspberryJuice] = {500, Item.emptyJuiceBottle}
M.drinkList[Item.deerberryJuice] = {500, Item.emptyJuiceBottle}
M.drinkList[Item.elderberryJuice] = {500, Item.emptyJuiceBottle}
M.drinkList[Item.bottleOfCabbageJuice] = {500, Item.vegetableJuiceBottle}
M.drinkList[Item.bottleOfCarrotJuice] = {500, Item.vegetableJuiceBottle}
M.drinkList[Item.bellpepperJuice] = {500, Item.vegetableJuiceBottle}
M.drinkList[Item.cucumberJuice] = {500, Item.vegetableJuiceBottle}
M.drinkList[Item.pumpkinJuice] = {500, Item.vegetableJuiceBottle}
M.drinkList[Item.tomatoJuice] = {500, Item.vegetableJuiceBottle}
M.drinkList[Item.bottleOfGrapeJuice] = {500, Item.fruitJuiceBottle}
M.drinkList[Item.bottleOfOrangeJuice] = {500, Item.fruitJuiceBottle}
M.drinkList[Item.bottleOfTangerineJuice] = {500, Item.fruitJuiceBottle}
M.drinkList[Item.bottleOfBananaJuice] = {500, Item.fruitJuiceBottle}
M.drinkList[Item.appleJuice] = {500, Item.fruitJuiceBottle}
M.drinkList[Item.cherryJuice] = {500, Item.fruitJuiceBottle}
M.drinkList[Item.pearJuice] = {500, Item.fruitJuiceBottle}
M.drinkList[Item.mangoJuice] = {500, Item.fruitJuiceBottle}
M.drinkList[Item.peachJuice] = {500, Item.fruitJuiceBottle}
M.drinkList[Item.plumJuice] = {500, Item.fruitJuiceBottle}
M.drinkList[Item.pineappleJuice] = {500, Item.fruitJuiceBottle}
M.drinkList[Item.clayShotGlassWithAbsinthe] = {800, Item.clayShotGlass}
M.drinkList[Item.clayShotGlassWithBearSlayer] = {800, Item.clayShotGlass}
M.drinkList[Item.clayShotGlassWithBerryBooze] = {800, Item.clayShotGlass}
M.drinkList[Item.clayShotGlassWithCherrySchnapps] = {800, Item.clayShotGlass}
M.drinkList[Item.clayShotGlassWithElvenWine] = {800, Item.clayShotGlass}
M.drinkList[Item.clayShotGlassWithMulledWine] = {800, Item.clayShotGlass}
M.drinkList[Item.clayShotGlassWithOrangeSchnapps] = {800, Item.clayShotGlass}
M.drinkList[Item.clayShotGlassWithStoneFace] = {800, Item.clayShotGlass}
M.drinkList[Item.clayShotGlassWithRum] = {800, Item.clayShotGlass}
M.drinkList[Item.ceramicShotGlassWithAbsinthe] = {800, Item.ceramicShotGlass}
M.drinkList[Item.ceramicShotGlassWithBearSlayer] = {800, Item.ceramicShotGlass}
M.drinkList[Item.ceramicShotGlassWithBerryBooze] = {800, Item.ceramicShotGlass}
M.drinkList[Item.ceramicShotGlassWithCherrySchnapps] = {800, Item.ceramicShotGlass}
M.drinkList[Item.ceramicShotGlassWithElvenWine] = {800, Item.ceramicShotGlass}
M.drinkList[Item.ceramicShotGlassWithMulledWine] = {800, Item.ceramicShotGlass}
M.drinkList[Item.ceramicShotGlassWithOrangeSchnapps] = {800, Item.ceramicShotGlass}
M.drinkList[Item.ceramicShotGlassWithStoneFace] = {800, Item.ceramicShotGlass}
M.drinkList[Item.ceramicShotGlassWithRum] = {800, Item.ceramicShotGlass}
M.drinkList[Item.ironShotGlassWithAbsinthe] = {800, Item.ironShotGlass}
M.drinkList[Item.ironShotGlassWithBearSlayer] = {800, Item.ironShotGlass}
M.drinkList[Item.ironShotGlassWithBerryBooze] = {800, Item.ironShotGlass}
M.drinkList[Item.ironShotGlassWithCherrySchnapps] = {800, Item.ironShotGlass}
M.drinkList[Item.ironShotGlassWithElvenWine] = {800, Item.ironShotGlass}
M.drinkList[Item.ironShotGlassWithMulledWine] = {800, Item.ironShotGlass}
M.drinkList[Item.ironShotGlassWithOrangeSchnapps] = {800, Item.ironShotGlass}
M.drinkList[Item.ironShotGlassWithStoneFace] = {800, Item.ironShotGlass}
M.drinkList[Item.ironShotGlassWithRum] = {800, Item.ironShotGlass}
M.drinkList[Item.copperShotGlassWithAbsinthe] = {800, Item.copperShotGlass}
M.drinkList[Item.copperShotGlassWithBearSlayer] = {800, Item.copperShotGlass}
M.drinkList[Item.copperShotGlassWithBerryBooze] = {800, Item.copperShotGlass}
M.drinkList[Item.copperShotGlassWithCherrySchnapps] = {800, Item.copperShotGlass}
M.drinkList[Item.copperShotGlassWithElvenWine] = {800, Item.copperShotGlass}
M.drinkList[Item.copperShotGlassWithMulledWine] = {800, Item.copperShotGlass}
M.drinkList[Item.copperShotGlassWithOrangeSchnapps] = {800, Item.copperShotGlass}
M.drinkList[Item.copperShotGlassWithStoneFace] = {800, Item.copperShotGlass}
M.drinkList[Item.copperShotGlassWithRum] = {800, Item.copperShotGlass}
M.drinkList[Item.silverShotGlassWithAbsinthe] = {800, Item.silverShotGlass}
M.drinkList[Item.silverShotGlassWithBearSlayer] = {800, Item.silverShotGlass}
M.drinkList[Item.silverShotGlassWithBerryBooze] = {800, Item.silverShotGlass}
M.drinkList[Item.silverShotGlassWithCherrySchnapps] = {800, Item.silverShotGlass}
M.drinkList[Item.silverShotGlassWithElvenWine] = {800, Item.silverShotGlass}
M.drinkList[Item.silverShotGlassWithMulledWine] = {800, Item.silverShotGlass}
M.drinkList[Item.silverShotGlassWithOrangeSchnapps] = {800, Item.silverShotGlass}
M.drinkList[Item.silverShotGlassWithStoneFace] = {800, Item.silverShotGlass}
M.drinkList[Item.silverShotGlassWithRum] = {800, Item.silverShotGlass}
M.drinkList[Item.goldShotGlassWithAbsinthe] = {800, Item.goldShotGlass}
M.drinkList[Item.goldShotGlassWithBearSlayer] = {800, Item.goldShotGlass}
M.drinkList[Item.goldShotGlassWithBerryBooze] = {800, Item.goldShotGlass}
M.drinkList[Item.goldShotGlassWithCherrySchnapps] = {800, Item.goldShotGlass}
M.drinkList[Item.goldShotGlassWithElvenWine] = {800, Item.goldShotGlass}
M.drinkList[Item.goldShotGlassWithMulledWine] = {800, Item.goldShotGlass}
M.drinkList[Item.goldShotGlassWithOrangeSchnapps] = {800, Item.goldShotGlass}
M.drinkList[Item.goldShotGlassWithStoneFace] = {800, Item.goldShotGlass}
M.drinkList[Item.goldShotGlassWithRum] = {800, Item.goldShotGlass}
M.drinkList[Item.shotGlassWithAbsinthe] = {800, Item.shotGlass}
M.drinkList[Item.shotGlassWithBearSlayer] = {800, Item.shotGlass}
M.drinkList[Item.shotGlassWithBerryBooze] = {800, Item.shotGlass}
M.drinkList[Item.shotGlassWithCherrySchnapps] = {800, Item.shotGlass}
M.drinkList[Item.shotGlassWithElvenWine] = {800, Item.shotGlass}
M.drinkList[Item.shotGlassWithMulledWine] = {800, Item.shotGlass}
M.drinkList[Item.shotGlassWithOrangeSchnapps] = {800, Item.shotGlass}
M.drinkList[Item.shotGlassWithStoneFace] = {800, Item.shotGlass}
M.drinkList[Item.shotGlassWithRum] = {800, Item.shotGlass}
M.drinkList[Item.clayTeaCupDruid] = {1000, Item.clayTeaCup}
M.drinkList[Item.clayTeaCupFirNeedle] = {1000, Item.clayTeaCup}
M.drinkList[Item.clayTeaCupGreen] = {1000, Item.clayTeaCup}
M.drinkList[Item.clayTeaCupVirginWeed] = {1000, Item.clayTeaCup}
M.drinkList[Item.ceramicTeaCupDruid] = {1000, Item.ceramicTeaCup}
M.drinkList[Item.ceramicTeaCupFirNeedle] = {1000, Item.ceramicTeaCup}
M.drinkList[Item.ceramicTeaCupGreen] = {1000, Item.ceramicTeaCup}
M.drinkList[Item.ceramicTeaCupVirginWeed] = {1000, Item.ceramicTeaCup}
M.drinkList[Item.ironTeaCupDruid] = {1000, Item.ironTeaCup}
M.drinkList[Item.ironTeaCupFirNeedle] = {1000, Item.ironTeaCup}
M.drinkList[Item.ironTeaCupGreen] = {1000, Item.ironTeaCup}
M.drinkList[Item.ironTeaCupVirginWeed] = {1000, Item.ironTeaCup}
M.drinkList[Item.copperTeaCupDruid] = {1000, Item.copperTeaCup}
M.drinkList[Item.copperTeaCupFirNeedle] = {1000, Item.copperTeaCup}
M.drinkList[Item.copperTeaCupGreen] = {1000, Item.copperTeaCup}
M.drinkList[Item.copperTeaCupVirginWeed] = {1000, Item.copperTeaCup}
M.drinkList[Item.silverTeaCupDruid] = {1000, Item.silverTeaCup}
M.drinkList[Item.silverTeaCupFirNeedle] = {1000, Item.silverTeaCup}
M.drinkList[Item.silverTeaCupGreen] = {1000, Item.silverTeaCup}
M.drinkList[Item.silverTeaCupVirginWeed] = {1000, Item.silverTeaCup}
M.drinkList[Item.goldTeaCupDruid] = {1000, Item.goldTeaCup}
M.drinkList[Item.goldTeaCupFirNeedle] = {1000, Item.goldTeaCup}
M.drinkList[Item.goldTeaCupGreen] = {1000, Item.goldTeaCup}
M.drinkList[Item.goldTeaCupVirginWeed] = {1000, Item.goldTeaCup}
M.drinkList[Item.glassTeaCupDruid] = {1000, Item.glassTeaCup}
M.drinkList[Item.glassTeaCupFirNeedle] = {1000, Item.glassTeaCup}
M.drinkList[Item.glassTeaCupGreen] = {1000, Item.glassTeaCup}
M.drinkList[Item.glassTeaCupVirginWeed] = {1000, Item.glassTeaCup}
local applyDrinkEffect
function M.UseItem(user, SourceItem)
if teasets.putPotCupsOnTray(user, SourceItem) then
return
end
-- item should not be static
if SourceItem.wear == 255 then
common.HighInformNLS(user,
"Das kannst du nicht trinken.",
"You can't drink that.")
return
end
-- Prevent the drinking of quest item - Path of the Fox by Brigette Russ
if SourceItem:getData("descriptionDe") == "Geheimnisvoller Violett Flasche" or SourceItem:getData("descriptionEn") == "Mysterious Violet Bottle" then
common.HighInformNLS(user,
"Das kannst du nicht trinken.",
"You can't drink that.")
return
end
local drink = M.drinkList[SourceItem.id]
if not drink then
user:inform("Unknown drinking Item: ID"..SourceItem.id.." Please Report this to a developer.")
return
end
local customInformEN = SourceItem:getData("customInformEN")
local customInformDE = SourceItem:getData("customInformDE")
if customInformEN ~= "" and customInformDE ~= "" then
common.InformNLS( user, customInformDE, customInformEN)
end
local foodLevel = user:increaseAttrib("foodlevel", 0) + drink[1]
world:makeSound(12, user.pos) -- drink sound
if math.random(50) <= 1 and common.IsNilOrEmpty(SourceItem:getData("descriptionEn")) then
common.InformNLS( user, "Das alte Geschirr ist nicht mehr brauchbar.", "The old dishes are no longer usable.")
else
local dataCopy = {descriptionDe = SourceItem:getData("descriptionDe"), descriptionEn=SourceItem:getData("descriptionEn"), rareness = SourceItem:getData("rareness")}
local beersThatDontEndUpAsEmpty = {Item.clayBeerMugFull, Item.beerMug, 1907, 1910}
for _, beer in pairs(beersThatDontEndUpAsEmpty) do
if SourceItem.id == beer then
dataCopy = {descriptionDe = SourceItem:getData("descriptionDe"), descriptionEn=SourceItem:getData("descriptionEn"), rareness = SourceItem:getData("rareness"), drinkRarity = SourceItem:getData("drinkRarity"), vesselRarity = SourceItem:getData("vesselRarity")}
break
end
end
common.CreateItem(user, drink[2], 1, 333, dataCopy) -- create the remnant item
end
world:erase(SourceItem, 1)
if user:increaseAttrib("foodlevel", 0) ~= foodLevel then
user:increaseAttrib("foodlevel",-(user:increaseAttrib("foodlevel",0) - foodLevel))
end
applyDrinkEffect(user, SourceItem)
end
local function verifyInput(input)
if common.IsNilOrEmpty(input) then
return 0
end
return tonumber(input)
end
local function getRarities(drink)
local rarity = verifyInput(drink:getData("rareness")) -- The rarity of the drinking vessel, not the liquid
local drinkRarity = verifyInput(drink:getData("drinkRarity")) -- The original rarity of the bottle of liquid, if it had one
local vesselRarity = verifyInput(drink:getData("vesselRarity")) -- The original rarity of the vessel, such a tea pot or serving jug, if one was used and had rarity
return rarity, drinkRarity, vesselRarity
end
local function alterDurationForJuicesAndBeers(theDrink, duration) --While the rest have 10 drinks in one item, juices have 1. Meanwhile a filled beer glass has 2-4 uses after the 10. Of course the prices of making the juices will have to reflect that, but it also calls for a bit of an adjustment
local commonItem = world:getItemStatsFromId(theDrink.id)
if string.find(commonItem.English, "beer") or string.find(commonItem.English, "Beer") then
return 10 + math.max(5, duration/4) --Glass mugs are therefore more lucrative for beer
--5 minutes is way too little, so I changed it to a minimum of 15 which means beer will have to be a bit more expensive to make to make up for how much you get out of just one bottle
end
if string.find(commonItem.English, "juice") or string.find(commonItem.English, "Juice") then
return duration*3
-- This way juices last as long as 3 cups of whatever else at their level
-- Juices will have to be three times cheaper to make in the food and brewing rework, since a juice lasting as long as a full bottle of cider for instance makes no sense
end
return duration
end
local function alterImpactOfWater(theDrink, impact)
local commonItem = world:getItemStatsFromId(theDrink.id)
if string.find(commonItem.English, "water") or string.find(commonItem.English, "Water") then
return math.floor(impact/2)
end
return impact
end
function applyDrinkEffect(user, drink)
local level = world:getItemStatsFromId(drink.id).Level
local rarity, drinkRarity, vesselRarity = getRarities(drink)
local baseInfluence = 5 -- How many % to increase the RP gains by
local baseDuration = 20 + level*0.25 --How many minutes it should last, with 20 at minimum so people wont have to chug cider like mad if thats their preferred drink
baseDuration = math.floor(baseDuration) -- We need to keep the number a whole integer
local durationBonus = rarity+drinkRarity+vesselRarity --up to 12 points of bonus. Drinkrarity also impacts the influence, but serving vessel and drinking vessel rarity only impacts duration since they are reusable
local duration = baseDuration + durationBonus*1 --Up to 30 min extra, for a total of 75 min max duration for a level 100 drink and 35 for a level 0
duration = alterDurationForJuicesAndBeers(drink, duration) --decreased duration for beer, increased for juice, as the differ from the norm
local influence = baseInfluence + (math.max(0, drinkRarity-2)*2.5) -- 2.5% for rare drinks and 5% for unique drinks, uncommon only increases duration
influence = alterImpactOfWater(drink, influence)
local foundEffect, myEffect = user.effects:find(drink_LTE_Id)
if foundEffect then
local foundCurrentDuration, currentDuration = myEffect:findValue("remainingDuration")
local foundCurrentInfluence, currentInfluence = myEffect:findValue("influence")
currentDuration = verifyInput(currentDuration)
currentInfluence = verifyInput(currentInfluence)
if not foundCurrentDuration or not foundCurrentInfluence then
myEffect:addValue("influence", influence)
myEffect:addValue("remainingDuration", duration)
end
if currentDuration < duration and currentInfluence <= influence then --We only update the duration if it will prolong the existing one and the influence isnt higher
myEffect:addValue("remainingDuration", duration)
end
if currentInfluence < influence then --We swap out the duration and influence if the influence of the new drink is higher
myEffect:addValue("influence", influence)
myEffect:addValue("remainingDuration", duration)
end
user:inform("[Trinkt] Bevor die Trockenheit zur<75>ckkehren kann, nimmst du einen weiteren Schluck. Die wohltuende Frische bleibt erhalten, deine Kehle f<>hlt sich weiterhin angenehm an und das Gespr<70>ch f<>llt dir leicht.", "[Drinks] Before the dryness can return, you take another drink. The soothing freshness lingers, keeping your throat comfortable and conversation effortless.")
else
myEffect = LongTimeEffect(drink_LTE_Id, 10)
myEffect:addValue("influence", influence)
myEffect:addValue("remainingDuration", duration)
user.effects:addEffect(myEffect)
end
end
function M.LookAtItem(user, theDrink)
local drink = M.drinkList[theDrink.id]
local commonItem = world:getItemStatsFromId(theDrink.id)
if drink == nil then
user:inform("unknown drink item ID"..theDrink.id)
end
local _, drinkRarity, vesselRarity = getRarities(theDrink)
local lookAt = emptyDrinkingVessels.LookAtItem(user, theDrink, 0, nil, nil, nil, true)
local drinkRarities = {}
drinkRarities[2] = {english = "The "..commonItem.English.." has an uncommonly good scent to it.", german = "Das "..commonItem.German.." hat einen ungew<65>hnlich guten Duft."}
drinkRarities[3] = {english = "It is rare for a "..commonItem.English.." to have such a good odour.", german = "Es ist selten, dass ein "..commonItem.German.." einen so guten Geruch hat."}
drinkRarities[4] = {english = "The "..commonItem.English.." has a uniquely good scent to it, promising of a taste even better.", german = "Das "..commonItem.German.." hat einen einzigartig guten Duft, der einen noch besseren Geschmack verspricht."}
local description = ""
if lookAt.description then
description = lookAt.description.."\n"
end
if drinkRarity > 1 then
description = description..common.GetNLS(user, drinkRarities[drinkRarity].german, drinkRarities[drinkRarity].english).."\n"
end
local vesselRarities = {}
vesselRarities[2] = {english = "The scent of the "..commonItem.English.." is uncommonly fragrant, clearly having rested in a good vessel beforehand.", german = "Der Duft des "..commonItem.German.." ist ungew<65>hnlich aromatisch - es hat eindeutig zuvor in einem guten Gef<65><66> geruht."}
vesselRarities[3] = {english = "The scent of a "..commonItem.English.." is rarely as fragrant as this one, clearly it has rested in a superior vessel beforehand.", german = "Der Duft eines "..commonItem.German.." ist selten so aromatisch wie dieser - es hat eindeutig zuvor in einem <20>berlegenen Gef<65><66> geruht."}
vesselRarities[4] = {english = "The scent of the "..commonItem.English.." is incredibly well preserved and fragrant, clearly having rested in a uniquely suited vessel beforehand.", german = "Der Duft des "..commonItem.German.." ist au<61>ergew<65>hnlich gut erhalten und aromatisch - es hat eindeutig zuvor in einem einzigartig geeigneten Gef<65><66> geruht."}
if vesselRarity > 1 then
description = description..common.GetNLS(user, vesselRarities[vesselRarity].german, vesselRarities[vesselRarity].english)
end
lookAt.description = description
return lookAt
end
return M