58 lines
1.8 KiB
Lua
58 lines
1.8 KiB
Lua
--[[
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Illarion Server
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This program is free software: you can redistribute it and/or modify it under
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the terms of the GNU Affero General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option) any
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later version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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PARTICULAR PURPOSE. See the GNU Affero General Public License for more
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details.
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You should have received a copy of the GNU Affero General Public License along
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with this program. If not, see <http://www.gnu.org/licenses/>.
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]]
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local common = require("base.common")
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local magic = require("base.magic")
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local skilling = require("magic.arcane.skilling")
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local M = {}
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local function willImpact(user)
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local willpower = user:increaseAttrib("willpower", 0) -- Magic penetration and magic resistance, a fight of whose willpower is the greatest!
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return common.GetAttributeBonusHigh(willpower)
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end
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function M.getMagicPenetration(user, element, spell)
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local equipmentBonus = magic.getMagicBonus(user) -- caps out at 0.2. Best possible jewellery and clothing caps out at 0.2596, so this gives some leeway in terms of fashion by capping it at 0.2
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local level = 0
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if user:getType() == Character.player then
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local skill = skilling.getMagicSkillSpellBelongsTo(spell)
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level = user:getSkill(Character[skill])
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elseif user:getType() == Character.monster then
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level = user:getSkill(Character.wrestling) -- a little hack to avoid having to add magic skills to monsters since they use the same level for everything anyways
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end
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local statBonus = willImpact(user)
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local skillImpact = 0.01*level
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local magicPenetration = statBonus+equipmentBonus+skillImpact
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return magicPenetration
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end
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return M
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