illarion-content/quest/introduction_46.lua
2021-06-06 15:21:52 +02:00

100 lines
3.4 KiB
Lua

--[[
Illarion Server
This program is free software: you can redistribute it and/or modify it under
the terms of the GNU Affero General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option) any
later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU Affero General Public License for more
details.
You should have received a copy of the GNU Affero General Public License along
with this program. If not, see <http://www.gnu.org/licenses/>.
]]
local common = require("base.common")
local introduction = require("lte.introduction")
local M = {}
local GERMAN = Player.german
local ENGLISH = Player.english
-- Insert the quest title here, in both languages
local Title = {}
Title[GERMAN] = "Einführung"
Title[ENGLISH] = "Introduction"
-- Insert an extensive description of each status here, in both languages
-- Make sure that the player knows exactly where to go and what to do
local Description = {}
Description[GERMAN] = {}
Description[ENGLISH] = {}
-- Insert the quest status which is reached at the end of the quest
local FINAL_QUEST_STATUS = 2
function M.QuestTitle(user)
return common.GetNLS(user, Title[GERMAN], Title[ENGLISH])
end
function M.QuestDescription(user, status)
local waypoint, _, waypointNameG, waypointNameE = introduction.initWaypoint(user)
local queststatus = user:getQuestProgress(44) --here, we save which places were visited
local germanText = ""
local englishText = ""
for i = 1, #waypoint do
if not common.isBitSet(queststatus, i) then
germanText = germanText..", "..waypointNameG[i]
englishText = englishText..", "..waypointNameE[i]
end
end
--Remove leading comma
germanText = string.sub(germanText, 3)
englishText = string.sub(englishText, 3)
Description[GERMAN][1] = "Zieh los und erforsche dein Reich. Finde andere Spielercharaktere und spreche mit ihnen. Entdecke auch deine Heimatstadt. Interessante Orte sind mit einem roten Symbol auf deiner Karte markiert. Du solltest besuchen: "..germanText
Description[ENGLISH][1] = "Set out and explore your realm. Find other player characters and talk to them. Also, explore your home city. Interesting sites are marked with a red symbol on your map. You should visit: "..englishText
Description[GERMAN][2] = "Du hast die Einführung absolviert. Viel Spaß!"
Description[ENGLISH][2] = "You finished the introduction. Have fun!"
local german = Description[GERMAN][status] or ""
local english = Description[ENGLISH][status] or ""
return common.GetNLS(user, german, english)
end
function M.QuestStart()
-- we do not announce a start point, quest starts automatically upon first warp from noobia to one realm
return nil
end
function M.QuestTargets(user, status)
local waypoint = introduction.initWaypoint(user)
local queststatus = user:getQuestProgress(44) --here, we save which places were visited
local QuestTarget = {}
QuestTarget[1] = {}
for i = 1, #waypoint do
if not common.isBitSet(queststatus, i) then
table.insert(QuestTarget[1], waypoint[i])
end
end
return QuestTarget[status]
end
function M.QuestFinalStatus()
return FINAL_QUEST_STATUS
end
return M