75 lines
2.2 KiB
Lua
75 lines
2.2 KiB
Lua
--[[
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Illarion Server
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This program is free software: you can redistribute it and/or modify it under
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the terms of the GNU Affero General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option) any
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later version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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PARTICULAR PURPOSE. See the GNU Affero General Public License for more
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details.
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You should have received a copy of the GNU Affero General Public License along
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with this program. If not, see <http://www.gnu.org/licenses/>.
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]]
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local common = require("base.common")
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local tutorial = require("content.tutorial")
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local M = {}
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local GERMAN = Player.german
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local ENGLISH = Player.english
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-- Insert the quest title here, in both languages
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local Title = {}
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Title[GERMAN] = "Tutorial - Sammeln"
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Title[ENGLISH] = "Tutorial - Gathering"
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-- Insert an extensive description of each status here, in both languages
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-- Make sure that the player knows exactly where to go and what to do
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local Description = {}
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Description[GERMAN] = {}
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Description[ENGLISH] = {}
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Description[GERMAN][1] = tutorial.getTutorialTextDE("orchard")
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Description[ENGLISH][1] = tutorial.getTutorialTextEN("orchard")
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Description[GERMAN][2] = tutorial.getTutorialTextDE("orchard")
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Description[ENGLISH][2] = tutorial.getTutorialTextEN("orchard")
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-- Insert the position of the quest start here (probably the position of an NPC or item)
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local Start = nil
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-- For each status insert a list of positions where the quest will continue, i.e. a new status can be reached there
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local QuestTarget = {}
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-- Insert the quest status which is reached at the end of the quest
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local FINAL_QUEST_STATUS = 2
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function M.QuestTitle(user)
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return common.GetNLS(user, Title[GERMAN], Title[ENGLISH])
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end
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function M.QuestDescription(user, status)
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local german = Description[GERMAN][status] or ""
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local english = Description[ENGLISH][status] or ""
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return common.GetNLS(user, german, english)
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end
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function M.QuestStart()
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return Start
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end
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function M.QuestTargets(user, status)
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return QuestTarget[status]
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end
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function M.QuestFinalStatus()
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return FINAL_QUEST_STATUS
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end
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return M
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