set(AI_STATE_SOURCES
    ${CMAKE_CURRENT_SOURCE_DIR}/ability_state.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/ability_state.h
    ${CMAKE_CURRENT_SOURCE_DIR}/attack_state.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/attack_state.h
    ${CMAKE_CURRENT_SOURCE_DIR}/death_state.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/death_state.h
    ${CMAKE_CURRENT_SOURCE_DIR}/despawn_state.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/despawn_state.h
    ${CMAKE_CURRENT_SOURCE_DIR}/inactive_state.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/inactive_state.h
    ${CMAKE_CURRENT_SOURCE_DIR}/item_state.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/item_state.h
    ${CMAKE_CURRENT_SOURCE_DIR}/magic_state.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/magic_state.h
    ${CMAKE_CURRENT_SOURCE_DIR}/mobskill_state.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/mobskill_state.h
    ${CMAKE_CURRENT_SOURCE_DIR}/petskill_state.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/petskill_state.h
    ${CMAKE_CURRENT_SOURCE_DIR}/range_state.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/range_state.h
    ${CMAKE_CURRENT_SOURCE_DIR}/state.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/state.h
    ${CMAKE_CURRENT_SOURCE_DIR}/synth_state.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/synth_state.h
    ${CMAKE_CURRENT_SOURCE_DIR}/trigger_state.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/trigger_state.h
    ${CMAKE_CURRENT_SOURCE_DIR}/weaponskill_state.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/weaponskill_state.h
    PARENT_SCOPE
)
