set(ENTITY_SOURCES
    ${CMAKE_CURRENT_SOURCE_DIR}/automaton_entity.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/automaton_entity.h
    ${CMAKE_CURRENT_SOURCE_DIR}/base_entity.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/base_entity.h
    ${CMAKE_CURRENT_SOURCE_DIR}/battle_entity.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/battle_entity.h
    ${CMAKE_CURRENT_SOURCE_DIR}/char_entity.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/char_entity.h
    ${CMAKE_CURRENT_SOURCE_DIR}/entity_id.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/entity_id.h
    ${CMAKE_CURRENT_SOURCE_DIR}/fellow_entity.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/fellow_entity.h
    ${CMAKE_CURRENT_SOURCE_DIR}/mob_entity.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/mob_entity.h
    ${CMAKE_CURRENT_SOURCE_DIR}/npc_entity.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/npc_entity.h
    ${CMAKE_CURRENT_SOURCE_DIR}/pet_entity.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/pet_entity.h
    ${CMAKE_CURRENT_SOURCE_DIR}/trust_entity.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/trust_entity.h
    PARENT_SCOPE
)
