set(LUA_SOURCES
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_ability.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_ability.h
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_action.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_action.h
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_attack.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_attack.h
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_base_entity.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_base_entity.h
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_battlefield.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_battlefield.h
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_cache.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_cache.h
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_instance.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_instance.h
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_item.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_item.h
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_item_puppet.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_item_puppet.h
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_loot.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_loot.h
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_mobskill.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_mobskill.h
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_petskill.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_petskill.h
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_spell.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_spell.h
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_statuseffect.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_statuseffect.h
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_trade_container.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_trade_container.h
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_trait.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_trait.h
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_treasure_pool.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_treasure_pool.h
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_trigger_area.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_trigger_area.h
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_weaponskill.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_weaponskill.h
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_zone.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/lua_zone.h
    ${CMAKE_CURRENT_SOURCE_DIR}/luautils.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/luautils.h
    ${CMAKE_CURRENT_SOURCE_DIR}/sol_bindings.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/sol_bindings.h
    PARENT_SCOPE
)
