landsandboat/scripts/effects/voidstorm.lua

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-----------------------------------
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-- xi.effect.VOIDSTORM
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-----------------------------------
---@type TEffect
local effectObject = {}
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effectObject.onEffectGain = function(target, effect)
target:addMod(xi.mod.STR, math.floor(effect:getPower() / 2))
target:addMod(xi.mod.DEX, math.floor(effect:getPower() / 2))
target:addMod(xi.mod.VIT, math.floor(effect:getPower() / 2))
target:addMod(xi.mod.AGI, math.floor(effect:getPower() / 2))
target:addMod(xi.mod.INT, math.floor(effect:getPower() / 2))
target:addMod(xi.mod.MND, math.floor(effect:getPower() / 2))
target:addMod(xi.mod.CHR, math.floor(effect:getPower() / 2))
end
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effectObject.onEffectTick = function(target, effect)
end
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effectObject.onEffectLose = function(target, effect)
target:delMod(xi.mod.STR, math.floor(effect:getPower() / 2))
target:delMod(xi.mod.DEX, math.floor(effect:getPower() / 2))
target:delMod(xi.mod.VIT, math.floor(effect:getPower() / 2))
target:delMod(xi.mod.AGI, math.floor(effect:getPower() / 2))
target:delMod(xi.mod.INT, math.floor(effect:getPower() / 2))
target:delMod(xi.mod.MND, math.floor(effect:getPower() / 2))
target:delMod(xi.mod.CHR, math.floor(effect:getPower() / 2))
end
return effectObject