2016-01-16 01:26:33 -05:00
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-----------------------------------
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2021-04-01 15:10:15 -04:00
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-- xi.effect.BIO
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2026-01-02 00:44:27 +01:00
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-- Tier >= 11 signals this is a bio that doesn't break sleep
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2024-03-26 19:35:44 -05:00
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-- See mobskills/nightmare.lua for full explanation
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2016-01-16 01:26:33 -05:00
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-----------------------------------
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2024-08-24 21:26:29 -04:00
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---@type TEffect
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2022-10-06 17:22:04 +03:00
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local effectObject = {}
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2016-01-16 01:26:33 -05:00
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2022-10-06 17:22:04 +03:00
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effectObject.onEffectGain = function(target, effect)
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2026-01-02 00:44:27 +01:00
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if effect:getTier() < 11 then -- Regular bio application.
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2025-02-17 01:19:14 +01:00
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effect:addMod(xi.mod.REGEN_DOWN, effect:getPower())
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2024-03-26 19:35:44 -05:00
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end
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2025-02-17 01:19:14 +01:00
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effect:addMod(xi.mod.ATTP, -effect:getSubPower())
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2018-08-07 19:36:44 -04:00
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end
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2016-01-16 01:26:33 -05:00
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2022-10-06 17:22:04 +03:00
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effectObject.onEffectTick = function(target, effect)
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2026-01-02 00:44:27 +01:00
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-- Bio with Tier >= 11 is a signal that we don't wake up targets from this dot damage
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2024-03-26 19:35:44 -05:00
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-- handle diabolos nightmare bio damage explicitly
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2026-01-02 00:44:27 +01:00
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if effect:getTier() >= 11 then
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2024-03-26 19:35:44 -05:00
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-- re-using logic from helix effect processing
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2025-12-12 05:36:23 -08:00
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local dmg = utils.handleStoneskin(target, effect:getPower())
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2024-03-26 19:35:44 -05:00
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if dmg > 0 then
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target:takeDamage(dmg, nil, nil, nil, { wakeUp = false, breakBind = false })
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end
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end
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2018-08-07 19:36:44 -04:00
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end
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2016-01-16 01:26:33 -05:00
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2022-10-06 17:22:04 +03:00
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effectObject.onEffectLose = function(target, effect)
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2018-08-07 19:36:44 -04:00
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end
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2021-01-07 03:22:42 -05:00
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2022-10-06 17:22:04 +03:00
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return effectObject
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