landsandboat/scripts/effects/bio.lua

34 lines
1 KiB
Lua
Raw Permalink Normal View History

2016-01-16 01:26:33 -05:00
-----------------------------------
2021-04-01 15:10:15 -04:00
-- xi.effect.BIO
2026-01-02 00:44:27 +01:00
-- Tier >= 11 signals this is a bio that doesn't break sleep
-- See mobskills/nightmare.lua for full explanation
2016-01-16 01:26:33 -05:00
-----------------------------------
---@type TEffect
local effectObject = {}
2016-01-16 01:26:33 -05:00
effectObject.onEffectGain = function(target, effect)
2026-01-02 00:44:27 +01:00
if effect:getTier() < 11 then -- Regular bio application.
2025-02-17 01:19:14 +01:00
effect:addMod(xi.mod.REGEN_DOWN, effect:getPower())
end
2025-02-17 01:19:14 +01:00
effect:addMod(xi.mod.ATTP, -effect:getSubPower())
end
2016-01-16 01:26:33 -05:00
effectObject.onEffectTick = function(target, effect)
2026-01-02 00:44:27 +01:00
-- Bio with Tier >= 11 is a signal that we don't wake up targets from this dot damage
-- handle diabolos nightmare bio damage explicitly
2026-01-02 00:44:27 +01:00
if effect:getTier() >= 11 then
-- re-using logic from helix effect processing
local dmg = utils.handleStoneskin(target, effect:getPower())
if dmg > 0 then
target:takeDamage(dmg, nil, nil, nil, { wakeUp = false, breakBind = false })
end
end
end
2016-01-16 01:26:33 -05:00
effectObject.onEffectLose = function(target, effect)
end
return effectObject