landsandboat/scripts/effects/brazen_rush.lua

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-----------------------------------
-- xi.effect.BRAZEN_RUSH
-----------------------------------
---@type TEffect
local effectObject = {}
effectObject.onEffectGain = function(target, effect)
local jpLevel = target:getJobPointLevel(xi.jp.BRAZEN_RUSH_EFFECT)
target:addMod(xi.mod.ATT, 4 * jpLevel)
target:addMod(xi.mod.DOUBLE_ATTACK, effect:getPower())
end
effectObject.onEffectTick = function(target, effect)
local prevPower = effect:getPower()
local nextPower = prevPower - 10
target:delMod(xi.mod.DOUBLE_ATTACK, prevPower)
effect:setPower(nextPower)
target:addMod(xi.mod.DOUBLE_ATTACK, nextPower)
end
effectObject.onEffectLose = function(target, effect)
local jpLevel = target:getJobPointLevel(xi.jp.BRAZEN_RUSH_EFFECT)
target:delMod(xi.mod.ATT, 4 * jpLevel)
target:delMod(xi.mod.DOUBLE_ATTACK, effect:getPower())
end
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return effectObject