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-----------------------------------
-- These values are the codes that represent any statistic possible on an entity.
-- These are NOT the actual status effects such as weakness or silence,
-- but rather arbitrary codes chosen to represent different modifiers to the effected characters and mobs.
--
-- Even if the particular mod is not completely (or at all) implemented yet, you can still script the effects using these codes.
--
-- Example: target:getMod(xi.mod.STR) will get the sum of STR bonuses/penalties from gear, food, STR Etude, Absorb-STR, and any other STR-related buff/debuff.
-- Note that the above will ignore base statistics, and that getStat() should be used for stats, Attack, and Defense, while getACC(), getRACC(), and getEVA() also exist.
-----------------------------------
xi = xi or { }
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---@enum xi.mod
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xi.mod =
{
-- IF YOU ADD ANY NEW MODIFIER HERE, ADD IT IN src/map/modifier.h ASWELL!
NONE = 0 ,
DEF = 1 ,
HP = 2 ,
HPP = 3 ,
CONVMPTOHP = 4 ,
MP = 5 ,
MPP = 6 ,
CONVHPTOMP = 7 ,
STR = 8 ,
DEX = 9 ,
VIT = 10 ,
AGI = 11 ,
INT = 12 ,
MND = 13 ,
CHR = 14 ,
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WEAKNESS_PCT = 1093 , -- Weakness HP/MP reduction term, -1 = - 1% HP/MP
CURSE_PCT = 1094 , -- Curse HP/MP reduction term, -1 = - 1% HP/MP
BASE_HP = 1095 , -- Base HP bonus (like merits)
BASE_MP = 1096 , -- Base MP bonus (like merits)
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FOOD_HP = 1130 , -- Food HP (this is added after curse)
FOOD_MP = 1131 , -- Food MP (this is added after curse)
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EXP_LVL_MOD = 1196 , -- Modifies level during /check, exp calculation and certain packets only
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TWOHAND_STR = 218 , -- Same as STR, but only active when using a two handed weapon (e.g. Hasso)
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-- Magic Evasion versus elements
-- This has been repeatedly mixed up with SDT - be careful!
FIRE_MEVA = 15 ,
ICE_MEVA = 16 ,
WIND_MEVA = 17 ,
EARTH_MEVA = 18 ,
THUNDER_MEVA = 19 ,
WATER_MEVA = 20 ,
LIGHT_MEVA = 21 ,
DARK_MEVA = 22 ,
-- Magic Evasion RANK versus elements (resistance ranks)
FIRE_RES_RANK = 192 , -- Fire Resistance Rank
ICE_RES_RANK = 193 , -- Ice Resistance Rank
WIND_RES_RANK = 194 , -- Wind Resistance Rank
EARTH_RES_RANK = 195 , -- Earth Resistance Rank
THUNDER_RES_RANK = 196 , -- Thunder Resistance Rank
WATER_RES_RANK = 197 , -- Water Resistance Rank
LIGHT_RES_RANK = 198 , -- Light Resistance Rank
DARK_RES_RANK = 199 , -- Dark Resistance Rank
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-- Magic Evasion RANK versus status effects (resistance ranks)
PARALYZE_RES_RANK = 1160 ,
BIND_RES_RANK = 1161 ,
SILENCE_RES_RANK = 1162 ,
SLOW_RES_RANK = 1163 ,
POISON_RES_RANK = 1164 ,
LIGHT_SLEEP_RES_RANK = 1165 ,
DARK_SLEEP_RES_RANK = 1166 ,
BLIND_RES_RANK = 1167 ,
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STUN_RES_RANK = 1186 ,
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ATT = 23 ,
RATT = 24 ,
ACC = 25 ,
RACC = 26 ,
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TWOHAND_ACC = 219 , -- Same as ACC, but only active when using a two handed weapon (e.g. Hasso)
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ENMITY = 27 ,
ENMITY_LOSS_REDUCTION = 427 ,
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MATT = 28 , -- Magic attack bonus
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MDEF = 29 ,
MACC = 30 , -- This is NOT item level "magic accuracy skill" ! That happens in item_weapon.sql instead
MEVA = 31 ,
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-- Elemental mods
FIRE_MAB = 32 , -- Elemental "Magic Attack Bonus" aka "Affinity"
ICE_MAB = 33 , -- Elemental "Magic Attack Bonus" aka "Affinity"
WIND_MAB = 34 , -- Elemental "Magic Attack Bonus" aka "Affinity"
EARTH_MAB = 35 , -- Elemental "Magic Attack Bonus" aka "Affinity"
THUNDER_MAB = 36 , -- Elemental "Magic Attack Bonus" aka "Affinity"
WATER_MAB = 37 , -- Elemental "Magic Attack Bonus" aka "Affinity"
LIGHT_MAB = 38 , -- Elemental "Magic Attack Bonus" aka "Affinity"
DARK_MAB = 39 , -- Elemental "Magic Attack Bonus" aka "Affinity"
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FIRE_MACC = 40 ,
ICE_MACC = 41 ,
WIND_MACC = 42 ,
EARTH_MACC = 43 ,
THUNDER_MACC = 44 ,
WATER_MACC = 45 ,
LIGHT_MACC = 46 ,
DARK_MACC = 47 ,
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FIRE_STAFF_BONUS = 347 , -- Elemental staff bonus (DMG and MACC).
ICE_STAFF_BONUS = 348 , -- Elemental staff bonus (DMG and MACC).
WIND_STAFF_BONUS = 349 , -- Elemental staff bonus (DMG and MACC).
EARTH_STAFF_BONUS = 350 , -- Elemental staff bonus (DMG and MACC).
THUNDER_STAFF_BONUS = 351 , -- Elemental staff bonus (DMG and MACC).
WATER_STAFF_BONUS = 352 , -- Elemental staff bonus (DMG and MACC).
LIGHT_STAFF_BONUS = 353 , -- Elemental staff bonus (DMG and MACC).
DARK_STAFF_BONUS = 354 , -- Elemental staff bonus (DMG and MACC).
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FIRE_AFFINITY_PERP = 553 ,
ICE_AFFINITY_PERP = 554 ,
WIND_AFFINITY_PERP = 555 ,
EARTH_AFFINITY_PERP = 556 ,
THUNDER_AFFINITY_PERP = 557 ,
WATER_AFFINITY_PERP = 558 ,
LIGHT_AFFINITY_PERP = 559 ,
DARK_AFFINITY_PERP = 560 ,
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-- Day/Weather elemental bonuses.
FORCE_FIRE_DWBONUS = 531 , -- Set to above 0 to force fire day/weather elemental bonuses. Penalties are NOT forced.
FORCE_ICE_DWBONUS = 532 , -- Set to above 0 to force ice day/weather elemental bonuses. Penalties are NOT forced.
FORCE_WIND_DWBONUS = 533 , -- Set to above 0 to force wind day/weather elemental bonuses. Penalties are NOT forced.
FORCE_EARTH_DWBONUS = 534 , -- Set to above 0 to force earth day/weather elemental bonuses. Penalties are NOT forced.
FORCE_LIGHTNING_DWBONUS = 535 , -- Set to above 0 to force lightning day/weather elemental bonuses. Penalties are NOT forced.
FORCE_WATER_DWBONUS = 536 , -- Set to above 0 to force water day/weather elemental bonuses. Penalties are NOT forced.
FORCE_LIGHT_DWBONUS = 537 , -- Set to above 0 to force light day/weather elemental bonuses. Penalties are NOT forced.
FORCE_DARK_DWBONUS = 538 , -- Set to above 0 to force dark day/weather elemental bonuses. Penalties are NOT forced.
FORCE_DW_BONUS_PENALTY = 1156 , -- Set to above 0 to force all day/weather elemental bonus AND penalties. This is used by "Hachirin-no-Obi".
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WSACC = 48 ,
ATTP = 62 ,
DEFP = 63 ,
COMBAT_SKILLUP_RATE = 64 , -- % increase in skillup combat rate
MAGIC_SKILLUP_RATE = 65 , -- % increase in skillup magic rate
RATTP = 66 ,
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EVA = 68 , -- Evasion stat (Not Combat Skill Evasion)
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RDEF = 69 ,
REVA = 70 ,
MPHEAL = 71 ,
HPHEAL = 72 ,
STORETP = 73 ,
-- These are NOT item Level skill, they are skill in your status menu. iLvl "skill" happens in item_weapon.sql
HTH = 80 ,
DAGGER = 81 ,
SWORD = 82 ,
GSWORD = 83 ,
AXE = 84 ,
GAXE = 85 ,
SCYTHE = 86 ,
POLEARM = 87 ,
KATANA = 88 ,
GKATANA = 89 ,
CLUB = 90 ,
STAFF = 91 ,
RAMPART_DURATION = 92 , -- Rampart duration in seconds
FLEE_DURATION = 93 , -- Flee duration in seconds
MEDITATE_DURATION = 94 , -- Meditate duration in seconds
WARDING_CIRCLE_DURATION = 95 , -- Warding Circle duration in seconds
BOOST_EFFECT = 97 , -- Boost power in tenths
CAMOUFLAGE_DURATION = 98 , -- Camouflage duration in percents
-- These are NOT item Level skill, they are skill in your status menu. iLvl "skill" happens in item_weapon.sql
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AUTO_MELEE_SKILL = 101 , -- Do not apply to items in item_mods_pet.sql, apply only to master (it does not work properly on pet mods)
AUTO_RANGED_SKILL = 102 , -- Do not apply to items in item_mods_pet.sql, apply only to master (it does not work properly on pet mods)
AUTO_MAGIC_SKILL = 103 , -- Do not apply to items in item_mods_pet.sql, apply only to master (it does not work properly on pet mods)
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ARCHERY = 104 ,
MARKSMAN = 105 ,
THROW = 106 ,
GUARD = 107 ,
EVASION = 108 ,
SHIELD = 109 ,
PARRY = 110 ,
-- Magic Skill modifiers
DIVINE = 111 ,
HEALING = 112 ,
ENHANCE = 113 ,
ENFEEBLE = 114 ,
ELEM = 115 ,
DARK = 116 ,
SUMMONING = 117 ,
NINJUTSU = 118 ,
SINGING = 119 ,
STRING = 120 ,
WIND = 121 ,
BLUE = 122 ,
GEOMANCY_SKILL = 123 ,
HANDBELL_SKILL = 124 ,
CHAKRA_MULT = 1026 , -- Chakra multiplier increase
CHAKRA_REMOVAL = 1027 , -- Extra statuses removed by Chakra
SUPPRESS_OVERLOAD = 125 , -- Kenkonken "Suppresses Overload" mod. Unclear how this works exactly. Requires testing on retail.
BP_DAMAGE = 126 , -- Blood Pact: Rage Damage increase percentage
FISH = 127 ,
WOOD = 128 ,
SMITH = 129 ,
GOLDSMITH = 130 ,
CLOTH = 131 ,
LEATHER = 132 ,
BONE = 133 ,
ALCHEMY = 134 ,
COOK = 135 ,
SYNERGY = 136 ,
RIDING = 137 ,
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-- Damage taken modifiers. All damage modifiers are base 10000, so 375 = 3.75% YES WE KNOW retail is using base 256.
DMG = 160 , -- Modifies all/any damage taken.
DMGPHYS = 161 , -- Modifies physical damage taken. Caps at 50%
DMGPHYS_II = 190 , -- Physical Damage Taken II % (Burtgang). Bypasses previous cap.
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UDMGPHYS = 387 , -- Uncaped.
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DMGBREATH = 162 , -- Modifies breath damage taken. Caps at 50%
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UDMGBREATH = 388 , -- Uncaped.
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DMGMAGIC = 163 , -- Modifies magical damage taken. Caps at 50%
DMGMAGIC_II = 831 , -- Magic Damage Taken II % (Aegis). Bypasses previous cap.
UDMGMAGIC = 389 , -- Uncaped.
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DMGRANGE = 164 , -- Modifies ranged damage taken. Caps at 50%
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UDMGRANGE = 390 , -- Uncaped.
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DMG_AOE = 158 , -- Mob only. Damage Taken % when not main target of an AoE action. (Ex: Locus Mobs). Uncaped.
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RECEIVED_DAMAGE_CAP = 221 , -- Caps the damage taken recieved by the attacker
RECEIVED_DAMAGE_VARIANT = 222 , -- The variance that you want the damage cap to changed by. Ex: If you want the damage to be from 90-100 instead of a flat 100 you can set this to 10. It will random the value between 90-100 if the damage is above 100.
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SLASH_SDT = 49 , -- Overrides mob_resistances.sql.
PIERCE_SDT = 50 , -- Overrides mob_resistances.sql.
IMPACT_SDT = 51 , -- Overrides mob_resistances.sql.
HTH_SDT = 52 , -- Overrides mob_resistances.sql.
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FIRE_SDT = 54 , -- Overrides mob_resistances.sql.
ICE_SDT = 55 , -- Overrides mob_resistances.sql.
WIND_SDT = 56 , -- Overrides mob_resistances.sql.
EARTH_SDT = 57 , -- Overrides mob_resistances.sql.
THUNDER_SDT = 58 , -- Overrides mob_resistances.sql.
WATER_SDT = 59 , -- Overrides mob_resistances.sql.
LIGHT_SDT = 60 , -- Overrides mob_resistances.sql.
DARK_SDT = 61 , -- Overrides mob_resistances.sql.
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-- Occasionally annuls damage taken. Modifier value = chance in %
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NULL_DAMAGE = 142 , -- Occasionally annuls all/any damage.
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NULL_PHYSICAL_DAMAGE = 416 , -- Occasionally annuls physical damage.
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NULL_BREATH_DAMAGE = 143 , -- Occasionally annuls breath damage.
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NULL_MAGICAL_DAMAGE = 476 , -- Occasionally annuls magical damage.
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NULL_RANGED_DAMAGE = 239 , -- Occasionally annuls ranged damage.
FIRE_NULL = 467 , -- Occasionally annuls fire elemental damage.
ICE_NULL = 468 , -- Occasionally annuls ice elemental damage.
WIND_NULL = 469 , -- Occasionally annuls wind elemental damage.
EARTH_NULL = 470 , -- Occasionally annuls earth elemental damage.
LTNG_NULL = 471 , -- Occasionally annuls thunder elemental damage.
WATER_NULL = 472 , -- Occasionally annuls water elemental damage.
LIGHT_NULL = 473 , -- Occasionally annuls light elemental damage.
DARK_NULL = 474 , -- Occasionally annuls dark elemental damage.
-- Occasionally absorbs damage taken. Modifier value = chance in %
ABSORB_DMG_CHANCE = 480 , -- Occasionally absorbs all/any damage.
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PHYS_ABSORB = 512 , -- Occasionally absorbs physical damage. USED FOR RANGED ASWELL.
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MAGIC_ABSORB = 475 , -- Occasionally absorbs magical damage.
FIRE_ABSORB = 459 , -- Occasionally absorbs fire elemental damage.
ICE_ABSORB = 460 , -- Occasionally absorbs ice elemental damage.
WIND_ABSORB = 461 , -- Occasionally absorbs wind elemental damage.
EARTH_ABSORB = 462 , -- Occasionally absorbs earth elemental damage.
LTNG_ABSORB = 463 , -- Occasionally absorbs thunder elemental damage.
WATER_ABSORB = 464 , -- Occasionally absorbs water elemental damage.
LIGHT_ABSORB = 465 , -- Occasionally absorbs light elemental damage.
DARK_ABSORB = 466 , -- Occasionally absorbs dark elemental damage.
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-- Action-type power multipliers
POWER_MULTIPLIER_BASIC_ATTACK = 1173 , -- Base 100. Multiplies the power/damage of the action like so: power * (1 + mod / 100)
POWER_MULTIPLIER_BASIC_RANGED = 1174 , -- Base 100. Multiplies the power/damage of the action like so: power * (1 + mod / 100)
POWER_MULTIPLIER_SPELL = 1175 , -- Base 100. Multiplies the power/damage of the action like so: power * (1 + mod / 100)
POWER_MULTIPLIER_WEAPONSKILL = 1176 , -- Base 100. Multiplies the power/damage of the action like so: power * (1 + mod / 100)
POWER_MULTIPLIER_JOB_ABILITY = 1177 , -- Base 100. Multiplies the power/damage of the action like so: power * (1 + mod / 100)
POWER_MULTIPLIER_MOBSKILL = 1178 , -- Base 100. Multiplies the power/damage of the action like so: power * (1 + mod / 100)
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CRITHITRATE = 165 ,
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CRITHITRATE_ONLY_WEP = 141 ,
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CRIT_DMG_INCREASE = 421 ,
RANGED_CRIT_DMG_INCREASE = 964 , -- Increases ranged critical damage by a percent
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CRITICAL_HIT_EVASION = 166 ,
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CRIT_DEF_BONUS = 908 , -- Reduces crit hit damage
MAGIC_CRITHITRATE = 562 ,
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MAGIC_CRITHITRATE_II = 1168 , -- Raises chance to add a critical 1.25 magic damage multiplier.
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MAGIC_CRIT_DMG_INCREASE = 563 ,
HASTE_MAGIC = 167 ,
SPELLINTERRUPT = 168 ,
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-- Movement speed modifiers in use order.
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-- See CBattleEntity::UpdateSpeed
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MOUNT_MOVE = 972 , -- % Mount Movement Speed
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MOVE_SPEED_STACKABLE = 75 , -- Additive modifier. Applied before multipliers. Gear movement speed penalties.
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MOVE_SPEED_WEIGHT_PENALTY = 77 , -- Multiplicative modifier. For Gravity and curse.
MOVE_SPEED_FLEE = 1085 , -- Multiplicative modifier.
MOVE_SPEED_CHEER = 1087 , -- Multiplicative modifier from "cheer" type KI's.
MOVE_SPEED_GEAR_BONUS = 76 , -- Multiplicative modifier. Gear movement speed bonuses. DOES NOT STACK with each other, only highest applies.
MOVE_SPEED_QUICKENING = 78 , -- Additive modifier. Applied after multipliers. Jig, spreinter shoes, etc. Shares cap with Mazurka.
MOVE_SPEED_MAZURKA = 79 , -- Additive modifier. Applied after multipliers. Song movement speed. Shares cap with Quickening,
MOVE_SPEED_BOLTERS_ROLL = 1086 , -- Additive modifier. Applied after multipliers.
MOVE_SPEED_OVERRIDE = 169 , -- Modifier used to overide regular speed caps. (GM speed and Feast of Swords)
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FASTCAST = 170 ,
UFASTCAST = 407 ,
CURE_CAST_TIME = 519 ,
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ELEMENTAL_CELERITY = 901 , -- Quickens Elemental Magic Casting
HEALING_MAGIC_RECAST = 1183 , -- Recast delay (percent, usually negative)
ENFEEBLING_MAGIC_RECAST = 1184 , -- Recast delay (percent, usually negative)
ENHANCING_MAGIC_RECAST = 1185 , -- Recast delay (percent, usually negative)
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DELAY = 171 ,
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RANGED_DELAY = 172 , -- This is in-game delay not milliseconds
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MARTIAL_ARTS = 173 ,
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SKILLCHAINBONUS = 174 , -- Damage bonus applied to skill chain damage (/100). Modifier from effects/traits
SKILLCHAINDMG = 175 , -- Damage bonus applied to skill chain damage (/10000). Modifier from gear (multiplicative after effect/traits)
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MAX_SWINGS = 978 ,
ADDITIONAL_SWING_CHANCE = 979 ,
FOOD_HPP = 176 ,
FOOD_HP_CAP = 177 ,
FOOD_MPP = 178 ,
FOOD_MP_CAP = 179 ,
FOOD_ATTP = 180 ,
FOOD_ATT_CAP = 181 ,
FOOD_DEFP = 182 ,
FOOD_DEF_CAP = 183 ,
FOOD_ACCP = 184 ,
FOOD_ACC_CAP = 185 ,
FOOD_RATTP = 186 ,
FOOD_RATT_CAP = 187 ,
FOOD_RACCP = 188 ,
FOOD_RACC_CAP = 189 ,
FOOD_MACCP = 99 ,
FOOD_MACC_CAP = 100 ,
FOOD_DURATION = 937 , -- Percentage to increase food duration
VERMIN_KILLER = 224 ,
BIRD_KILLER = 225 ,
AMORPH_KILLER = 226 ,
LIZARD_KILLER = 227 ,
AQUAN_KILLER = 228 ,
PLANTOID_KILLER = 229 ,
BEAST_KILLER = 230 ,
UNDEAD_KILLER = 231 ,
ARCANA_KILLER = 232 ,
DRAGON_KILLER = 233 ,
DEMON_KILLER = 234 ,
EMPTY_KILLER = 235 ,
HUMANOID_KILLER = 236 ,
LUMINIAN_KILLER = 237 ,
LUMINION_KILLER = 238 ,
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-- Status effect Job trait resistance modifiers.
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SLEEPRES = 240 ,
POISONRES = 241 ,
PARALYZERES = 242 ,
BLINDRES = 243 ,
SILENCERES = 244 ,
VIRUSRES = 245 ,
PETRIFYRES = 246 ,
BINDRES = 247 ,
CURSERES = 248 ,
GRAVITYRES = 249 ,
SLOWRES = 250 ,
STUNRES = 251 ,
CHARMRES = 252 ,
AMNESIARES = 253 ,
LULLABYRES = 254 ,
DEATHRES = 255 ,
STATUSRES = 958 , -- "Resistance to All Status Ailments"
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-- Status effect Magic Evasion modifiers.
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SLEEP_MEVA = 200 ,
POISON_MEVA = 201 ,
PARALYZE_MEVA = 202 ,
BLIND_MEVA = 203 ,
SILENCE_MEVA = 204 ,
VIRUS_MEVA = 205 ,
PETRIFY_MEVA = 206 ,
BIND_MEVA = 207 ,
CURSE_MEVA = 208 ,
GRAVITY_MEVA = 209 ,
SLOW_MEVA = 210 ,
STUN_MEVA = 211 ,
CHARM_MEVA = 212 ,
AMNESIA_MEVA = 213 ,
LULLABY_MEVA = 214 ,
DEATH_MEVA = 215 ,
STATUS_MEVA = 216 ,
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-- Status effect magic Evasion modifiers.
SLEEP_IMMUNOBREAK = 261 ,
POISON_IMMUNOBREAK = 262 ,
PARALYZE_IMMUNOBREAK = 263 ,
BLIND_IMMUNOBREAK = 264 ,
SILENCE_IMMUNOBREAK = 265 ,
PETRIFY_IMMUNOBREAK = 266 ,
BIND_IMMUNOBREAK = 267 ,
GRAVITY_IMMUNOBREAK = 268 ,
SLOW_IMMUNOBREAK = 269 ,
ADDLE_IMMUNOBREAK = 270 ,
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AFTERMATH = 256 ,
PARALYZE = 257 ,
MIJIN_RERAISE = 258 ,
DUAL_WIELD = 259 ,
DOUBLE_ATTACK = 288 ,
DOUBLE_ATTACK_DMG = 1038 , -- Increases "Double Attack" damage/"Double Attack" damage + (in percents, e.g. +20 = +20% damage)
SUBTLE_BLOW = 289 ,
SUBTLE_BLOW_II = 973 , -- Subtle Blow II Effect (Cap 50%) Total Effect (SB + SB_II cap 75%)
ENF_MAG_POTENCY = 290 , -- Increases Enfeebling magic potency %
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ENF_MAG_DURATION = 1151 , -- Increases enfeebling magic duration %
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COUNTER = 291 ,
KICK_ATTACK_RATE = 292 ,
AFFLATUS_SOLACE = 293 ,
AFFLATUS_MISERY = 294 ,
CLEAR_MIND = 295 ,
CONSERVE_MP = 296 ,
ENHANCES_SABOTEUR = 297 , -- Increases Saboteur Potency %
STEAL = 298 ,
DESPOIL = 896 ,
PERFECT_DODGE = 883 , -- Increases Perfect Dodge duration in seconds
BLINK = 299 ,
STONESKIN = 300 ,
PHALANX = 301 ,
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PHALANX_RECEIVED = 1182 , -- Phalanx +N when Phalanx is received (cast on self or from other player)
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TRIPLE_ATTACK = 302 ,
TRIPLE_ATTACK_DMG = 1039 , -- Increases "Triple Attack" damage/"Triple Attack" damage + (in percents, e.g. +20 = +20% damage)
TREASURE_HUNTER = 303 ,
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TREASURE_HUNTER_PROC = 1048 , -- Increases Treasure Hunter proc rate (percent)
TREASURE_HUNTER_CAP = 1049 , -- Increases the Treasure Hunter Cap (e.g. THF JP Gift)
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TAME = 304 ,
RECYCLE = 305 ,
ZANSHIN = 306 ,
UTSUSEMI = 307 ,
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UTSUSEMI_BONUS = 900 , -- Extra shadows from gear
UTSUSEMI_AOE = 1179 , -- "Utsusemi" effect extends to an area
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NINJA_TOOL = 308 ,
BLUE_POINTS = 309 , -- Tracks extra blue points
BLUE_LEARN_CHANCE = 945 , -- Additional chance to learn blue magic
DMG_REFLECT = 316 ,
ROLL_ROGUES = 317 ,
ROLL_GALLANTS = 318 ,
ROLL_CHAOS = 319 ,
ROLL_BEAST = 320 ,
ROLL_CHORAL = 321 ,
ROLL_HUNTERS = 322 ,
ROLL_SAMURAI = 323 ,
ROLL_NINJA = 324 ,
ROLL_DRACHEN = 325 ,
ROLL_EVOKERS = 326 ,
ROLL_MAGUS = 327 ,
ROLL_CORSAIRS = 328 ,
ROLL_PUPPET = 329 ,
ROLL_DANCERS = 330 ,
ROLL_SCHOLARS = 331 ,
-- Corsair Rolls Level 65+
ROLL_BOLTERS = 869 ,
ROLL_CASTERS = 870 ,
ROLL_COURSERS = 871 ,
ROLL_BLITZERS = 872 ,
ROLL_TACTICIANS = 873 ,
ROLL_ALLIES = 874 ,
ROLL_MISERS = 875 ,
ROLL_COMPANIONS = 876 ,
ROLL_AVENGERS = 877 ,
ROLL_NATURALISTS = 878 ,
ROLL_RUNEISTS = 879 ,
BUST = 332 ,
FINISHING_MOVES = 333 ,
SAMBA_DURATION = 490 , -- Samba duration bonus
WALTZ_POTENCY = 491 , -- Waltz Potency Bonus
JIG_DURATION = 492 , -- Jig duration bonus in percents
VFLOURISH_MACC = 493 , -- Violent Flourish accuracy bonus
STEP_FINISH = 494 , -- Bonus finishing moves from steps
STEP_ACCURACY = 403 , -- Accuracy bonus for steps
WALTZ_DELAY = 497 , -- Waltz Ability Delay modifier (-1 mod is -1 second)
SAMBA_PDURATION = 498 , -- Samba percent duration bonus
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WALTZ_COST = 139 , -- Reduce Waltz cost by 5tp (50 post 1000tp scale)
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WIDESCAN = 340 ,
BARRAGE_ACC = 420 ,
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BARRAGE_COUNT = 138 , -- Increases Barrage shots by 1
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ENSPELL = 341 , -- Stores the type of enspell active (0 if nothing)
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SPIKES = 342 ,
ENSPELL_DMG = 343 ,
ENSPELL_CHANCE = 856 ,
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ENSPELL_DMG_BONUS = 432 , -- Adds to the base damage of the enspell before bonuses and reductions
ENSPELL_DMG_PCT = 1195 , -- Adds to the multiplier applied to enspell damage after base damage is calculated, before day and weather bonuses and reductions
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SPIKES_DMG = 344 ,
TP_BONUS = 345 ,
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SPIKES_DMG_BONUS = 1079 , -- Increases Blaze/Ice/Shock spikes damage by percentage (e.g. mod value 50 = +50% spikes damage)
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2025-04-27 19:40:16 +02:00
-- fTP modifiers
FIRE_FTP_BONUS = 544 , -- Gives bonus fTP when weaponskill has a Fire property. (Elemental beltes and gorgets) /256
ICE_FTP_BONUS = 545 , -- Gives bonus fTP when weaponskill has a Ice property. (Elemental beltes and gorgets) /256
WIND_FTP_BONUS = 546 , -- Gives bonus fTP when weaponskill has a Wind property. (Elemental beltes and gorgets) /256
EARTH_FTP_BONUS = 547 , -- Gives bonus fTP when weaponskill has a Earth property. (Elemental beltes and gorgets) /256
THUNDER_FTP_BONUS = 548 , -- Gives bonus fTP when weaponskill has a Thunder property. (Elemental beltes and gorgets) /256
WATER_FTP_BONUS = 549 , -- Gives bonus fTP when weaponskill has a Water property. (Elemental beltes and gorgets) /256
LIGHT_FTP_BONUS = 550 , -- Gives bonus fTP when weaponskill has a Light property. (Elemental beltes and gorgets) /256
DARK_FTP_BONUS = 551 , -- Gives bonus fTP when weaponskill has a Dark property. (Elemental beltes and gorgets) /256
ANY_FTP_BONUS = 1144 , -- Gives bonus fTP when weaponskill has a (any) property. (Fotia Gorget, Fotia Belt) /256
DAY_FTP_BONUS = 1145 , -- Gives bonus fTP when weaponskill has a property that matches current day. (Mekira Oto, Gavialis helm, etc...) /256
2023-05-29 18:28:58 -04:00
-- Warrior
BERSERK_POTENCY = 948 , -- Augments "Berserk"/Enhances "Berserk" effect (Conqueror)
BERSERK_DURATION = 954 , -- Berserk Duration
AGGRESSOR_DURATION = 955 , -- Aggressor Duration
DEFENDER_DURATION = 956 , -- Defender Duration
ENHANCES_RESTRAINT = 1045 , -- Enhances "Restraint" effect/"Restraint" + (Increases the damage bonus of Restraint by XXX%)
ENHANCES_BLOOD_RAGE = 1046 , -- Enhances "Blood Rage" effect/"Blood Rage" duration +
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-- Monk
ADDITIVE_GUARD = 1092 , -- Additive % bonus to final Guard rate (adds after clamp)
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AUGMENTS_IMPETUS = 1097 , -- see https://www.bg-wiki.com/ffxi/Impetus, adds Crit Hit Damage & Accuracy for Impetus
2024-11-22 22:39:00 -07:00
2025-05-01 03:46:17 -05:00
-- Black Mage
2025-05-02 11:26:55 -05:00
ENHANCES_ELEMENTAL_SEAL = 1149 , -- Bonus magic damage when using Elemental Seal (percent)
ELEMENTAL_DEBUFF_EFFECT = 1150 , -- Increase stat reduction by N, and DoT by N/2 HP per tick
2025-05-01 03:46:17 -05:00
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-- Paladin
ENHANCES_CHIVALRY = 1061 , -- Enhances "Chivalry" effect (increases the base TP modifier by the provided value / 100, e.g. mod value 5 = +0.05)
ENHANCES_DIVINE_EMBLEM = 1062 , -- Enhances "Divine Emblem" effect/"Divine Emblem" + (increases the ability's special enmity bonus by the provided value)
ENHANCES_FEALTY = 1063 , -- Enhances "Fealty" effect (increases Fealty's duration by 4 seconds per Fealty merit)
ENHANCES_IRON_WILL = 1064 , -- Enhances "Iron Will" effect (adds +3% Fast Cast per Iron Will merit to Rampart)
ENHANCES_GUARDIAN = 1065 , -- Enhances "Guardian" effect (increases Sentinel's duration by 2 seconds per Guardian merit)
PALISADE_BLOCK_BONUS = 1066 , -- Increases base block rate while under the effects of Palisade (additive, not multiplicative)
REPRISAL_BLOCK_BONUS = 1067 , -- Increases block rate while under the effects of Reprisal (multiplicative, not additive)
REPRISAL_SPIKES_BONUS = 1068 , -- Increases Reprisal spikes damage by percentage (e.g. mod value of 50 will increase spikes damage by 50%)
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SHIELD_BARRIER = 1082 , -- Grants a bonus to Protect spells cast by self while a shield is equipped.
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-- Ranger
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BOUNTY_SHOT_TH_BONUS = 826 , -- Boosts base TH level of bounty shot
RETAIN_CAMOUFLAGE = 1189 , -- Camouflage may be retained after ranged attacks
RETAIN_UNLIMITED_SHOT = 1190 , -- Unlimited Shot is retained if the ranged attack misses
RA_IGNORE_LVL_DIFF = 1191 , -- Ranged attacks ignore pDIF level correction penalty
2025-01-22 14:13:32 -07:00
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-- Dark Knight
2024-07-20 22:24:40 +02:00
ARCANE_CIRCLE_DURATION = 858 , -- Arcane Circle extended duration in seconds
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ARCANE_CIRCLE_POTENCY = 1069 , -- Increases the potency of the Arcane Circle effect (e.g. mod value 2 = +2% Arcana Killer)
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SOULEATER_EFFECT = 96 , -- Souleater power in percents
SOULEATER_EFFECT_II = 53 , -- Uncapped additive Souleater bonus in percents, 10 = .1
DESPERATE_BLOWS = 906 , -- Adds ability haste to Last Resort
STALWART_SOUL = 907 , -- Reduces damage taken from Souleater
DREAD_SPIKES_EFFECT = 998 , -- Percent increase to total HP drain for Dread Spikes
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DARK_MAGIC_CAST = 1071 , -- Reduces Dark Magic Casting Time by percentage (e.g. mod value -10 = -10% cast time)
DARK_MAGIC_DURATION = 1072 , -- Increases Dark Magic spell durations by percentage (e.g. mod value 10 = +10% duration)
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ENHANCES_BLOOD_WEAPON = 1070 , -- Enhances "Blood Weapon" effect (increases Blood Weapon's duration in seconds)
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ENHANCES_DARK_SEAL = 1073 , -- Enhances "Dark Seal" effect (Increases Dark Magic spell durations by 10% per Dark Seal merit while Dark Seal active)
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ENHANCES_DIABOLIC_EYE = 275 , -- Diabolic Eye duration + "modifier-value" seconds per Diabolic Eye merit.
2024-07-21 21:29:45 +02:00
ENHANCES_NETHER_VOID = 1083 , -- Enhances "Nether Void" effect (Increases the potency of the next Absorb or Drain Dark Magic by <value>%
2024-07-21 22:13:58 +02:00
ENHANCES_MUTED_SOUL = 1084 , -- Enhances "Muted Soul" effect (Adds 3% Zanshin rate per MUTED_SOUL merit level)
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ENHANCES_ABSORB_EFFECTS = 1136 , -- Absorb Spell duration +x seconds (Enhances "Absorb" effects)
AUGMENTS_ABSORB = 1137 , -- Non-Liberator Absorb Spell potency +x% (Augments "Absorb" effects)
ABSORB_EFFECT_DURATION = 1138 , -- Absorb Spell duration +% ("Absorb" effect duration +x%)
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AUGMENTS_ABSORB_TP = 1153 , -- Increases absorb-TP potency, stacks with AUGMENTS_ABSORB
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-- Beastmaster
TANDEM_STRIKE_POWER = 271 , -- Grants a bonus to your and your pet's accuracy and magic accuracy when you and your pet are attacking the same target.
TANDEM_BLOW_POWER = 272 , -- Reduces amount of TP gained by enemies when striking them if you and your pet are attacking the same target.
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ENHANCES_MONSTER_CORRELATION = 1155 , -- Grants acc +X and attp +X% against a weaker opposing ecosystem. Typically applied to pet, not owner (item_mods_pet.sql)
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ENHANCES_SPUR = 1157 , -- Increases Store TP bonus by the mod amount when using job ability Spur
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-- Samurai
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SENGIKORI_SC_DMG_DEBUFF = 1088 , -- % Increase to closing skillchain damage. Applied to defender.
SENGIKORI_MB_DMG_DEBUFF = 1089 , -- % Increase to magic burst damage. Applied to defender.
SENGIKORI_BONUS = 1090 , -- additive % increase to Sengikori
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HASSO_ZANSHIN_BONUS = 1187 , -- Enables Hasso to occasionally trigger Zanshin after landing normal attacks
SEIGAN_COUNTER_BONUS = 1188 , -- Enables Seigan counter bonus based on Zanshin rate
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-- Ninja
ENHANCES_SANGE = 1091 , -- 1 = +1 attack for Daken during Sange per Sange merit (i.e. 20 with 5 merits = +100 attack during Sange)
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ENHANCES_FUTAE = 1148 , -- Adds to the +50% bonus damage to elemental ninjutsu provided by Futae (percent)
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YONIN_UTSUSEMI_ENMITY = 1192 , -- Enables extra enmity from Utsusemi spells while under Yonin
SANGE_MULTI_HIT = 1193 , -- Sange uses shadow-based multi-hit ranged attack instead of Daken boost
2024-11-18 20:16:39 -07:00
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-- Dragoon
WYVERN_LVL_BONUS = 1043 , -- Wyvern: Lv.+ (Increases wyvern's base level above 99)
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WYVERN_SHOW_READYING = 1195 , -- Pet shows readying animation instead of suppressing it (e.g., wyvern breath)
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-- Summoner
AVATAR_LVL_BONUS = 1040 , -- Avatar: Lv. ###/+ (Increases all avatar's base level above 99)
CARBUNCLE_LVL_BONUS = 1041 , -- Carbuncle: Lv.+ (Increases Carbuncle's base level above 99)
CAIT_SITH_LVL_BONUS = 1042 , -- Cait Sith: Lv.+ (Increases Cait Sith's base level above 99)
ENHANCES_MANA_CEDE = 74 , -- Bonus % to Mana Cede effect, +1 = 1%
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SUMMONING_MAGIC_CAST = 1078 , -- Summoning magic casting time reduction in seconds
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SPIRIT_CAST_REDUCTION = 140 , -- Spirit Pact casting time reduction in seconds
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-- Puppetmaster
AUTOMATON_LVL_BONUS = 1044 , -- Automaton: Lv. (Increases automaton's base level above 99)
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-- Blue Mage
ENHANCES_BURST_AFFINITY = 1139 , -- Increases WSC bonus on spells cast with Burst Affinity (percent)
ENHANCES_CHAIN_AFFINITY = 1140 , -- TODO: Increases WSC bonus on spells cast with Chain Affinity (base damage +)
BLUE_MAGIC_RECAST = 1147 , -- Recast time for blue magic spells (percent, usually negative)
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-- Geomancer
FULL_CIRCLE = 1025 , -- Increases the initial multiplier on MP returned via Full Circle
BOLSTER_EFFECT = 1028 , -- Adds bonus duration as +N seconds
LIFE_CYCLE_EFFECT = 1029 , -- Adds bonus HP% returned to the luopan when using Life Cycle
AURA_SIZE = 1030 , -- Used to extend aura size, the formula is 6.25 + (PEntity->getMod(Mod::AURA_SIZE) / 100) so adding 100 will make this 7.25
-- Rune Fencer
ENHANCES_BATTUTA = 1004 , -- Used by RUN merit point cat 2 to add +N% bonus damage to parry spikes during Battuta effect
ENHANCES_ELEMENTAL_SFORZO = 1005 , -- Bonus duration
ENHANCES_SLEIGHT_OF_SWORD = 1006 , -- Used by RUN merit point cat 2 to add +N Subtle Blow to Swordplay
ENHANCES_INSPIRATION = 1007 , -- Used by RUN merit point cat 2 to add +N Fast Cast to Vallation/Valiance
SWORDPLAY = 1008 , -- Adds bonus starting ticks to Swordplay
LIEMENT = 1009 , -- Adds bonus duration as +N seconds
VALIANCE_VALLATION_DURATION = 1010 , -- Adds bonus duration as +N seconds
PFLUG = 1011 , -- Adds flat additional all-resist rate in +N%
VIVACIOUS_PULSE_POTENCY = 1012 , -- Adds final HP bonus +N% to calculation of Vivacious Pulse
AUGMENTS_VIVACIOUS_PULSE = 1013 , -- Adds random erase/-na to Vivacious Pulse
RAYKE_DURATION = 1014 , -- Adds bonus duration as +N seconds
ODYLLIC_SUBTERFUGE_DURATION = 1015 , -- Adds bonus duration as +N seconds
SWIPE = 1016 , -- Adds bonus damage to the Swipe/Lunge magic damage calculation
LIEMENT_DURATION = 1017 , -- Adds bonus duration as +N seconds
GAMBIT_DURATION = 1018 , -- Adds bonus duration as +N seconds
EMBOLDEN_DURATION = 1019 , -- Adds bonus duration as +N seconds
LIEMENT_EXTENDS_TO_AREA = 1020 , -- Epeolatry's (RUN Ergon weapon) special effect, makes Liement AoE to party instead of self target only.
INSPIRATION_FAST_CAST = 1021 , -- Inspiration's fast cast, additive with normal fast cast for a cap beyond 80%
PARRY_SPIKES = 1022 , -- Battuta parry spikes rate
PARRY_SPIKES_DMG = 1023 , -- Battuta parry spikes damage
SPECIAL_ATTACK_EVASION = 1024 , -- Foil "Special Attack" evasion
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AUGMENTS_SLEIGHT_OF_SWORD = 277 , -- Enhances bonus "Subtle Blow" per merit.
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ADDS_WEAPONSKILL = 355 ,
BP_DELAY = 357 ,
STEALTH = 358 ,
RAPID_SHOT = 359 ,
CHARM_TIME = 360 ,
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FAMILIAR_BONUS = 1169 , -- Bonus minutes of charm and haste when using familiar
JUMP_TP_BONUS = 361 , -- bonus tp player receives when using jump
JUMP_SPIRIT_TP_BONUS = 285 , -- bonus tp player receives when using jump for spirit jump only
JUMP_ATT_BONUS = 362 , -- ATT% bonus for all jumps
JUMP_SOUL_SPIRIT_ATT_BONUS = 286 , -- ATT% bonus for Soul & Spirit jump only
JUMP_ACC_BONUS = 936 , -- accuracy bonus for all jumps
JUMP_DOUBLE_ATTACK = 888 , -- DA% bonus for all jumps
HIGH_JUMP_ENMITY_REDUCTION = 363 , -- for gear that reduces more enmity from high jump
ENHANCES_STRAFE = 282 , -- Strafe merit augment, +50 TP gained per merit level on breath use.
ENHANCES_SPIRIT_LINK = 281 , -- Adds erase/-na to Spirit Link
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REWARD_HP_BONUS = 364 ,
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SNAPSHOT = 365 ,
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DMG_RATING = 287 , -- adds damage rating to weapon (+DMG augments, maneater/blau dolch etc hidden effects)
MAIN_DMG_RATING = 366 , -- adds damage rating to mainhand weapon
SUB_DMG_RATING = 367 , -- adds damage rating to off hand weapon
RANGED_DMG_RATING = 376 , -- adds damage rating to ranged weapon
MAIN_DMG_RANK = 377 , -- adds weapon rank to main weapon http://wiki.bluegartr.com/bg/Weapon_Rank
SUB_DMG_RANK = 378 , -- adds weapon rank to sub weapon
RANGED_DMG_RANK = 379 , -- adds weapon rank to ranged weapon
REGAIN = 368 ,
REFRESH = 369 ,
REGEN = 370 ,
2025-11-09 01:56:08 +01:00
-- Perpetuation Cost
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AVATAR_PERPETUATION = 371 ,
WEATHER_REDUCTION = 372 ,
DAY_REDUCTION = 373 ,
2025-11-09 01:56:08 +01:00
PERPETUATION_REDUCTION = 346 ,
HALF_PERPETUATION_CARBUNCLE = 356 , -- if > 0, halves perpetuation cost if summon is Carbuncle (Carby Mitts, Asteria Mitts +1)
HALF_PERPETUATION_DAY = 1170 , -- if > 0, halves perpetuation cost if summon matches day element (Caller's Bracers +1)
HALF_PERPETUATION_WEATHER = 1171 , -- if > 0, halves perpetuation cost if summon matches weather element (Beckoner's Bracers)
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CURE_POTENCY = 374 ,
CURE_POTENCY_II = 260 , -- % cure potency II | bonus from gear is capped at 30
CURE_POTENCY_RCVD = 375 ,
CURE_POTENCY_BONUS = 1051 , -- TODO: Increases amount healed by Cure spells (fixed amount)
DELAYP = 380 ,
RANGED_DELAYP = 381 ,
EXP_BONUS = 382 ,
HASTE_ABILITY = 383 ,
HASTE_GEAR = 384 ,
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TWOHAND_HASTE_ABILITY = 217 , -- Only applies to auto attacks when using two handed weapons, additive to HASTE_ABILITY
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SHIELD_BASH = 385 ,
KICK_DMG = 386 ,
CHARM_CHANCE = 391 ,
WEAPON_BASH = 392 ,
BLACK_MAGIC_COST = 393 ,
WHITE_MAGIC_COST = 394 ,
BLACK_MAGIC_CAST = 395 ,
WHITE_MAGIC_CAST = 396 ,
BLACK_MAGIC_RECAST = 397 ,
WHITE_MAGIC_RECAST = 398 ,
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ELEMENTAL_MAGIC_RECAST = 1146 , -- Recast time for elemental magic spells (percent, usually negative)
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ALACRITY_CELERITY_EFFECT = 399 ,
LIGHT_ARTS_EFFECT = 334 ,
DARK_ARTS_EFFECT = 335 ,
LIGHT_ARTS_SKILL = 336 ,
DARK_ARTS_SKILL = 337 ,
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LIGHT_ARTS_REGEN = 338 , -- Regen bonus HP from Light Arts and Tabula Rasa
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REGEN_DURATION = 339 ,
HELIX_EFFECT = 478 ,
HELIX_DURATION = 477 ,
STORMSURGE_EFFECT = 400 ,
SUBLIMATION_BONUS = 401 ,
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GRIMOIRE_SPELLCASTING = 489 , -- "Grimoire: Reduces spellcasting time" bonus
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WYVERN_BREATH = 402 ,
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UNCAPPED_WYVERN_BREATH = 284 , -- Uncapped wyvern breath boost. Used on retail for augments, normal gear should use WYVERN_BREATH.
REGEN_DOWN = 404 , -- poison
REFRESH_DOWN = 405 , -- plague, reduce mp
REGAIN_DOWN = 406 , -- plague, reduce tp
MAGIC_DAMAGE = 311 , -- Magic damage added directly to the spell's base damage
MP_COST_REDUCTION = 1197 , -- Reduces MP cost of all spells by percentage (e.g. mod value 10 = -10% MP cost)
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-- Gear set modifiers
DA_DOUBLE_DMG_RATE = 408 , -- Double attack's double damage chance %.
TA_TRIPLE_DMG_RATE = 409 , -- Triple attack's triple damage chance %.
ZANSHIN_DOUBLE_DAMAGE = 410 , -- Zanshin's double damage chance %.
RAPID_SHOT_DOUBLE_DAMAGE = 479 , -- Rapid shot's double damage chance %.
EXTRA_DUAL_WIELD_ATTACK = 481 , -- Chance to land an extra attack when dual wielding
EXTRA_KICK_ATTACK = 482 , -- Occasionally allows a second Kick Attack during an attack round without the use of Footwork.
SAMBA_DOUBLE_DAMAGE = 415 , -- Double damage chance when samba is up.
QUICK_DRAW_TRIPLE_DAMAGE = 417 , -- Chance to do triple damage with quick draw.
BAR_ELEMENT_NULL_CHANCE = 418 , -- Bar Elemental spells will occasionally nullify damage of the same element.
GRIMOIRE_INSTANT_CAST = 419 , -- Spells that match your current Arts will occasionally cast instantly, without recast.
COUNTERSTANCE_EFFECT = 543 , -- Counterstance effect in percents
DODGE_EFFECT = 552 , -- Dodge effect in percents
FOCUS_EFFECT = 561 , -- Focus effect in percents
MUG_EFFECT = 835 , -- Mug effect as multiplier
ACC_COLLAB_EFFECT = 884 , -- Increases amount of enmity transferred
HIDE_DURATION = 885 , -- Hide duration increase (percentage based
GILFINDER = 897 , -- Gil % increase
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MOGHANCEMENT_GIL_BONUS_P = 1158 , -- Kill shot gil bonus and "open the armoury crate" bonus (yes, really)
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REVERSE_FLOURISH_EFFECT = 836 , -- Reverse Flourish effect in tenths of squared term multiplier
SENTINEL_EFFECT = 837 , -- Sentinel effect in percents
REGEN_MULTIPLIER = 838 , -- Regen base multiplier
AUGMENT_SONG_STAT = 1003 , -- Stat MOD Value based on song element
DOUBLE_SHOT_RATE = 422 , -- The rate that double shot can proc
VELOCITY_SNAPSHOT_BONUS = 423 , -- Increases Snapshot whilst Velocity Shot is up.
VELOCITY_RATT_BONUS = 424 , -- Increases Ranged Attack whilst Velocity Shot is up.
SHADOW_BIND_EXT = 425 , -- Extends the time of shadowbind
ABSORB_PHYSDMG_TO_MP = 426 , -- Absorbs a percentage of physical damage taken to MP.
SHIELD_MASTERY_TP = 485 , -- Shield mastery TP bonus when blocking with a shield
PERFECT_COUNTER_ATT = 428 , -- Raises weapon damage by 20 when countering while under the Perfect Counter effects. This also affects Weapon Rank (though not if fighting barehanded).
FOOTWORK_ATT_BONUS = 429 , -- Raises the attack bonus of Footwork. (Tantra Gaiters +2 raise 100/1024 to 152/1024)
MINNE_EFFECT = 433 , --
MINUET_EFFECT = 434 , --
PAEON_EFFECT = 435 , --
REQUIEM_EFFECT = 436 , --
THRENODY_EFFECT = 437 , --
MADRIGAL_EFFECT = 438 , --
MAMBO_EFFECT = 439 , --
LULLABY_EFFECT = 440 , --
ETUDE_EFFECT = 441 , --
BALLAD_EFFECT = 442 , --
MARCH_EFFECT = 443 , --
FINALE_EFFECT = 444 , --
CAROL_EFFECT = 445 , --
MAZURKA_EFFECT = 446 , --
ELEGY_EFFECT = 447 , --
PRELUDE_EFFECT = 448 , --
HYMNUS_EFFECT = 449 , --
VIRELAI_EFFECT = 450 , --
SCHERZO_EFFECT = 451 , --
ALL_SONGS_EFFECT = 452 , --
MAXIMUM_SONGS_BONUS = 453 , --
SONG_DURATION_BONUS = 454 , --
SONG_SPELLCASTING_TIME = 455 , --
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AVATARS_FAVOR_ENHANCE = 1154 , -- Adds 1 rank to avatars favor
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QUICK_DRAW_DMG = 411 , --
QUICK_DRAW_MACC = 191 , -- Quick draw magic accuracy
QUAD_ATTACK = 430 , -- Quadruple attack chance.
ABSORB_DMG_TO_MP = 516 , -- Unlike PLD gear mod, works on all damage types (Ethereal Earring)
WARCRY_DURATION = 483 , -- Warcy duration bonus from gear
AUSPICE_EFFECT = 484 , -- Auspice Subtle Blow Bonus
TACTICAL_PARRY = 486 , -- Tactical Parry TP Bonus
INHIBIT_TP = 488 , -- Inhibits TP Gain (percent)
GOV_CLEARS = 496 , -- Tracks GoV page completion (for 4% bonus on rewards).
-- Reraise (Auto Reraise, will be used by ATMA)
RERAISE_I = 456 , -- Reraise.
RERAISE_II = 457 , -- Reraise II.
RERAISE_III = 458 , -- Reraise III.
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ITEM_ADDEFFECT_LVADJUST = 278 , -- level correction factor to use, if any
ITEM_ADDEFFECT_PLACEHLD = 279 , -- placeholder, want to keep these together and 99% sure we'll use this
ITEM_ADDEFFECT_DSTAT = 280 , -- value = attacker modifier to use as bonus dmg (mnd, int, etc)
ITEM_ADDEFFECT_TYPE = 431 , -- see procType table in scripts\globals\additional_effects.lua
ITEM_SUBEFFECT = 499 , -- Animation ID of Spikes and Additional Effects
ITEM_ADDEFFECT_DMG = 500 , -- Damage of an items Additional Effect or Spikes
ITEM_ADDEFFECT_CHANCE = 501 , -- Chance of an items Additional Effect or Spikes
ITEM_ADDEFFECT_ELEMENT = 950 , -- Element of the Additional Effect or Spikes, for resist purposes
ITEM_ADDEFFECT_STATUS = 951 , -- Status Effect ID to try to apply via Additional Effect or Spikes
ITEM_ADDEFFECT_POWER = 952 , -- Base Power for effect in MOD_ITEM_ADDEFFECT_STATUS
ITEM_ADDEFFECT_DURATION = 953 , -- Base Duration for effect in MOD_ITEM_ADDEFFECT_STATUS
ITEM_ADDEFFECT_PRIORITY = 1180 , -- Set to 1 to check add effect anyway even if enspells etc have already occured
ITEM_ADDEFFECT_SCRIPTED = 1181 , -- Set to 1 to run item script directly instead of through scripts\globals\additional_effects.lua
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FERAL_HOWL_DURATION = 503 , -- +20% duration per merit when wearing augmented Monster Jackcoat +2
MANEUVER_BONUS = 504 , -- Maneuver Stat Bonus
OVERLOAD_THRESH = 505 , -- Overload Threshold Bonus
BURDEN_DECAY = 847 , -- Increases amount of burden removed per tick
REPAIR_EFFECT = 853 , -- Removes # of status effects from the Automaton
REPAIR_POTENCY = 854 , -- Note: Only affects amount regenerated by a %, not the instant restore!
PREVENT_OVERLOAD = 855 , -- Overloading erases a water maneuver (except on water overloads) instead, if there is one
EXTRA_DMG_CHANCE = 506 , -- Proc rate of OCC_DO_EXTRA_DMG. 111 would be 11.1%
OCC_DO_EXTRA_DMG = 507 , -- Multiplier for "Occasionally do x times normal damage". 250 would be 2.5 times damage.
REM_OCC_DO_DOUBLE_DMG = 863 , -- Proc rate for REM Aftermaths that apply "Occasionally do double damage"
REM_OCC_DO_TRIPLE_DMG = 864 , -- Proc rate for REM Aftermaths that apply "Occasionally do triple damage"
REM_OCC_DO_DOUBLE_DMG_RANGED = 867 , -- Ranged attack specific
REM_OCC_DO_TRIPLE_DMG_RANGED = 868 , -- Ranged attack specific
MYTHIC_OCC_ATT_TWICE = 865 , -- Proc rate for "Occasionally attacks twice"
MYTHIC_OCC_ATT_THRICE = 866 , -- Proc rate for "Occasionally attacks thrice"
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APPRECIATE_GYSAHL_GREENS = 156 , -- Enhances food effect of Gysahl Greens
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EAT_RAW_FISH = 412 , -- Without this, only Mithra can eat raw fish (item cannot be used)
EAT_RAW_MEAT = 413 , -- Without this, only Galka can eat raw meat (item cannot be used)
DRINK_DISTILLED = 159 , -- Without this, Distilled Water cannot be consumed (item can still be used)
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EQUIPMENT_ONLY_RACE = 276 , -- An 8-bit flag that denotes that only a certain race(s) can use this equipment (0 means all races can use)
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ENHANCES_CURSNA_RCVD = 67 , -- Potency of "Cursna" effects received
ENHANCES_CURSNA = 310 , -- Raises success rate of Cursna when removing effect (like Doom) that are not 100% chance to remove
ENHANCES_HOLYWATER = 495 , -- Used by gear with the "Enhances Holy Water" or "Holy Water+" attribute
ENHANCES_PROT_SHELL_RCVD = 977 , -- Enhances Protect and Shell Effects Received (Binary MOD)
ENHANCES_PROT_RCVD = 1050 , -- TODO: Enhances Protect Received (Percent)
RETALIATION = 414 , -- Increases damage of Retaliation hits
THIRD_EYE_COUNTER_RATE = 508 , -- Adds counter to 3rd eye anticipates & if using Seigan counter rate is increased by 15%
2025-10-28 09:00:23 -06:00
THIRD_EYE_RETENTION_RATE = 839 , -- Increases retention rate of third eye with Seigan. 50 = 50%
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CLAMMING_IMPROVED_RESULTS = 509 , --
CLAMMING_REDUCED_INCIDENTS = 510 , --
CHOCOBO_RIDING_TIME = 511 , -- Increases chocobo riding time
HARVESTING_RESULT = 513 , -- Improves harvesting results
LOGGING_RESULT = 514 , -- Improves logging results
MINING_RESULT = 515 , -- Improves mining results
EGGHELM = 517 , -- Egg Helm (Chocobo Digging)
SHIELDBLOCKRATE = 518 , -- Affects shield block rate, percent based
SCAVENGE_EFFECT = 312 , --
DIA_DOT = 313 , -- Increases the DoT damage of Dia
SHARPSHOT = 314 , -- Sharpshot accuracy bonus
ENH_DRAIN_ASPIR = 315 , -- % damage boost to Drain and Aspir
SNEAK_ATK_DEX = 830 , -- % DEX boost to Sneak Attack (if gear mod, needs to be equipped on hit)
TRICK_ATK_AGI = 520 , -- % AGI boost to Trick Attack (if gear mod, needs to be equipped on hit)
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NIN_NUKE_BONUS_INNIN = 223 , -- Ninjutsu damage multiplier from Innin.
NIN_NUKE_BONUS_GEAR = 522 , -- Ninjutsu damage multiplier from gear. Ex: Koga Hatsuburi.
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DAKEN = 911 , -- Chance to throw shuriken on attack
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AMMO_SWING = 523 , -- Follow-up swing rate w/ virtue stone ammo (Jailer weapons). Does nothing for non-players.
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ROLL_RANGE = 528 , -- Additional range for COR roll abilities.
PHANTOM_ROLL = 881 , -- Phantom Roll+ Effect from SOA Rings.
PHANTOM_DURATION = 882 , -- Phantom Roll Duration +.
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PHANTOM_RECAST = 1076 , -- Phantom Roll Recast -.
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ENHANCES_REFRESH = 529 , -- "Enhances Refresh" adds +1 per modifier to spell's tick result.
NO_SPELL_MP_DEPLETION = 530 , -- % to not deplete MP on spellcast.
STONESKIN_BONUS_HP = 539 , -- Bonus "HP" granted to Stoneskin spell.
ENHANCES_ELEMENTAL_SIPHON = 540 , -- Bonus Base MP added to Elemental Siphon skill.
BP_DELAY_II = 541 , -- Blood Pact Delay Reduction II
JOB_BONUS_CHANCE = 542 , -- Chance to apply job bonus to COR roll without having the job in the party.
DAY_NUKE_BONUS = 565 , -- Bonus damage from "Elemental magic affected by day" (Sorc. Tonban)
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DAY_WEATHER_PROC_BONUS = 1194 , -- Bonus damage from Twilight cape which works with both day OR weather procs.
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IRIDESCENCE = 566 , -- Iridescence trait (additional weather damage/penalty)
BARSPELL_AMOUNT = 567 , -- Additional elemental resistance granted by bar- spells
RANDOM_DEAL_BONUS = 220 , -- % chance to reset 2 abilities
BARSPELL_MDEF_BONUS = 827 , -- Extra magic defense bonus granted to the bar- spell effect
RAPTURE_AMOUNT = 568 , -- Bonus amount added to Rapture effect
EBULLIENCE_AMOUNT = 569 , -- Bonus amount added to Ebullience effect
WYVERN_EFFECTIVE_BREATH = 829 , -- Increases the threshold for triggering healing breath
ENHANCE_DEEP_BREATHING = 283 , -- Add 5/256 to deep breathing bonus per merit level when calculating healing breath
AQUAVEIL_COUNT = 832 , -- Modifies the amount of hits that Aquaveil absorbs before being removed
SONG_RECAST_DELAY = 833 , -- Reduces song recast time in seconds.
ENH_MAGIC_DURATION = 890 , -- Enhancing Magic Duration increase %
ENHANCES_COURSERS_ROLL = 891 , -- Courser's Roll Bonus % chance
ENHANCES_CASTERS_ROLL = 892 , -- Caster's Roll Bonus % chance
ENHANCES_BLITZERS_ROLL = 893 , -- Blitzer's Roll Bonus % chance
ENHANCES_ALLIES_ROLL = 894 , -- Allies' Roll Bonus % chance
ENHANCES_TACTICIANS_ROLL = 895 , -- Tactician's Roll Bonus % chance
OCCULT_ACUMEN = 902 , -- Grants bonus TP when dealing damage with elemental or dark magic
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QUICK_MAGIC = 909 , -- Percent chance spells cast instantly (also reduces recast to 0, similar to Chainspell)
-- Automaton mods
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AUTO_MAB_COEFFICIENT = 157 , -- Applies a MAB multiplier to automatons. This value is the bonus %.
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AUTO_DECISION_DELAY = 842 , -- Reduces the Automaton's global decision delay
AUTO_SHIELD_BASH_DELAY = 843 , -- Reduces the Automaton's global shield bash delay
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AUTO_MAGIC_COOLDOWN = 844 , -- Adjusts the Automaton's global magic cooldown (negative value reduces cooldown, positive value increases cooldown)
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AUTO_HEALING_DELAY = 845 , -- Reduces the Automaton's global healing delay
AUTO_HEALING_THRESHOLD = 846 , -- Increases the healing trigger threshold
AUTO_SHIELD_BASH_SLOW = 848 , -- Adds a slow effect to Shield Bash
AUTO_TP_EFFICIENCY = 849 , -- Causes the Automaton to wait to form a skillchain when its master is > 90% TP
AUTO_SCAN_RESISTS = 850 , -- Causes the Automaton to scan a target's resistances
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AUTO_STEAM_JACKET_REDUCTION = 939 , -- Percent damage reduction from Steam Jacket
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AUTO_SCHURZEN = 940 , -- Prevents fatal damage leaving the automaton at 1HP and consumes an Earth manuever
AUTO_EQUALIZER = 941 , -- Reduces damage received according to damage taken
AUTO_PERFORMANCE_BOOST = 942 , -- Increases the performance of other attachments by a percentage
AUTO_ANALYZER = 943 , -- Causes the Automaton to mitigate damage from a special attack a number of times
AUTO_RANGED_DELAY = 1001 , -- Decreases the amount of time between ranged attacks
AUTO_RANGED_DAMAGEP = 1002 , -- Increases Automaton Ranged Weapon damage by a %
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VOLT_GUN_POTENCY = 1198 , -- AE Potency Bonus for Volt Gun (percent)
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-- Mythic Weapon Mods
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AUGMENTS_ABSORB_LIBERATOR = 521 , -- Direct Absorb spell increase while Liberator is equipped (percentage based) (Augments "Absorb" spells)
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AOE_NA = 524 , -- Set to 1 to make -na spells/erase always AoE w/ Divine Veil
AUGMENTS_CONVERT = 525 , -- Convert HP to MP Ratio Multiplier. Value = MP multiplier rate.
AUGMENTS_SA = 526 , -- Adds Critical Attack Bonus to Sneak Attack, percentage based.
AUGMENTS_TA = 527 , -- Adds Critical Attack Bonus to Trick Attack, percentage based.
AUGMENTS_FEINT = 502 , -- Feint will give another -10 Evasion per merit level
AUGMENTS_ASSASSINS_CHARGE = 886 , -- Gives Assassin's Charge +1% Critical Hit Rate per merit level
AUGMENTS_AMBUSH = 887 , -- Gives +1% Triple Attack per merit level when Ambush conditions are met
AUGMENTS_AURA_STEAL = 889 , -- 20% chance of 2 effects to be dispelled or stolen per merit level
AUGMENTS_CONSPIRATOR = 912 , -- Applies Conspirator benefits to player at the top of the hate list
JUG_LEVEL_RANGE = 564 , -- Decreases the level range of spawned jug pets. Maxes out at 2.
FORCE_JUMP_CRIT = 828 , -- Force critical hit for all jumps
QUICK_DRAW_DMG_PERCENT = 834 , -- Percentage increase to QD damage
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-- Crafting/Synthesis modifiers
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SYNTH_SUCCESS_RATE = 851 , -- Success rate bonus (percent) for all synths except desynths.
SYNTH_SUCCESS_RATE_DESYNTHESIS = 916 , -- Success rate bonus (percent) for desynths, specifically.
SYNTH_SUCCESS_RATE_WOODWORKING = 1098 , -- Success rate bonus (percent) for Woodworking, specifically.
SYNTH_SUCCESS_RATE_SMITHING = 1099 , -- Success rate bonus (percent) for Smithing, specifically.
SYNTH_SUCCESS_RATE_GOLDSMITHING = 1100 , -- Success rate bonus (percent) for Goldsmithing, specifically.
SYNTH_SUCCESS_RATE_CLOTHCRAFT = 1101 , -- Success rate bonus (percent) for Clothcraft, specifically.
SYNTH_SUCCESS_RATE_LEATHERCRAFT = 1102 , -- Success rate bonus (percent) for Leahercraft, specifically.
SYNTH_SUCCESS_RATE_BONECRAFT = 1103 , -- Success rate bonus (percent) for Bonecraft, specifically.
SYNTH_SUCCESS_RATE_ALCHEMY = 1104 , -- Success rate bonus (percent) for Alchemy, specifically.
SYNTH_SUCCESS_RATE_COOKING = 1105 , -- Success rate bonus (percent) for Cooking, specifically.
SYNTH_SKILL_GAIN = 852 , -- Synthesis skill gain rate
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SYNTH_SPEED_WOODWORKING = 1106 , -- Escutcheon (Phase 3 & 4). Bonus to synth speed (Makes process faster. Assuming miliseconds)
SYNTH_SPEED_SMITHING = 1107 , -- Escutcheon (Phase 3 & 4). Bonus to synth speed (Makes process faster. Assuming miliseconds)
SYNTH_SPEED_GOLDSMITHING = 1108 , -- Escutcheon (Phase 3 & 4). Bonus to synth speed (Makes process faster. Assuming miliseconds)
SYNTH_SPEED_CLOTHCRAFT = 1109 , -- Escutcheon (Phase 3 & 4). Bonus to synth speed (Makes process faster. Assuming miliseconds)
SYNTH_SPEED_LEATHERCRAFT = 1110 , -- Escutcheon (Phase 3 & 4). Bonus to synth speed (Makes process faster. Assuming miliseconds)
SYNTH_SPEED_BONECRAFT = 1111 , -- Escutcheon (Phase 3 & 4). Bonus to synth speed (Makes process faster. Assuming miliseconds)
SYNTH_SPEED_ALCHEMY = 1112 , -- Escutcheon (Phase 3 & 4). Bonus to synth speed (Makes process faster. Assuming miliseconds)
SYNTH_SPEED_COOKING = 1113 , -- Escutcheon (Phase 3 & 4). Bonus to synth speed (Makes process faster. Assuming miliseconds)
SYNTH_ANTI_NQ_WOODWORKING = 1114 , -- Escutcheon (Phase 4) "Artisanal Knowledge" Enchantment. Prevents NQ results, making them fails.
SYNTH_ANTI_NQ_SMITHING = 1115 , -- Escutcheon (Phase 4) "Artisanal Knowledge" Enchantment. Prevents NQ results, making them fails.
SYNTH_ANTI_NQ_GOLDSMITHING = 1116 , -- Escutcheon (Phase 4) "Artisanal Knowledge" Enchantment. Prevents NQ results, making them fails.
SYNTH_ANTI_NQ_CLOTHCRAFT = 1117 , -- Escutcheon (Phase 4) "Artisanal Knowledge" Enchantment. Prevents NQ results, making them fails.
SYNTH_ANTI_NQ_LEATHERCRAFT = 1118 , -- Escutcheon (Phase 4) "Artisanal Knowledge" Enchantment. Prevents NQ results, making them fails.
SYNTH_ANTI_NQ_BONECRAFT = 1119 , -- Escutcheon (Phase 4) "Artisanal Knowledge" Enchantment. Prevents NQ results, making them fails.
SYNTH_ANTI_NQ_ALCHEMY = 1120 , -- Escutcheon (Phase 4) "Artisanal Knowledge" Enchantment. Prevents NQ results, making them fails.
SYNTH_ANTI_NQ_COOKING = 1121 , -- Escutcheon (Phase 4) "Artisanal Knowledge" Enchantment. Prevents NQ results, making them fails.
SYNTH_ANTI_HQ_WOODWORKING = 144 , -- Craft Rings. They ONLY prevent their associated skill type HQs, even if item description doesn't state it.
SYNTH_ANTI_HQ_SMITHING = 145 , -- Craft Rings. They ONLY prevent their associated skill type HQs, even if item description doesn't state it.
SYNTH_ANTI_HQ_GOLDSMITHING = 146 , -- Craft Rings. They ONLY prevent their associated skill type HQs, even if item description doesn't state it.
SYNTH_ANTI_HQ_CLOTHCRAFT = 147 , -- Craft Rings. They ONLY prevent their associated skill type HQs, even if item description doesn't state it.
SYNTH_ANTI_HQ_LEATHERCRAFT = 148 , -- Craft Rings. They ONLY prevent their associated skill type HQs, even if item description doesn't state it.
SYNTH_ANTI_HQ_BONECRAFT = 149 , -- Craft Rings. They ONLY prevent their associated skill type HQs, even if item description doesn't state it.
SYNTH_ANTI_HQ_ALCHEMY = 150 , -- Craft Rings. They ONLY prevent their associated skill type HQs, even if item description doesn't state it.
SYNTH_ANTI_HQ_COOKING = 151 , -- Craft Rings. They ONLY prevent their associated skill type HQs, even if item description doesn't state it.
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SYNTH_HQ_RATE = 862 , -- High-quality success rate (not a percent)
SYNTH_HQ_RATE_WOODWORKING = 1122 , -- High-quality success rate (not a percent) for specific skill. Used by Escutcheon's enchantment.
SYNTH_HQ_RATE_SMITHING = 1123 , -- High-quality success rate (not a percent) for specific skill. Used by Escutcheon's enchantment.
SYNTH_HQ_RATE_GOLDSMITHING = 1124 , -- High-quality success rate (not a percent) for specific skill. Used by Escutcheon's enchantment.
SYNTH_HQ_RATE_CLOTHCRAFT = 1125 , -- High-quality success rate (not a percent) for specific skill. Used by Escutcheon's enchantment.
SYNTH_HQ_RATE_LEATHERCRAFT = 1126 , -- High-quality success rate (not a percent) for specific skill. Used by Escutcheon's enchantment.
SYNTH_HQ_RATE_BONECRAFT = 1127 , -- High-quality success rate (not a percent) for specific skill. Used by Escutcheon's enchantment.
SYNTH_HQ_RATE_ALCHEMY = 1128 , -- High-quality success rate (not a percent) for specific skill. Used by Escutcheon's enchantment.
SYNTH_HQ_RATE_COOKING = 1129 , -- High-quality success rate (not a percent) for specific skill. Used by Escutcheon's enchantment.
SYNTH_MATERIAL_LOSS = 861 , -- Material loss rate (percent) for all synths.
SYNTH_MATERIAL_LOSS_WOODWORKING = 925 , -- Material loss rate (percent) when doing woodworking
SYNTH_MATERIAL_LOSS_SMITHING = 926 , -- Material loss rate (percent) when doing smithing
SYNTH_MATERIAL_LOSS_GOLDSMITHING = 927 , -- Material loss rate (percent) when doing goldsmithing
SYNTH_MATERIAL_LOSS_CLOTHCRAFT = 928 , -- Material loss rate (percent) when doing clothcraft
SYNTH_MATERIAL_LOSS_LEATHERCRAFT = 929 , -- Material loss rate (percent) when doing leathercraft
SYNTH_MATERIAL_LOSS_BONECRAFT = 930 , -- Material loss rate (percent) when doing bonecraft
SYNTH_MATERIAL_LOSS_ALCHEMY = 931 , -- Material loss rate (percent) when doing alchemy
SYNTH_MATERIAL_LOSS_COOKING = 932 , -- Material loss rate (percent) when doing cooking
SYNTH_MATERIAL_LOSS_FIRE = 917 , -- Material loss rate (percent) when using a fire crystal (or HQ version)
SYNTH_MATERIAL_LOSS_ICE = 918 , -- Material loss rate (percent) when using a ice crystal (or HQ version)
SYNTH_MATERIAL_LOSS_WIND = 919 , -- Material loss rate (percent) when using a wind crystal (or HQ version)
SYNTH_MATERIAL_LOSS_EARTH = 920 , -- Material loss rate (percent) when using a earth crystal (or HQ version)
SYNTH_MATERIAL_LOSS_THUNDER = 921 , -- Material loss rate (percent) when using a lightning crystal (or HQ version)
SYNTH_MATERIAL_LOSS_WATER = 922 , -- Material loss rate (percent) when using a water crystal (or HQ version)
SYNTH_MATERIAL_LOSS_LIGHT = 923 , -- Material loss rate (percent) when using a light crystal (or HQ version)
SYNTH_MATERIAL_LOSS_DARK = 924 , -- Material loss rate (percent) when using a dark crystal (or HQ version)
-- Weaponskill modifiers
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WEAPONSKILL_DAMAGE_BASE = 570 , -- Specific to 1 Weaponskill: See modifier.h for how this is used
ALL_WSDMG_ALL_HITS = 840 , -- Generic (all Weaponskills) damage, on all hits.
-- Per https://www.bg-wiki.com/bg/Weapon_Skill_Damage we need all 3..
ALL_WSDMG_FIRST_HIT = 841 , -- Generic (all Weaponskills) damage, first hit only.
WS_NO_DEPLETE = 949 , -- % chance a Weaponskill depletes no TP.
INQUARTATA = 963 , -- additive % bonus to base parry rate
WS_STR_BONUS = 980 , -- % bonus to str_wsc.
WS_DEX_BONUS = 957 , -- % bonus to dex_wsc.
WS_VIT_BONUS = 981 , -- % bonus to vit_wsc.
WS_AGI_BONUS = 982 , -- % bonus to agi_wsc.
WS_INT_BONUS = 983 , -- % bonus to int_wsc.
WS_MND_BONUS = 984 , -- % bonus to mnd_wsc.
WS_CHR_BONUS = 985 , -- % bonus to chr_wsc.
PET_ATK_DEF = 990 , -- Increases pet physical attack, ranged attack, and physical defense
PET_ACC_EVA = 991 , -- Increases pet physical accuracy, ranged accuracy, and evasion
PET_MAB_MDB = 992 , -- Increases pet magic attack and magic defense
PET_MACC_MEVA = 993 , -- Increases pet magic accuracy and evasion
PET_ATTR_BONUS = 994 , -- Increases pet attributes
PET_TP_BONUS = 995 , -- Increases pet TP bonus
-- Circle Abilities Extended Duration from AF/AF+1
HOLY_CIRCLE_DURATION = 857 ,
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HOLY_CIRCLE_POTENCY = 1141 , -- Increases the potency of the Holy Circle effect (e.g. mod value 2 = +2% Undead Killer)
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ANCIENT_CIRCLE_DURATION = 859 ,
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ANCIENT_CIRCLE_POTENCY = 1142 , -- Increases the potency of the Ancient Circle effect (e.g. mod value 2 = +2% Dragon Killer)
WARDING_CIRCLE_POTENCY = 1143 , -- Increases the potency of the Warding Circle effect (e.g. mod value 2 = +2% Demon Killer)
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-- Other
CURE2MP_PERCENT = 860 , -- Converts % of "Cure" amount to MP
DIVINE_BENISON = 910 , -- Adds fast cast and enmity reduction to -Na spells (includes Erase). Enmity reduction is half of the fast cast amount
SAVETP = 880 , -- SAVETP Effect for Miser's Roll / ATMA / Hagakure.
SMITE = 898 , -- Att increase with H2H or 2H weapons
TACTICAL_GUARD = 899 , -- Tp gain increase when guarding
GUARD_PERCENT = 976 , -- Guard Percent
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COUNTER_DAMAGE = 1047 , -- Increases Damage from Counter Attacks (adds to base damage)
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FENCER_TP_BONUS = 903 , -- TP Bonus to weapon skills from Fencer Trait
FENCER_CRITHITRATE = 904 , -- Increased Crit chance from Fencer Trait
SHIELD_DEF_BONUS = 905 , -- Shield Defense Bonus
SNEAK_DURATION = 946 , -- Additional duration in seconds
INVISIBLE_DURATION = 947 , -- Additional duration in seconds
CARDINAL_CHANT = 959 ,
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CARDINAL_CHANT_BONUS = 1132 , -- Geomancy galero
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INDI_DURATION = 960 ,
GEOMANCY_BONUS = 961 , -- Used to increase potency of "Geomancy +" items (only the highest value is counted)
WIDENED_COMPASS = 962 ,
MENDING_HALATION = 968 , -- This mod should never exceed 1 as the multiplier is the merit, this is basicaly just a bool mod
RADIAL_ARCANA = 969 ,
CURATIVE_RECANTATION = 970 ,
PRIMEVAL_ZEAL = 971 ,
COVER_TO_MP = 965 , -- Converts a successful cover's phsyical damage to MP
COVER_MAGIC_AND_RANGED = 966 , -- Redirects ranged and single target magic attacks to the cover ability user
COVER_DURATION = 967 , -- Increases Cover Duration
WYVERN_SUBJOB_TRAITS = 974 , -- Adds subjob traits to wyvern
GARDENING_WILT_BONUS = 975 , -- Increases the number of Vanadays a plant can survive before it wilts
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CALL_BEAST_DELAY = 273 , -- Lowers Call Beast recast
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WYVERN_BREATH_MACC = 986 ,
REGEN_BONUS = 989 ,
SUPERIOR_LEVEL = 997 , -- SU0..5
ONE_HOUR_RECAST = 996 , -- Decreases the recast time of one-hour abilities by n minutes.
PENGUIN_RING_EFFECT = 152 , -- +2 on fishing arrow delay / fish movement for mini - game
ALBATROSS_RING_EFFECT = 153 , -- adds 30 seconds to mini - game time
PELICAN_RING_EFFECT = 154 , -- adds extra skillup roll for fishing
FISHING_SKILL_GAIN = 155 , -- food increase for fishing skill ups
BLOOD_BOON = 913 , -- Occasionally cuts down MP cost of Blood Pact abilities. Does not affect abilities that require Astral Flow.
EXPERIENCE_RETAINED = 914 , -- Experience points retained upon death (this is a percentage)
CAPACITY_BONUS = 915 , -- Capacity point bonus granted
CONQUEST_BONUS = 933 , -- Conquest points bonus granted (percentage)
CONQUEST_REGION_BONUS = 934 , -- Increases the influence points awarded to the player's nation when receiving conquest points
CAMPAIGN_BONUS = 935 , -- Increases the evaluation for allied forces by percentage
CONSERVE_TP = 944 , -- Conserve TP trait, random chance between 10 and 200 TP
AUTO_ELEM_CAPACITY = 987 , -- Increases the automaton's elemental capacity for attachments
MAX_FINISHING_MOVE_BONUS = 988 , -- Increases the maximum number of finishing moves that may be stored
TRIPLE_SHOT_RATE = 999 , -- Percent increase to Triple Shot Rate
NINJUTSU_DURATION = 1000 ,
-- AF3 Set Bonus Modifiers
AUGMENT_CONSERVE_MP = 1031 , -- Percent chance to deal extra damage based on Conserve MP Amount (BLM AF3 Sets)
AUGMENT_COMPOSURE = 1032 , -- Percent Enhancing Duration Extension for Others (RDM AF3 Sets)
AUGMENT_DAMAGE_HP = 1033 , -- Percent chance to increase damage based on player HP% (DRK AF3 Sets)
AUGMENT_DAMAGE_PET_HP = 1034 , -- Percent chance to increase damage based on pet HP% (BST/DRG AF3 Sets)
AUGMENT_BLOOD_BOON = 1035 , -- Percent chance to deal extra damage based on Blood Boon Amount (SMN AF3 Sets)
AUGMENT_BLU_MAGIC = 1036 , -- Percent chance for BLU magic to receive 3x WSC value for spell (BLU AF3 Sets)
GEOMANCY_MP_NO_DEPLETE = 1037 , -- Percent chance for Geomancy to cost 0 MP (GEO AF3 Sets)
-- Job Point Gifts
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SIC_READY_RECAST = 1052 , -- SIC/Ready recast reduction (seconds)
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TRUE_SHOT_EFFECT = 1053 , -- TODO: True Shot Ranged Damage increase (percent)
DEAD_AIM_EFFECT = 1054 , -- TODO: Dead Aim Critical Damage increase (percent)
THIRD_EYE_BONUS = 1055 , -- TODO: Bonus Third Eye Evasions (count)
WYVERN_ATTRIBUTE_DA = 1056 , -- Adds an amount of Double Attack to Dragoon each time Wyverns Attributes Increase (percent)
DRAGOON_BREATH_RECAST = 1057 , -- Restoring/Smithing Breath Recast Reduction (seconds)
BLUE_JOB_TRAIT_BONUS = 1058 , -- TODO: Increases job traits gained from equipped blue magic (percent)
BLUE_MAGIC_EFFECT = 1059 , -- TODO: Bonus to Attribute Value of spell (percent)
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QUICK_DRAW_RECAST = 1060 , -- Quick Draw Charge Reduction (seconds)
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STRATAGEM_RECAST = 1159 , -- Recast reduction in seconds
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DIG_BYPASS_FATIGUE = 1074 , -- Chocobo digging modifier found in "Blue Race Silks". Modifier works as a direct percent.
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DIG_RARE_ABILITY = 1133 , -- Chocobo digging modifier found in "Black Chocobo Suit" and "Denim Pants +1".
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BREATH_DMG_DEALT = 1075 , -- Breath damage dealt
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STEP_TP_CONSUMED = 1077 , -- Modifies the amount of TP consumed by dancer steps
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DAMAGE_LIMIT = 1080 , -- Damage Limit increase, found on some traits. It's a flat value added to pDIF (maxpDIF + DL/100) https://www.bg-wiki.com/ffxi/Damage_Limit%2B
DAMAGE_LIMITP = 1081 , -- Damage Limit +% increase, found on some gear. It's a multiplier added after flat Damage Limit ((maxpDIF + DL/100)*(100 + DLP/100)/100) https://www.ffxiah.com/forum/topic/56649/physical-damage-limit/
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MAGIC_BURST_BONUS_CAPPED = 487 , -- Magic Burst Bonus I from gear, Ancient Magic Merits, Atmas. Cap at 40% bonus (1.4 multiplier)
MAGIC_BURST_BONUS_UNCAPPED = 274 , -- Magic Burst Bonus II from gear, JP Gifts, BLM JPs and Job traits. No known cap.
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DESPAWN_TIME_REDUCTION = 1134 , -- Reduction in seconds. 1 = 1 second less to despawn.
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PARRY_HP_RECOVERY = 1135 , -- Recover <Mod Value> HP on successful parry.
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-- TODO: These mods are not yet implemented.
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REWARD_RECAST = 1152 , -- TODO: Reduces Reward recast time (seconds)
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KNOCKBACK_REDUCTION = 1172 , -- Reduces distance knocked back
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-- IF YOU ADD ANY NEW MODIFIER HERE, ADD IT IN src/map/modifier.h ASWELL!
-- The spares take care of finding the next ID to use so long as we don't forget to list IDs that have been freed up by refactoring.
-- 570 - 825 used by WS DMG mods these are not spares.
-- For Next ID, see modifier.h
}