Commit graph

12 commits

Author SHA1 Message Date
claywar
1af0cee384
[type] Add Command type, command script annotations 2024-08-25 10:54:45 -04:00
Zach Toogood
e98de08e90 [core, Lua] Rename PrintToPlayer and PrintToArea to lowercase 2023-12-09 23:54:00 +00:00
claywar
8d17652f97
[chore] Update command scripts to return table
Update remaining commands

Remove unused, and correct missing items
2023-09-02 07:01:35 -04:00
claywar
aa87e30e4d
[chore] Replace double-quote strings with single-quotes 2023-08-28 21:02:36 -04:00
claywar
478d95fd11
[chore] Remove status global requires
Part one of the removal, to be continued

Fix comment alignment
2023-06-01 18:33:34 -04:00
claywar
f536f4ede9
[lua] Format tables from CI - 6 2022-09-17 18:57:08 -04:00
TeoTwawki
09d90643fa Remove "branding" from all lua. 2021-04-01 15:10:15 -04:00
wrenffxi
0ed5cb8f59 [sol refactor] scripts/commands headings 2021-01-18 13:34:00 -05:00
wrenffxi
2495170235 make !setmod set mod on target, not player 2021-01-13 19:42:21 -05:00
TeoTwawki
5639c508ef
dunno why I toNumber'd that when it already HAS to be a number 2020-09-13 17:07:26 -04:00
TeoTwawki
ffd1e76af4 Fix unhandled condition in GM command 2020-09-13 17:00:18 -04:00
TeoTwawki
b18a6fd53d Add !setmod command to quickly manipulate modifiers on player/mobster/pet/fellow/trust entities
* Note: Some modifiers expect to be on an item, not a player. This command can only apply mods directly to an entity.
2020-08-19 14:27:27 -04:00