- Rebranding.
- Migrate to GitLab.
- Add support for database updates when using Docker.
- Give purpose to version.h (adjust minor version with client updates).
- Add an in-game `!ver` command.
- Remove references to AGPL.
Proper messages for TE keyitems
Time extension actually extends time instead of lowering it
Proc drops aren't always 100%
Dynamis effect will tick while offline
CORE:
* Changes to the way skillchains are handled.
- now follow primary, secondary, tertiary chain rules (see wiki for details.)
* Also added in the persistence of effect SubPower and Tier for effects that are being read and written to the database.
SCRIPT:
* Removed skillchain.lua and replaced it with magicburst.lua
- This filename describes what it does a bit clearer.
- Contains the new method for determining what elements link with which skillchains.
SQL:
* char_effects.sql added the two new columns to keep SubPower and Tier of an effect saved.
* skillchain_damage_modifiers.sql added 4th level of skillchain. (Light + Light, Dark + Dark)
- Also added in values for magic burst bonus, these still aren't used yet as the lua script calculates the bonus out.
* weapon_skills.sql added three new columns for skillchain progression, primary_sc is the first effect that will try to link, followed by secondary, then tertiary. A side note is the element column was previously used to store these values but lacked a method to store the priority. This column is now free for use to store a weaponskills elemental damage attribute for upcomming elemental damage weaponskills.