- Rebranding.
- Migrate to GitLab.
- Add support for database updates when using Docker.
- Give purpose to version.h (adjust minor version with client updates).
- Add an in-game `!ver` command.
- Remove references to AGPL.
-Add Timed Records
-Add Daily Records
-Core Timekeeping / JST code
-Char lastOnline timestamp (to support back-processing of offline chars)
-Performance improvements
-RoE Records moved to own lua file (roe_records.lua)
+Fix kills now count for party/alliance members
+Fix RoE EXP now given after mob kill EXP
Add CHAR_STYLE table to store the current locked item IDs for each
visible slot.
Modify CHARS table to include a flag to indicate current style lock
status.
Add styleItem array to store current locked item IDs for each visible
slot.
Remove copy of equipped look to main look when setting style lock
status.
Modify charutils::LoadChar to load char_style.
Modify charutils::UpdateItem to update style look when items are
removed.
Add charutils:SetStyleLock to maintain locked item status and push
enable/disable messages.
Add handling of 0x53 packet (new LockStyle packet).
Modify char_look save routine to save the locked style and locked style
items.
2. Implemented quest "Steamed Rams"
3. Scripted MiliartTK in South Sandy [S]
4. Fixed the exit in Windurst Waters [S]
Sigil itself (and Sanction) will be done in a separate pull request, though its skeleton is here now.
fixed NPCs with status 1 not spawning
fixed save/load of assault and campaign logs
SCRIPTS: fixed instance startup in Seagull Grounded
-fixed assault textIDs in Alzadaal, Arrapago Reef, Bhaflau Thickets and Caedarva Mire
Fixed A.M.A.N. Mentor recruiter NPCs, Fixed typo'd Debug messages, made mentor flag save its state and update the icon immediately when changed. Prior to this you trigger a char update packet to see the change and logging off reset it.
TODO: /BLU packet doesn't work. Characters will still have stats bonus and be able to cast blue magic via /ma if they were set on BLU main prior to changing to BLU sub.
added a binding getMerit that returns the merit level * associated value (seriously, use it)
added support for "learnable job abilities" (aka just phantom rolls right now). works the exact same way as learnable spells
YARR HARR FIDDLE DE DEE
What's done:
- Receive 1 point per WS.
- Points are stored similar to char_vars and are deleted once the weapon is unlocked.
- DMG + Delay are effected when a weapon breaks, items mods are removed on break. Mods are not applied to a broken weapon.
TODO: skillchain extra points
TODO: apply a different set of mods for a broken weapon (6% crit ect)