- Adding getmod to check the mod value of a player - getmod $modid
- Sorting latent_effect.h and adding placeholders for unused values
- Adding three helper methods to streamline latent processing:
ProcessLatentEffects, ProcessLatentEffect, and ApplyLatentEffect
- Removing GetLatentEffect definition in header - not declared/used
anywhere
- Removing parameters from some latent check functions because the value
is available in the checking code already
- Updating functions that called latent check functions that previously
required parameters
- We currently duplicate "ALOT" of latent checking code and in some
instances we would be mid-loop processing and dive into another loop of
processing for specific latent types (I made this mistake for weather,
but prior cases existed)