Commit graph

15 commits

Author SHA1 Message Date
claywar
1af0cee384
[type] Add Command type, command script annotations 2024-08-25 10:54:45 -04:00
Zach Toogood
e98de08e90 [core, Lua] Rename PrintToPlayer and PrintToArea to lowercase 2023-12-09 23:54:00 +00:00
claywar
8d17652f97
[chore] Update command scripts to return table
Update remaining commands

Remove unused, and correct missing items
2023-09-02 07:01:35 -04:00
claywar
aa87e30e4d
[chore] Replace double-quote strings with single-quotes 2023-08-28 21:02:36 -04:00
claywar
478d95fd11
[chore] Remove status global requires
Part one of the removal, to be continued

Fix comment alignment
2023-06-01 18:33:34 -04:00
claywar
894bf524f4
[chore] Add newline after end at same indent level (1) 2022-11-22 14:39:00 -05:00
claywar
15605fd49c
[chore] Add required padding for operators and comparators 2022-10-23 14:13:26 -04:00
TeoTwawki
09d90643fa Remove "branding" from all lua. 2021-04-01 15:10:15 -04:00
wrenffxi
0ed5cb8f59 [sol refactor] scripts/commands headings 2021-01-18 13:34:00 -05:00
ibm2431
29d3623a2f Insert spaces between commas inside scripts 2020-07-27 20:18:00 -07:00
Topaz
3eb1c1570f Remove DSP branding (copyright notices retained) 2019-12-02 12:40:02 -08:00
wrenffxi
90d57ddd0b !getmod now accepts string, and doesn't crash the server when targeting NPCs. 2018-07-01 15:47:13 -04:00
Ninjistix
3b629bcd2d update comments in cmds to reflect change from @ to ! 2017-08-22 20:44:32 -04:00
ShelbyZ
8fb52ed889 Updating getmod to reflect recent input validation
- validate modID
- validate target (player or cursor)
- updated string to provide name of target for the mod id output
2017-08-12 09:40:14 -07:00
ShelbyZ
2e2867e6a4 Reworking latent_effect_container
- Adding getmod to check the mod value of a player - getmod $modid
- Sorting latent_effect.h and adding placeholders for unused values
- Adding three helper methods to streamline latent processing:
ProcessLatentEffects, ProcessLatentEffect, and ApplyLatentEffect
- Removing GetLatentEffect definition in header - not declared/used
anywhere
- Removing parameters from some latent check functions because the value
is available in the checking code already
- Updating functions that called latent check functions that previously
required parameters
- We currently duplicate "ALOT" of latent checking code and in some
instances we would be mid-loop processing and dive into another loop of
processing for specific latent types (I made this mistake for weather,
but prior cases existed)
2017-07-15 11:15:30 -07:00