Normally we'd just force zone someone stuck in cs but there is one situation where we'd want to avoid that: stuck at BCNNM entrance. Zoning the player would cancel/fail the BCNNM.
I cannot guarantee that the automation didn't mangle the human readability of a line or two someplace, but I did make sure the console log was clean of errors after.
Also, during this process a great many script errors were spotted. Most incidents were missing requires in quest scripts and these are now corrected.
Reasoning:
Many modern sites and services use the AT symbol (`@`) to direct messages to users, including the service currently hosting our repository. Someone unfamiliar with this (or simply doesn't consider it or doesn't care) can easily create situations where persons not involved in the project could be spammed.
CORE: GM commands are now loaded/ran at runtime allowing GMs to add/remove commands on the fly during runtime.
CORE: Removed commands.conf as it is no longer used.
SCRIPTS: Recoded all commands to follow suit with the new command system.
SCRIPTS: Modified a handful of scripts to have more error checks to prevent debug breaks.
SCRIPTS: Modified a handful of scripts to better handle their purpose.