Commit graph

71 commits

Author SHA1 Message Date
whasf
2e140a1cb4 SCRIPTS/DATABASE: BCNM - Treasure and Tribulations
(Thank you Kakkler)
2014-01-04 18:22:38 +00:00
Apocalypse612
12f1bf8111 SCRIPTS: ID updates for Ranguemont Pass. Added Detectors and Defenders ability to spawn their "pets" in sky.
SQL: Corrected spawn points for Instance 1 of Diabolos BCNM & Sky summons. Gave the Diremites in Diabolos BCNM's their own pool entry. 
CORE: Added onMobFight call for Spheroid family (for sky functionality).
2013-12-23 19:34:12 +00:00
Apocalypse612
84cca2c466 BCNM add: Dropping Like Flies 2013-10-17 19:58:38 +00:00
Apocalypse612
e552a370b9 BCNM add: Hostile Herbivores. SCRIPTS: fix: Tonberries in BCNMs should add hate on death 2013-10-15 20:57:38 +00:00
Apocalypse612
36ed906db8 BCNM add: Jungle Boogymen 2013-10-14 21:20:34 +00:00
Apocalypse612
49fba3b485 SQL: BCNM add: "Under Observation". Proper HPs (Used Maths) to KSNM99 mobs, Evil Oscar, Platinum Scorpion + others. Scripts: Dragonian Ministrel/Berserker will now 2HR in "Double Dragonian" KSNM. 2013-10-13 23:35:08 +00:00
whasf
0941a1c5b6 SCRIPTS/SQL: Windurst mission 6-2
(Thank you Xx_DeMoLiSH)
2013-10-13 17:46:43 +00:00
whasf
9c343e9fcc SCRIPS & SQL: Sandoria missions 7-2 to 9-1
(Thank you Xx_DeMoLiSH)
2013-10-08 00:05:53 +00:00
lemaire_michel
63d9920d61 ADD : limbus : Central Temenos - Basement
All limbus instances are now implanted , except lvl 99 zones.
- add Holy II to proto-ultima
2013-08-19 19:14:09 +00:00
lemaire_michel
2b33860618 ADD: Limbus : Central Temenos - 4th Floor (proto-ultima) + ultima tp move 2013-08-18 16:39:25 +00:00
lemaire_michel
be5e9d21a0 Add: Limbus: Central Temenos - 3rd Floor 2013-08-16 18:41:37 +00:00
lemaire_michel
ee4c355579 ADD: Limbus: Central Temenos - 2nd Floor 2013-08-14 22:32:42 +00:00
lemaire_michel
f5ff80f187 ADD: Limbus : Temenos Eastern Tower. 2013-08-13 16:37:10 +00:00
lemaire_michel
79f2be8c2f ADD: Limbus : Temenos Northern Tower 2013-08-07 02:10:37 +00:00
lemaire_michel
167e06db68 ADD: Limbus : Apollyon CS 2013-08-03 18:04:16 +00:00
lemaire_michel
6327b8a4b3 ADD : Limbus Apollyon NW , Apollyon SW 2013-08-03 00:29:41 +00:00
lemaire_michel
b419566986 ADD: Limbus : Apollyon NE 2013-07-31 15:33:08 +00:00
lemaire_michel
0449015d90 ADD : limbus : SE apollyon .
red , white and black card dropp from Aw'euvhi
Know issue : teleporter's animations are missing. 
if someone don't understand what i mean by "special instance" , look at his :
http://img15.hostingpics.net/pics/314620Specialinstance.png
2013-07-30 03:51:25 +00:00
lemaire_michel
606b624649 ADD : DYNAMIS_TAVNAZIA (players are needed to win dyna valk,bubu,qufim to enter) 2013-07-23 21:51:20 +00:00
lemaire_michel
2527a2614c ADD : DYNAMIS QUFIM 2013-07-22 18:53:09 +00:00
lemaire_michel
1700915d4c ADD : DYNAMIS BUBURIMU. 2013-07-21 18:55:09 +00:00
lemaire_michel
3ed2378275 Add: Dynamis Valkurm to test,
however , player with COP 3.5 is require
2013-07-16 03:11:04 +00:00
lemaire_michel
0c5ad02beb MISSION COP : WHEN_ANGELS_FALL , DAWN part1 bcnm (basic battle,Prishe and Selh'teus don't assist) 2013-07-10 22:23:02 +00:00
lemaire_michel
85d30c884a MISSION COP : The Warrior's Path , The Garden of Antiquity 2013-07-08 18:18:08 +00:00
lemaire_michel
38e433a570 COP MISSION : One to be Feared 2013-07-03 17:20:31 +00:00
Ezekyel38
badc5a0898 CORE: add lua function isInBattlefieldList, addInBattlefieldList, SetDropRate and some new function in instance cpp files.
SCRIPTS: add dynamis-xarcabard battlefield.
DATABASE: add all mob position in dynamis xarcabard, 
add mobskill for Dynamis lord and all animated.
2013-07-02 23:00:47 +00:00
lemaire_michel
7bbd9ee02d COP mission "tree path"..... battlefield's bosses still need to be script 2013-07-01 21:26:07 +00:00
PrBlahBlahtson
7041cba52f SQL: Rearranged NPCs and mobs in LaLoff Amphitheater. This also led to 5 fewer mobs, since they're already NPCs for cutscenes.
- Changed the mobs being used in Divine Might to be consistent with other BCNMs.
- Changed the size of mob_skill_name so that two moves were no longer truncated, and therefore doing 0 damage when their scripts weren't found.
- Some other data I'm planning on using might have been stashed in there to prevent future table changes.
SCRIPTS: Some requires in bcnm.lua that would probably have bitten someone, somewhere, some day.  Preventive maintenance!
- Dominion Slash, now with 100% fewer nulls!  And proper dINT checking.
- Updated scripts in LaLoff to reflect the database changes.
2013-05-17 23:10:37 +00:00
Ezekyel38
8f97b070d9 SCRIPTS: update status.lua, fix some error in dyna-beaucedine
DB: update bcnm_instance.sql
2013-04-04 10:16:16 +00:00
Ezekyel38
0daea4b1de CORE: update function GetMobIDByJob()
SCRIPTS: add Dynamis-Beaucedine: 
- add TE, HP and MP bonus.
- add all statue/eye position, all nm and attestation nm, and boss and his 4 pets.
- pukies can't repop if correct dynamis statue are killed.
- the boss can cast magic but no tp for now.
DB: add all positions and level.

NOTE: many statue are missing and named NPC, "dynamis mob" name is missing too.
2013-03-28 20:17:53 +00:00
PrBlahBlahtson
20cbceff75 DATABASE: Removed some duplicate data that probably wasn't hurting anything... yet.
SCRIPTS: Converted teleport spells to use aliases, before it could bite us.
2013-03-16 04:44:56 +00:00
metalfiiish
ab65f27c81 SQL: The Sql entires I forgot for my previous commit "Carbuncle Debacle". Also was mentioned that we should not remove the items for bcnm fight. 2013-03-14 00:58:45 +00:00
PrBlahBlahtson
bfe1973308 SCRIPTS: Corrected the regen and regain values for HNMs.
- Fixed what I broke in ZM4's BCNM file.
- Stopped Tungs'iton from spawning an avatar pet, since that's for his Astral Flow.
- Randomized the element and spell list for the elemental.
DATABASE: Gave all mobs in ZM4 TP moves, so they'll be a bit less boring.
- Added elemental skins to mob_change_skin.  ZM4 is a decent example of how you can use this for BCNMs.  A better pet system will be needed for regular mobs.
- General clean up of Sacrificial Chamber npc_list.  The exit door shouldn't be named NPC anymore.
2013-03-04 06:30:12 +00:00
metalfiiish
318fcdd085 SQL: Fix for SMN AF2 BCNM. 2013-02-27 23:24:02 +00:00
teschnei
355b58f793 CORE: added onMobDisengage, onMobDespawn, and support to create circular regions
SCRIPTS: added bastok 7-2 and 8-1
thanks to Hypnotoad for all (I said I would get around to it)
2013-02-26 23:54:25 +00:00
teschnei
67f3cfc588 CORE: added support for turning off/on auto attacks, magic casting, and mob skills
-removed "readies" message for mobskills with 0 activation time
-changed how win requirements are determined in BCNMs: rather than every mob being defeated, every mob that has the appropriate flag from bcnm_instance (new column,  bit packed, new enum in instance.h)
-changed how BCNM mobs are spawned: setting the appropriate flag in bcnm_instance will decide whether to spawn a mob or not.  No more spawning a phase 2 encounter in the middle of nowhere
-added extra functions for BCNM scripting: setDelay, setDamage, castSpell, useMobAbility, setSpellCooldown, setAutoAttackEnabled, setMagicCastingEnabled, setMobAbilityEnabled.
SCRIPTS: -fixed magic barrier not blocking magic
-fully implemented Shadow Lord (5-2) fight (except his missing buffs/debuffs)
SQL: -fixed the availability of Shadow Lords TP moves and gave him spells to play with
-moved the "hidden" phase 2 Shadow Lords spawn point to the actual spawn point
2013-02-21 06:32:24 +00:00
lemaire_michel
30a7ec06f5 MISSION : add COP 5.2 2013-01-27 01:49:38 +00:00
lemaire_michel
68312d3b84 MISSION : add COP 4.2 2013-01-24 16:42:11 +00:00
lemaire_michel
6a26c34146 MISSION: add COP 3.5
add quest : waking dreams ( need to be tested)
2013-01-23 21:56:52 +00:00
Ezekyel38
7afcb7917c MISSION: add COP 2-5 2013-01-21 21:15:31 +00:00
Ezekyel38
5bb035fca1 MISSION: add COP mission 1-1, 1-2, 1-3, with all promyvion tp, mob and battlefield (Thank you Sahaly !) 2013-01-10 18:10:34 +00:00
Ezekyel38
0597541e47 MISSION: update mission 5-2, You will be transported back to the entrance of Castle Zvahl Baileys after the last CS of shadow lord, lord 1st and 2nd form displays correctly, add mid CS. 2013-01-03 20:36:50 +00:00
linkandentity
c77f234871 Divine Might - Complete, except for missing ending CS (none of us can solve it yet) 2012-12-15 19:07:31 +00:00
linkandentity
8de355142d Gearing up for Divine might - Read on:
So far I have done:
- Added 5 Npc burning circle in LaLoff Amphitheater
- Added Ark angel npcs for cut scenes in LaLoff Amphitheater
- Added all divine might mobs for all 3 instances (including tiger + wyvern) 
- Added the bcnm info and zone to bcmn.lua (it's there and selectable)

- Added script in ro'meave that provides ark pentasphere
   (will need full moon / clear weather / time conditions implementing)

- Added script for the quest giver in The Shrine of RuAvitau
   If you are on ark angels you can complete divine might to also complete ark angels
   If you have completed ark angels, completing divine might will not effect a high zilart mission
   You can select an earring on completion


-Now for the BAD news!!
  On completing the bcnm fight in LaLoff Amphitheater, you character will get stuck during end CS where a door is supposed to open.
  This quest cannot be used until we either fix the door or use a dirty method.


Once the door issue is fixed the last task should be to implement Npc's (the 'Run away' and 'stay' option giver)
2012-12-15 11:48:39 +00:00
Ezekyel38
7d1cad6623 SCRIPT: add dynamis-jeuno second part 2012-12-03 14:32:46 +00:00
Ezekyel38
22d51f4175 ADD Dynamis Jeuno
- statue position first part only
- spawn of vanguard is random (2 per statue)
- TE HP & MP Bonus OK
- Boss Trigger
- Boss + KI
2012-12-02 14:09:39 +00:00
Ezekyel38
bef76142eb SCRIPT: add dynamis second part 2012-11-30 09:40:29 +00:00
Ezekyel38
9df1b57c28 ADD Dynamis Windurst
- statue position first part only
- spawn of vanguard is random (2 per statue)
- TE HP & MP Bonus OK
- Boss Trigger
- Boss + KI

NOTE 2 skin of vanguard are not correct, if you have an idea for that.
2012-11-30 00:31:33 +00:00
linkandentity
53ac0ae8f8 BCNM: Added "Toadal Recall"
see BCNM post in forum for more info
2012-10-17 23:04:29 +00:00
linkandentity
ffa1d0b498 BCNM: Added "Petrifying Pair" - No loot list available 2012-10-11 12:19:11 +00:00