Commit graph

238 commits

Author SHA1 Message Date
teschnei
2d69d687f8 DATABASE: Eald'narche families, groups, pools, mods, spawn points, skills 2014-01-18 13:24:02 -07:00
gedads
9093eeb889 Database:
Corrected Arrapago Reef and Caedarva mire npcid
Added missing mobs , all draugar, shades etc should have their right skins and jobs
2014-01-13 18:08:17 +00:00
gedads
d304ab6ece Database:
Corrected Mount zhalyom npcid, added missing mobs
2014-01-10 10:47:18 +00:00
gedads
9f9d0a458d Database:
Corrected Npcid aydeewa + mobs + vnm
separated family wyrm/bahamut
2014-01-08 20:44:24 +00:00
Apocalypse612
60971480f4 SQL: all mob_skill entries for both versions of Diabolos (all they need now is scripts). Fixed Xolotls spawn type (this should fix the issue where he was respawning every night). Gave a droplist to Stalking saplings in Bat. Downs. Gave Diabolos prime a new pools/family entry. 2014-01-05 12:37:26 +00:00
gedads
bb9b60a401 Database:
Corrected Eldieme Necropolis missing mobs, batallias S missing mobs, some npcs
2014-01-04 21:03:58 +00:00
gedads
370baf15c4 Database:
Ordelle cave, completed the area and made it retail (mobs)
Pool: added missing mobs for ordelle, corrected old nms with right size values
group: added agar agar
2013-12-30 17:00:18 +00:00
Apocalypse612
a167cee478 SCRIPTS: Padfoot will now work to retail :) Fixed some scripts/IDs causing game server to complain at startup. Diabolos tiles will work properly for instance 2. Fix NPC ID's and gave offsets to Automatisation Sacrarium walls.
DATABASE: Gave Jorgy and Tiamat proper NM Spawn tables. Gave retail accurate Shrouded Maw Instance 2 positions. Restoring a deleted mob_spawn_points entry I added for Bloodsucker NM a while back :(

SRC: New LUA binding for getSpawnPos (Get Mob Position, x y z) (Thanks Lautan!)
2013-12-29 11:34:58 +00:00
Apocalypse612
412d35b1ca SCRIPTS: Added missing teleporters for Pso'xja. Added scripts for Pso xja tower to spawn Gargoyles. Added scripts for the Blue/Red bracelet doors, and crystal triggered floor.
DATABASE: Added retail positions for Gargoyles, made them NM's.  Fixed few wrong status's on elevators/door in Pso'xja. Made Psxjax and Shrouded Maw share weather based on some retail testing (wiki seems to be wrong). Fixed elevator ID's for Pso, and commented out the moving-floor elevators for now (they cause all mobs in the zone to be invisible, until someone can fix this). 

SRC: Added a new LUA binding for Close.door so that certain doors can work properly. (Thank you Zedingo for helping me with this) I needed this for the Tile Script in Pso'j to work properly.
2013-12-29 01:20:23 +00:00
Apocalypse612
12f1bf8111 SCRIPTS: ID updates for Ranguemont Pass. Added Detectors and Defenders ability to spawn their "pets" in sky.
SQL: Corrected spawn points for Instance 1 of Diabolos BCNM & Sky summons. Gave the Diremites in Diabolos BCNM's their own pool entry. 
CORE: Added onMobFight call for Spheroid family (for sky functionality).
2013-12-23 19:34:12 +00:00
gedads
e769c6ad79 Database:
Garlaige S and normal, Sauromugue S and normal corrected
added gnole trap missing group for jugner S
added a group for veteran orcish for S areas (different model than in vanadiel's present).
2013-12-20 19:39:24 +00:00
Apocalypse612
fc6d661c6e SCRIPTS: Fixed broken Doors, Text ID's, and made several revisions to scripts in Temple_of_Uggalepih. Tonberry Reset door will now work close to retail.
DB: Wesp's in the Temple also had the wrong LookID
2013-12-19 10:23:26 +00:00
Apocalypse612
5622a33999 SCRIPTS: Homepoints will work again in the main cities. Text ID updates for Bastok, Windurst, San d'Oria, and Jeuno Zones. DATABASE: NPC ID's update for M. Coast and Sacrarium. Made the Mission Quadavs in Beaudux drop up to 3 Mission items (Instead of 1). Fixed some Fomor WS animations. Gave only 1 Padfoot spawn true loot table, clones have normal drops (padfoot script work in progress). 2013-12-19 02:22:36 +00:00
teschnei
b64ffcee3b SQL: South Gustaberg NPCID fixes, forgot mob_groups.sql from last commit (thanks gedads) 2013-12-18 20:28:34 +00:00
Apocalypse612
6de60a24c1 SCRIPTS: Fixed a wrong message IDs for when status effects would be dispelled (single and multiple). DATABASE: Fix for thunder elementals not having a loot table in Delk's tower. 2013-12-01 21:30:07 +00:00
Apocalypse612
79e6f37a29 SCRIPTS: Fixed Text ID's in Tav. Safehold.
DATABASE: Corrected duplicate "Death" spell entry and corrected corresponding mob_spell_lists. Gave CoP Dynamis zones their proper mob_pets.sql associations (this will correct Summoner pets not despawning on host death). Corrected the model size of some Dynamis NM's, and fixed the ones that weren't spawning where they shouldn't have been.
2013-11-30 00:33:59 +00:00
Apocalypse612
efc8edbea0 SCRIPTS: Quested added- Searching for the Right Words. CORE: IsMoonNew function added. (Thank you eccentricanata, Sorry this wasn't done sooner!) 2013-11-20 00:02:53 +00:00
whasf
d99ee9f4c6 SQL: Newton Movalpolos Goblins Bats fix --
The higher level BST summon the same bats as lower level BSTs... not retail, this patch fixes it.
(Thank you Davenge)
2013-10-22 02:12:48 +00:00
Apocalypse612
84cca2c466 BCNM add: Dropping Like Flies 2013-10-17 19:58:38 +00:00
Apocalypse612
73f7e2d32f Temp. Fix for recently added BCNM loot with "Chance to drop zero items" 2013-10-15 23:31:26 +00:00
Apocalypse612
e552a370b9 BCNM add: Hostile Herbivores. SCRIPTS: fix: Tonberries in BCNMs should add hate on death 2013-10-15 20:57:38 +00:00
Apocalypse612
98fc201813 SCRIPTS: Fixes a bug with BCNM's giving party members 2+ the rank 2-3 cutscene on any BCNM enter (Thank you Demolish). SQL: Made Jungle Boogymen mobs a little harder 2013-10-15 16:30:44 +00:00
Apocalypse612
36ed906db8 BCNM add: Jungle Boogymen 2013-10-14 21:20:34 +00:00
Apocalypse612
49fba3b485 SQL: BCNM add: "Under Observation". Proper HPs (Used Maths) to KSNM99 mobs, Evil Oscar, Platinum Scorpion + others. Scripts: Dragonian Ministrel/Berserker will now 2HR in "Double Dragonian" KSNM. 2013-10-13 23:35:08 +00:00
whasf
0941a1c5b6 SCRIPTS/SQL: Windurst mission 6-2
(Thank you Xx_DeMoLiSH)
2013-10-13 17:46:43 +00:00
Apocalypse612
6dad9dfc1e SQL: Fixed exploit with Odqan (Was respawning every 5m), removed Cerberus Spell list, Gave Chevnik proper level & ~25k HP (for now). Arioch NM and temple bee had swapped drop lists.
Also re-added in my guild NPC files for the shop vendors on boats.. not sure why they didn't get applied correctly. Fixed L. meadows, M. Coast, Riv. Site A cluster drop rates
2013-10-12 00:59:50 +00:00
Apocalypse612
b57fe4fc31 SQL: Pools/Droplist fixes for more Dynamis mobs. Removed Goblin Dice from all Vanguard Goblin (Dynamis) Mobs and gave it to only their NM counterparts.
Also fixed Droprates of High Level efts in Bibiki Bay, and most Antlion types on Aht. Chasm 
- Lowered Defenders HP to proper value
- Fixed droplist loot prioritys of sky gods & the other Abjuration HNM's (no more rare/ex items auto-dropping because of loot table overflow), fixed a few dolls in sky facing wrong way (Aggroing variety)
- Removed a comment on Windy fishing guild so Mithran Fish Rod can be sold
- 3 Beastman Kings + their PH NMs: fixed loot tables, gave 2hrs if needed, made Zu Dha larger, gave text IDs (commented out until I can get messagePublic working..)
2013-10-10 23:18:28 +00:00
Apocalypse612
c30085a6c7 SQL: Corrected a lot of Dynamis loot tables, combat/mob types, etc. Gave spell list's to Diabolos Tav. Bosses. Gave ouryu (The Salvage) Proper spell list
Reverted Apoc. Beast TE.. Think it's a wiki error. More Dyna fixes soon
2013-10-08 00:38:36 +00:00
whasf
9c343e9fcc SCRIPS & SQL: Sandoria missions 7-2 to 9-1
(Thank you Xx_DeMoLiSH)
2013-10-08 00:05:53 +00:00
Apocalypse612
e390a0e224 SQL: Fixed (most) of Dynamis-Buburimu's drop tables parallel to the other Dynamis zones. SCRIPTS: Gave Apocalyptic Beast his 60m Time Extension
Also gave Apoc. Beast 27k HP. Gave the normal dragons 15k HP until I can find a source. Fixed the statues to have ~1k HP instead of the calculated 4.4k
2013-10-02 23:35:25 +00:00
Apocalypse612
50480c7284 SQL: Fixed some droprates in Newton Movopolis. Gave gil drops & Corrected HP Values of a few NMs. Scripts: Fixed an exploit in Bugbear Matman's script.
Also gave stun immunity to Bomb Queen
2013-10-01 15:51:45 +00:00
Apocalypse612
2f64681aee SQL: Pugil Family drops redone to drop pugil scales (Bug 597). PH for V. Vivian was in the wrong spot. SCRIPTS: V. Vivian will now lotto spawn properly.
Also fixed an exploit where Demonic rose had Demonic Tiphia's loot table.
2013-09-24 21:44:50 +00:00
Apocalypse612
d716f2e92b - Cleaned up remnants of the old rage system. Moved all rage mods to Mob_spawn_mods where they belong. Since gradual rage isn't implemented, for now they will all have the normal rage method.
- Emergent Elm: Drop rate on claymore increased from 10% to 20% (FFXIDB). Fixed to lottery spawn properly. Giving 30k HP for now. Gave immunity to sleep
- Dea: Added 6,000 gil drop. Gave him ~7% increased move speed. Added 1 hour Rage timer.
- Gave Cerberus his proper respawn window.
- Energetic Eruca will now spawn. Gave 22,500 HP. Altered the Staff drop rate to be slightly higher (20%). Reduced respawn time to 24 hours. (was 26)
- Depot only knows Panzefasut. Faust only knows Typhoon
- Bloodsucker (NM) will now spawn. Gave him an increased size in comparison to the other leeches.
- Elementals in the Shrine of RuAvitau weren't dropping clusters.
- Volotous Vivian will now drop 20-24k gil
- Gave Faust and Zipacna 30' aggro range. Gave the rest of the golem family a 4' aggro range (lack of info on this, Some golems might have a slightly higher range)
- commented out a few more incorrect tenshodo guild event ID's from my recent patch (Sorry I Coudlnt find the correct ones yet :( )
- Mahishasura will now spawn. 10% drop rate on gun. Immune to grav bind sleep. only uses stampede
- Nis Puk added. 10% drop rate on belt. Couldn't get him to lotto spawn properly.. will respawn every 12 hours

- Scripts added to Spawn Mycophile, Orctrap, Tempest Tigon
- Gave minataur an event spawn type flag so he's not roaming about his spawn like a fool. Also gave him an increased sight range of 25'
- Scripted Cancer (Kuftal). Giving 6.5k HP for now. made him take 1/2 damage from all physical
- Morion worm and Phantom worm now (mostly) functional. Needs an LUA binding for the ???'s to move about every 15m, but this will do for now! Gave both auto-regen mods (10 and 50)
- gave Nunyunuwi his "potent auto regen" @ 100 /3s Also gave him bindga / dispelga
- Addled tumor was spawning in the wrong spot in Aqueducts.
2013-09-24 01:53:27 +00:00
ben.dangelo2
a01a6e544f DATABASE: Fixed lots of mob aggro types, fixed Pyrodrakes spawning in wrong areas. Thanks Apocalypse612 2013-09-19 01:53:01 +00:00
ben.dangelo2
418cc60dab DATABASE: fixed drops for ellyllon NM. Fixed zamabar npc 2013-09-18 03:48:05 +00:00
ben.dangelo2
f86e8d2f55 DATABASE: Added correct gil drops, rage timers and HP to lots of NMs. Lots of small fixes too. Thanks Apocalypse612 2013-09-09 00:09:14 +00:00
whasf
cf31d4b1eb SQL: Part one of Apocalypse612's contributions
(See https://forums.dspt.info/viewtopic.php?f=20&t=1505&p=7634#p7634 )
2013-08-23 22:28:52 +00:00
lemaire_michel
63d9920d61 ADD : limbus : Central Temenos - Basement
All limbus instances are now implanted , except lvl 99 zones.
- add Holy II to proto-ultima
2013-08-19 19:14:09 +00:00
lemaire_michel
2b33860618 ADD: Limbus : Central Temenos - 4th Floor (proto-ultima) + ultima tp move 2013-08-18 16:39:25 +00:00
lemaire_michel
be5e9d21a0 Add: Limbus: Central Temenos - 3rd Floor 2013-08-16 18:41:37 +00:00
lemaire_michel
ee4c355579 ADD: Limbus: Central Temenos - 2nd Floor 2013-08-14 22:32:42 +00:00
lemaire_michel
b219747d1e ADD: Limbus: Central Temenos - 1st Floor 2013-08-14 14:44:26 +00:00
lemaire_michel
f5ff80f187 ADD: Limbus : Temenos Eastern Tower. 2013-08-13 16:37:10 +00:00
lemaire_michel
4ea2232fb3 ADD: Limbus : Temenos - Western Tower. 2013-08-12 02:15:23 +00:00
whasf
4fc45fc7a4 SQL: Loot table fixes. See https://forums.dspt.info/viewtopic.php?f=20&t=1489
(Thank you Apolalypse612)
2013-08-11 19:48:56 +00:00
lemaire_michel
79f2be8c2f ADD: Limbus : Temenos Northern Tower 2013-08-07 02:10:37 +00:00
ben.dangelo2
c01e93aaeb SCRIPTS: implemented mug gil mod modifer. Define how much a mob can get mugged for in the db. Fixed spook respawn time. 2013-08-04 17:44:59 +00:00
ben.dangelo2
e6d3992b4b DATABASE: fixed weird aggro behavior of some bees, puks and jug saw. Fixed sleep. Removed some dupe families, gave skills to clot. 2013-08-04 03:09:30 +00:00
lemaire_michel
167e06db68 ADD: Limbus : Apollyon CS 2013-08-03 18:04:16 +00:00
lemaire_michel
6327b8a4b3 ADD : Limbus Apollyon NW , Apollyon SW 2013-08-03 00:29:41 +00:00