Commit graph

17 commits

Author SHA1 Message Date
teschnei
2d69d687f8 DATABASE: Eald'narche families, groups, pools, mods, spawn points, skills 2014-01-18 13:24:02 -07:00
teschnei
56a68548b5 CORE: added support for mobs to use a mobskill (or multiple) in place of their auto attack (wyrms in flight, ironclad)
fixed getExtraVar with 3 vars
added setFlag to modify the flag of a status effect via script
changed hasStatusEffect to not check the effect icon
SCRIPTS: modified spawnmob to take the intended optional arguments
added EFFECT_ALL_MISS to make all attacks miss (instead of evade like Perfect Dodge)
added Tiamat mobskill scripts
added Tiamat fight logic
SQL: split Tiamat from Wyrm into her own family
added Tiamat mob_skills entries
2014-01-12 22:05:08 +00:00
Apocalypse612
b57fe4fc31 SQL: Pools/Droplist fixes for more Dynamis mobs. Removed Goblin Dice from all Vanguard Goblin (Dynamis) Mobs and gave it to only their NM counterparts.
Also fixed Droprates of High Level efts in Bibiki Bay, and most Antlion types on Aht. Chasm 
- Lowered Defenders HP to proper value
- Fixed droplist loot prioritys of sky gods & the other Abjuration HNM's (no more rare/ex items auto-dropping because of loot table overflow), fixed a few dolls in sky facing wrong way (Aggroing variety)
- Removed a comment on Windy fishing guild so Mithran Fish Rod can be sold
- 3 Beastman Kings + their PH NMs: fixed loot tables, gave 2hrs if needed, made Zu Dha larger, gave text IDs (commented out until I can get messagePublic working..)
2013-10-10 23:18:28 +00:00
Apocalypse612
50480c7284 SQL: Fixed some droprates in Newton Movopolis. Gave gil drops & Corrected HP Values of a few NMs. Scripts: Fixed an exploit in Bugbear Matman's script.
Also gave stun immunity to Bomb Queen
2013-10-01 15:51:45 +00:00
Apocalypse612
d716f2e92b - Cleaned up remnants of the old rage system. Moved all rage mods to Mob_spawn_mods where they belong. Since gradual rage isn't implemented, for now they will all have the normal rage method.
- Emergent Elm: Drop rate on claymore increased from 10% to 20% (FFXIDB). Fixed to lottery spawn properly. Giving 30k HP for now. Gave immunity to sleep
- Dea: Added 6,000 gil drop. Gave him ~7% increased move speed. Added 1 hour Rage timer.
- Gave Cerberus his proper respawn window.
- Energetic Eruca will now spawn. Gave 22,500 HP. Altered the Staff drop rate to be slightly higher (20%). Reduced respawn time to 24 hours. (was 26)
- Depot only knows Panzefasut. Faust only knows Typhoon
- Bloodsucker (NM) will now spawn. Gave him an increased size in comparison to the other leeches.
- Elementals in the Shrine of RuAvitau weren't dropping clusters.
- Volotous Vivian will now drop 20-24k gil
- Gave Faust and Zipacna 30' aggro range. Gave the rest of the golem family a 4' aggro range (lack of info on this, Some golems might have a slightly higher range)
- commented out a few more incorrect tenshodo guild event ID's from my recent patch (Sorry I Coudlnt find the correct ones yet :( )
- Mahishasura will now spawn. 10% drop rate on gun. Immune to grav bind sleep. only uses stampede
- Nis Puk added. 10% drop rate on belt. Couldn't get him to lotto spawn properly.. will respawn every 12 hours

- Scripts added to Spawn Mycophile, Orctrap, Tempest Tigon
- Gave minataur an event spawn type flag so he's not roaming about his spawn like a fool. Also gave him an increased sight range of 25'
- Scripted Cancer (Kuftal). Giving 6.5k HP for now. made him take 1/2 damage from all physical
- Morion worm and Phantom worm now (mostly) functional. Needs an LUA binding for the ???'s to move about every 15m, but this will do for now! Gave both auto-regen mods (10 and 50)
- gave Nunyunuwi his "potent auto regen" @ 100 /3s Also gave him bindga / dispelga
- Addled tumor was spawning in the wrong spot in Aqueducts.
2013-09-24 01:53:27 +00:00
ben.dangelo2
f86e8d2f55 DATABASE: Added correct gil drops, rage timers and HP to lots of NMs. Lots of small fixes too. Thanks Apocalypse612 2013-09-09 00:09:14 +00:00
whasf
cf31d4b1eb SQL: Part one of Apocalypse612's contributions
(See https://forums.dspt.info/viewtopic.php?f=20&t=1505&p=7634#p7634 )
2013-08-23 22:28:52 +00:00
ben.dangelo2
e6d3992b4b DATABASE: fixed weird aggro behavior of some bees, puks and jug saw. Fixed sleep. Removed some dupe families, gave skills to clot. 2013-08-04 03:09:30 +00:00
ben.dangelo2
c93834fa2a CORE: charmed players will now lose pet. Xolotl's pets will now superlink 2013-08-03 07:57:21 +00:00
ben.dangelo2
592d14cbe2 CORE: fixed issue where players can get main only weaponskills from subs. rdm shouldn't get dancing edge 2013-08-03 04:35:17 +00:00
ben.dangelo2
734725f18c CORE: fixed issue where subjob restriction wouldn't unequip sub weapon and other bugs. Bst pets have a little less hp. Maat will spawn pet sooner. 2013-08-02 01:54:53 +00:00
ben.dangelo2
eaa98c214a CORE: LB2 mobs can now 2 hour, cast spells, draw in and more. Mobskills are a little more accurate. Added elemental enums 2013-08-01 04:24:31 +00:00
ben.dangelo2
dfb0c50336 CORE: added correct gil drops for sky gods 2013-07-28 18:47:01 +00:00
ben.dangelo2
f7a911c27c CORE: mobs will now use mp when casting. Dragons will only use song skills if a brd. King B and fafnir will only use drawin if you leave its area. Tweaked lots of mobskills. Added flame breath skill 2013-07-28 18:22:43 +00:00
ben.dangelo2
0dd8055867 DATABASE: added new treasure spawn points for castle oja, newtown, beadeaux and the boy tree. Thanks santssoft 2013-07-28 05:14:05 +00:00
ben.dangelo2
fb06037cf8 DATABASE: fixed Zhuu Buxu the Silent droplist. Shadows will no longer say wear off if it was removed from an attack 2013-07-28 03:43:06 +00:00
ben.dangelo2
6e2f9f37b5 CORE: implemented superlink, BCNM mobs will superlink. can now add mob mods to mobids. added mobmod title and will be awarded on mob death. chainspell now uses a mod. king artho now instant casts. fixed break / breakga 2013-07-13 21:58:22 +00:00