tweaked mob loading script to ignore mobs where x/y/z are all 0 (rather than any)
SQL: fixed Kam'lanaut/Eald'narche nameflag, aggro and model
corrected spawn pos of Kam'lanaut in ZM8 BCNM
SCRIPTS: added Kam'lanaut battle script, tweaked Light Blade, added elemental Blades
modified a bunch of scripts to pass the element in adjustForTarget to calculate null/absorb
Ordelle cave, completed the area and made it retail (mobs)
Pool: added missing mobs for ordelle, corrected old nms with right size values
group: added agar agar
DATABASE: Gave Jorgy and Tiamat proper NM Spawn tables. Gave retail accurate Shrouded Maw Instance 2 positions. Restoring a deleted mob_spawn_points entry I added for Bloodsucker NM a while back :(
SRC: New LUA binding for getSpawnPos (Get Mob Position, x y z) (Thanks Lautan!)
DATABASE: Added retail positions for Gargoyles, made them NM's. Fixed few wrong status's on elevators/door in Pso'xja. Made Psxjax and Shrouded Maw share weather based on some retail testing (wiki seems to be wrong). Fixed elevator ID's for Pso, and commented out the moving-floor elevators for now (they cause all mobs in the zone to be invisible, until someone can fix this).
SRC: Added a new LUA binding for Close.door so that certain doors can work properly. (Thank you Zedingo for helping me with this) I needed this for the Tile Script in Pso'j to work properly.
SQL: Corrected spawn points for Instance 1 of Diabolos BCNM & Sky summons. Gave the Diremites in Diabolos BCNM's their own pool entry.
CORE: Added onMobFight call for Spheroid family (for sky functionality).
Garlaige S and normal, Sauromugue S and normal corrected
added gnole trap missing group for jugner S
added a group for veteran orcish for S areas (different model than in vanadiel's present).
DATABASE: Corrected duplicate "Death" spell entry and corrected corresponding mob_spell_lists. Gave CoP Dynamis zones their proper mob_pets.sql associations (this will correct Summoner pets not despawning on host death). Corrected the model size of some Dynamis NM's, and fixed the ones that weren't spawning where they shouldn't have been.
Cleaned up many script comments while looking for wrong NPC ID's in Lufaise Meadows, Misareaux Coast, West Ronfaure, Valkurm Dunes, Jugner Forest, North Gustaberg, Konschtat Highlands, Pashhow Marshlands, Rolanberry Fields, Beaucedine Glacier, Xarcabard, Cape Terrigan, West Sarutabaruta, East Sarutabaruta, Tahrongi Canyon, Meriphataud Mountains, Sauromugue Champaign, Qufim Island and Valley of Sorrows & x6 "Cloister of" zones..
Added some text ID's where I could.
Also fixed Droprates of High Level efts in Bibiki Bay, and most Antlion types on Aht. Chasm
- Lowered Defenders HP to proper value
- Fixed droplist loot prioritys of sky gods & the other Abjuration HNM's (no more rare/ex items auto-dropping because of loot table overflow), fixed a few dolls in sky facing wrong way (Aggroing variety)
- Removed a comment on Windy fishing guild so Mithran Fish Rod can be sold
- 3 Beastman Kings + their PH NMs: fixed loot tables, gave 2hrs if needed, made Zu Dha larger, gave text IDs (commented out until I can get messagePublic working..)
- Emergent Elm: Drop rate on claymore increased from 10% to 20% (FFXIDB). Fixed to lottery spawn properly. Giving 30k HP for now. Gave immunity to sleep
- Dea: Added 6,000 gil drop. Gave him ~7% increased move speed. Added 1 hour Rage timer.
- Gave Cerberus his proper respawn window.
- Energetic Eruca will now spawn. Gave 22,500 HP. Altered the Staff drop rate to be slightly higher (20%). Reduced respawn time to 24 hours. (was 26)
- Depot only knows Panzefasut. Faust only knows Typhoon
- Bloodsucker (NM) will now spawn. Gave him an increased size in comparison to the other leeches.
- Elementals in the Shrine of RuAvitau weren't dropping clusters.
- Volotous Vivian will now drop 20-24k gil
- Gave Faust and Zipacna 30' aggro range. Gave the rest of the golem family a 4' aggro range (lack of info on this, Some golems might have a slightly higher range)
- commented out a few more incorrect tenshodo guild event ID's from my recent patch (Sorry I Coudlnt find the correct ones yet :( )
- Mahishasura will now spawn. 10% drop rate on gun. Immune to grav bind sleep. only uses stampede
- Nis Puk added. 10% drop rate on belt. Couldn't get him to lotto spawn properly.. will respawn every 12 hours
- Scripts added to Spawn Mycophile, Orctrap, Tempest Tigon
- Gave minataur an event spawn type flag so he's not roaming about his spawn like a fool. Also gave him an increased sight range of 25'
- Scripted Cancer (Kuftal). Giving 6.5k HP for now. made him take 1/2 damage from all physical
- Morion worm and Phantom worm now (mostly) functional. Needs an LUA binding for the ???'s to move about every 15m, but this will do for now! Gave both auto-regen mods (10 and 50)
- gave Nunyunuwi his "potent auto regen" @ 100 /3s Also gave him bindga / dispelga
- Addled tumor was spawning in the wrong spot in Aqueducts.