Commit graph

172 commits

Author SHA1 Message Date
Zach Toogood
d1278ae1db Remove more half-tabs 2020-09-29 12:40:50 +03:00
Zach Toogood
90638bdb9f Remove strange tabs and comments that are breaking certain SQL distributions 2020-09-29 12:36:47 +03:00
TeoTwawki
b971c55171
fixing naming convention too - we don't convert ' to _ we strip them instead 2020-09-28 02:40:15 -04:00
TeoTwawki
e0ae25c476
Fix Commenting.. 2020-09-28 02:37:29 -04:00
Zach Toogood
b532cf3b57 Merge branch 'release' into feature/abilities_up_to_99
# Conflicts:
#	sql/abilities.sql
2020-09-26 09:44:01 +03:00
Nireya
ae1b3b3d0f Update abilities.sql 2020-09-25 00:00:36 -04:00
Illzbee
4a69379bc3
updated branch to have deoffset abilities scripts 2020-09-20 19:16:49 -04:00
Illzbee
f52a0179f9
commited out abilities not coded with -- 2020-09-16 21:21:58 -04:00
Illzbee
97c4101716
commited out immanence 2020-09-12 10:26:06 -04:00
Illzbee
6f60b0d224
fixed typo 2020-09-12 10:13:30 -04:00
Illzbee
aaa9688cf4
Added abilities into DB
this is an offset list only tested on deoffset abilities
2020-09-11 21:42:35 -04:00
Illzbee
00d41fddca
Fix ability ids and offsets (#804)
* Updated ability IDs

Updated ability IDs and +/-16 offsets
Adjusted ability IDs for no offset
changed offset from 0x46 to 0x44 for abilities to line up
added -- to 3 abilities not alowing loading with - and ? in names
removed // #todo
fix typo ABILITY_MEWING_LULLABY
2020-07-15 16:49:35 +00:00
zircon-tpl
431e9ab141
Merge pull request #725 from bruisefest/double-up-fix
Double-up cooldown adjustments
2020-06-17 22:34:40 +00:00
Tyler
79d2d00eac reduced double-up cooldown to 5 seconds 2020-06-14 18:42:05 -07:00
ibm2431
45bfc2d4f6
GEO SQL and Header changes (#689)
* GEO SQL and header files

* Spell list additions and cleanup

* Adjust automaton controller to use new effect enums
2020-06-06 02:48:43 +00:00
ibm2431
539d7d6859
Merge pull request #684 from kaincenteno/release-shield-bash
Changed Shield Bash for Paladin UPDATE: 12FEB2020
2020-06-05 03:46:20 +00:00
kaincenteno
df7c7a3d0a Changed Shield Bash for Paladin UPDATE: 12FEB2020
https://forum.square-enix.com/ffxi/threads/56444-February-12-2020-%28JST%29-Version-Update
This was changed with the update for 12FEB2020
Made change to merit as it went down from 6 seconds to 2.
2020-06-04 00:35:53 -07:00
Wletour
d42c2ec735
Update abilities.sql
added 295,'curing_waltz_v'
2020-06-01 22:27:42 -04:00
Corey Sotiropoulos
e58910c9ba Stop tame applying enmity on success 2020-05-01 05:53:33 -04:00
MrSent
82b2bdbb07 abilities.sql audit 1.
CE and VE values to reflect retail values
2020-04-23 19:27:05 -07:00
UynGH
0b15532f02 Misc. updates and additions. 2020-04-23 17:58:07 +02:00
Mark Klara
32b66f3efe
Add Elemental Sforzo placeholder, to make the ability usable. (#464)
* Add Elemental Sforzo placeholder, to make the spell castable.

Still needed:
1. Update the status_effect to also protect against status effect
spells that cause debuffs.

* Add CE and VE values.
2020-04-11 03:42:48 +00:00
Zach Toogood
5fa498432e
Add ability sql for Bestial Loyalty (#414)
* Add ability sql for bestial_loyalty

* Review: Bestial Loyalty should have SOA content tag
2020-03-14 14:38:54 +00:00
SirGouki
65507bafa4 Id's were wrong for higher Curing Waltz Tiers. 2020-02-19 12:07:48 -06:00
Topaz
3eb1c1570f Remove DSP branding (copyright notices retained) 2019-12-02 12:40:02 -08:00
isotor
3e4aa77454 Correct content tags for a number of abilities and traits 2019-05-09 14:52:15 +03:00
John Leighow
78ec5598c6
Update abilities.sql
Adjustment for April 2019 patch dropping delay on Velocity Shot from 300 to 60
2019-04-09 10:43:57 -04:00
TeoTwawki
2d0add60f0
Merge pull request #5675 from davismj/ability/consume-mana
ability(consume mana): Add Consume Mana ability
2019-02-26 08:51:23 -05:00
Zynjec
40c74a81dc
Fixed benediction 2019-02-03 12:33:22 -05:00
Matthew James Davis
788abd80dc ability(consume mana): Update animation and ability ids 2019-02-02 16:19:55 +09:00
Matthew James Davis
76e1db8baf ability(consume mana): Add Consume Mana ability 2019-01-29 17:55:28 +09:00
nfaletra
f6dbd07f23 Decrease enmity values of specific ablities/spells by 45 percent 2019-01-16 23:35:44 -07:00
nfaletra
cbf7b1ff6b Clean up data types to reduce amount of casts
Fix a few more abilities/spells enmity values
2019-01-04 16:32:57 -07:00
nfaletra
05b96de2c3 Enmity reductions to Abilities, White Magic, and Black Magic 2018-12-03 15:23:32 -07:00
EpicTaru
739489c7a3 -- Added Chocobo Jig II to abilities.sql
-- Added script for the ability
2018-08-07 14:33:33 -05:00
Autkast
926ef5e44f Implement Bully (#5009)
* Implement Bully

* FOR GREAT JUSTICE
2018-06-20 23:54:02 +01:00
nfaletra
77d4ba9762 Fix Anim ID 2018-06-20 16:02:29 -06:00
nfaletra
cb4aa5105b Implement Conspirator 2018-06-20 11:30:31 -06:00
nfaletra
a1eb1adba0 Fix devotion message ID in abilities.sql 2018-06-08 10:32:46 -06:00
nfaletra
b67dea77ab Fixed Attack bonus levels/tiers
Fixed Desperate Blows db, core, and scripts
Fixed Resist Paralyze levels/values
Added Arcana Killer tier
Added Crit. Atk. Bonus
Added Smite
Added Occult Acumen
Implemented Stalwart Soul
Implemented Muted Soul
Fixed Afflatus Solace/Misery to be WHM main only
2018-05-04 00:04:06 -06:00
nfaletra
05a1b23c6f Despoil functionality 2018-03-21 10:59:03 -06:00
nfaletra
4fd6ee06f9 Merge branch 'master' of git://github.com/DarkstarProject/darkstar into local
# Conflicts:
#	scripts/globals/status.lua
#	src/map/modifier.h
2018-03-12 12:41:26 -06:00
NeuromancerXI
237068aa0b SAM: Add Hagakure Ability / Effect.
Adds the following effect:
Hagakure - Samurai Level 95

scripts:    Added Hagakure Ability and Effect Scripts
sql:        Added Hagakure Ability to abilities
src:        Added routine to remove Hagakure Effect if present after calculating TP (src/map/utils/battleutils.cpp)
2018-03-05 05:51:50 -08:00
NeuromancerXI
adf71cd34e COR: Roll Clean-up, add unimplemented Rolls 65+
Adds the Following Rolls:
Naturalist's Roll*
Runeist's Roll
Bolter's Roll
Caster's Roll
Courser's Roll***
Blitzer's Roll
Tactician's Roll
Allie's Roll
Miser's Roll
Companion's Roll**
Avenger's Roll***

scripts:         Adds/Updates Item, Ability, Effect Scripts.
scripts:         Adds/Updates Ability, Modifier, Effect Globals.
scripts/src:     Add MOD for SAVETP, PHANTOM_ROLL, and PHANTOM_ROLL_DURATION
src:             Adds/Updates Ability, Modifier, Status Effects to map
src:             Expands m_LearnedAbilities to account for new dice out of range in map/charentity.h.
src:             Adds Logic and MOD for SAVETP to Weaponskill TP routine in map/utils/battleutils.cpp.
sql:             Adds/Updates abilities, item_usable, status_effects.
sql:             Modifies Animations for Dice to Pouch instead of a Firework Animation.
sql:             The actual Animation ID for Dice usage doesn't appear to be in the index for item usage.
sql:             Refactored animations based on Youtube and assumed sequential increase of animation id by roll.
sql:             Corrected Snake Eye Animation to use "Roman I" animation.
src:             Modifies Logic for COR Roll Ability/Effect Checking to account for new Rolls.
scripts/src:     Modifies Logic for Eleven Roll to account for new Rolls Range and outlier stand alone Roll.
scripts:         Cleans up ID, Name, and Description for Legacy Dice (most had ID 5477/Warrior Die/desc instead of correct detail).
scripts/src/sql: Corrected Reference from RUNEIST_S to RUNEISTS.

notes:

  * Naturalist's Roll Item, Ability, and Effect are all implemented.
  * Naturalist's Roll Effect is empty currently due to unimplemented Enhancing Magic Duration Logic (TODO).
 ** Companion's Roll gives two effects. To maintain consistency, Roll power is 1-11, and Corresponding values for mods are in the Companion's Roll Effect instead.
*** No Trusted Community Sources have values for these abilities. Used comparable rolls to adapt values (Fighters > Avengers, Blitzers > Coursers)

Tested All Rolls against a clean build, validated effects being applied using test script to echo value of associated MOD before and after roll.
Spot checked Lucky 11 rolls against new effects.
Tested SAVETP effect via Weaponskill usage.

TODO:

Add Logic to ability scripts to account for Phantom Roll + (SOA Rings) and Phantom Roll Duration (Effect from Armor).
2018-03-01 19:33:39 -08:00
nfaletra
95af1b832a * Implement gear enhancements to certain THF job abilities (Acc/Collab, Hide, Sneak/Trick Attack)
* Implement THF Group 2 Merit Abilities/Traits (Assassin's Charge, Feint, Aura Steal)
* Added meritid to traits table so merit traits don't appear in Job Traits list when the category hasn't been merited
* Updated Job Trait code to look at merits to compile the correct list of traits
2018-02-03 10:12:24 -07:00
UnknownX
2f51f2f294 Merge branch 'upstream/master' into pup
# Conflicts:
#	scripts/globals/mobskills/arcuballista.lua
#	scripts/globals/mobskills/chimera_ripper.lua
#	scripts/globals/mobskills/slap_stick.lua
#	scripts/globals/mobskills/string_clipper.lua
#	scripts/globals/status.lua
#	sql/item_mods_pet.sql
#	sql/mob_skills.sql
#	src/map/modifier.h
#	src/map/utils/petutils.cpp
2017-08-13 07:01:38 -05:00
JessLand86
fd22afb470 Fixed 'Mug' recast to retail 5 minutes from old 15 minutes. 2017-07-07 23:01:03 -04:00
UnknownX
bfd47f5afd Corrected Role Reversal's recast time 2017-04-07 02:16:27 -05:00
UnknownX
1c8158889f Added recovered hp message to Repair 2017-04-06 19:22:00 -05:00
UnknownX
a29a0cfc9b Added meritModID for Maintenance 2017-04-06 16:37:14 -05:00