- znm_data now, as its name implies, only contains data
- Confirmed trading works (i.e., players now lose the soul plates and trophies)
- Confirmed zeni multipliers work
- Split and cleaned up "subject of interest" and "recommended fauna" tables
- Functions now verify there is a server variable when called - if not, they initialize it
- Added misc. basic messages that I found tracking down the soultrapper IDs
TODO:
- Why doesn't GetNPCByID (znm.lua lines 327 and 350) work?
- Pop-item/mob-trophy deletion artifacts? (Sanraku still thinks I have them)
- Sometimes Sanraku's "gaining access to islets" option disappears?
- The SOULTRAPPER_FAILED basic message isn't showing up anymore
- Determine "retail-like" zeni multipliers
- Added soultrapper success and failure messages, as well as mob checks on use.
- Current chance of success: 25%.
- Removed the isFacing check on soultrapper use (facing mobs isn't required).
* [core] Remove Leviathan animation shifting
* [sql] Update Ability Animations and add pet_skills.sql entries
* Additional change made for Carbuncle sc param
* [lua] Add new msg enums from retail captures for bp abilities
* [lua] Update leviathan BP abilities enums and jobutil logic
* [lua] Adds "Tidal Roar" BP Ward ability
* [lua] Adds new effect "Curing Conduit" and BP Ward "Soothing Current"
* Remove newlines after function declaration