* [LUA] Create job_utils/thief, migrate JA functionality, and add Larceny functionality
* Remove trailing whitespace
* Remove outer parenthesis from if functions
* Create onSteal handling, action getParam, and set up Quadav Stew mobs
* Apply style guide to if statements
* [LUA] Create job_utils/white_mage and migrate JA functionality
* Adjust Asylum validTarget to hit all party members
* Set Asylum range to 20y (matching Benediction)
* Apply style guide formatting
* see https://www.bg-wiki.com/ffxi/Liement
* Adjust spikes damage to allow for absorbing
* Adjust spikes calls to use some actual message IDs instead of hardcodes
* Add core handler to check for Liement absorb
* Change some RUN effect removal to be silent
* Add range to Liement, which is not normally used unless you have Epeolatry's mod by design
* Update SteamJacket handler to pass in the element instead of hardcoded "ELEMENTAL" damage
* Adjust spell_damage.lua to have MDT + MDTII cap
* round 2 of Geo
* human readable table for luopan models
* make action offset more sane
* indi calcs and potency calcs ect
* Add geo to regular spells sql
* change getEquippedItemsMaxModValue > getMaxGearMod
MyISAM = table level locking, fast but not safe for multiple simultaneous writes
InnoDB = row level locking, slow, but is safe for multiple simultaneous writes
```
Features MyISAM InnoDB
Type Non-Transactional Transactional
Locking Table locking Row-level locking
Foreign keys No Yes
Table, index, data storage Three separate files Combined Tablespace
ACID No Yes
```
A simple SQL entry adjustment for recastId and BSTs can now use Ready commands back to back until they're out of charges correctly and have to wait on the timer to build more.
Fixes#336
- Rebranding.
- Migrate to GitLab.
- Add support for database updates when using Docker.
- Give purpose to version.h (adjust minor version with client updates).
- Add an in-game `!ver` command.
- Remove references to AGPL.
* Updated ability IDs
Updated ability IDs and +/-16 offsets
Adjusted ability IDs for no offset
changed offset from 0x46 to 0x44 for abilities to line up
added -- to 3 abilities not alowing loading with - and ? in names
removed // #todo
fix typo ABILITY_MEWING_LULLABY