- Added Zdei family to handle fundamental logic
- Fixing some Zdei skills including Optic Induration which was improperly implemented
- Introduced concept of different Zdei for spin speeds
- Fixed Aw'Zdei levels
Adds Mob Pools and Skill Lists for Trial Sized Avatar fights
Updates Groups to use the new Mob Pools and Skill Lists
Adds Missing Mob Ability scripts for Garuda, Shiva, Ifrit, Ramuh, and Titan.
Create Pool for Robber_Crab_past, flag as aggressive 0
Update Robber Crab in Vunkerl Inlet [S] to use new pool
Update Stygian_Pugil_past as linking, non-aggressive
Obtained retail confirmation that Incredibly Easy Prey Stygian Pugil did not agro in Vunkerl [S]
Co-authored-by: metal_agentx@yahoo.com
Metal did the code adjustments, I did the testing and this PR.
All drop rates per FFXIDB (or per Claywar in the case of the elemental cluster changes)
*Adds to Old Goobbue:
Boyahda Moss (24%), Tree Cuttings (15%), Goobbue Humus (50%), Boyahda Coffer Key (10%)
*Adds to Korrigan:
Two Leaf Mandragora Bud (10%), Jug of Humus (10%), Four Leaf Korrigan Bud (10%), Two Leaf Mandragora Bud (Despoil)
*Adds to Boyahda Sapling:
Treant bulb (24%), Fruit seeds (10%)
*Drop rate for Earth Cluster changed to 0% (until mog tablets are implemented)
*Drop rate for Wind Cluster changed to 0% (until mog tablets are implemented)
*Drop rate for Water Cluster changed to 0% (until mog tablets are implemented)
*Adds new drop group (3228) for Old Goobbue
*Adds new drop group (3229) for Korrigan
*Adds new drop group (3230) for Boyahda Sapling
*Removes drop group for Blood Ball (no credible source for drop rates found)
Implements Quest framework. Currently, there is no method of fishing key items, and Orcish Bloodletter requires captures for proper tuning (Currently set to Level 150)
* updates
* ID and style fix
* fixing ends
* style fixes 2: the fixening
* accounting for addl column
* Adjust formatting for CI
Co-authored-by: 59blargedy <59blargedy@gmail.com>