Commit graph

181 commits

Author SHA1 Message Date
claywar
e7ef57e594
Merge pull request #2789 from Schaedelschaden/pld_job_utils_1
[LUA] Create job_utils/paladin, migrate job functionality, and update JAs
2022-10-01 11:30:26 -04:00
David Norris
9b4b27eacf add new flag for pathos effects 2022-09-27 11:40:12 -05:00
Schaedelschaden
b55ef20c2f Update Fealty functionality 2022-09-26 13:50:22 -06:00
NeuromancerXI
562f2998d9 Commitment Status Effect Flags
Update Commitment Flags to match Dedication.
Job Change/BCNM/Death/Dispel/etc do not remove effect.
2022-09-23 06:13:37 -07:00
NeuromancerXI
d92b789b06 [core] [sql] Update Effect Flags, Comments, Job Change Behavior
Updates EFFECTFLAG_ comments
Updates Ability Effect Flags to add `EFFECTFLAG_ON_JOBCHANGE` to relevant effects
Updates Job Change Packet to also explicitly clear `EFFECTFLAG_ROLL` as there are no negative Corsair Rolls (Bust is not flagged as a roll).

Changes based on Retail observations (Using Nomad Moogle in Selbina):

1HR ability effects wears off on job change (Perfect Dodge drops when changing THF -> WAR)
Corsair rolls wear on job change (Corsair's Roll drops when changing COR -> THF)
Bard songs wear on job change (elegy not observed/tested)
Quickening Wears on job change (Use Sprinter's Shoes -> Change Job)
Meditate has no effect and TP Gain does NOT drop on job change (Use Mediate, Change SAM -> WAR, TP Still increases)
2022-09-14 08:20:25 -07:00
Schaedelschaden
fbc83e5d49 [JAs] Update functionality for WAR JA Blood Rage 2022-07-24 15:50:44 -06:00
claywar
200a31ec0b
Merge pull request #2385 from WinterSolstice8/petskill_siren_wip
[core] [SMN] [lua] Implement "Petskill" system, add basic Siren implementation
2022-07-24 11:49:33 -04:00
WinterSolstice8
ff79f1068e [core] [sql] [SMN] add Siren pet, add petskill sql 2022-07-23 23:35:11 -07:00
Schaedelschaden
64d7236492 Update Restraint status effect flags with ON_ZONE, LOGOUT, and ON_JOBCHANGE 2022-07-23 12:18:13 -06:00
Schaedelschaden
d9faeee667 [JAs] Add functionality to WAR JA Tomahawk 2022-07-19 12:08:17 -06:00
Aerec
51f5699a7e
Avatars Favor Initial Implementation (#2068)
* Avatars Favor Initial Implementation

Co-Authored-By: Tiberon <TiberonKalkaz@gmail.com>

* Retail Changes + Cpp Cleanup

* Avatars Favor Retail Adjustments

Co-authored-by: Tiberon <TiberonKalkaz@gmail.com>
2022-07-13 20:46:30 -04:00
Illzbee
c0619a19a6
Change visitant status to not be removed upon KO (#2180)
* Change visitant status to not be removed upon KO

* change to 41943296
2022-07-06 11:18:41 -04:00
MrSent
82081c6976
[geo] Added bolster and blaze of glory (#1626) 2022-04-26 10:48:29 +03:00
WinterSolstice8
9c5a5ac0f2 Modify Rayke/Gambit status effect flags to match retail 2022-03-21 23:18:43 -07:00
WinterSolstice8
d260a7ffdb Update SQL files for RUN
* Fix Liement animation, enable Liement
* Add "overwrites" for Valiance to be overwritten by Vallation
2022-03-09 20:27:10 -08:00
WinterSolstice8
51eb7fecc9 Update Rune Fencer related abilities/status sql files
* Add elements to rune enchantments
* Fix ranges of RUN abilities that are single target
2022-03-09 22:33:00 +02:00
TeoTwawki
dd02066118 Convert tables that are never written to back to MyISAM. Only tables we write to need InnoDB.
MyISAM = table level locking, fast but not safe for multiple simultaneous writes
InnoDB = row level locking, slow, but is safe for multiple simultaneous writes

```
Features                            MyISAM                        InnoDB
Type                                Non-Transactional             Transactional
Locking                             Table locking                 Row-level locking
Foreign keys                        No                            Yes
Table, index, data storage          Three separate files          Combined Tablespace
ACID                                No                            Yes
```
2021-11-10 08:09:45 -05:00
TeoTwawki
6bacdce899 Stop defender from removing berserk - fixes #868
The overwrite flag on these already says to allow them to overwrite themselves, but the type flag was telling them to erase effect ID 56, which was berserk..

On retail you can in fact use both and both stay, allowing you to temporarily compensate for one and click one back off as needed. They have exactly opposite effects and this was what the wiki page that says "canceled out" meant. This is why we're always insisting on in game verification and not just blindly trusting wiki pages!
2021-10-25 20:59:28 -04:00
wrenffxi
82ae027cd1 remove bewildered_daze (in favor of _1 through _5)
remove blind (in favor of blindness)
rename haste_samba_haste_effect to haste_samba_haste
remove impetus_effect (in favor of impetus)
comment out application of effects that are not yet implemented
rename WARRIOR_S_CHARGE to WARRIORS_CHARGE (and other effects with apostrophes)
replace TOO_HIGH with ALL_MISS
fix a few typoed effect names
update some entries in status_effects.sql to match script names
2021-05-04 17:44:08 -04:00
TeoTwawki
2589da530c Merge branch 'topaz' of https://github.com/DerpyProjectGroup/topaz into freedom
# Resolved Conflicts:
#	sql/job_points.sql
2021-04-18 13:49:29 -04:00
Ixion
c460a89139 Ixion is Come!
- Rebranding.
- Migrate to GitLab.
- Add support for database updates when using Docker.
- Give purpose to version.h (adjust minor version with client updates).
- Add an in-game `!ver` command.
- Remove references to AGPL.
2021-04-17 18:24:14 -04:00
TeoTwawki
276cf1a095 Merge branch 'canary' of https://github.com/topaz-next/topaz into freedom 2021-04-10 22:55:57 -04:00
TeoTwawki
de3066a3cb Remove even more banding references. The name "topaz" remains in places but all of "tpz" should be gone now. 2021-04-01 16:14:56 -04:00
Zach Toogood
9e4993893d Migrate all SQL tables from MyISAM to InnoDB 2021-02-05 17:07:08 +02:00
ibm2431
be2281299a Merge branch 'release' into fix-elements 2020-10-11 05:59:38 -07:00
Zach Toogood
9f10335a3d Merge branch 'status-effect-order' into release
# Conflicts:
#	sql/status_effects.sql
#	src/map/status_effect_container.cpp
2020-09-12 11:36:45 +03:00
InoUno
e0993f2659 Merge remote-tracking branch 'upstream/status-effect-order' into status-order 2020-09-08 17:29:53 +02:00
Zach Toogood
0f12d944ab Merge branch 'raptor-speed' into release
# Conflicts:
#	scripts/zones/Batallia_Downs/Zone.lua
#	scripts/zones/Upper_Jeuno/npcs/Mapitoto.lua
#	sql/npc_list.sql
2020-08-29 07:40:19 +03:00
Tyler
b9b946624d Fixes status_effect flags for various consumes-effect-on-hit buffs 2020-07-28 17:43:18 -07:00
InoUno
a7838a4b95 Merge remote-tracking branch 'upstream/release' into status-order 2020-07-24 15:32:48 +02:00
ibm2431
5f111a04c8 Non-item-mod SQL day/element untangling, step 2 2020-07-10 08:37:28 -07:00
ibm2431
7794855df3 Non-item-mod SQL day/element untangling, step 1 2020-07-10 08:37:27 -07:00
ibm2431
5bffda3837 Merge branch 'rampart' into release 2020-07-01 20:36:44 -07:00
Zach Toogood
12254ad7d8
Full Speed Ahead + Packet 0x3A + Packet 0x75 + Packet 0x77 (#607)
* Add timer bar util

* add entity_enable_list packet and :enableEntities() binding to send it

* Add remaining blue beams and raptor food sql entries

* Add full_speed_ahead helper

* Store and use food_byte

* Track player emotes

* Mapitoto retry and emote order

* Track ticks using a dummy FSA status, quest now completable

* Fix delay on /cheer update

* Move full_speed_ahead to quests folder

* Add little hearts! (Packet 0x3A)

* Clean up packets and animations

* Balance adjustment and remove short effect-tick warning
2020-06-24 23:34:29 +00:00
InoUno
0be9a5c4d1 Add ordering to status effects 2020-06-16 17:31:54 +02:00
Corey Sotiropoulos
8787be8aba Remove on_zone flag from Dynamis effect
Update effect to clear if player leaves the zone, but not on tractor.
Also replace bad function call in sj_restriction. Fixes #695
2020-06-08 01:45:24 -04:00
ibm2431
45bfc2d4f6
GEO SQL and Header changes (#689)
* GEO SQL and header files

* Spell list additions and cleanup

* Adjust automaton controller to use new effect enums
2020-06-06 02:48:43 +00:00
wrenffxi
6200b11363 Implement Rampart as -25% SDT rather than 100% magic shield 2020-06-04 02:23:17 -04:00
MrSent
657ac9cb6f
Mazurka Fix (#539)
* Mazurka Fix

• Added the ability to cast mazurka in appropriate zones.
• Added effect flags to wear on action against mob and wear on mob hit.

This fixes issue #528
BRD Mazurka should be allowed in dungeons (and removal on hit or attack)
2020-04-30 23:44:28 +00:00
Tyler
b097737f4d Add ON ZONE removal flag for dynamis effect. 2020-04-24 14:21:53 -07:00
Corey Sotiropoulos
a26a9398a2 Limbus SQL updates 2020-04-11 15:44:14 -04:00
Topaz
aa6e168add Commits from upstream, 2019/12/11 to 2019/01/13 2020-01-13 10:25:10 -08:00
Corey Sotiropoulos
063f48f730 Fix issue with healing and leavegame effect saving to db 2020-01-05 03:15:53 -05:00
Caelic
ade9e378b6
Update status_effects.sql
adding of the new EMPATHY effectflag to all applicable effects. went off the wiki for this. thanks to Teo for this DB dump.
2020-01-03 12:06:20 -05:00
Topaz
3eb1c1570f Remove DSP branding (copyright notices retained) 2019-12-02 12:40:02 -08:00
TeoTwawki
bba50c11f4 Merge branch 'master' of https://github.com/DarkstarProject/darkstar into bcnmcrap 2019-06-01 15:15:42 -04:00
TeoTwawki
eae65587ef Merge branch 'master' of https://github.com/DarkstarProject/darkstar into bcnmcrap
# Resolved Conflicts:
#	sql/mob_pools.sql
2019-05-07 20:24:28 -04:00
isotor
ac3a820e18 my OCD says 134 is better 2019-05-07 18:00:11 +03:00
isotor
2c64650bf6 harmonize Dia and Bio negative_id 2019-05-07 16:48:49 +03:00
David Norris
5aeb498929 Merge remote-tracking branch 'remotes/Darkstar/master' into merge_bcnm
# Conflicts:
#	scripts/globals/bcnm.lua
#	scripts/globals/settings.lua
#	scripts/zones/Balgas_Dais/bcnms/saintly_invitation.lua
#	scripts/zones/Bearclaw_Pinnacle/bcnms/flames_for_the_dead.lua
#	scripts/zones/Boneyard_Gully/bcnms/head_wind.lua
#	scripts/zones/Chamber_of_Oracles/bcnms/through_the_quicksand_caves.lua
#	scripts/zones/Cloister_of_Flames/bcnms/sugar-coated_directive.lua
#	scripts/zones/Cloister_of_Flames/bcnms/trial_by_fire.lua
#	scripts/zones/Cloister_of_Frost/bcnms/sugar-coated_directive.lua
#	scripts/zones/Cloister_of_Frost/bcnms/trial_by_ice.lua
#	scripts/zones/Cloister_of_Gales/bcnms/sugar-coated_directive.lua
#	scripts/zones/Cloister_of_Gales/bcnms/trial_by_wind.lua
#	scripts/zones/Cloister_of_Gales/npcs/Wind_Protocrystal.lua
#	scripts/zones/Cloister_of_Storms/bcnms/sugar-coated_directive.lua
#	scripts/zones/Cloister_of_Storms/bcnms/trial-size_trial_by_lightning.lua
#	scripts/zones/Cloister_of_Storms/bcnms/trial_by_lightning.lua
#	scripts/zones/Cloister_of_Tides/bcnms/sugar-coated_directive.lua
#	scripts/zones/Cloister_of_Tides/bcnms/trial-size_trial_by_water.lua
#	scripts/zones/Cloister_of_Tides/bcnms/trial_by_water.lua
#	scripts/zones/Cloister_of_Tremors/bcnms/sugar-coated_directive.lua
#	scripts/zones/Cloister_of_Tremors/bcnms/trial_by_earth.lua
#	scripts/zones/Dynamis-Bastok/mobs/GiPha_Manameister.lua
#	scripts/zones/Dynamis-Bastok/mobs/GuDha_Effigy.lua
#	scripts/zones/Dynamis-Bastok/mobs/GuNhi_Noondozer.lua
#	scripts/zones/Dynamis-Bastok/mobs/KoDho_Cannonball.lua
#	scripts/zones/Dynamis-Bastok/mobs/Vanguard_Mason.lua
#	scripts/zones/Dynamis-Bastok/mobs/Vanguard_Undertaker.lua
#	scripts/zones/Dynamis-Bastok/mobs/ZeVho_Fallsplitter.lua
#	scripts/zones/Dynamis-Beaucedine/mobs/BeZhe_Keeprazer.lua
#	scripts/zones/Dynamis-Beaucedine/mobs/Deathcaller_Bidfbid.lua
#	scripts/zones/Dynamis-Beaucedine/mobs/Galkarider_Retzpratz.lua
#	scripts/zones/Dynamis-Beaucedine/mobs/GuKhu_Dukesniper.lua
#	scripts/zones/Dynamis-Beaucedine/mobs/Hydra_Ranger.lua
#	scripts/zones/Dynamis-Beaucedine/mobs/Hydra_Summoner.lua
#	scripts/zones/Dynamis-Beaucedine/mobs/Morblox_Chubbychin.lua
#	scripts/zones/Dynamis-Beaucedine/mobs/Puu_Timu_the_Phantasmal.lua
#	scripts/zones/Dynamis-Beaucedine/mobs/Slinkix_Trufflesniff.lua
#	scripts/zones/Dynamis-Beaucedine/mobs/Vanguard_Ambusher.lua
#	scripts/zones/Dynamis-Beaucedine/mobs/Vanguard_Dollmaster.lua
#	scripts/zones/Dynamis-Beaucedine/mobs/Vanguard_Mason.lua
#	scripts/zones/Dynamis-Beaucedine/mobs/Vanguard_Necromancer.lua
#	scripts/zones/Dynamis-Beaucedine/mobs/Vanguard_Oracle.lua
#	scripts/zones/Dynamis-Beaucedine/mobs/Vanguard_Predator.lua
#	scripts/zones/Dynamis-Beaucedine/mobs/Vanguard_Salvager.lua
#	scripts/zones/Dynamis-Beaucedine/mobs/Vanguard_Undertaker.lua
#	scripts/zones/Dynamis-Buburimu/mobs/Vanguard_Ambusher.lua
#	scripts/zones/Dynamis-Buburimu/mobs/Vanguard_Dollmaster.lua
#	scripts/zones/Dynamis-Buburimu/mobs/Vanguard_Mason.lua
#	scripts/zones/Dynamis-Buburimu/mobs/Vanguard_Necromancer.lua
#	scripts/zones/Dynamis-Buburimu/mobs/Vanguard_Oracle.lua
#	scripts/zones/Dynamis-Buburimu/mobs/Vanguard_Predator.lua
#	scripts/zones/Dynamis-Buburimu/mobs/Vanguard_Salvager.lua
#	scripts/zones/Dynamis-Buburimu/mobs/Vanguard_Undertaker.lua
#	scripts/zones/Dynamis-Jeuno/mobs/Lurklox_Dhalmelneck.lua
#	scripts/zones/Dynamis-Jeuno/mobs/Morgmox_Moldnoggin.lua
#	scripts/zones/Dynamis-Jeuno/mobs/Mortilox_Wartpaws.lua
#	scripts/zones/Dynamis-Jeuno/mobs/Prowlox_Barrelbelly.lua
#	scripts/zones/Dynamis-Jeuno/mobs/Vanguard_Ambusher.lua
#	scripts/zones/Dynamis-Jeuno/mobs/Vanguard_Necromancer.lua
#	scripts/zones/Dynamis-Qufim/mobs/Vanguard_Ambusher.lua
#	scripts/zones/Dynamis-Qufim/mobs/Vanguard_Dollmaster.lua
#	scripts/zones/Dynamis-Qufim/mobs/Vanguard_Mason.lua
#	scripts/zones/Dynamis-Qufim/mobs/Vanguard_Necromancer.lua
#	scripts/zones/Dynamis-Qufim/mobs/Vanguard_Oracle.lua
#	scripts/zones/Dynamis-Qufim/mobs/Vanguard_Predator.lua
#	scripts/zones/Dynamis-Qufim/mobs/Vanguard_Salvager.lua
#	scripts/zones/Dynamis-Qufim/mobs/Vanguard_Undertaker.lua
#	scripts/zones/Dynamis-San_dOria/mobs/Overlords_Tombstone.lua
#	scripts/zones/Dynamis-San_dOria/mobs/Reapertongue_Gadgquok.lua
#	scripts/zones/Dynamis-San_dOria/mobs/Vanguard_Amputator.lua
#	scripts/zones/Dynamis-San_dOria/mobs/Vanguard_Backstabber.lua
#	scripts/zones/Dynamis-San_dOria/mobs/Vanguard_Bugler.lua
#	scripts/zones/Dynamis-San_dOria/mobs/Vanguard_Dollmaster.lua
#	scripts/zones/Dynamis-San_dOria/mobs/Vanguard_Footsoldier.lua
#	scripts/zones/Dynamis-San_dOria/mobs/Vanguard_Grappler.lua
#	scripts/zones/Dynamis-San_dOria/mobs/Vanguard_Gutslasher.lua
#	scripts/zones/Dynamis-San_dOria/mobs/Vanguard_Hawker.lua
#	scripts/zones/Dynamis-San_dOria/mobs/Vanguard_Impaler.lua
#	scripts/zones/Dynamis-San_dOria/mobs/Vanguard_Mesmerizer.lua
#	scripts/zones/Dynamis-San_dOria/mobs/Vanguard_Neckchopper.lua
#	scripts/zones/Dynamis-San_dOria/mobs/Vanguard_Pillager.lua
#	scripts/zones/Dynamis-San_dOria/mobs/Vanguard_Predator.lua
#	scripts/zones/Dynamis-San_dOria/mobs/Vanguard_Trooper.lua
#	scripts/zones/Dynamis-San_dOria/mobs/Vanguard_Vexer.lua
#	scripts/zones/Dynamis-San_dOria/mobs/Voidstreaker_Butchnotch.lua
#	scripts/zones/Dynamis-San_dOria/mobs/Wyrmgnasher_Bjakdek.lua
#	scripts/zones/Dynamis-Valkurm/IDs.lua
#	scripts/zones/Dynamis-Valkurm/mobs/Adamantking_Image.lua
#	scripts/zones/Dynamis-Valkurm/mobs/Avatar_Idol.lua
#	scripts/zones/Dynamis-Valkurm/mobs/Goblin_Statue.lua
#	scripts/zones/Dynamis-Valkurm/mobs/Vanguard_Ambusher.lua
#	scripts/zones/Dynamis-Valkurm/mobs/Vanguard_Dollmaster.lua
#	scripts/zones/Dynamis-Valkurm/mobs/Vanguard_Mason.lua
#	scripts/zones/Dynamis-Valkurm/mobs/Vanguard_Necromancer.lua
#	scripts/zones/Dynamis-Valkurm/mobs/Vanguard_Oracle.lua
#	scripts/zones/Dynamis-Valkurm/mobs/Vanguard_Predator.lua
#	scripts/zones/Dynamis-Valkurm/mobs/Vanguard_Salvager.lua
#	scripts/zones/Dynamis-Valkurm/mobs/Vanguard_Undertaker.lua
#	scripts/zones/Dynamis-Valkurm/mobs/Warchief_Tombstone.lua
#	scripts/zones/Dynamis-Windurst/mobs/Haa_Pevi_the_Stentorian.lua
#	scripts/zones/Dynamis-Windurst/mobs/Loo_Hepe_the_Eyepiercer.lua
#	scripts/zones/Dynamis-Windurst/mobs/Tzee_Xicu_Idol.lua
#	scripts/zones/Dynamis-Windurst/mobs/Vanguard_Assassin.lua
#	scripts/zones/Dynamis-Windurst/mobs/Vanguard_Chanter.lua
#	scripts/zones/Dynamis-Windurst/mobs/Vanguard_Exemplar.lua
#	scripts/zones/Dynamis-Windurst/mobs/Vanguard_Inciter.lua
#	scripts/zones/Dynamis-Windurst/mobs/Vanguard_Liberator.lua
#	scripts/zones/Dynamis-Windurst/mobs/Vanguard_Ogresoother.lua
#	scripts/zones/Dynamis-Windurst/mobs/Vanguard_Oracle.lua
#	scripts/zones/Dynamis-Windurst/mobs/Vanguard_Partisan.lua
#	scripts/zones/Dynamis-Windurst/mobs/Vanguard_Persecutor.lua
#	scripts/zones/Dynamis-Windurst/mobs/Vanguard_Prelate.lua
#	scripts/zones/Dynamis-Windurst/mobs/Vanguard_Priest.lua
#	scripts/zones/Dynamis-Windurst/mobs/Vanguard_Salvager.lua
#	scripts/zones/Dynamis-Windurst/mobs/Vanguard_Sentinel.lua
#	scripts/zones/Dynamis-Windurst/mobs/Vanguard_Skirmisher.lua
#	scripts/zones/Dynamis-Windurst/mobs/Vanguard_Visionary.lua
#	scripts/zones/Dynamis-Windurst/mobs/Wuu_Qoho_the_Razorclaw.lua
#	scripts/zones/Dynamis-Windurst/mobs/Xoo_Kaza_the_Solemn.lua
#	scripts/zones/Dynamis-Xarcabard/mobs/Count_Raum.lua
#	scripts/zones/Dynamis-Xarcabard/mobs/Count_Vine.lua
#	scripts/zones/Dynamis-Xarcabard/mobs/Count_Zaebos.lua
#	scripts/zones/Dynamis-Xarcabard/mobs/Duke_Berith.lua
#	scripts/zones/Dynamis-Xarcabard/mobs/Duke_Gomory.lua
#	scripts/zones/Dynamis-Xarcabard/mobs/Duke_Scox.lua
#	scripts/zones/Dynamis-Xarcabard/mobs/Kindred_Ranger.lua
#	scripts/zones/Dynamis-Xarcabard/mobs/Kindred_Summoner.lua
#	scripts/zones/Dynamis-Xarcabard/mobs/King_Zagan.lua
#	scripts/zones/Dynamis-Xarcabard/mobs/Marquis_Andras.lua
#	scripts/zones/Dynamis-Xarcabard/mobs/Marquis_Cimeries.lua
#	scripts/zones/Dynamis-Xarcabard/mobs/Marquis_Decarabia.lua
#	scripts/zones/Dynamis-Xarcabard/mobs/Marquis_Gamygyn.lua
#	scripts/zones/Dynamis-Xarcabard/mobs/Marquis_Nebiros.lua
#	scripts/zones/Dynamis-Xarcabard/mobs/Marquis_Orias.lua
#	scripts/zones/Dynamis-Xarcabard/mobs/Marquis_Sabnak.lua
#	scripts/zones/Dynamis-Xarcabard/mobs/Prince_Seere.lua
#	scripts/zones/Empyreal_Paradox/bcnms/dawn.lua
#	scripts/zones/Full_Moon_Fountain/bcnms/moonlit_path.lua
#	scripts/zones/Ghelsba_Outpost/bcnms/holy_crest.lua
#	scripts/zones/Ghelsba_Outpost/bcnms/save_the_children.lua
#	scripts/zones/Horlais_Peak/bcnms/the_secret_weapon.lua
#	scripts/zones/Jade_Sepulcher/bcnms/puppet_in_peril.lua
#	scripts/zones/Konschtat_Highlands/npcs/Dimensional_Portal.lua
#	scripts/zones/LaLoff_Amphitheater/bcnms/ark_angels_1.lua
#	scripts/zones/LaLoff_Amphitheater/bcnms/ark_angels_2.lua
#	scripts/zones/LaLoff_Amphitheater/bcnms/ark_angels_3.lua
#	scripts/zones/LaLoff_Amphitheater/bcnms/ark_angels_4.lua
#	scripts/zones/LaLoff_Amphitheater/bcnms/ark_angels_5.lua
#	scripts/zones/LaLoff_Amphitheater/bcnms/divine_might.lua
#	scripts/zones/La_Theine_Plateau/npcs/Dimensional_Portal.lua
#	scripts/zones/Mine_Shaft_2716/bcnms/century_of_hardship.lua
#	scripts/zones/Mine_Shaft_2716/npcs/_0d0.lua
#	scripts/zones/Monarch_Linn/bcnms/ancient_vows.lua
#	scripts/zones/Monarch_Linn/bcnms/savage.lua
#	scripts/zones/Navukgo_Execution_Chamber/bcnms/shield_of_diplomacy.lua
#	scripts/zones/QuBia_Arena/bcnms/heir_to_the_light.lua
#	scripts/zones/QuBia_Arena/bcnms/those_who_lurk_in_shadows.lua
#	scripts/zones/Riverne-Site_B01/bcnms/storms_of_fate.lua
#	scripts/zones/Riverne-Site_B01/npcs/Spatial_Displacement.lua
#	scripts/zones/Riverne-Site_B01/npcs/Unstable_Displacement.lua
#	scripts/zones/Sacrificial_Chamber/bcnms/temple_of_uggalepih.lua
#	scripts/zones/Sealions_Den/bcnms/one_to_be_feared.lua
#	scripts/zones/Sealions_Den/bcnms/warriors_path.lua
#	scripts/zones/Sealions_Den/npcs/_0w0.lua
#	scripts/zones/Spire_of_Dem/bcnms/ancient_flames_beckon.lua
#	scripts/zones/Spire_of_Holla/bcnms/ancient_flames_beckon.lua
#	scripts/zones/Spire_of_Mea/bcnms/ancient_flames_backon.lua
#	scripts/zones/Spire_of_Vahzl/bcnms/desires_of_emptiness.lua
#	scripts/zones/Stellar_Fulcrum/bcnms/return_to_delkfutts_tower.lua
#	scripts/zones/Tahrongi_Canyon/npcs/Dimensional_Portal.lua
#	scripts/zones/Talacca_Cove/bcnms/legacy_of_the_lost.lua
#	scripts/zones/The_Celestial_Nexus/bcnms/celestial_nexus.lua
#	scripts/zones/The_Garden_of_RuHmet/bcnms/when_angels_fall.lua
#	scripts/zones/The_Garden_of_RuHmet/npcs/_0z0.lua
#	scripts/zones/The_Shrouded_Maw/bcnms/darkness_named.lua
#	scripts/zones/Throne_Room/bcnms/where_two_paths_converge.lua
#	scripts/zones/Valkurm_Dunes/npcs/Hieroglyphics.lua
#	scripts/zones/Waughroon_Shrine/bcnms/on_my_way.lua
#	sql/mob_groups.sql
#	sql/mob_pools.sql
#	sql/mob_spawn_points.sql
#	src/map/entities/baseentity.h
#	src/map/packet_system.cpp
#	src/map/status_effect.h
#	src/map/utils/battlefieldutils.cpp
2019-05-03 10:25:51 -05:00