item_armor.sql - added item to test
item_basic.sql - imported xml from windower item.lua
item_mods.sql - added description to some lines
-- and some tab2space
-Added Echad ring to database tables item_basic, item armor and
item_usable
-Created echad_ring.lua script
-added some more items to item basic. storage slip 15 to 23
I noticed some items were missing this flag because the delivery box was rejecting them even though the UI said they should go through. I checked in POLutils to make sure. They are: all coffer/chest keys, all abjurations, and the purple/brown belt quest items. The black belt quest items do not have this flag, however.
I changed the hardcoded IDs used to check for elemental obis as mods. This made it easier to implement the Hachirin-no-Obi, as well as cleaning up hardcoding.
Added Hachirin-no-Obi as an item and equipable item, as well as adding all of the new obi mods to it. The old obis received the one appropriate mod they should have.
Added a modifier for no MP depleted on cast as a % chance to activate, and gave it to the Hachirin-no-Obi (1%).
Fixed the bug where spells that were weak to the current day were getting a damage boost instead of penalty.
SQL:
-Add item definition for Furusumi
-Add item definition for Ranka
-Add item definition for Scroll of Gekka: Ichi
-Add item definition for Scroll of Yain: Ichi
-Add item definition for Toolbag (Ranka)
-Add item definition for Toolbag (Furusumi)
-Add spell defintion for Gekka: Ichi
-Add spell definition for Yain: Ichi
SCRIPTS:
-Add item scripts for Toolbag Ranka/Furusumi
-Add item scripts for Scroll of Gekka: Ichi / Yain: Ichi
-Add spell scripts for Gekka: Ichi, Yain: Ichi
-Update Solby-Maholby (Norg Merchant) to sell Gekka/Yain
scrolls, as he is the vendor
CORE:
-Map FUrusumi/Ranka tools -> Shikanofuda universal tool
-Extend range for usuable items in Item Utils, as the
new tool bags fall outside of the previous upper bound
(there is a gap)
The bulk this file as it exists in my working copy was originally part of Compmike19's huge patches/archives, and I've tried to mesh that work into the newer Darkstar trunk copy.
I had permission to share those changes a long time ago, and had them on the forum back before the switch to git. I took the patch down because it got way far out of date repeatedly.
Since then, I've been hesitant to put this type of thing into a pull request because I keep hearing that I've been accused of code theft by somebody.
To that person: I've never sought credit for work that isn't mine, so learn2opensource, and blow me.
Missing:
cehuetzi_claw
cehuetzi_ice_shard
cehuetzi_pelt
dullahan_armor
goblin_dice
maliyakaleya_coral
rakaznar_visage_i
rakaznar_visage_ii
rakaznar_visage_iii
rakaznar_visage_iv
rakaznar_visage_v
sifs_lock
sifs_macrame
waktza_rostrum
yggdreant_bole
Deliberately omitted:
Riverfin_Soup
Checked in polutils as seeing a 3hr food made stackable was suspicious. Polutils says stack size is 1, so I assume SE made a mistake in their post on the official SE forums when they included Riverfin soup.